you guys are so hard to please, already saying the maps you've never seen are crap
Jungle Basin Updated - Page 14
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PlaGuE_R
France1151 Posts
you guys are so hard to please, already saying the maps you've never seen are crap | ||
methoD.
48 Posts
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purecarnagge
719 Posts
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SpaceYeti
United States723 Posts
On January 22 2011 00:12 zeru wrote: Agreed. It almost like the WoW community all started playing SC2 and got on TL to cry about imbalance. It's pretty sad. What do you mean "almost?" It is pretty ridiculous tho for people to be whining already without having played on it at all. Let's try to reserve final judgement until we've all played on it at least a few weeks. | ||
Lythox
Netherlands161 Posts
On January 21 2011 23:28 Chaosvuistje wrote: + Show Spoiler + On January 21 2011 22:02 Uncultured wrote: This is a failure of imagination, and critical thinking. You can easily kill off the rocks before you would need your third. Unless you forgo making units for the first ten minutes of a game... Ths is an insult to humanity and shouldn't be posted on the internet ( see? that sure was necesairy to get my point across ). As zerg I CAN'T just go 1 base and get 10 zerglings to kill the rocks later for my first expansion. And yes I can and will kill off the rocks before I need my third expansion with my first set of units. I was against the notion of having gold bases not be blocked by destructable rocks. Especially if that base is so close to the main. Terran simply has too much of an advantage early game if they can just swap their regular base for a gold one while the other races can't. This isn't about finally having a third being defendable on Jungle Basin. The map in itself is a deathtrap for zerg. Even if we forget the expansion we just go we still have - Destructable rocks to our natural. - A far away choke from our main hatch that cannot be blocked by queens off of creep against hellions unless you're willing to sacrifice spawn larva's. - Chokes on , well, EVERYWHERE. - A juicy high ground for tanks which happesn to be in the center of the map, and which you cannot walk around without being in tank range if the terran secures those bases. The only thing that favours zerg on that map is the easy to defend natural. And even then its more of an advantage to terran and protoss because they can just do whatever rush they want and still get a safe expansion up. What map are you talking about? | ||
GreEny K
Germany7312 Posts
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kataa
United Kingdom384 Posts
On January 21 2011 13:11 travis wrote: i think this is going to make terran RIDICULOUSLY strong on this map, wtf Beat me to it. Now Terran can denie anyone's gold by taking the middle while they themselves can safely expand. | ||
TomSturgis_
United States20 Posts
On January 22 2011 01:05 Keitzer wrote: this new gold reminds me of Agria Valley Agria valley was the first thing I thought of. Its like they combined the two maps. I don't really like this change. Not sure that it helps but I'll have to play some games on it before I make an opinion. | ||
darklordjac
Canada2231 Posts
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schimmetje
Netherlands1104 Posts
But oh well, I hear I've got Shakuras back which is at least fun some of the times, we'll see how things on JB develop. It should mix the flow of the map up a bit at least, but whether it'll be for the better.. | ||
GhostBusters
United States198 Posts
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Cheerio
Ukraine3178 Posts
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stevarius
United States1394 Posts
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Lythox
Netherlands161 Posts
On January 21 2011 20:02 Lonyo wrote: We don't want more maps. We want GOOD maps. If Blizzard added 30 maps to the map pool, they would probably still be 50% crap. It's nice in principle that new maps are being worked on, but when they say their developers, it's not such good news, because their developers suck. Being a little pessimistic here. Would you rather have them do nothing at all about the map pool and just leave it as it is? I know many people would think it's great if they would hire some korean pro map makers, and I would definitely give props to them if they did, but as for now it seems they want to make the maps themselves. Give them a chance, they are at least trying, and they have also made Shakuras Plateau and Xel Naga Caverns, which are imo pretty decent maps and enjoyable to play on, maybe they make 4 crap maps and 1 good one, thats still an extra good map. | ||
BlasiuS
United States2405 Posts
ZvP: It seems to help somewhat in ZvP, where zerg gets an easier 3rd that isn't far away, or very close to the middle. But while the gold seems easier to take, it doesn't seem easier to defend. Also the change doesn't address the fact that the map is basically all chokes and corridors. FF + colossus still seems impossible to fight on this map. ZvT: It would appear that terran can park some tanks on the edge of their main, to defend their gold. In addition it seems that they can put a tank on the edge of the middle plateau and shoot their opponent (not at the position in the screenshot, it looks like there's a spot a tiny bit closer), but I can't tell since I can't play on the map. The gold appears to slightly help z map balance, but not enough to make me un-veto the map. I guess If I see some decent replays or see a positive change for myself in custom games I'll change my mind, but not until then. | ||
ovion
United Kingdom74 Posts
On January 22 2011 02:23 stevarius wrote: When the hell is the US getting this update? I'm tired of waiting. :| you got 1.2 before we did so it's only fair we get the updated maps first | ||
Cyber_Cheese
Australia3615 Posts
i believe that to refers to the path in and not rocks inside the natural if so, zerg gains the most benefit from those so i disagree with him anyway based on not being able to wall/ff and being the most reliant on flanking | ||
arterian
Canada1157 Posts
this wont change anything | ||
Chaosvuistje
Netherlands2581 Posts
Jungle basin, red circles are rocks, yellow ones are chokes. | ||
FLuE
United States1012 Posts
If you get a gold as your third then you are open to multiple sided attacks, if you take it as your fourth, then chances are the same thing will happen. I think what the theory is, and what they are going for is that regardless of what happens after you take your 3rd(the 4th being difficult, etc.) 3 bases allows you to have the gas you need to basically open up all tech options. It is really hard on 2 base to say, go tier 3 zerg, or for protoss to open up multiple tech paths. Now if you can get to tier 3 as a zerg w/ 3 bases and the terran player is tanking/using PF you can get broods or ultras, or even go drop play etc. So even though there are still advantages for certain races at certain times the extra base will hopefully allow for better options to handle and counter those situations. | ||
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