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[H]PvT why do I keep losing to noobs? - Page 3

Forum Index > StarCraft 2 Strategy
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Xanatoss
Profile Joined May 2010
Germany539 Posts
August 08 2010 17:39 GMT
#41
Denny check your PM's.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-08-08 17:50:27
August 08 2010 17:46 GMT
#42
Here's a couple of replays to illustrate what I'm talking about:

http://www.sc2replayed.com/replays/53105-1v1-terran-protoss-delta-quadrant - Blindly went into TC, spotted a Ghost and started Charge (I was gonna get it anyway, though. Just didn't have the gas)

http://www.sc2replayed.com/replays/53106-1v1-terran-protoss-scrap-station - Blindly went TC and expanded and just had to deal with a little attempted Hellion and Banshee harass in order to get situated.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 08 2010 18:11 GMT
#43
Well you saw he was going 1/1/1 so you could expand...the importance of keeping the scout alive! Obviously if you do that against mass rax it's gg.

Very very very few terrans are going to make enough banshees to counter your usual stalker #s anyway, so rushing charge blind isn't a bad idea. All strategies have downsides/opportunity costs etc anyway.

GJ slaying those dirty Terrans ^^
Supersrsbnz
Profile Joined August 2010
52 Posts
August 08 2010 18:13 GMT
#44
On August 08 2010 10:28 blabber wrote:
void rays are bad vs 3rax strategy imo because marines can easily take down your void rays and you're not going to have enough units to do enough dps to kill the terran army without the medivacs instantly healing everything. Also if they have medivacs there isn't anything stopping them from pumping out a few vikings. See this is one of the big problems with Terran in my eyes. They take one tech path and they can get pretty much every single Terran unit, and all are effective. Protoss players have to go Robo and/or Stargate and/or Twilight Council. In BW it wasn't much of a problem because only factory units were viable in most games...


Void rays are extremely useful against terran, but they are not meant to be built to kill anything but rather to back your terran opponent into a corner. I only use 1 or 2 void rays in a match purely as a harass, this forces him into building anti air armies/bases, marines, vikings etc, it's a type of control you have over him, also they will be hesitant to expand.
Use your void ray to fly in and out of his base and attack his SCV's or charge up on a refinery first, as soon he attacks you move away, wait a few moments and get straight back in, imagine how annoying this is for the terran.
He can't just ignore the threat from the void otherwise it will take out the whole base, and most likely he will overreact to the threat and most likely build a heavy marine army, now all you have to do is keep harassing and build an army to counter all his marines, GG.

(Try and find some WhiteRA replays on youtube, he uses void ray harass a lot when playing terran, you'll see how the strategy works).
0mar
Profile Joined February 2010
United States567 Posts
August 08 2010 18:16 GMT
#45
On August 09 2010 03:11 Yaotzin wrote:
Well you saw he was going 1/1/1 so you could expand...the importance of keeping the scout alive! Obviously if you do that against mass rax it's gg.

Very very very few terrans are going to make enough banshees to counter your usual stalker #s anyway, so rushing charge blind isn't a bad idea. All strategies have downsides/opportunity costs etc anyway.

GJ slaying those dirty Terrans ^^


Expanding against 1/1/1 is a huge trap. A good terran will immediately go into marine/tank/raven and push you at around 80 supply. With PDD, shield/stim marines and tanks, you don't have a chance.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2010-08-08 18:26:51
August 08 2010 18:26 GMT
#46
On August 09 2010 03:16 0mar wrote:
Expanding against 1/1/1 is a huge trap. A good terran will immediately go into marine/tank/raven and push you at around 80 supply. With PDD, shield/stim marines and tanks, you don't have a chance.

I just meant it wasn't totally suicidal as it would be against mass rax. A gamble that could well come off if you will.

Doesn't White-Ra often expand against 1/1/1?
Alexstrasas
Profile Joined August 2010
302 Posts
Last Edited: 2010-08-08 19:21:14
August 08 2010 19:20 GMT
#47
1) Open thread with guy calling other ppl noobs and saying race is imbalanced.
2) Open 3rd replay
3) See how most of the game the other player was actualy producing more units the whole time, and could have finished the game very early
4) Later see guy sending 2 colossus into the main army of the other player while backing the rest of the army
5) Think about 1)
6) Laugh hard
7) Go register and respond to thread by typing lol

lol


Also to all the ppl QQing about terran go watch "King of Beta" and HDH. Protip: No terran in the finals
Mr.Tinkles
Profile Joined August 2010
United Kingdom9 Posts
August 08 2010 19:30 GMT
#48
I am having these same problems and agree that the immortal rarely makes cost vs T..

Templar & storm are SUPER EFFECTIVE though, and the low HP of terran units makes colossus dominate if you can clear out the vikings & missle turrets
lover de ballbag
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2010-08-08 19:47:32
August 08 2010 19:42 GMT
#49
On August 09 2010 03:16 0mar wrote:
Show nested quote +
On August 09 2010 03:11 Yaotzin wrote:
Well you saw he was going 1/1/1 so you could expand...the importance of keeping the scout alive! Obviously if you do that against mass rax it's gg.

Very very very few terrans are going to make enough banshees to counter your usual stalker #s anyway, so rushing charge blind isn't a bad idea. All strategies have downsides/opportunity costs etc anyway.

GJ slaying those dirty Terrans ^^


Expanding against 1/1/1 is a huge trap. A good terran will immediately go into marine/tank/raven and push you at around 80 supply. With PDD, shield/stim marines and tanks, you don't have a chance.


The 1/1/1 Push is far away from Freewin against Robo->2Gate into Expand. Your Raven and therefore the investment into Starport is useless if Protoss does not even produce more than 1 Stalker and Immortals + Heavy Zealot + GS works well against Marines + Tanks and btw i doubt you will get Stim AND Combat Shield AND a decent amount of Marines in time.

On August 09 2010 04:20 Alexstrasas wrote:

lol



So you registered just to "lol" about OP? If you would be temp banned for that I would "lol" about the irony.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 08 2010 19:54 GMT
#50
Defending against 1-base all-in MMM is pretty hard in the early game, especially if the attack comes before you can get storm or colossi out. The only real way to combat it is sentries with force field.
Alexstrasas
Profile Joined August 2010
302 Posts
Last Edited: 2010-08-08 20:19:52
August 08 2010 20:14 GMT
#51
On August 09 2010 04:42 Xanatoss wrote:
Show nested quote +
On August 09 2010 03:16 0mar wrote:
On August 09 2010 03:11 Yaotzin wrote:
Well you saw he was going 1/1/1 so you could expand...the importance of keeping the scout alive! Obviously if you do that against mass rax it's gg.

Very very very few terrans are going to make enough banshees to counter your usual stalker #s anyway, so rushing charge blind isn't a bad idea. All strategies have downsides/opportunity costs etc anyway.

GJ slaying those dirty Terrans ^^


Expanding against 1/1/1 is a huge trap. A good terran will immediately go into marine/tank/raven and push you at around 80 supply. With PDD, shield/stim marines and tanks, you don't have a chance.


The 1/1/1 Push is far away from Freewin against Robo->2Gate into Expand. Your Raven and therefore the investment into Starport is useless if Protoss does not even produce more than 1 Stalker and Immortals + Heavy Zealot + GS works well against Marines + Tanks and btw i doubt you will get Stim AND Combat Shield AND a decent amount of Marines in time.

Show nested quote +
On August 09 2010 04:20 Alexstrasas wrote:

lol



So you registered just to "lol" about OP? If you would be temp banned for that I would "lol" about the irony.



What is there more to say? Ppl are just jumping in the OMFG OP bandwagon yet completly missing the point that OP lost those matches because of bad gameplay and not game imbalances, and in a very bland and obvious way
plan3t
Profile Joined October 2008
Canada75 Posts
August 08 2010 20:18 GMT
#52
0 Protoss players in the top 5 of the Korean 1v1 ladder.
2 Protoss players in the top 20.

Protoss needs a nerf, man. They shouldn't even be able to crack top 50 on any ladder.
Xanatoss
Profile Joined May 2010
Germany539 Posts
August 08 2010 20:21 GMT
#53
On August 09 2010 05:14 Alexstrasas wrote:
What is there more to say? Ppl are just jumping in the OMFG OP bandwagon yet completly missing the point that OP lost those matches because of bad gameplay and not game imbalances.


Actually OP did not even lose a word about imbalance. He is well aware of the fact, that his gameplay is lacking, but also aware of the fact, that his opponents were not that good, what makes it even more suspicious to him, that he lost.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
Cashout
Profile Joined May 2010
115 Posts
August 08 2010 20:25 GMT
#54
because you are noob yourself ?

User was warned for this post
DennyR
Profile Joined July 2010
Germany379 Posts
August 08 2010 20:38 GMT
#55
Just to anwser the ongoing chat quickly. Yes I am bad, but Iam working hard to change this. Losing to noobs usually means Iam even worse and I know this, thats why I started this topic.
I just asked why I keep losing against terrans that dont even scout. dont use controlgroups or dont expand even if their main is mined out for 10mins while I crush these guys in PvP or PvZ.


I never said a single word about terran was overpowered or about imbalance in general.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
Last Edited: 2010-08-08 21:00:36
August 08 2010 20:39 GMT
#56
I love you OP, you're trying everything to win this matchup and doesnt say a word about terran being OP, which won't help you at all. So annoying when people write "terran are op" and make that the only reason why they lose, they act like the win:loss in this mu is 80:20:S I cant watch the replays here, ill do it when i get home.
edit: watched the third replay- His bio had a lot of marines, why no storm? That would have demolished him there, he had nowhere to run up there. Of course, losing your 2 collossi like that is really painfull, they didn't get single shot of.. besides that, the position wasn't all that good either, he had a nice concave while only half of your army was shooting. Seems like you could have won that battle even without storm, if you had positioned yourself better and didn't lose those 2 collossi (Ofc he had vikings out but when you keep em away from bio' focus fire they stay alive just long enough to do massive dmg, espcially against marines without combat shield(lol)).
no dude, the question
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-08-08 20:57:42
August 08 2010 20:56 GMT
#57
On August 09 2010 03:11 Yaotzin wrote:
Well you saw he was going 1/1/1 so you could expand...the importance of keeping the scout alive! Obviously if you do that against mass rax it's gg.

Very very very few terrans are going to make enough banshees to counter your usual stalker #s anyway, so rushing charge blind isn't a bad idea. All strategies have downsides/opportunity costs etc anyway.

GJ slaying those dirty Terrans ^^


I did? The second Probe scout going in at around 4:30 barely got a glimpse of a second building going up and I couldn't tell it was a factory because it looks identical to a Barracks for the first 30ish seconds of construction. I had to rewind it a couple of times, after switching it to just my vision, just to be able to click it and see what it actually was. Definitely wasn't something that factored into the game itself. I just got Charge, plopped down an expansion and hoped. I was literally blind to what he was doing for around 10 minutes.

Is there some obvious indicator of a 1/1/1 build I'm not aware of? Early double-gas could have just as easily been a Marine/Ghost push, like the other replay. They both had two gas up around the 4minute mark. In both games, all I know is he's got a Barracks, and is collecting Gas for some purpose...that's pretty standard.

I'm going to give it a few more goes and see if its possible to hold off various bio timing pushes and deal with harassment. I'm thinking a Phoenix or two would be a logical followup, for a scout and a Banshee/Medivac drop killer.
Tirm
Profile Joined August 2010
United States14 Posts
August 08 2010 21:29 GMT
#58
In game 1 - why did you move off your ramp when you KNEW he was down by your natural?

The best way to gain an advantage over terran timing pushes is to cut their army in half on your ramp. There was really no reason at all for you to go "hunting" for him...

Also, I might be wrong about this but I think your expo timing was not so great. You knew he was 1base MMMing you, and you knew that overall you had lost more units from engagements throughout the game... You were at a disadvantage, he just stayed on 1base... pumped more units... and that's game.

Stripes
Profile Joined May 2010
Australia57 Posts
August 08 2010 22:34 GMT
#59
I think that protoss players often go about using their early voids in the wrong way. I am a terran player myself and have been since the first day I got beta. The most effective use of voidrays ive seen is actually using them on the terrans wall off. Which will allow you to charge up on supply/barracks, open yourself up a path for your gateway units to push in and then your void ray becomes far more effective.

If they have a bunker, queue it up after first supply depot with your void and attack with gateway units when the supply pops. Bunker will go down instantly. Keep reinforcing with zealots if your attack is going well etc.

On August 09 2010 02:38 Bibdy wrote:
Beginning to think opening blindly into buttloads of Chargelots and blindly expanding is the way to beat these guys. There's just no fucking way to scout and play reactively against an aggressive Terran.. Just have to take it up the tailpipe if they rush Banshees with Cloak. Banshee harass is workable, but massing the things with Cloak is going to be the end of you.


This is one of the reasons I always scan when I get my starport up. No robo = cloaking. Robo = fast raven.
Monkey5020
Profile Joined August 2010
New Zealand24 Posts
August 08 2010 23:33 GMT
#60
On August 09 2010 04:20 Alexstrasas wrote:
1) Open thread with guy calling other ppl noobs and saying race is imbalanced.
2) Open 3rd replay
3) See how most of the game the other player was actualy producing more units the whole time, and could have finished the game very early
4) Later see guy sending 2 colossus into the main army of the other player while backing the rest of the army
5) Think about 1)
6) Laugh hard
7) Go register and respond to thread by typing lol

lol


Also to all the ppl QQing about terran go watch "King of Beta" and HDH. Protip: No terran in the finals


QFT

lol
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