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Jungle Basin Updated - Page 14

Forum Index > SC2 General
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PlaGuE_R
Profile Blog Joined February 2010
France1151 Posts
January 21 2011 16:32 GMT
#261
everyone complains about maps - blizz announces that they're making new maps - people complain they dont want blizz to make new maps - PR guy at blizzard jumps off a building.

you guys are so hard to please, already saying the maps you've never seen are crap
TLO FIGHTING | me all in, he drone drone drone, me win - SK.MC | JINROLLED! | KraToss for the win
methoD.
Profile Joined January 2011
48 Posts
January 21 2011 16:34 GMT
#262
I vetoed the map, because since the last patch, ive got so many PvP´s its not even funny. Especially on this map, PvP is horrible. Sad, want to play the map versus terran or zerg ^^
The bird of Hermes is my name, eating my wings to make me tame
purecarnagge
Profile Joined August 2010
719 Posts
January 21 2011 16:55 GMT
#263
I think that map needs to be made bigger...this is too cramped.
SpaceYeti
Profile Joined June 2010
United States723 Posts
January 21 2011 16:55 GMT
#264
On January 22 2011 00:12 zeru wrote:
Show nested quote +
On January 22 2011 00:09 DuckS wrote:
My god, people. Can we at LEAST give this map more than two days before flaming each other and Blizzard? This is almost all pure theory, half of you probably haven't even played on it yet - in fact, 3/4 would be a safer assumption, as, a large amount of you are American. This is just pure frustrating - cry, cry, cry, "f u blizz omg", "mor liek ACTIVBLIZZ LOL".
This here is the reason alone why sc2 will never surpass BW - everyone has this tearful imbalance mentality, supported from their teenage angst.

Now, this third base. I don't understand the complaint with the rocks - Z's third on LT has rocks in the way but everyone is just fine and dandy with that. I'll admit making it gold is a little questionable, but, this is a step in the right direction. You, the Z, should be taking your third eons before the T should even be considering getting his. I've read every page in this thread, and I feel like half of you think the T will have a siege tank army with 4 planetary fortresses all over the map 7:00-8:00 minutes into the game. C'mon. The community asked, Blizzard granted. Let's work with it and see what happens, because, this flaming mentality from our fellow TL keyboard warriors is just getting pure out of hand.

Agreed. It almost like the WoW community all started playing SC2 and got on TL to cry about imbalance. It's pretty sad.

What do you mean "almost?"

It is pretty ridiculous tho for people to be whining already without having played on it at all. Let's try to reserve final judgement until we've all played on it at least a few weeks.
Behavior is a function of its consequences.
Lythox
Profile Joined November 2010
Netherlands161 Posts
January 21 2011 17:02 GMT
#265
On January 21 2011 23:28 Chaosvuistje wrote:
+ Show Spoiler +
On January 21 2011 22:02 Uncultured wrote:
Show nested quote +
On January 21 2011 21:55 Chaosvuistje wrote:
On January 21 2011 21:29 Airfan wrote:
Blizzard has to get rid of the ideas of high yield minerals and rocks at expansions. It would be nice if you could take a (edit: more or less secure) third quickly but those stupid rocks just delay the time when you can actually take it to when you normally would want to take a third. Design fail.


Yep, let the terran lift off their CC and plant it at the base with gold minerals 40 feet away. That'll balance the map.

The day I see JB and Steppes removed from the mappool is the day I start believing in God. I honestly don't see blizzard making more balanced maps, they should make a different 'pro' ladder where people can play ladder on GSL maps and stuff, not this 1base garbage.



This is a failure of imagination, and critical thinking.

You can easily kill off the rocks before you would need your third. Unless you forgo making units for the first ten minutes of a game...


Ths is an insult to humanity and shouldn't be posted on the internet ( see? that sure was necesairy to get my point across ).

As zerg I CAN'T just go 1 base and get 10 zerglings to kill the rocks later for my first expansion. And yes I can and will kill off the rocks before I need my third expansion with my first set of units.

I was against the notion of having gold bases not be blocked by destructable rocks. Especially if that base is so close to the main. Terran simply has too much of an advantage early game if they can just swap their regular base for a gold one while the other races can't.

This isn't about finally having a third being defendable on Jungle Basin. The map in itself is a deathtrap for zerg. Even if we forget the expansion we just go we still have
- Destructable rocks to our natural.
- A far away choke from our main hatch that cannot be blocked by queens off of creep against hellions unless you're willing to sacrifice spawn larva's.
- Chokes on , well, EVERYWHERE.
- A juicy high ground for tanks which happesn to be in the center of the map, and which you cannot walk around without being in tank range if the terran secures those bases.

The only thing that favours zerg on that map is the easy to defend natural. And even then its more of an advantage to terran and protoss because they can just do whatever rush they want and still get a safe expansion up.


What map are you talking about?


GreEny K
Profile Joined February 2008
Germany7312 Posts
January 21 2011 17:04 GMT
#266
I don't really see a huge advantage to having a gold on the map. Playing as Protoss taking my third was done through walling off my main and killing the rocks at my natural and then taking the third up there, the fourth was crazy hard to take and keep. Now the same thing will happen... If you get a gold as your third then you are open to multiple sided attacks, if you take it as your fourth, then chances are the same thing will happen.
Why would you ever choose failure, when success is an option.
kataa
Profile Blog Joined August 2010
United Kingdom384 Posts
January 21 2011 17:09 GMT
#267
On January 21 2011 13:11 travis wrote:
i think this is going to make terran RIDICULOUSLY strong on this map, wtf


Beat me to it. Now Terran can denie anyone's gold by taking the middle while they themselves can safely expand.
TomSturgis_
Profile Joined January 2011
United States20 Posts
January 21 2011 17:09 GMT
#268
On January 22 2011 01:05 Keitzer wrote:
this new gold reminds me of Agria Valley

Agria valley was the first thing I thought of. Its like they combined the two maps.

I don't really like this change. Not sure that it helps but I'll have to play some games on it before I make an opinion.
darklordjac
Profile Joined July 2010
Canada2231 Posts
January 21 2011 17:12 GMT
#269
So terran take their third normally and then get a free gold fourth -.-
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
January 21 2011 17:13 GMT
#270
I can sort of see what they're going for with the not having to go all the way around for your next expo I guess, but it's still such a cramped area, seems to be even more so now. Also not entirely sold on tucked away gold minerals, but it's not my biggest worry here.

But oh well, I hear I've got Shakuras back which is at least fun some of the times, we'll see how things on JB develop. It should mix the flow of the map up a bit at least, but whether it'll be for the better..
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
GhostBusters
Profile Joined July 2010
United States198 Posts
January 21 2011 17:15 GMT
#271
For zerg, this will still be a horrible map, it might be a bit better but won't really change the outcome by much.
Yut, bellybuttons.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
January 21 2011 17:16 GMT
#272
If that gold was a normal expo I would have liked the change. But gold so close to the main? One set of mules on it and the game is over.
stevarius
Profile Joined August 2010
United States1394 Posts
January 21 2011 17:23 GMT
#273
When the hell is the US getting this update? I'm tired of waiting. :|
¯\_(ツ)_/¯
Lythox
Profile Joined November 2010
Netherlands161 Posts
January 21 2011 17:34 GMT
#274
On January 21 2011 20:02 Lonyo wrote:
Show nested quote +
On January 21 2011 19:54 Lythox wrote:
Blizzard posted this in the EU b.net forums:

"We are looking into the 1v1 map pool and possible changes to it. Our developers are working on additional ladder maps and those maps will be included as soon as they are ready.

Also Shakuras is back!"

So sooner or later, we're gonna get more maps!

We don't want more maps.
We want GOOD maps.

If Blizzard added 30 maps to the map pool, they would probably still be 50% crap.
It's nice in principle that new maps are being worked on, but when they say their developers, it's not such good news, because their developers suck.


Being a little pessimistic here. Would you rather have them do nothing at all about the map pool and just leave it as it is?

I know many people would think it's great if they would hire some korean pro map makers, and I would definitely give props to them if they did, but as for now it seems they want to make the maps themselves.

Give them a chance, they are at least trying, and they have also made Shakuras Plateau and Xel Naga Caverns, which are imo pretty decent maps and enjoyable to play on, maybe they make 4 crap maps and 1 good one, thats still an extra good map.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2011-01-21 17:46:55
January 21 2011 17:46 GMT
#275
I've read the thread, but I haven't seen a good comprehensive explanation of how the map is now sufficiently balanced.

ZvP:
It seems to help somewhat in ZvP, where zerg gets an easier 3rd that isn't far away, or very close to the middle. But while the gold seems easier to take, it doesn't seem easier to defend.

Also the change doesn't address the fact that the map is basically all chokes and corridors. FF + colossus still seems impossible to fight on this map.

ZvT:
It would appear that terran can park some tanks on the edge of their main, to defend their gold. In addition it seems that they can put a tank on the edge of the middle plateau and shoot their opponent (not at the position in the screenshot, it looks like there's a spot a tiny bit closer), but I can't tell since I can't play on the map.

The gold appears to slightly help z map balance, but not enough to make me un-veto the map. I guess If I see some decent replays or see a positive change for myself in custom games I'll change my mind, but not until then.
next week on Everybody Loves HypnoToad:
ovion
Profile Joined September 2010
United Kingdom74 Posts
January 21 2011 17:56 GMT
#276
On January 22 2011 02:23 stevarius wrote:
When the hell is the US getting this update? I'm tired of waiting. :|

you got 1.2 before we did so it's only fair we get the updated maps first
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2011-01-21 17:59:07
January 21 2011 17:58 GMT
#277
On January 22 2011 02:02 Lythox wrote:
Show nested quote +
On January 21 2011 23:28 Chaosvuistje wrote:
+ Show Spoiler +
On January 21 2011 22:02 Uncultured wrote:
Show nested quote +
On January 21 2011 21:55 Chaosvuistje wrote:
On January 21 2011 21:29 Airfan wrote:
Blizzard has to get rid of the ideas of high yield minerals and rocks at expansions. It would be nice if you could take a (edit: more or less secure) third quickly but those stupid rocks just delay the time when you can actually take it to when you normally would want to take a third. Design fail.


Yep, let the terran lift off their CC and plant it at the base with gold minerals 40 feet away. That'll balance the map.

The day I see JB and Steppes removed from the mappool is the day I start believing in God. I honestly don't see blizzard making more balanced maps, they should make a different 'pro' ladder where people can play ladder on GSL maps and stuff, not this 1base garbage.



This is a failure of imagination, and critical thinking.

You can easily kill off the rocks before you would need your third. Unless you forgo making units for the first ten minutes of a game...


Ths is an insult to humanity and shouldn't be posted on the internet ( see? that sure was necesairy to get my point across ).

As zerg I CAN'T just go 1 base and get 10 zerglings to kill the rocks later for my first expansion. And yes I can and will kill off the rocks before I need my third expansion with my first set of units.

I was against the notion of having gold bases not be blocked by destructable rocks. Especially if that base is so close to the main. Terran simply has too much of an advantage early game if they can just swap their regular base for a gold one while the other races can't.

This isn't about finally having a third being defendable on Jungle Basin. The map in itself is a deathtrap for zerg. Even if we forget the expansion we just go we still have
- Destructable rocks to our natural.
- A far away choke from our main hatch that cannot be blocked by queens off of creep against hellions unless you're willing to sacrifice spawn larva's.
- Chokes on , well, EVERYWHERE.
- A juicy high ground for tanks which happesn to be in the center of the map, and which you cannot walk around without being in tank range if the terran secures those bases.

The only thing that favours zerg on that map is the easy to defend natural. And even then its more of an advantage to terran and protoss because they can just do whatever rush they want and still get a safe expansion up.


What map are you talking about?


i believe that to refers to the path in and not rocks inside the natural
if so, zerg gains the most benefit from those so i disagree with him anyway
based on not being able to wall/ff and being the most reliant on flanking
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
arterian
Profile Joined September 2010
Canada1157 Posts
January 21 2011 17:59 GMT
#278
i have the map veto'd because of how dumb pvp is on it

this wont change anything
http://www.twitch.tv/arterian
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
January 21 2011 18:03 GMT
#279
On January 22 2011 02:02 Lythox wrote:
Show nested quote +
On January 21 2011 23:28 Chaosvuistje wrote:
+ Show Spoiler +
On January 21 2011 22:02 Uncultured wrote:
Show nested quote +
On January 21 2011 21:55 Chaosvuistje wrote:
On January 21 2011 21:29 Airfan wrote:
Blizzard has to get rid of the ideas of high yield minerals and rocks at expansions. It would be nice if you could take a (edit: more or less secure) third quickly but those stupid rocks just delay the time when you can actually take it to when you normally would want to take a third. Design fail.


Yep, let the terran lift off their CC and plant it at the base with gold minerals 40 feet away. That'll balance the map.

The day I see JB and Steppes removed from the mappool is the day I start believing in God. I honestly don't see blizzard making more balanced maps, they should make a different 'pro' ladder where people can play ladder on GSL maps and stuff, not this 1base garbage.



This is a failure of imagination, and critical thinking.

You can easily kill off the rocks before you would need your third. Unless you forgo making units for the first ten minutes of a game...


Ths is an insult to humanity and shouldn't be posted on the internet ( see? that sure was necesairy to get my point across ).

As zerg I CAN'T just go 1 base and get 10 zerglings to kill the rocks later for my first expansion. And yes I can and will kill off the rocks before I need my third expansion with my first set of units.

I was against the notion of having gold bases not be blocked by destructable rocks. Especially if that base is so close to the main. Terran simply has too much of an advantage early game if they can just swap their regular base for a gold one while the other races can't.

This isn't about finally having a third being defendable on Jungle Basin. The map in itself is a deathtrap for zerg. Even if we forget the expansion we just go we still have
- Destructable rocks to our natural.
- A far away choke from our main hatch that cannot be blocked by queens off of creep against hellions unless you're willing to sacrifice spawn larva's.
- Chokes on , well, EVERYWHERE.
- A juicy high ground for tanks which happesn to be in the center of the map, and which you cannot walk around without being in tank range if the terran secures those bases.

The only thing that favours zerg on that map is the easy to defend natural. And even then its more of an advantage to terran and protoss because they can just do whatever rush they want and still get a safe expansion up.


What map are you talking about?




Jungle basin, red circles are rocks, yellow ones are chokes.
[image loading]
FLuE
Profile Joined September 2010
United States1012 Posts
January 21 2011 18:04 GMT
#280
If you get a gold as your third then you are open to multiple sided attacks, if you take it as your fourth, then chances are the same thing will happen.


I think what the theory is, and what they are going for is that regardless of what happens after you take your 3rd(the 4th being difficult, etc.) 3 bases allows you to have the gas you need to basically open up all tech options. It is really hard on 2 base to say, go tier 3 zerg, or for protoss to open up multiple tech paths.

Now if you can get to tier 3 as a zerg w/ 3 bases and the terran player is tanking/using PF you can get broods or ultras, or even go drop play etc. So even though there are still advantages for certain races at certain times the extra base will hopefully allow for better options to handle and counter those situations.
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