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Jungle Basin Updated - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 18 19 20 Next All
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
January 21 2011 04:44 GMT
#41
I think this map should just be scrapped. It's tiny and now there are too many expansions. God damnit.
dangerjoe
Profile Blog Joined November 2010
Denmark1866 Posts
January 21 2011 04:47 GMT
#42
Ehh.. The Gold expo was there when I did a custom vs AI 5min ago. But now it has disappeared again?
Ask Beavis, I get nothing Butt-head
Special Endrey
Profile Joined June 2010
Germany1929 Posts
January 21 2011 04:47 GMT
#43
just wait adn oplay and test it - before u make assumption - this gold is much easy to defnd for zergs aswell :$

This signature is ruining eSports - -Twitter: @SpecialEndrey
Joroth
Profile Blog Joined May 2010
United States318 Posts
January 21 2011 04:48 GMT
#44
Fuck this map Thank god you can block 3 maps on ladder. I don't understand how hard is it to just look at maps like xel'naga or metaopolis acknowledge what makes those maps good and apply it to future maps. Meta would be the perfect map if they had spawns like shakuras
"you have buildings that are better than my race go fuck yourself" -IdrA
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
January 21 2011 04:49 GMT
#45
i just wish they'd get rid of those rock piles they're in love with. zerg is the only race that takes 5 mins to kill 'em.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Cyanocyst
Profile Joined October 2010
2222 Posts
January 21 2011 04:49 GMT
#46
If your going to take screen shots, could you at least get out some lings to illuminate the place first.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
masterbreti
Profile Blog Joined October 2010
Korea (South)2711 Posts
January 21 2011 04:58 GMT
#47
huh, it seems as though its notupdatign on my client to that new version of jungle basin, anyone confirm that it has reached NA?
Bijan
Profile Joined October 2010
United States286 Posts
January 21 2011 05:01 GMT
#48
Zerg could probably fast expand to this spot pretty safely.
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
January 21 2011 05:02 GMT
#49
I like the change this gives in TvZ, but i'm unsure about TvP.
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
KillerPlague
Profile Joined June 2010
United States1386 Posts
January 21 2011 05:03 GMT
#50
on the one hand it discourages terran taking your 3rd expo at mid..on the other its puts your gold at the risk of siege tanks, gives the terran a free 4th (gold!), and encourages static defenses (bunker, mech, turrets) nonetheless i look forward to seeing how the match ups will evolve to accomadate this new expo.
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
TehForce
Profile Joined July 2010
1072 Posts
January 21 2011 05:03 GMT
#51
On January 21 2011 14:01 Bijan wrote:
Zerg could probably fast expand to this spot pretty safely.


that would be a late expand because lings take forever to take down the rocks. also early pushes would be impossible to defend so zerg can't fast expand to the gold.
NesTea <3
ZeromuS
Profile Blog Joined October 2010
Canada13397 Posts
January 21 2011 05:03 GMT
#52
On January 21 2011 14:01 Bijan wrote:
Zerg could probably fast expand to this spot pretty safely.


Well if drones could somehow destroy the rocks with their amazing dps I'm sure.

J/k, but try to remember that there are rocks there and also that a fast expand involves expanding fast and you cant really do that with high hp armoured destructible rocks.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
DarkRise
Profile Joined November 2010
1644 Posts
January 21 2011 05:05 GMT
#53
isn't this an advantage for terrans?
they can easily now get 4 bases
you got your main and natural, that's a no brainer
now you can protect your gold while protecting your 3rd at the middle of map with siege tanks
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
January 21 2011 05:09 GMT
#54
so now T and P get a gold base while Z is still stuck with 2 defensible bases

what part of this map makes sense
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
January 21 2011 05:13 GMT
#55
D9D cannot abuse this =)
I'm like badass squared | KeitZer.489
Regstata
Profile Joined October 2010
United States207 Posts
January 21 2011 05:14 GMT
#56
I'm still voting this map down. There's way too many bases for how small this map is. I feel like any Z player would have to go air so that tanks and collosi couldn't hit the gold from the middle high ground
mineraahhhllllllsss
excellionx
Profile Joined December 2010
United States85 Posts
Last Edited: 2011-01-21 05:18:02
January 21 2011 05:15 GMT
#57
nice making jungle basin an even worse map for zerg

adding an easy gold that terran can defend, addendum to that they can siege up on high ground and easily take out the base if a zerg tries to take it rofl
Ziggitz
Profile Joined September 2010
United States340 Posts
January 21 2011 05:16 GMT
#58
Oh, so the ledge is only close enough for the terran to get the exact distance away from my hatch that he wants to be so he can stim marines in and out of their covering fire to kill my hatch and I have zero room to place spine crawlers to protect it AND I can't get lings up to his tanks without going past the bunkers he's going to place on the high ground.

The situation is exactly the same but each side just gets one more base. This map is intrinsically shit and it needs to be dropped. There are simply too many long narrow paths parallel to each other that make siege tanks and colossi far too powerful. The node points to these lanes (the position of the two central expos, the space between the main and the third, and the side expos) are utterly dominated by terran siege tanks and PF's with a horrendously long run around that makes flanking really hard to do. The map is a few short steps away from a nexus wars type map and it needs to die in a fire.
AzurewinD
Profile Joined November 2010
United States569 Posts
January 21 2011 05:17 GMT
#59
Why?


Why did it need this change? Terran can take that base so early its not even funny.
"...I want more people to be in that state more often, to see things not through the limited and rigid mind or the fearful ego, but through a heart that loves to express and create" - Xiaonan "Glider" Sun
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2011-01-21 05:17:22
January 21 2011 05:17 GMT
#60
wrong thread -.-
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