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Jungle Basin Updated - Page 12

Forum Index > SC2 General
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Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
January 21 2011 13:29 GMT
#221
hmm to be honest a base there is good, but it shouldnt be gold, the middle or sides should go gold
The rocks there are good too
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
TehForce
Profile Joined July 2010
1072 Posts
January 21 2011 13:30 GMT
#222
no it was up in europe and i played it. then suddenly the old map came back. (i guess its a bug ?!?)
NesTea <3
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
January 21 2011 13:45 GMT
#223
They should really get rid of all the high ground in the middle of this map, that will fix like 20% of the issues with the map.
I always try to shield slam face, just to make sure it doesnt work
Pl4t0
Profile Joined August 2010
United States103 Posts
Last Edited: 2011-01-21 14:00:04
January 21 2011 13:45 GMT
#224
Edit: Mistook the new bases for being a replacement of the center bases. My bad.
"Chess is the greatest game ever made, but Starcraft is a worthy successor."
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
Last Edited: 2011-01-21 13:53:12
January 21 2011 13:51 GMT
#225
This is good for zerg really. While it does give Ts the ability to turtle on their 3rd and still have an easy 4th, it allows the zerg a 3rd that can't be raped just by the mere existence of a T presence in the center of the map. And that gold is actually going to make mutas and speedlings HELLA strong on this map due to how far the gold and nat are apart. I can see muta/ling/baneling being ridiculously strong on this map due to how hard it is for a t to deny the zerg nat, and if the zerg gets the gold decently early, it's going to be next to impossible for them to ever move out to take the center. Lets not act like T are aggressive macro warriors here. I mean...seriously, how often does a T ever get his 3rd before the zerg does? And by the time they usually do, the zerg third will be fully operational, plus it's a gold, so that a lot more crap t has to deal with.

Vs Protoss, however, the mere thought of cliffs right outside a nat, accessible only through a ramp that can be EASILY FF........ could be very sad for T and Z alike vs Toss.
jojoleb
Profile Joined April 2010
Lebanon180 Posts
January 21 2011 14:05 GMT
#226
i dont agree with it being gold. gold should be in the middle (no high ground please) and should be hard to defend.

it think these should be regular minerals and the gold should be in the middle.
AyameStarcraft
Profile Blog Joined November 2010
United Kingdom192 Posts
January 21 2011 14:07 GMT
#227
Why am I the only that lacks Shakuras in my map pool?
// ᴵᴹᴍᴠᴘ \\
A Wet Shamwow
Profile Blog Joined September 2010
United States1590 Posts
January 21 2011 14:10 GMT
#228
kinda dissapointing we wont be able to see that cool barracks block off that bleach(?) used now because it would also block you from you expo
“Life is a gamble, at terrible odds. If it were a bet you wouldn’t take it.”
Proto_Protoss
Profile Joined September 2010
United States495 Posts
January 21 2011 14:13 GMT
#229
PF and tanks will dominate this map, at least thats my prediction.
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
Nerski
Profile Blog Joined November 2010
United States1095 Posts
January 21 2011 14:20 GMT
#230
If they wanted to fix this map, they should of turned the raised plateau in the center into a depresssion in the center, this would take away the massive terran high ground advantage and taking the gold would require defense other then from that plateau.

The largest problem is there is no flow to the expansions, safest third is the one that leads to your back door rocks, then you have to take one only defendable from where? terran will defend their gold from their main, and normal 3rd in the middle.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
January 21 2011 14:22 GMT
#231
eh to me it looks like they just kinda threw in another base in an effort to try and make it a better map. i dont really like how it looks to be honest. i guess we'll see how it goes
Disciple....Top 3 control in Clarion County
acidfreak
Profile Joined November 2010
Romania352 Posts
January 21 2011 14:23 GMT
#232
On January 21 2011 23:20 Nerski wrote:
If they wanted to fix this map, they should of turned the raised plateau in the center into a depresssion in the center, this would take away the massive terran high ground advantage and taking the gold would require defense other then from that plateau.

The largest problem is there is no flow to the expansions, safest third is the one that leads to your back door rocks, then you have to take one only defendable from where? terran will defend their gold from their main, and normal 3rd in the middle.


I agree that there should be a depression and the two gold bases on low ground separated by some high ground. It's Jungle Basin anyway, isn't it? It makes sense.
You can't out-think the swarm, you can't out-maneuver the swarm, and you certainly can't break the morale of the swarm.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
January 21 2011 14:28 GMT
#233
why dont they put the golds in the center and make the side expansions that are supposed to be easier to keep regular mineral patches? It seems like a backwards attempt to make the map more balanced without actually doing anything to the map itself.
"We have unfinished business, I and he."
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
Last Edited: 2011-01-21 14:33:08
January 21 2011 14:28 GMT
#234
On January 21 2011 22:02 Uncultured wrote:
Show nested quote +
On January 21 2011 21:55 Chaosvuistje wrote:
On January 21 2011 21:29 Airfan wrote:
Blizzard has to get rid of the ideas of high yield minerals and rocks at expansions. It would be nice if you could take a (edit: more or less secure) third quickly but those stupid rocks just delay the time when you can actually take it to when you normally would want to take a third. Design fail.


Yep, let the terran lift off their CC and plant it at the base with gold minerals 40 feet away. That'll balance the map.

The day I see JB and Steppes removed from the mappool is the day I start believing in God. I honestly don't see blizzard making more balanced maps, they should make a different 'pro' ladder where people can play ladder on GSL maps and stuff, not this 1base garbage.



This is a failure of imagination, and critical thinking.

You can easily kill off the rocks before you would need your third. Unless you forgo making units for the first ten minutes of a game...


Ths is an insult to humanity and shouldn't be posted on the internet ( see? that sure was necesairy to get my point across ).

As zerg I CAN'T just go 1 base and get 10 zerglings to kill the rocks later for my first expansion. And yes I can and will kill off the rocks before I need my third expansion with my first set of units.

I was against the notion of having gold bases not be blocked by destructable rocks. Especially if that base is so close to the main. Terran simply has too much of an advantage early game if they can just swap their regular base for a gold one while the other races can't.

This isn't about finally having a third being defendable on Jungle Basin. The map in itself is a deathtrap for zerg. Even if we forget the expansion we just go we still have
- Destructable rocks to our natural.
- A far away choke from our main hatch that cannot be blocked by queens off of creep against hellions unless you're willing to sacrifice spawn larva's.
- Chokes on , well, EVERYWHERE.
- A juicy high ground for tanks which happesn to be in the center of the map, and which you cannot walk around without being in tank range if the terran secures those bases.

The only thing that favours zerg on that map is the easy to defend natural. And even then its more of an advantage to terran and protoss because they can just do whatever rush they want and still get a safe expansion up.
FLuE
Profile Joined September 2010
United States1012 Posts
January 21 2011 14:32 GMT
#235
It could really help...

Because there is a window on this map where you can really control the map off 2 base as zerg. The problem always came taking the 3rd(which we all know). The big deal about that 3rd base is it gets you the gas you need for tier 3.

So I almost feel like this could really help zerg on the map regardless of what terran or toss get to do. Getting that 3rd base and the tier 3 units at the least gives you the ability to take out a terran holding the center or turtling behind a PF.

Or it could just prolong games another 5 minutes when zerg will just lose when it comes time to take the 4th.
Logo
Profile Blog Joined April 2010
United States7542 Posts
January 21 2011 14:48 GMT
#236
On January 21 2011 22:51 Sm3agol wrote:
This is good for zerg really. While it does give Ts the ability to turtle on their 3rd and still have an easy 4th, it allows the zerg a 3rd that can't be raped just by the mere existence of a T presence in the center of the map. And that gold is actually going to make mutas and speedlings HELLA strong on this map due to how far the gold and nat are apart. I can see muta/ling/baneling being ridiculously strong on this map due to how hard it is for a t to deny the zerg nat, and if the zerg gets the gold decently early, it's going to be next to impossible for them to ever move out to take the center. Lets not act like T are aggressive macro warriors here. I mean...seriously, how often does a T ever get his 3rd before the zerg does? And by the time they usually do, the zerg third will be fully operational, plus it's a gold, so that a lot more crap t has to deal with.

Vs Protoss, however, the mere thought of cliffs right outside a nat, accessible only through a ramp that can be EASILY FF........ could be very sad for T and Z alike vs Toss.


Mutas are weaker than average on JB because there's little/no room behind or to the sides of the main and natural. Mutas can't really bounce between the two faster than the defenders can reposition. With no impassable terrain (pits or high cliffs) it's hard to get really strong harass on your opponent. With the gold like it is if Terran puts turrets there and at their natural then their main is pretty much protected from harassment because there's no viable route to get there without going over turrets.
Logo
ckw
Profile Blog Joined February 2010
United States1018 Posts
Last Edited: 2011-01-21 14:57:51
January 21 2011 14:56 GMT
#237
On January 21 2011 13:12 ThaZenith wrote:
Lol, terrans will take their regular 3rd, and get that gold as their 4th for free.

Very amusing.


That was my first thought as well. O_o And while the base is just barely out of siege range that doesn't mean a Terran can't siege up on THE HIGH GROUND and smack you'r army around while his Marines come in and blast you'r expo. This will do nothing but amplify Terran strength...
Being weak is a choice.
DuckS
Profile Joined September 2010
United States845 Posts
January 21 2011 15:09 GMT
#238
My god, people. Can we at LEAST give this map more than two days before flaming each other and Blizzard? This is almost all pure theory, half of you probably haven't even played on it yet - in fact, 3/4 would be a safer assumption, as, a large amount of you are American. This is just pure frustrating - cry, cry, cry, "f u blizz omg", "mor liek ACTIVBLIZZ LOL".
This here is the reason alone why sc2 will never surpass BW - everyone has this tearful imbalance mentality, supported from their teenage angst.

Now, this third base. I don't understand the complaint with the rocks - Z's third on LT has rocks in the way but everyone is just fine and dandy with that. I'll admit making it gold is a little questionable, but, this is a step in the right direction. You, the Z, should be taking your third eons before the T should even be considering getting his. I've read every page in this thread, and I feel like half of you think the T will have a siege tank army with 4 planetary fortresses all over the map 7:00-8:00 minutes into the game. C'mon. The community asked, Blizzard granted. Let's work with it and see what happens, because, this flaming mentality from our fellow TL keyboard warriors is just getting pure out of hand.
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
zeru
Profile Blog Joined September 2010
8156 Posts
January 21 2011 15:12 GMT
#239
--- Nuked ---
desRow
Profile Blog Joined May 2009
Canada2654 Posts
January 21 2011 15:14 GMT
#240
On January 21 2011 13:11 travis wrote:
i think this is going to make terran RIDICULOUSLY strong on this map, wtf

any map with gold mineral is a strong terran map mules so good
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
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