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Jungle Basin Updated - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 7 8 20 Next All
rbx270j
Profile Joined November 2010
Canada540 Posts
January 21 2011 06:39 GMT
#101
my biggest concern: There are a few spots where 1 tank can defend 2 expos very efficiently :/
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
January 21 2011 06:46 GMT
#102
This change will make it better for my ZvP build. I usually go 8pool and outright kill/wound the toss if they dont wall off. When they do they build a forge, block off and turtle till they wanna take their 3rd. By then I'll be on my 3bases. This time with these changes I'll have a gold base instead of a normal base if all goes well and voidrays dont jump up inside my ass :D

As you ZvT. I can't see this helping at all But I will unblock it to give it a go. Maybe double expo to opposite side base to gold and also the gold base. Let the terran decide which one he wants to take out while I try my best to keep em from getting a 3rd XD
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
Debonair
Profile Joined October 2010
United States146 Posts
January 21 2011 06:47 GMT
#103
On January 21 2011 14:16 Ziggitz wrote:
Oh, so the ledge is only close enough for the terran to get the exact distance away from my hatch that he wants to be so he can stim marines in and out of their covering fire to kill my hatch and I have zero room to place spine crawlers to protect it


Exactly my thoughts after I saw the screenshot saying tanks are (barely) out of range.
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
January 21 2011 06:47 GMT
#104
On January 21 2011 14:01 Bijan wrote:
Zerg could probably fast expand to this spot pretty safely.


Do you even play?
PaPoolee
Profile Blog Joined August 2010
Netherlands660 Posts
January 21 2011 06:48 GMT
#105
On January 21 2011 15:32 LoLAdriankat wrote:
Show nested quote +
On January 21 2011 15:31 MrCon wrote:
On January 21 2011 15:27 LoLAdriankat wrote:
Terran can use his siege tanks to damage the rocks while protecting his main. Awesome.

I honestly don't know if this change is good or not. Let's see.

http://i.imgur.com/S6btP.jpg

I'm talking about siege tanks positioned inside his main, not offensive siege tanks.


Siege tanks in his main wont do shit, if anything they'll kill his own scvs due to splash damage!
Sanguinarius
Profile Joined January 2010
United States3427 Posts
January 21 2011 06:48 GMT
#106
Will be interesting to see how this plays out. I can see terrans just putting a PF there and being even harder to break.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
universalwill
Profile Blog Joined August 2010
United States654 Posts
January 21 2011 06:48 GMT
#107
no amount of tweaking is going to fix this map.
Darrkon
Profile Joined January 2011
Australia17 Posts
January 21 2011 06:49 GMT
#108
They're too busy counting their earnings to come up with something other than a half baked idea to fix this map.
Immolate
Profile Joined September 2010
42 Posts
January 21 2011 06:54 GMT
#109
how embarassing
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 21 2011 06:54 GMT
#110
Wow that is a strange shape for the map, just plopping that gold expo over there. They could have probably changed it a bit more to make the gold a little less... in the way. Gonna have to play on it a few times before I can comment on it.

Seriously people should try playing on it before making any definitive judgments.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Marl
Profile Joined January 2010
United States694 Posts
January 21 2011 06:54 GMT
#111
It's like putting a flower on a pile of crap. cute.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
Last Edited: 2011-01-21 06:55:47
January 21 2011 06:54 GMT
#112
Edit: Someone already posted
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Hollywise
Profile Joined December 2010
France112 Posts
Last Edited: 2011-01-21 07:01:32
January 21 2011 06:55 GMT
#113
On January 21 2011 15:31 MrCon wrote:
[image loading]

u can't go closer via ground but u can drop it behind the minerals a little below and get in siege range while still being on the cliff

this map is just even worse than before for zerg and favors terran in a way i couldn't even ever imagine, grats blizzard

^this is not imbalance whine. its a love song based on a true story happened in a fictional movie
has left the game.
smileyyy
Profile Joined March 2010
Germany1816 Posts
Last Edited: 2011-01-21 07:00:08
January 21 2011 06:57 GMT
#114
how is this map on the EU already I cant find it o.q...

Edit: OK I hat to play a 1v1 frist... :o
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
KimJongChill
Profile Joined January 2011
United States6429 Posts
January 21 2011 06:57 GMT
#115
On January 21 2011 15:47 Lennon wrote:
Show nested quote +
On January 21 2011 14:01 Bijan wrote:
Zerg could probably fast expand to this spot pretty safely.


Do you even play?


LMAO!
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Reminiscence
Profile Joined September 2010
Singapore34 Posts
January 21 2011 07:01 GMT
#116
Tanks been slightly out of range doesnt mean a thing imo
Groups of marine can stim in and out to hit the expo with tanks covering them very safely on the high ground, similar to the gold in blistering sands. In fact, i think, this gold for zergs is really easy to break as terrans can establish a really strong hold on the high ground with bunkers and turrets, tanks and just elevator marines to force a response
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
January 21 2011 07:02 GMT
#117
What i'm curious about is how easy it will be for an army to go camp at the main base's ramp and completely block off any expansion that was built at the gold minerals. It seems like in order to defend it the zerg would have to have control over the center of the map anyway...
SheaR619
Profile Joined October 2010
United States2399 Posts
January 21 2011 07:05 GMT
#118
terrible. More expansion for terran to break and push out and be able to defend easily. What make it better is that it is gold, which make it even better for terran who going bio. It make TvZ more imbalance on the map, since zerg will not be able to expand there with a freakin rock there and this does not help anything with the gold still being a terrible place to defend your expansion. I think the map need to be bigger, that the only way to fix this god for saken map.
I may not be the best, but i will be some day...
RobDeBob
Profile Joined January 2011
United States23 Posts
January 21 2011 07:05 GMT
#119
This map now reminds me of a condensed version of Delta Quadrant, where one can only draw close positions and the middle corridor has cliffs to benefit T/P every step of the way. Zerg rage impending... (I play Terran btw :p)
Mephiztopheles1
Profile Blog Joined December 2010
1124 Posts
January 21 2011 07:08 GMT
#120
I feel this is Blizzard's way of saying: We like TvT, deal with it... 'cause with these amazing changes, seems like they only want terran to progress in tournaments. Not that such thing isn't happening already, but they just wanna make sure.
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