Jungle Basin Updated - Page 15
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cHaNg-sTa
United States1058 Posts
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skipdog172
United States331 Posts
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IPA
United States3206 Posts
Good news about Shakuras and LT fix though. | ||
Entropic
Canada2837 Posts
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cHaNg-sTa
United States1058 Posts
On January 22 2011 03:19 skipdog172 wrote: I don't quite understand how this is worse than before for Zerg. At least now they can get a 3rd base that isn't ridiculously far away and hard to defend. Gold expos are never that great for Zerg. Zergs tend to get gas hungry, and this map just gives a round of MULE's that much more power. Not to mention just having rocks there doesn't help zerg either. The structure of the map in general just allows Terran to maintain map control much better in general. Now Terrans can get that 3rd gold so easily by just making a 3rd CC and floating it down there. PF and it's secured. Not to mention shutting off a path to their base. | ||
bmml
United Kingdom962 Posts
On January 22 2011 03:19 skipdog172 wrote: I don't quite understand how this is worse than before for Zerg. At least now they can get a 3rd base that isn't ridiculously far away and hard to defend. Its in no way worse for zerg, its just even better for terran. | ||
Cush
United States646 Posts
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SushilS
2115 Posts
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MarthVader
United States63 Posts
The new bases now are right next to the side paths, which lead right to the enemy base. That path can now be used for attack rather then just worrying about defending it... if that makes sense. This is also interesting because you can catch the enemy army completely out of position defending their middle base rather then their gold by going the side path. I'm really interested to see how this will play out. | ||
-miDnight-
Taiwan455 Posts
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disco
Netherlands1667 Posts
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Black Gun
Germany4482 Posts
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RESTRiCT
Canada123 Posts
So Terrans will PF up their normal 3rd, and then get their 4th gold for free! Hurray ... | ||
navy
Canada197 Posts
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Toxigen
United States390 Posts
On January 21 2011 13:23 W2 wrote: haha this made me laugh. It's like neverending greed: the zerg will keep asking for more bases. "Where do we get a 10th?" xD Play Zerg for a bit. You'll understand why this isn't greed. | ||
Ribbon
United States5278 Posts
Where to start? Why do Steppes and DQ still exist for one thing? I believe the community have shown themselves to be overwhelmingly in favor of these maps just being removed completely. You believe wrong. http://us.battle.net/sc2/en/forum/topic/1020862313?page=10#195 Steppes is popular with a sizable chunk of the player base. Team Liquid != The Starcraft Community. On January 22 2011 04:07 RESTRiCT wrote: So Terrans will PF up their normal 3rd Why would they do that? Terrans did it before because all the places Z wanted a third were practically in tank range. Now they have to get quite a bit out of position to block Z from taking the gold (leaving them open to counter attacks). There's no longer any real advantage to taking the middle natural as their 3rd. Terrans would rather take their gold and expand down the side of the map towards the Zerg's map. This gold base is a much bigger change than people are giving it credit for. It makes taking the high ground significantly less useful for Terran, and puts the new third way from the middle. These means Terrans won't play this map at all like they used to, because that's much less good. They'll go down the side of the map instead (letting the Zerg take the other side). | ||
Orome
Switzerland11984 Posts
On January 22 2011 03:19 skipdog172 wrote: I don't quite understand how this is worse than before for Zerg. At least now they can get a 3rd base that isn't ridiculously far away and hard to defend. It's probably not worse for Zerg, people are overreacting a lot in this thread. I would guess it's slightly better for Zerg since it's now realistic for us to get a 3rd and eventually a 4th base up. The problem is it doesn't help greatly either because 1. it has rocks which is bad for Zerg, 2. it's a gold, which while it does help Zerg also makes it great for Terran because of mules and most importantly 3. the fundamental layout of the map hasn't changed. It's still extremely easy for Terran to control the whole map by getting up his third (and then expanding backwards to the gold at his leisure). | ||
razboi
United States67 Posts
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1Eris1
United States5797 Posts
Zerg can get an easier 3rd, but a 4th will be even harder to get then a 3rd is now. Terran will get a free gold 4th. Basically the overall game length on JB will increase by maybe 5-10 minutes, but the win%'s will stay the same, if not increasing in Terrans favor. vs protoss? it wouldn't matter if we had 20 available expansions, the chokefilled pathways means your roach/hydra/corrupter kills about 10% of the protoss army | ||
dmillz
Canada270 Posts
I'm terran btw. | ||
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