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Jungle Basin Updated - Page 15

Forum Index > SC2 General
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cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
Last Edited: 2011-01-21 18:11:08
January 21 2011 18:09 GMT
#281
WTF?! Yes, because Zerg needs a gold expo that is blocked by rocks. Right... Why don't Zergs just roll over and die on this map now.
Jaedong <3 HOOK'EM HORNS!
skipdog172
Profile Joined June 2010
United States331 Posts
January 21 2011 18:19 GMT
#282
I don't quite understand how this is worse than before for Zerg. At least now they can get a 3rd base that isn't ridiculously far away and hard to defend.
IPA
Profile Joined August 2010
United States3206 Posts
January 21 2011 18:21 GMT
#283
As a Z player, I will leave this map thumbed down.

Good news about Shakuras and LT fix though.
Time held me green and dying though I sang in my chains like the sea.
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
January 21 2011 18:22 GMT
#284
Blizz just take this map out. Even if this map was twice as better as its original iteration, 2x0=0.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
January 21 2011 18:29 GMT
#285
On January 22 2011 03:19 skipdog172 wrote:
I don't quite understand how this is worse than before for Zerg. At least now they can get a 3rd base that isn't ridiculously far away and hard to defend.


Gold expos are never that great for Zerg. Zergs tend to get gas hungry, and this map just gives a round of MULE's that much more power. Not to mention just having rocks there doesn't help zerg either. The structure of the map in general just allows Terran to maintain map control much better in general. Now Terrans can get that 3rd gold so easily by just making a 3rd CC and floating it down there. PF and it's secured. Not to mention shutting off a path to their base.
Jaedong <3 HOOK'EM HORNS!
bmml
Profile Joined December 2009
United Kingdom962 Posts
January 21 2011 18:33 GMT
#286
On January 22 2011 03:19 skipdog172 wrote:
I don't quite understand how this is worse than before for Zerg. At least now they can get a 3rd base that isn't ridiculously far away and hard to defend.


Its in no way worse for zerg, its just even better for terran.
Cush
Profile Joined September 2010
United States646 Posts
January 21 2011 18:33 GMT
#287
Jinro is probaly crapping his pants right now
"That's not your main base Stardust.....Stardust.....that's not your main" Sayle
SushilS
Profile Joined November 2010
2115 Posts
January 21 2011 18:34 GMT
#288
Poor IdrA!
iceiceice: I’m going to make this short; I am the one true tinker player.
MarthVader
Profile Blog Joined December 2010
United States63 Posts
January 21 2011 18:46 GMT
#289
I feel like this will change the dynamic of this map very, very much.
The new bases now are right next to the side paths, which lead right to the enemy base. That path can now be used for attack rather then just worrying about defending it... if that makes sense. This is also interesting because you can catch the enemy army completely out of position defending their middle base rather then their gold by going the side path.

I'm really interested to see how this will play out.
day[9] moderator and esports advocate. twitter: @MarthaVader
-miDnight-
Profile Joined September 2010
Taiwan455 Posts
January 21 2011 19:01 GMT
#290
I think this help Terran a lot, thanks Blizzard.
http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
January 21 2011 19:02 GMT
#291
Anyone else unable to make this map as a custom game?
this game is a fucking jokie
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
January 21 2011 19:05 GMT
#292
afaik they havent updated the maps for the custom game list yet, while they are already updated on the ladder mappool. for example, i cant load the new version of jb in the editor, when i try its still the old version without gold bases.
"What am I supposed to do against this?" - "Lose!" :-]
RESTRiCT
Profile Joined January 2011
Canada123 Posts
January 21 2011 19:07 GMT
#293
Great..

So Terrans will PF up their normal 3rd, and then get their 4th gold for free!

Hurray ...
navy
Profile Joined November 2010
Canada197 Posts
January 21 2011 19:12 GMT
#294
in some ways terran can def that expansion with siege tanks on their own cliff.
Toxigen
Profile Joined July 2010
United States390 Posts
January 21 2011 19:14 GMT
#295
On January 21 2011 13:23 W2 wrote:
Show nested quote +
On January 21 2011 13:14 TyrantPotato wrote:
personally i still see terrans getting their third in the centre to control the map and then take the gold as a safe fourth.

though it will allow zergs a safe third so we will see some zergs standing more of a chance. however the question still remains.... where do we get a fourth???


haha this made me laugh. It's like neverending greed: the zerg will keep asking for more bases. "Where do we get a 10th?" xD

Play Zerg for a bit. You'll understand why this isn't greed.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
January 21 2011 19:20 GMT
#296
Where to start? Why do Steppes and DQ still exist for one thing? I believe the community have shown themselves to be overwhelmingly in favor of these maps just being removed completely.


You believe wrong.

http://us.battle.net/sc2/en/forum/topic/1020862313?page=10#195

Steppes is popular with a sizable chunk of the player base. Team Liquid != The Starcraft Community.

On January 22 2011 04:07 RESTRiCT wrote:
So Terrans will PF up their normal 3rd


Why would they do that? Terrans did it before because all the places Z wanted a third were practically in tank range. Now they have to get quite a bit out of position to block Z from taking the gold (leaving them open to counter attacks). There's no longer any real advantage to taking the middle natural as their 3rd. Terrans would rather take their gold and expand down the side of the map towards the Zerg's map.

This gold base is a much bigger change than people are giving it credit for. It makes taking the high ground significantly less useful for Terran, and puts the new third way from the middle. These means Terrans won't play this map at all like they used to, because that's much less good. They'll go down the side of the map instead (letting the Zerg take the other side).
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
January 21 2011 19:24 GMT
#297
On January 22 2011 03:19 skipdog172 wrote:
I don't quite understand how this is worse than before for Zerg. At least now they can get a 3rd base that isn't ridiculously far away and hard to defend.


It's probably not worse for Zerg, people are overreacting a lot in this thread. I would guess it's slightly better for Zerg since it's now realistic for us to get a 3rd and eventually a 4th base up. The problem is it doesn't help greatly either because 1. it has rocks which is bad for Zerg, 2. it's a gold, which while it does help Zerg also makes it great for Terran because of mules and most importantly 3. the fundamental layout of the map hasn't changed. It's still extremely easy for Terran to control the whole map by getting up his third (and then expanding backwards to the gold at his leisure).
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
razboi
Profile Joined September 2010
United States67 Posts
Last Edited: 2011-01-21 19:26:06
January 21 2011 19:25 GMT
#298
I just got on bnet today and I see shakuras added by jungle basin still doesn't have gold expo. I haven't played it on ladder but I checked pic and still the same and I played in custom and it's still the same. Has Na got the update yet?
1Eris1
Profile Joined September 2010
United States5797 Posts
January 21 2011 19:38 GMT
#299
Tbh I think it's going to look like.
Zerg can get an easier 3rd, but a 4th will be even harder to get then a 3rd is now.
Terran will get a free gold 4th.

Basically the overall game length on JB will increase by maybe 5-10 minutes, but the win%'s will stay the same, if not increasing in Terrans favor.

vs protoss? it wouldn't matter if we had 20 available expansions, the chokefilled pathways means your roach/hydra/corrupter kills about 10% of the protoss army
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
dmillz
Profile Joined November 2010
Canada270 Posts
January 21 2011 19:38 GMT
#300
I have to agree that while this will be better for zergs by having an extra expansion, it will be very imba for terran. As soon as they get their 3rd up, they can set up siege tank lines, missile turrets, and have an incredibly strong defensive position, without sacrificing any macro.

I'm terran btw.
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