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On January 22 2011 07:12 PiLoKo wrote: If your letting the Terran get his tanks and you are giving him the time to position and siege them behind the minerals, you should rather just gg from the very beggining.
I have no idea how this will play out, as a Zerg I would prefer to take the high groung 3rd if terran is taking the gold, and the gold if therran is takng the high ground expansion, if I can´t expand faster than them then I`m just doing something wrong.
Thats actually a really good point. If terrans start opting to take their 3rd as their gold base (they will) it might be more advantageous for the zerg player to take the middle base as his 3rd and start creeping up to their 4th while you take the gold as the 4th.
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lol that map is even worse
seriously i higly doubt a professional terran will ever loose on this map vs any zerg But thank god its out of the GSL and other tourneys will follow soon, so back to the shredder
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Actually played it in a PvP and forgot about it. Will try and use it next time.
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so. most peoples problems with jungle basin is terran taking his nat. then the center 3rd with planetary and using that as a staging point to hit all 3 possible 3rd bases for the other player and their solution.... is to put a 4th. gold base. inside that area that terran locks down as part of the strategy? sure it will give P and Z a 3rd base they can take but wow.
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On January 22 2011 07:18 Mutarisk wrote:Show nested quote +On January 22 2011 07:12 PiLoKo wrote: If your letting the Terran get his tanks and you are giving him the time to position and siege them behind the minerals, you should rather just gg from the very beggining.
I have no idea how this will play out, as a Zerg I would prefer to take the high groung 3rd if terran is taking the gold, and the gold if therran is takng the high ground expansion, if I can´t expand faster than them then I`m just doing something wrong. Thats actually a really good point. If terrans start opting to take their 3rd as their gold base (they will) it might be more advantageous for the zerg player to take the middle base as his 3rd and start creeping up to their 4th while you take the gold as the 4th.
Terran players take more than two bases?
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On January 22 2011 07:23 Silverymoon wrote:Show nested quote +On January 22 2011 07:18 Mutarisk wrote:On January 22 2011 07:12 PiLoKo wrote: If your letting the Terran get his tanks and you are giving him the time to position and siege them behind the minerals, you should rather just gg from the very beggining.
I have no idea how this will play out, as a Zerg I would prefer to take the high groung 3rd if terran is taking the gold, and the gold if therran is takng the high ground expansion, if I can´t expand faster than them then I`m just doing something wrong. Thats actually a really good point. If terrans start opting to take their 3rd as their gold base (they will) it might be more advantageous for the zerg player to take the middle base as his 3rd and start creeping up to their 4th while you take the gold as the 4th. Terran players take more than two bases?
Only the good ones.
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Very funny. The third is precisely why terran is so strong on this map.
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Jungle Basin is the only map where I'd recommend a team to fire their Terrans over not taking three bases and turtling like a madman
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Interesting that they chose to put it there. I would think that putting the gold between the natural and the backdoor third would've made more sense. Or even in the middle of the central low ground paths.
Can't wait to try it.
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On January 22 2011 00:20 Treemonkeys wrote:Show nested quote +On January 22 2011 00:12 zeru wrote:On January 22 2011 00:09 DuckS wrote: My god, people. Can we at LEAST give this map more than two days before flaming each other and Blizzard? This is almost all pure theory, half of you probably haven't even played on it yet - in fact, 3/4 would be a safer assumption, as, a large amount of you are American. This is just pure frustrating - cry, cry, cry, "f u blizz omg", "mor liek ACTIVBLIZZ LOL". This here is the reason alone why sc2 will never surpass BW - everyone has this tearful imbalance mentality, supported from their teenage angst.
Now, this third base. I don't understand the complaint with the rocks - Z's third on LT has rocks in the way but everyone is just fine and dandy with that. I'll admit making it gold is a little questionable, but, this is a step in the right direction. You, the Z, should be taking your third eons before the T should even be considering getting his. I've read every page in this thread, and I feel like half of you think the T will have a siege tank army with 4 planetary fortresses all over the map 7:00-8:00 minutes into the game. C'mon. The community asked, Blizzard granted. Let's work with it and see what happens, because, this flaming mentality from our fellow TL keyboard warriors is just getting pure out of hand. Agreed. It almost like the WoW community all started playing SC2 and got on TL to cry about imbalance. It's pretty sad. Well there are still too many problems with the map, you don't have to play the new version to predict which race the narrow hallways and chokes will hurt the most, none of that has changed. even so, it would be really nice to see people at least ACKNOWLEDGE the fact that blizzard is working on fixing the problems. like many other people have said, it's at least a step in the right direction and it's way too soon to pass complete judgement on the map. terrans won't have 60 siege tanks and 5 PFs at 10min into the game. just play it out, see what happens.
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at EU the old version is back?
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EU is updated and I just played a few there. It feels way more comfortable to take third now, although I feel like it will get more T and P favored again when it's time to take a fourth... so I think it is an improvement, but not a final solution.
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Worse then steppes for TvZ now...
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+ Show Spoiler +On January 22 2011 03:03 Chaosvuistje wrote:Show nested quote +On January 22 2011 02:02 Lythox wrote:On January 21 2011 23:28 Chaosvuistje wrote:+ Show Spoiler +On January 21 2011 22:02 Uncultured wrote:Show nested quote +On January 21 2011 21:55 Chaosvuistje wrote:On January 21 2011 21:29 Airfan wrote: Blizzard has to get rid of the ideas of high yield minerals and rocks at expansions. It would be nice if you could take a (edit: more or less secure) third quickly but those stupid rocks just delay the time when you can actually take it to when you normally would want to take a third. Design fail. Yep, let the terran lift off their CC and plant it at the base with gold minerals 40 feet away. That'll balance the map. The day I see JB and Steppes removed from the mappool is the day I start believing in God. I honestly don't see blizzard making more balanced maps, they should make a different 'pro' ladder where people can play ladder on GSL maps and stuff, not this 1base garbage. This is a failure of imagination, and critical thinking. You can easily kill off the rocks before you would need your third. Unless you forgo making units for the first ten minutes of a game... Ths is an insult to humanity and shouldn't be posted on the internet ( see? that sure was necesairy to get my point across ). As zerg I CAN'T just go 1 base and get 10 zerglings to kill the rocks later for my first expansion. And yes I can and will kill off the rocks before I need my third expansion with my first set of units. I was against the notion of having gold bases not be blocked by destructable rocks. Especially if that base is so close to the main. Terran simply has too much of an advantage early game if they can just swap their regular base for a gold one while the other races can't. This isn't about finally having a third being defendable on Jungle Basin. The map in itself is a deathtrap for zerg. Even if we forget the expansion we just go we still have - Destructable rocks to our natural.- A far away choke from our main hatch that cannot be blocked by queens off of creep against hellions unless you're willing to sacrifice spawn larva's. - Chokes on , well, EVERYWHERE. - A juicy high ground for tanks which happesn to be in the center of the map, and which you cannot walk around without being in tank range if the terran secures those bases. The only thing that favours zerg on that map is the easy to defend natural. And even then its more of an advantage to terran and protoss because they can just do whatever rush they want and still get a safe expansion up. What map are you talking about? Jungle basin, red circles are rocks, yellow ones are chokes. ![[image loading]](http://imgur.com/CtoeA.jpg) That's a very interesting drawing you made there and it surely makes your point look valid, but you said you need to take down rocks to get your natural expansion which is bullshit as even your drawing you just made shows. I'll quote to help out nonetheless: "As zerg I CAN'T just go 1 base and get 10 zerglings to kill the rocks later for my first expansion." You don't need to go 1 base since you get a free natural on the map.
Either way I agree the map is shit for Zerg though. Never stated otherwise.
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Canada13389 Posts
Looking forward to trying this on NA when I get a chance to ladder. Though I don't think it will be that great for Zerg still tbh
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ZvT will still be horrible on this map because Zerg has no cost efficient way to control space. Terran will still get the plateau basically for free while Zerg cannot defend the outer bases. If we only had lurkers...
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The copy of Jungle Basin on the NA Starcraft 2 Editor is still the old one. I publish a copy of all the 1v1 maps with Fyn AI and would really appreciate it if someone on EU help me get a copy of it so I could update my Jungle Basin map with Fyn AI. Could someone point me to a copy of the new Jungle Basin or export it out of the map editor and upload it somewhere or what ever is most convenient? Pleeeeeeeeeeease
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That is... interesting.
Was it Steppes of War or Jungle Basin which were the maps to be taken out from the GSL?
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JB needs MORE expansions. Another base at the out perimeter 1o'clock and 7o'clock. Also, another one on the interior 1o'clock and 7o'clock. MOAR BASES.
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