Jungle Basin Updated - Page 8
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NineteeN
131 Posts
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Demarini
United States151 Posts
On January 21 2011 16:59 NineteeN wrote: Remember last time they heavily changed a map? Desert Oasis. It was then removed. Please let it happen to JB. Man I miss the old days of the fast Void Rays on DO in beta. Good times. | ||
SmoKim
Denmark10301 Posts
On January 21 2011 17:54 Demarini wrote: Man I miss the old days of the fast Void Rays on DO in beta. Dark times. fixed :'( damn those RapeRays! | ||
Corvette
United States433 Posts
this would have made my game 12 hours ago so much easier | ||
Summerfield
Sweden88 Posts
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Ghad
Norway2551 Posts
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Numy
South Africa35471 Posts
On January 21 2011 18:07 Summerfield wrote: I like the new change. As a Protoss player I felt that this map favord us much more than Zerg and slightly more than Terran and that is a good thing (for a Protoss player) but not balanced. I think it is too early to say how matches will play out on new Jungle Basin, but I am excited to meet the new challange with the gold. I think it will just favour P/T over Z even more now. The 3rd will still be easy to get and there will be a super safe 4th. | ||
rjT.
Italy295 Posts
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Fadetowhite
Korea (South)302 Posts
On January 21 2011 16:39 Uncultured wrote: The reason JB used to be bad for Zerg is because acquiring their third was very hard. This alleviates that problem, by giving them access to a gold base on their own side of the map. However this does not alleviate the problem, since the player on the offensive still has high ground adventage plus the fact that if the zerg takes this base the terran can just take the other high ground position, making the gold unholdable for the zerg. Saying the rocks prevent you from expanding there for your third is utterly rediculous. You have units by then to kill them easily. True we have units by then to kill it but not in reasonable fashion since the composition on this map has to be mutas for tier2, mutas and lings dont kill rocks very fast so the third will get delayed. The argument that terran can get an easier 4th does not apply to the issues zergs were previously having on the map. If it become an issue somehow(I don't believe it will) We can then and only then infer that further changes should be made, or that the changes they made were not effective, or that the map should be removed. For all we know zegs are op when it's 3base to 3, and thus it makes it easier for them to get a 4th than ever terran. The point is WE DON'T KNOW HOW THIS WILL EFFECT THE MATCHES ON THIS MAP. The agrument that terran can get an easier 4th does apply to the issues zerg's are facing due too the nature that zergs have to be one base up, lets not forget the fact that the 4th allows the zerg to mass the tier3 units he will need to break the highground siege line. Let's try to think of this more objectively people. Immediately jumping to the nearest bad conclusion(with literally zero first hand testing, all you people ever do is theorycraft) is a great way to remain frustrated for the rest of your time playing this game through the many patches and changes that are sure to come. Every zerg player will conclude at first glance that this change will not balance this map TvZ wise, since the fundamental problems are still there. How people have such a blindly pessimistic view of things and remain functional in life is beyond me. Pessimistic? i admit some comments are like this map will never be balanced etc. cause i do think this map could be one of the most balanced maps if they just make the map bigger so your army doesnt get clobbured by highground siege tanks years in advance, plus on every attack route. | ||
Patriot.dlk
Sweden5462 Posts
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Exarl25
1887 Posts
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idonthinksobro
3138 Posts
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Patriot.dlk
Sweden5462 Posts
On January 21 2011 18:26 idonthinksobro wrote: did they downgrade it again? just tested some settings with my new keyboard and there was no gold (EU version). Ladder has new custom games has old | ||
Buffy
Sweden665 Posts
On January 21 2011 14:35 tree.hugger wrote: The issue with Jungle Basin is that it is extremely difficult for zerg to take a third base safely, and near impossible to take a fourth. That's because the middle base and elevated area controls movement around the map, and if terran can take the middle portion, than they are almost impossible to defeat. Terrans are aided in this goal by the small corridors that make up the map, making proper zerg army positioning very difficult, and aiding tanks considerably. In this way, putting an extra base there DOES give zerg a good option for a third, and a gold no less! But it also gives terran the same advantage, and the corridors and narrow passages exist here. Not to mention the terran can easily take this base from the relative safety of their main base, building a CC in peace, and then floating it out with tank support and elevator-ed bio. Control of this base makes taking the nearby sidebase almost impossible for zerg as well, forcing an expansion at the expansion near the terran's destructible rocks. This change also does not fundamentally alter the architecture of the map that so favors terran; the mid-map is still king, and the terran can very securely take the middle, then take the gold behind that, giving terran a nearly insurmountable advantage at a similar time. So this new base should give zerg an boost in the midgame, and perhaps they will be able to prevent terrans from establishing themselves in the map center. But if they don't, the game is even more over than it was before. And terrans will doubtless be able to take the gold base in new builds, which might show a trend towards more bio-based play; one rax expands into mass barracks, ect. This change probably gives zerg a small help, but not a significant amount, and really puts zerg on the knife's edge when it comes to timing. This change also does not fundamentally alter the architecture of the map that so favors terran; the mid-map is still king, and the terran can very securely take the middle (Qouted that line of his whole post, since thats exactly how it feels to play) Exactly spot on with everything you said, every terran I've met today just take controll of middle with rines/tanks and some either thors or either some marauders and just turret up and bunker if they wanna go overboard, and after they've established that middle base, they just get that 4 and the map feels once again impossible. Though noticed a huge boost in army after getting the third as gold (duh). But still was able at least to make the terran exp a bit later then they want, which could be a good timing if you can take up to broods/infestors or something like that in the time you've been able to buy with the extra minerals. Sry if I derailed it. | ||
Vorenius
Denmark1979 Posts
We are looking into the 1v1 map pool and possible changes to it. Our developers are working on additional ladder maps and those maps will be included as soon as they are ready. Source: Current state of the map pool At least they are looking in to it. Just hope they don't insist that the map pool should offer 'different varieties of playstyles' | ||
smileyyy
Germany1816 Posts
On January 21 2011 18:33 Vorenius wrote: And blizzard have actually commented on the current state of the map pool Source: Current state of the map pool At least they are looking in to it. Just hope they don't insist that the map pool should offer 'different varieties of playstyles' A new Ladder Map Pool is nice. However the whole custom game system sucks big time. I want to play custom maps just as easy as the "hit play button". | ||
Numy
South Africa35471 Posts
On January 21 2011 18:33 Vorenius wrote: And blizzard have actually commented on the current state of the map pool Source: Current state of the map pool At least they are looking in to it. Just hope they don't insist that the map pool should offer 'different varieties of playstyles' While I think that this is a good sign. I am very worried that they said their developers are working on maps. They don't know how to design maps, get someone else to do it. | ||
setzer
United States3284 Posts
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xza
Singapore1600 Posts
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Kreb
4834 Posts
If its easy to take its bad because Terran gets a free base. If its hard to take its bad because Terran can deny others (most notably zergs) from taking it. You do realize that Terran has had "an easy fourth" on XNC forever, right? Awaiting "but that will give Terran a too easy fifth" argument regarding some map somewhere. I've still not seen that one yet but Im sure its just a matter of time. | ||
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