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[Q] Build Worker or Split?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 Next All
jaerak
Profile Joined January 2010
United States124 Posts
Last Edited: 2010-05-17 04:17:28
May 17 2010 04:06 GMT
#1
This is sort of a noobie question, but I was wondering which is economically better when the game starts: sending your workers to mine first (assume a perfect split) or to queue your first worker before you split. I know in sc1, you were supposed to always queue the worker first, but with new split AI, mining AI, and harvesting time, and initial worker count, what is the experimentally supported answer?

EDIT: Another factor to consider may be the fact that splitting easier and thus requires less time in sc2 than required in sc1 (Part of split AI)
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
May 17 2010 04:09 GMT
#2
I always queue a worker then do a 3/3 split and macro on happily.
https://x.com/CaptainWaffless
Kow
Profile Joined May 2010
United States32 Posts
May 17 2010 04:09 GMT
#3
Usually what I aim to do is to send the workers in one fell swoop to a node, queue a worker and before the workers get to the mineral line, send half to a different node (ideally 2-3 away from the one I chose).

But lag usually screws me up. I don't know why it always lags for like .5s at the beginning of the game and then the rest is fine. I'd rather just have that extra .5s loading, though I'm sure that's not the problem xD


I don't know what is the most efficient though.
Iri
Profile Joined January 2010
150 Posts
May 17 2010 04:10 GMT
#4
Build a worker and send all six to one patch is fastest as far as I can tell... starts the build immediately and if workers are sent to right patch they'll bring in 50 mins before you have to build your next. Different for zerg, obviously, but for T/P anyway.
Opportunities multiply as they are seized. -Sun Tzu
lu_cid
Profile Joined April 2008
United States428 Posts
May 17 2010 04:12 GMT
#5
You should start your worker first.
Jugan
Profile Blog Joined July 2009
United States1566 Posts
May 17 2010 04:13 GMT
#6
I build a worker then do a 3/3 split....
Unless I mess something up, then it's disastrous! It usually works out for me pretty well
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
RAUS
Profile Blog Joined February 2010
210 Posts
May 17 2010 04:13 GMT
#7
you're talking about .05 of a second here, and you can get 50 minerals before your scv finishes, so honestly, splitting well only puts you ahead by a tiny fraction of a second.

someone should make a joke about splitting hairs.

its up to preference and it doesn't matter.
recognize me?
Synwave
Profile Joined July 2009
United States2803 Posts
Last Edited: 2010-05-17 04:18:02
May 17 2010 04:17 GMT
#8
On May 17 2010 13:13 derpaderp wrote:
you're talking about .05 of a second here, and you can get 50 minerals before your scv finishes, so honestly, splitting well only puts you ahead by a tiny fraction of a second.

someone should make a joke about splitting hairs.

its up to preference and it doesn't matter.


What if Day[9] casts you in a replay and omg you will look like a noob and be made fun of forever!

>.>

But yeah, its such a tiny tiny detail.
I try to do my best with the ole send workers, build, split workers before they mine thing because its a pretend mental mini-game I play but I don't stress it.
♞Nerdrage is the cause of global warming♞
roemy
Profile Joined April 2010
Germany432 Posts
May 17 2010 04:19 GMT
#9
On May 17 2010 13:09 captainwaffles wrote:
I always queue a worker then do a 3/3 split and macro on happily.

this, but i do a 4/2 split
rock is fine.. paper could need a buff, but scissors have to be nerfed
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
May 17 2010 04:20 GMT
#10
F1 split is where it's at imo, select hatch SD, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click. Tiny differences but the F1 split looks gosu when people watch you do it.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
May 17 2010 04:24 GMT
#11
I once asked a wise man...(qxc) if he normally goes 3 => 3 split rather than a 6 => 3 split.

He told me....that it doesn't make a bit of difference because none of this will be so important that you will lose a game over and to not worry about it. So work on other things first! =D
Jaedong :3
Xiphiasar
Profile Joined April 2010
United States78 Posts
May 17 2010 04:26 GMT
#12
i always queue first. I figure i'll be building workers constantly for a while, so the faster I start the faster i'll have more workers. That's not supported by any evidence though.

I wonder what the most efficient way to do it is?
lu_cid
Profile Joined April 2008
United States428 Posts
May 17 2010 04:29 GMT
#13
Building the worker first is obviously more efficient since you should be able to queue the second worker before the first is finished anyway. That is of course if you get a good split. I find that I almost always have my second worker in queue before the first is done. Therefore you will have more workers faster.
Anxiety
Profile Blog Joined May 2010
United States650 Posts
May 17 2010 04:34 GMT
#14
LOL in BW i screwed up a split so badly... I clicked on the mineral patch instead of an SCV and i was like WTF IS WRONG.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 17 2010 04:38 GMT
#15
Build your worker first

but this really isn't big enough of a deal to ever affect your games. At the very highest level of brood war this might make a difference but no one is even close to that level at sc2 yet
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Hyperion2010
Profile Joined April 2010
United States122 Posts
May 17 2010 04:56 GMT
#16
On May 17 2010 13:20 iCCup.Raelcun wrote:
F1 split is where it's at imo, select hatch SD, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click. Tiny differences but the F1 split looks gosu when people watch you do it.


lol, I wonder how many sc1 players forgot about the hot new tech of the idle worker button (I know i did)
My waifu for aiur!
Jintetsu
Profile Joined May 2010
Sweden152 Posts
May 17 2010 04:57 GMT
#17
allways que up worker then split, did that in bw, wc3 and in sc2
http://www.alien-invasion.eu
nitdkim
Profile Blog Joined March 2010
1264 Posts
May 17 2010 04:59 GMT
#18
jus make unit then split.
PM me if you want random korean images translated.
johnnybrav0
Profile Joined March 2010
United States61 Posts
Last Edited: 2010-05-17 05:15:38
May 17 2010 05:12 GMT
#19
On May 17 2010 13:20 iCCup.Raelcun wrote:
F1 split is where it's at imo, select hatch SD, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click. Tiny differences but the F1 split looks gosu when people watch you do it.

Nice, I'll have to try that just so I can look cool. I never even realized the initial workers were "idle" but I mean its pretty obvious now that you mention it.

A side question on something I've never tried but it seems like it would definitely work the best: does anyone hit "Backspace" + "E" (for Protoss) for the initial probe? I always click the Nexus but it seems like hitting Backspace would be the fastest way to do it.
Exteray
Profile Blog Joined June 2007
United States1094 Posts
May 17 2010 05:19 GMT
#20
On May 17 2010 14:12 johnnybrav0 wrote:
Show nested quote +
On May 17 2010 13:20 iCCup.Raelcun wrote:
F1 split is where it's at imo, select hatch SD, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click. Tiny differences but the F1 split looks gosu when people watch you do it.

Nice, I'll have to try that just so I can look cool. I never even realized the initial workers were "idle" but I mean its pretty obvious now that you mention it.

A side question on something I've never tried but it seems like it would definitely work the best: does anyone hit "Backspace" + "E" (for Protoss) for the initial probe? I always click the Nexus but it seems like hitting Backspace would be the fastest way to do it.


But then you'd have to move your right hand to the mouse and select all the workers. It would be slower overall I think
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