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Jungle Basin Updated - Page 10

Forum Index > SC2 General
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Blackk
Profile Joined November 2010
South Africa226 Posts
January 21 2011 11:17 GMT
#181
The problem is that they took a rather dynamic world of warcraft battleground map (Arathi Basin) and tried to turn it into a Starcraft map. It would be a fantastic map to fight on if you didn't need a base.
hah.
Far.771
Profile Joined January 2011
United States51 Posts
January 21 2011 11:19 GMT
#182
On January 21 2011 20:17 Blackk wrote:
The problem is that they took a rather dynamic world of warcraft battleground map (Arathi Basin) and tried to turn it into a Starcraft map. It would be a fantastic map to fight on if you didn't need a base.

lol, never thought of it that way. doubt that was the thinking going into its creation though.
Far#771 NA
Fadetowhite
Profile Joined August 2010
Korea (South)302 Posts
January 21 2011 11:21 GMT
#183
On January 21 2011 20:13 Uncultured wrote:
Show nested quote +
On January 21 2011 19:45 Fadetowhite wrote:
+ Show Spoiler +
On January 21 2011 19:26 Uncultured wrote:
Show nested quote +
On January 21 2011 18:20 Fadetowhite wrote:
On January 21 2011 16:39 Uncultured wrote:
The reason JB used to be bad for Zerg is because acquiring their third was very hard. This alleviates that problem, by giving them access to a gold base on their own side of the map.


However this does not alleviate the problem, since the player on the offensive still has high ground adventage plus the fact that if the zerg takes this base the terran can just take the other high ground position, making the gold unholdable for the zerg.


Saying the rocks prevent you from expanding there for your third is utterly rediculous. You have units by then to kill them easily.


True we have units by then to kill it but not in reasonable fashion since the composition on this map has to be mutas for tier2, mutas and lings dont kill rocks very fast so the third will get delayed.


The argument that terran can get an easier 4th does not apply to the issues zergs were previously having on the map. If it become an issue somehow(I don't believe it will) We can then and only then infer that further changes should be made, or that the changes they made were not effective, or that the map should be removed. For all we know zegs are op when it's 3base to 3, and thus it makes it easier for them to get a 4th than ever terran. The point is WE DON'T KNOW HOW THIS WILL EFFECT THE MATCHES ON THIS MAP.


The agrument that terran can get an easier 4th does apply to the issues zerg's are facing due too the nature that zergs have to be one base up, lets not forget the fact that the 4th allows the zerg to mass the tier3 units he will need to break the highground siege line.


Let's try to think of this more objectively people. Immediately jumping to the nearest bad conclusion(with literally zero first hand testing, all you people ever do is theorycraft) is a great way to remain frustrated for the rest of your time playing this game through the many patches and changes that are sure to come.

Every zerg player will conclude at first glance that this change will not balance this map TvZ wise, since the fundamental problems are still there.


How people have such a blindly pessimistic view of things and remain functional in life is beyond me.

Pessimistic? i admit some comments are like this map will never be balanced etc. cause i do think this map could be one of the most balanced maps if they just make the map bigger so your army doesnt get clobbured by highground siege tanks years in advance, plus on every attack route.





I've never seen someone miss the point so... acutely. I'm hardpressed to believe you're either a troll or simply did not understand what I was saying. Every argument you presented is a straw man, circumventing the gist of my post.


well thankfully you put your point in a TLDR
The point is WE DON'T KNOW HOW THIS WILL EFFECT THE MATCHES ON THIS MAP.


and all my arguments are based against this purely from a ZvT approach, so if you could elaborate your supposed point and how everything i pointed out is flawed in every single way i dont see how i missed to the point comepletly.



You arguments are not flawed in every way. They are decent arguments. They just aren't what I'm arguing in any way, and in fact are straw-men. I'm saying until you have tested the map, many, many times, you wont have the evidence to support(or not support) your arguments. Until you show me a replay of top level players unable to take a 4th base easily against terran, on this new map, then all your ideas and beliefs are unsupported, and as such are theory craft.

It's pessimistic to immediately think that at top level play this is unbalanced, without ever seeing if it is indeed so.


true it is theorycraft i guess.
메신저
KMARTRULES
Profile Joined August 2010
Australia474 Posts
January 21 2011 11:26 GMT
#184
It might not be correct but atleast blizzard is aware and not ignoring the problem, but imo i'd like to see new maps instead of modified old ones.
kosai
Profile Joined August 2010
20 Posts
January 21 2011 11:27 GMT
#185
After reading this thread I have a couple questions:

1. How do we know this map is imbalanced? Do we have any statistics concerning matchups win-ratio?
2. How do we know the earlier version of JB was imbalanced? Statistics?
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
January 21 2011 11:28 GMT
#186
I don't understand why this gold expansion is regarded as easy to secure. I mean if you want to defend your main and your third with your army, than your army stands below a cliff, a rather awkward position.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
January 21 2011 11:29 GMT
#187
This is the sort of change that either makes the map even more unfavored/favored for a certain race or actually brings som balance to it. Simply play before theorycrafting.
Do you really want chat rooms?
MrCon
Profile Blog Joined August 2010
France29748 Posts
January 21 2011 11:29 GMT
#188
We really should wait and see. Perhaps this will change the whole dynamic, perhaps not. Perhaps it will equilibrate the balance, perhaps shift it even more.
But I see a big change, yeah, it's an easy base to take, but hard to defend as it's wide open (and on jungle, one of the core advantage for a terran was that its bases are harrass proof by ground)
With creep, perhaps zerg will be able to defend it well, and terran will now have to keep a lot of defense at his gold so he will not be able to push cross map as easily.
Just speculation, but let's see, not sure it's as bad as people think here.
Grummler
Profile Joined May 2010
Germany743 Posts
January 21 2011 11:29 GMT
#189
Its an improvement. Every Zerg saying "but now terran can get an easy expansion too" just fails. You cant give a zerg expansions easy to defend without giving them everyone.

On the other hand, it will still be a terran favored map. Nothing will change that too fast. So, its fine, but the gsl should still remove the map from their mappool.
workers, supply, money, workers, supply, money, workers, ...
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
January 21 2011 11:29 GMT
#190
On January 21 2011 14:46 littlechava wrote:
Show nested quote +
On January 21 2011 14:41 SenorChang wrote:
Think people are a bit eager and jumping the gun claiming that it will favor Terran more then any other race when they haven't played on it or seen it played on since the changes? :| If it does have a heavy Terran bias like people are claiming then Zergs/Protoss will just thumbs down the map in GSL (assuming it's not one of the maps on the list to be removed in favor of new custom maps) - since they won't have to worry about Steppes / Delta / Blistering.

I think it could be an interesting change for the map, and most people were complaining about the map anyway so why not give it a chance before grabbing pitchforks ):

If anything I think the map looks a bit cramped now, they maybe should have added a bit more space when the gold was added...maybe

That's a pretty terrible, indirect solution to a problem. The problem people are having with this is that Blizzard has been very slow to offer new solutions to the obviously horrible map pool, and now when they've FINALLY made a change it's a terrible change that doesn't have any effect on the features that made the map terrible in the first place.

The change is bad, adding more space would help the problem more than adding this gold would, though the map architecture would still make it bad either way.


What I find funny is that it's such a small change. It's a 5 minute work. I can imagine them sitting their discussing maps and "working" on the map pool for 2-3 months and this is what the come up with lol.
Hello=)
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
January 21 2011 11:31 GMT
#191
Too bad the entire map is still 95% chokes and ramps. Forcefield-fest abound.
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
January 21 2011 11:32 GMT
#192
On January 21 2011 20:02 Lonyo wrote:
Show nested quote +
On January 21 2011 19:54 Lythox wrote:
Blizzard posted this in the EU b.net forums:

"We are looking into the 1v1 map pool and possible changes to it. Our developers are working on additional ladder maps and those maps will be included as soon as they are ready.

Also Shakuras is back!"

So sooner or later, we're gonna get more maps!

We don't want more maps.
We want GOOD maps.

If Blizzard added 30 maps to the map pool, they would probably still be 50% crap.
It's nice in principle that new maps are being worked on, but when they say their developers, it's not such good news, because their developers suck.


I actually think that would be a fairly decent solution. They just mass-produce maps and then we get to vote them up/down on the ladder and perhaps also in internet polls etc. We would get a couple of decent maps then. And then those could be used.

There could constantly be another test-map-pool where this procedure would be repeated.
Hello=)
Far.771
Profile Joined January 2011
United States51 Posts
January 21 2011 11:33 GMT
#193
On January 21 2011 20:28 Sandermatt wrote:
I don't understand why this gold expansion is regarded as easy to secure. I mean if you want to defend your main and your third with your army, than your army stands below a cliff, a rather awkward position.

for a zerg it's definitely going to be a lot easier to secure. the reason the other 3 bases are soo difficult to secure are because the sides are so far away and the center is straight towards the same direction as your opponents main.
Far#771 NA
Mercury-
Profile Joined December 2010
Great Britain804 Posts
January 21 2011 11:36 GMT
#194
On January 21 2011 14:41 SenorChang wrote:
If it does have a heavy Terran bias like people are claiming then Zergs/Protoss will just thumbs down the map in GSL (

lol do you have any idea what you are talking about?

JB in incredibly good for P in this matchup, the backdoor warpin AND rocks allow you to do like 5 different one base builds to easily finish the game or heavily cripple the T unless he scouts it exactly. And lategame Terran can't expand much because the Protoss deathball can reach every location reasonably fast. Plus all the narrow chokes make it a nightmare vs storm/colo.
Elmo
Profile Joined July 2010
France90 Posts
January 21 2011 11:42 GMT
#195
Don't assume every P loves 1 base play.


I was expecting a safer 3rd and/or that doesn't involve breaking rocks as P ~ Still veto-ing the map.
Blackk
Profile Joined November 2010
South Africa226 Posts
January 21 2011 11:42 GMT
#196
It's 10 times more of a protoss map than it is a terran map. Honestly though, use your vetoes wisely, don't talk too soon.
hah.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
January 21 2011 12:02 GMT
#197
Here's something to chew on.

Imagine you're a Terran (and you're not BitByBit). What was your plan before?

On Jungle Basin, a Terran would take the middle blue base as his third, and turtle up there. This placed him within spitting distance of any potential third the Zerg would take. This is why it's hard for Z to take a third: A Terran can defend his own third while still being able to attack any base on the map. You basically have map control even while you're turtling.

If you do that now, the Zerg takes the gold. You can still attack it, but not while defending your own third. The gold is safer because attacking it exposes you to counter-attacks. So there's much less benefit to taking that middle now.

Instead, you're going to want to take the gold as the third. It's super-safe, and you can Mule it.

But now you have a lot less map control. . The Zerg can take the gold, the middle, or the side expansion closer to your natural. It's a lot safer.

That is the bigger effect of the golds. It's not that Blizzard went "Oh, you want a third base? Here's a base". Not exactly. But the fact that you COULD take the gold if Terran took the middle means Terran has no reason to take the middle. They'll take that tasty gold, and now Zerg gets the map control they need.

A terran can play for map control, or he can turtle. He can no longer do both at once. That's the point of the golds, not just a base for Zerg to take.

How well does that work in practice? We'll have to see.

I just hope this isn't like Desert Oasis, where they released a fix and killed the map two weeks later.
Rabbitmaster
Profile Joined August 2010
1357 Posts
January 21 2011 12:11 GMT
#198
On January 21 2011 14:09 MonsieurGrimm wrote:
so now T and P get a gold base while Z is still stuck with 2 defensible bases

what part of this map makes sense


Doesnt Z also get a gold base? :D And in what way is it easier to defend as T/P rather than Z?

what part of your comment makes sense
God is dead.
Sockpuppet
Profile Blog Joined November 2010
119 Posts
January 21 2011 12:11 GMT
#199
Just another reason for Terran to sit and turtle with tanks...
Siwa
Profile Joined August 2010
91 Posts
Last Edited: 2011-01-21 12:15:51
January 21 2011 12:15 GMT
#200
what the fuck people so critical about all the changes blizzard makes.

Show me game studios that goe "ahh community doesnt quite like the map.. lets try to fix it".

Spoiled kids, you


Sometimes be appreciative of what you get with 60 or so bucks.
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