• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:34
CET 13:34
KST 21:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
Weekly Cups (October 19-25): Clem triples first in 5.0.17 No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR? Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups Sparkling Tuna Cup - Weekly Open Tournament 2026 KungFu Cup Announcement
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
BW General Discussion [Megathread] Daily Funny Videos SC4ALL II Brood War Complete Invited Player Lineup Rollback Netcode in Brood War Sagi.gg Launcher Released
Tourneys
Star Con San Diego 2026 [Women's StarCraft] MonstarZ vs BA 2026-10-30 Small VOD Thread 2.0 [IPSL] IPSL Winter 26-27 Ro24 is HERE!
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread R I P Patrick Stewart Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9208 users

[H]PvT why do I keep losing to noobs?

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 6 Next All
DennyR
Profile Joined July 2010
Germany379 Posts
Last Edited: 2010-08-11 00:22:29
August 07 2010 23:36 GMT
#1
Update: Thanks to TL I managed to find confidence in my PvT again! The mainproblem was my unitcomposition, I did not have enough zealots but zealots rape both marine and marauders, that was clearly the greatest hint for this matchup. I just lost every fight with my stalkerheavy unitmix.

As I mentioned I hate colossi vs terran so I can now easily go back to chargelots+HTs because zealots keep you alive long enough. With charge ready I even feel safe to expand and go 2base HTs.

I simply play a defensive 2gate robo variation with lots of zealots 1or2 stalker(for little early agression and mapcontrol) and a few sentries to fight early pushes at my choke. I throw down a TC and get charge asap -> add a fourth gate and go for storm.




------------------------------------------------------------------------------------------------------------------------------------------


*scroll down for TL;DR version*


Hey guys this is my first topic on TL and I create this because I need help.

First off I dont have a RTS backround, I played counterstrike before sc2 and CnC Generals was the only strategygame I ever played, but just the campain not the multiplayer.
I somehow managed to reach top platinium playing protoss with less than 125 total games played in beta and retail.

I think I am someone who learns extremely fast and I usually know why I lost a game. This way Iam able to improve every day but I feel like I cant win vs terran lately.


I dont get a clue how I should play vs Terran using MMM. I usually dont have a problem playing mech, but mmm ist just... arrrgh cant explain, I just lose to total noobs using a mmm build.


During beta I tried anything to find a way to survive early game to reach chargelots plus storm wich wins the game period. To make it short I failed. I tried 1gate->core->stargate builds with pheonix and voidrays and 2gate stargatebuilds but I think none of those earlystargatebuild are vialbe because they lack detection and I usually fall behind in supply big time using these quite cheesy builds.

Ok because of this I went for a pretty solid 2gate-robo opening with 2 gas wich feels great and intuitive because of the early vision it grants and you can keep up supplywise, you see when its safe to expand etc. I love 2gate-robo.

I tried to play 2gate->robo->gate->twighlight->archive wich is okay in some games but when the terran pushes before either charge is rdy and/or before storm ist ready you usually lose every fight due to stim and medivacs on equal supplycount.
When I go stalkerheavy I dont have the dps to kill the bioball, when I go zealotheavy I get kited all day and cant kill anything.

This is why I now usually play 2gate->robo->gate->robobay for colossi wich leaves a smaller timingwindow for the terranplayer to kill me with ease.
The problem is I feel way weaker with colossi than I do with charge plus storm. It seems I cant win against marauderheavy armies and vikings kill colossi while stimmed marines/marauders kill my mainarmy.


TL;DR guys start from here


I need help against terran mmm, watch the replays plz and tell me what I can improve on, I feel lost and frustrated.


[image loading]

first game on xel naga caverns. He actually isnt noob, but this is a good example how screwed I am against timingpushes wihtout aoe. Was there anything I could have done to win this game? Iam sure there is, but I dont see it


[image loading]

In this game I actually played a noob that doesnt even use controlgroups and I lost. He didnt even scout.
I know the counterattack was dumb, I actually tried to kill his expo, but he didnt had one so I tried to gain vision with my colossi and shoot up the ramp and then I realised that he didnt had any army left(havent seen it in my vision) and I tried to finish him and failed. I plundered in his second attack(didnt use my stalkers on my expo) but I think I would have lost anyways.


[image loading]

Ok this is actually the worst guy I had to play today and I still lost to him. He had no controlgroups, did not scout and stayed at 20worker all game long and I lost...
Maybe I should have attacked him earlier with my 2 colossi out but I tried to wait for him to expand, wich he did not do. Would I have won a fight after I denied his drop?
In the end again horrible horrible control. I lost 2 colossi due to missmicro and after that I felt like losing, I never felt like I could kill his army in my base and of course I forgot to rerally my robos in this fight.
I tried to force stim and run away or something but it did not work because he didnt use stim and I had horrible pylonplacement(will work on this).


So what do you guys think? Am I to passive overall? is it my micro, my build order, just write anything down you think I could improve on. If possible as detailed as possible
Actually I cant work on my timings too much, because I dont have a skilled trainingpartner.

So again write down anything that comes to your mind and sorry for my bad english



Thanks in advance.

lubu42
Profile Blog Joined October 2009
United States314 Posts
August 08 2010 00:06 GMT
#2
well i just looked at the second game with PvT LT colossi vs mmm. and first off, your scouting in the beginning was great. you kept the probe alive you knew what he was going for you saw everything you needed to. the only thing is, i don't think you analyzed what you saw correctly. he got his 2 gas down while you were scouting in his base, by the time your probe got killed, it would have been too late for him to go reaper cause your stalkers could just stomp them. So you would figure that he would go to starport. You had an observer go into his base but foolishly let him die while an SCV built a missile turret next to you. if you had been observant of that you couldve kept it alive and seen that he was going medivac MM. from that point your biggest flaw was macro. from what you knew during the game, you atleast knew he was going MM so you would want to macro up as much as you could. by the time he first dropped you only had some stalkers, some zeals, and one colossi. after he destroyed your nexus and starting talking down workers with the couple of marauders he had at your expo. you were way behind already. no army, working off of one base, and less probes. after that the terran player was still working off of one base (idk why i guess he was overconfident that he would win) and all he needed to do was macro up another army real quick a couple medivacs and go in for the kill. So overall your biggest flaws were being able to scout efficiently with your observer which couldve told you that you behind in macro. and 2, simply your macro.
SlayerS_BoxeR <3
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-08-08 00:09:47
August 08 2010 00:07 GMT
#3
Even if the Zealots get kited, they can still act as meat-shields for the bulk of your forces, particularly the damage from the Marauders. Going with your pure Stalker, Immortal, Sentry composition is pretty dangerous and never works in my experience. The longer you keep the Immortals and Stalkers alive and gunning down Marauders, the quicker you can mop up the rest. I've found the best way to engage the Stimmed MM ball is engage the guy until the last Zealot is alive, fall-back, spawn another wave of Zealots from Warp Gates and go back in.

And those replays exemplify the sheer stupidity of medivac drops and the frustration of losing an Observer to half a second of negligence as it runs into a Missile Turret. Can't honestly fault you for either of those.
Hanen
Profile Joined May 2008
United States7 Posts
Last Edited: 2010-08-08 00:14:44
August 08 2010 00:09 GMT
#4
I'm not a very good SC2 player, so ill keep my comments to a minimum. In the game where you played against Dadda, just purely an observation, it seemed like he had the perfect unit composition at the start to counter your stalker/immortal unit composition. You didn't scout him properly at the start and didnt notice he had marauders to counter your stalkers, and rines against your immortal. unless sentry shield helps against this composition, i think you could've done a lot better with some zeals in your army instead of stalker heavy build. Also, i dont really trust warpgate tech unless im planning on warping them from far away, other than that, I would rather have them pop up from a gateway. because that just takes you away from a battle field to macro up again.

Honestly, the guy was making units to counter your build. he had vikings for colossus, rines for immortals and extra damage, and marauders against your stalker heavy. If this make any sense, i hope it's right.
Gentleman, you will permit me to put on my spectacles, for I have not only grown gray but almost blind in the service of my country - George Washington
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
August 08 2010 00:10 GMT
#5
congralutations you have discovered how broken terran is at the moment. now go play them.

I, like you, enjoyed playing protoss until I got to diamond. then I never won another game as P.
Brees on in
Kurdaj
Profile Joined May 2010
United States57 Posts
August 08 2010 00:20 GMT
#6
How is it Protoss can be balanced, even overpowered sub-Diamond, but then in Diamond, becomes the retard step-child?
If there was no Devil, it would be necessary to invent him.
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
August 08 2010 00:27 GMT
#7
2 reasons.

1. Terrible anti-air

2. Unflexible tech/very "specialized" units

meaning once people learn how to scout, its very hard to make a sudden tech switch as toss and you can get rolled at any instant if they find what you are building.

(just my opinion, not fact) there are good protoss players but as far as average diamond goes...
Brees on in
Calidus
Profile Joined April 2010
150 Posts
August 08 2010 00:30 GMT
#8
void ray harass has the potential to keep the Terran in his base and afraid to push out IF they go 3 rax.
Note:1100 Diamond take everything with a grain of salt.
DennyR
Profile Joined July 2010
Germany379 Posts
Last Edited: 2010-08-08 00:44:31
August 08 2010 00:33 GMT
#9
Thanks for the quick replies.


@lubu42: thanks for the reply but could you please specify on that macropoint? I mean I was always low on money, never got supplyblocked and constantly produced workers and I tried my best to warpin units when the warpgate cooldown was over. Yes, I stupidly lost my observer and had to rebuild it, thats why I didnt produce as much army as I wanted to. So please explain that thing a little more in detail

@Bibdy: thanks for that advice, I`ll try to mix in some zealots to tank the damage. Thats definitely worth a try! But what about the additional gas? I usually dump it in sentries wich have extremely low dps and suck in high numbers.

@Calidus: yeah I know and I played this alot in beta but I dont feel very comfortable with it because if you lose the voidray or the terran simply has enough antiair.. namely vikings. your voidrays are useless and he can move out an kill you. I hate the feeling of losing a voidray and being caught with my Pants down.

kataa
Profile Blog Joined August 2010
United Kingdom384 Posts
August 08 2010 00:53 GMT
#10
I'm as scared as you of Terran, in fact it's put me off 1v1 laddering at the moment almost entirely, and I'm wracking my brain as to how I can stop losing stupidly to it. You're definitly a better player than me, but what I saw from you that I'm probably doing as well is not building those extra few zealots. I somehow feel if you'd have managed to get say 6 more zealots out before that confrontation in the first game it might have been differently.

I've heard of the voidray/stalker strat on here and other sites, but I really feel it requires pretty decent APM, at least compared to how easy it is for the Terran to build MM and stim up your ramp.
blabber
Profile Blog Joined June 2007
United States4449 Posts
August 08 2010 00:55 GMT
#11
On August 08 2010 09:20 Kurdaj wrote:
How is it Protoss can be balanced, even overpowered sub-Diamond, but then in Diamond, becomes the retard step-child?

in Diamond, people are better at making units and mashing d
blabberrrrr
cAsaLocoS
Profile Joined June 2010
United Kingdom70 Posts
August 08 2010 01:00 GMT
#12
Hi Denny im a plat player struggling against terran bio balls, i'm by no means a good player but i'll offer my advice anyway;

my first thought is that your worker count was far too high - try and keep it at 2/3 probes per mineral patch (im sure you know this already) and by sacrificing probes put out 2/3 more immortals (the first game this would have made a big difference).

As Bibdy mentioned zealots are essential even if theyre not making many kills

If you go 3 gate robo for example, stick with it and apply pressure, don't add on a twilight council unless you feel you need it at the time. Also an early void ray can demolish a weak terran player.

Lastly if you havn't already, find a practice partner (preferably a terran ^^)

''He's gonna blink about as much as a guy with no eyelids''- Tasteless
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
August 08 2010 01:05 GMT
#13
On August 08 2010 09:55 blabber wrote:
Show nested quote +
On August 08 2010 09:20 Kurdaj wrote:
How is it Protoss can be balanced, even overpowered sub-Diamond, but then in Diamond, becomes the retard step-child?

in Diamond, people are better at making units and mashing d

Maybe if you guys stopped doing 4 gate warp prism rushes ^_^
Official Entusman #21
Pandamonium
Profile Joined July 2010
United States5 Posts
August 08 2010 01:06 GMT
#14
I really suck at TvP lol, but from watching your last game, you had the scouting knowledge with your observer. You knew he didn't expanded and he only had 2 raxes. You could've expanded earlier and gotten the economic advantage and then from there tech up.

I'm in platinum (but it's mainly because my placement matches were against players not that good...), but whenever I verse my protoss practice buddy, if I'm only off of one base, he's free to expand the hell out of the map, gain the economic advantage and out-tech and out-macro me.

Also, from your last match, he didn't even upgrade his infantry (besides stim), which really should've put you ahead.
blabber
Profile Blog Joined June 2007
United States4449 Posts
August 08 2010 01:11 GMT
#15
On August 08 2010 10:05 infinity21 wrote:
Show nested quote +
On August 08 2010 09:55 blabber wrote:
On August 08 2010 09:20 Kurdaj wrote:
How is it Protoss can be balanced, even overpowered sub-Diamond, but then in Diamond, becomes the retard step-child?

in Diamond, people are better at making units and mashing d

Maybe if you guys stopped doing 4 gate warp prism rushes ^_^

just me experimenting different all-ins on Steppes of War... kinda pointless to try to play macro game on that map when you take 2 steps and you're at my natural
blabberrrrr
0mar
Profile Joined February 2010
United States567 Posts
August 08 2010 01:11 GMT
#16
Immortals are the biggest trap you can fall into in PvT; never ever build them, they are a huge resource sink. The immortal is a really shitty unit to be perfectly honest. It's only really good against ultras and roaches because SC2 is rangecraft. Immortals are about the worst thing you can build against Terran. I skip them for colossus or HT. Playing against T is the most frustrating matchup in the game. There are so many options for T, which they can do without any fear, and each option requires a significantly different response from the Protoss.
blabber
Profile Blog Joined June 2007
United States4449 Posts
August 08 2010 01:13 GMT
#17
On August 08 2010 10:11 0mar wrote:
Immortals are the biggest trap you can fall into in PvT; never ever build them, they are a huge resource sink. The immortal is a really shitty unit to be perfectly honest. It's only really good against ultras and roaches because SC2 is rangecraft. Immortals are about the worst thing you can build against Terran. I skip them for colossus or HT. Playing against T is the most frustrating matchup in the game. There are so many options for T, which they can do without any fear, and each option requires a significantly different response from the Protoss.

agreed, if a terran sees you going for an immortal-based army then instead of mashing d, they mash a, and rip your army apart.
blabberrrrr
Jhax
Profile Joined July 2010
Ireland201 Posts
August 08 2010 01:21 GMT
#18
Fighting MMM with gateway units is doable but requires a lot of micro. Your zealots with legs act as tanks, then you use guardian shield and attack from stalkers/immortals. If your zealots are gone and your getting the high dps from the MMM move out and use sentries to forcefield the bioball and prevent it from chasing you until you get more zealots.In the first game on xel'naga, you scouted the unit composition and 3 rax's and continued to make gateway units and immortals which is fine, i mean theoretically it works and with good micro it can work but in the situation you were in it would have been worth while getting a void ray out stragiht away. If you had 1 or 2 voidrays they would have torn apart both the marauders and medivacs while your gate army could have just targeted marines. When losing to something like MMM it's important to think 'what units would have made that fight easier' and after you've come to the conclusion of 'void rays would have really helped' you should really consider finding a place for a stargate in your build, perhaps 2gate robo stargate or perhaps go 3 gate robo to secure an expansion and then go stargate after the expansion.

I think as a protoss player the ability to scout so early with a robo s vital but what makes a good protoss player is his ability to macro and immediatly counter what he sees from his observer. Your unit composition in that xel'naga game was exactly what I would have done but watching it I realised how valuable void rays are against a 3 rax build so I'll probably start using them more often. I'll try and come up with some sort of decent 3gate->robo->stargate build tomorrow for a direct counter to mmm but honestly I'm not that great a strategist yet
Fast and Free
blabber
Profile Blog Joined June 2007
United States4449 Posts
August 08 2010 01:28 GMT
#19
On August 08 2010 10:21 -zoom- wrote:
Fighting MMM with gateway units is doable but requires a lot of micro. Your zealots with legs act as tanks, then you use guardian shield and attack from stalkers/immortals. If your zealots are gone and your getting the high dps from the MMM move out and use sentries to forcefield the bioball and prevent it from chasing you until you get more zealots.In the first game on xel'naga, you scouted the unit composition and 3 rax's and continued to make gateway units and immortals which is fine, i mean theoretically it works and with good micro it can work but in the situation you were in it would have been worth while getting a void ray out stragiht away. If you had 1 or 2 voidrays they would have torn apart both the marauders and medivacs while your gate army could have just targeted marines. When losing to something like MMM it's important to think 'what units would have made that fight easier' and after you've come to the conclusion of 'void rays would have really helped' you should really consider finding a place for a stargate in your build, perhaps 2gate robo stargate or perhaps go 3 gate robo to secure an expansion and then go stargate after the expansion.

I think as a protoss player the ability to scout so early with a robo s vital but what makes a good protoss player is his ability to macro and immediatly counter what he sees from his observer. Your unit composition in that xel'naga game was exactly what I would have done but watching it I realised how valuable void rays are against a 3 rax build so I'll probably start using them more often. I'll try and come up with some sort of decent 3gate->robo->stargate build tomorrow for a direct counter to mmm but honestly I'm not that great a strategist yet

void rays are bad vs 3rax strategy imo because marines can easily take down your void rays and you're not going to have enough units to do enough dps to kill the terran army without the medivacs instantly healing everything. Also if they have medivacs there isn't anything stopping them from pumping out a few vikings. See this is one of the big problems with Terran in my eyes. They take one tech path and they can get pretty much every single Terran unit, and all are effective. Protoss players have to go Robo and/or Stargate and/or Twilight Council. In BW it wasn't much of a problem because only factory units were viable in most games...
blabberrrrr
DennyR
Profile Joined July 2010
Germany379 Posts
August 08 2010 01:30 GMT
#20
what do you guys spend your money on if you go robo for observer and dont build immortals? 3gates are not enough to keep your money low, so you build the robobay instead of the first immortal?

what about expanding? Iam usually very good at constant probeproduction wich helps me midgame after my expo is up, but I usually never expand before I scout the terran expo because I almost always lose it or the whole game to a timingpush.
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
GSL
21:00
GSL CK 6
IntoTheiNu 648
SHIN 78
CranKy Ducklings SOOP49
Zoun (SOOP) 40
Maru 38
herO (SOOP) 28
Rex25
Solar (SOOP)21
ByuN (SOOP) 11
Rogue 9
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko406
SHIN 78
Zoun (SOOP) 40
Maru 38
herO (SOOP) 28
Rex 25
Solar (SOOP) 21
ByuN (SOOP) 11
Rogue 9
StarCraft: Brood War
Calm 16963
firebathero 4704
Bisu 2265
Horang2 1033
BeSt 653
Jaedong 641
actioN 576
Hyuk 416
Light 383
Mini 252
[ Show more ]
EffOrt 213
Soma 207
FanTaSy 162
Zeus 161
Mind 115
Hyun 112
sorry 105
Snow 95
Rush 95
Mong 87
ZerO 84
ggaemo 84
ToSsGirL 47
HiyA 46
Barracks 40
hero 35
Classic 30
Yoon 29
Free 27
Aegong 26
sSak 26
Bishop 25
JYJ 23
Sharp 23
910 21
Shinee 18
Shine 14
soO 13
ajuk12(nOOB) 12
Noble 12
zelot 12
Terrorterran 8
Dota 2
Gorgc11586
Fuzer 116
Counter-Strike
olofmeister1654
kRYSTAL_42
Other Games
B2W.Neo961
hiko318
dupreeh317
crisheroes287
ArmadaUGS131
ZerO(Twitch)10
Organizations
Counter-Strike
PGL28753
[ Show 9 non-featured ]
StarCraft 2
• StrangeGG 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Epic.LAN
26m
Big Brain Bouts
4h 26m
OSC
9h 26m
Replay Cast
10h 26m
Sparkling Tuna Cup
21h 26m
WardiTV Invitational
23h 26m
Epic.LAN
1d
IPSL
1d 3h
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
1d 5h
OSC
2 days
[ Show More ]
Yamato Cup
2 days
IPSL
2 days
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
2 days
WardiTV Weekly
2 days
Ultimate Battle
2 days
Rush vs BeSt
Replay Cast
3 days
Rogue vs Classic
Patches Events
4 days
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Liquipedia Results

Completed

Proleague 2026-10-28
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.