• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:21
CEST 13:21
KST 20:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8988 users

[Q] Build Worker or Split? - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
Kronologic
Profile Joined April 2010
Great Britain45 Posts
Last Edited: 2010-05-17 13:44:30
May 17 2010 13:37 GMT
#41
On May 17 2010 15:44 torfteufel wrote:
heres how i do it:
i first click on the nexus (being protoss) then click "e" on my keyboard while still holding down left mouse button, hence i will not be building anything but think so. i then will proceed with the 4/2 split where i send the 4 workers behind the mineral field so they get to know each other first before starting to work (eventually). after ive sent my other two drones to the wrong patch so there is unnecessary walking. i then realize i did not have a worker build yet and frantically spam e only to see my first workers are still idling. after clicking like 4 times on the same patch to send those god damn idle workers to start which keeps them from splitting but forces them to try again and again to all mine the same patch.
then, after seeing all my drones are mining and after spamming lots of "e" to have my next drone build i lean back and enjoy watching the first built drone idle next to the nexus as i forgot to rally.

this is all too easy!

interestingly, this - although totally freaking me out - will somehow not effect anything in the game except my state of mind.
:D

Ahh a kindred spirit. I tend to only realise something is amiss when I try to build the next drone, only to find I don't have any money "WHY AM I POOR", "WTF are you lot doing?!! This isn't a democracy there is no time for tea breaks here, get to work or your all on scouting duty!!"

Once I have got my lazy workers in line I then move on to my double extractor trick where I create 2 extractors, cancel one of them rebuild it create 2 drones sit back and think I'm really clever "I'm going to be well ahead on the macro now :D" then 20 seconds later realise I forgot to build an overlord...

Then I start microing my scout, whilst building drones back at base "Hey look at me I'm so good at this SC2 game, I'm macroing away from base." My 14 hatch 14 pool turns into a 16 pool 15 hatch. Then I build my extractor just after my pool so that I have 100 gas shortly after the pool finishes, and forget to put drones on the extractor.

Then my Scouting drone goes into their base, whilst I'm building hatch, pool & extractor and dies, showing me 1 rax/gate and a building in progress.

A little while later my OL flies over their base (as I instructed him to do right at the beginning of the game and subsequently forgot all about his existence), comes under fire and gets shot down. My Supply goes red

Whilst Day[9], HD & Husky, Orb, etc are showing us how to play the game well, I'm thinking of setting up a stream to show you how not to play SC2.
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2010-05-17 13:43:04
May 17 2010 13:42 GMT
#42
I generally build before split, not sure if it really matters though
Wat
shoop
Profile Joined November 2009
United Kingdom228 Posts
Last Edited: 2010-05-17 15:17:41
May 17 2010 14:13 GMT
#43
I agree with some earlier posts that the difference is probably so small it's not worth obsessing over. However, here are my 2 cents anyway. (The reasoning below applies to SC1 too, by the way.)

If you queue your worker first, you send your workers to the minerals somewhat later, let's call this time x seconds. So your 6 workers are all idle for x seconds longer than they would be otherwise, BUT you'll get your seventh worker x seconds earlier and you will always get each subsequent worker x seconds earlier (disregarding chronoboost for simplicity). Thus, you get a small bonus to the rate of growth of your economy, at a small additive penalty. The question is really, how should we think about this tradeoff?

(Edit: Tenks' post below made me realize that I'm in fact assuming that the time it takes to split or queue workers is independent of the order in which you do those things. He is probably right that both splitting and queueing take less time if you queue first, since you can keep the mouse in the centre of the screen from the start, and use the time you're queueing to figure out where your workers are. This is an additional argument for queueing first.)

Which method gets you more money depends on how long into the game you look. Initially you clearly get more money with the split first approach (since the first workers return sooner), but as time progresses the build worker first approach pays off more. There will be some equilibrium time where both approaches get you the same amount of money; I find it impossible to guess around what point this will occur though: is this before you expand or after? I don't know. It's a lot of work to test since it would involve very many trials and require accurate timing.

However, it does make one wonder about the following issues:

* The number of workers you have at the start of the game is most important for Z, since they lose some of them to constructing buildings (this logic breaks down when you get the queen, but I'm talking about the time before you get your queen out). So for Z, if the timing of the first building is not absolutely critical, it is probably better to queue the worker first. Terrans are intermediate in this respect, as SCVs temporarily stop harvesting to construct buildings, reducing the number of miners. Thus for Protoss the potential advantage of splitting first (in so far as it exists in the first place) seems to be largest.

* If you go for a cheese build or a tech rush, and you run into a mineral bottleneck early on, it may be beneficial to switch to the split first approach to get some more early money. For example, if you go for rax before depot, this may allow for a slightly faster first rax. This may potentially speed up your build by maybe as much as, oh, let's say 0.1 seconds? As I said, not worth obsessing over, but it could theoretically be somewhat beneficial, especially if the rush is all in.

* If you don't have a very specific timing critical rush in mind, it seems it is probably best to focus on long term economics and queue the worker first.


DrSmoke
Profile Joined April 2010
United States175 Posts
May 17 2010 14:34 GMT
#44
I always build a worker first.

No split, I find that any attempt to do so only ends with the workers getting back slower, and like many have said before, it really doesn't matter.
Tenks
Profile Joined April 2010
United States3104 Posts
May 17 2010 14:42 GMT
#45
The main reason I build a worker first is that I KNOW where my hatchery is going to be. It is going to be at the center of the map. The drones can spawn in various locations based on the map. So while I try and get my bearings and figure out where my drones are (granted, this takes half a second at most) I can just click the middle of the screen, s, d. By that time I know where my mouse is, I know where my drones are and I spent the time it takes for me to figure all that out by building a worker.
Wat
Jagermaister
Profile Joined April 2010
Canada5 Posts
May 17 2010 14:50 GMT
#46
Click Nex > 'E' > F1 + click x6 > Click Nex > set hotkeys > hit enter > gg/gl
Anyone can change the world with a bullet in the right place.
stolensheep
Profile Blog Joined April 2010
United Kingdom306 Posts
May 17 2010 15:10 GMT
#47
I pretty much always split then build, i've tried games where i've built then split and noticed no difference whatsoever.
twitter.com/stolensheeps
PaterSin
Profile Joined April 2010
Germany301 Posts
May 17 2010 15:16 GMT
#48
since its more or less about having enough minerals for the 2nd worker just b4 the 1st one finishes there is no real need to split the ai splits them good enough for you to have enough minerals b4 the first one finishes
En Taro Tassadar
baconbits
Profile Joined April 2010
United States419 Posts
May 17 2010 15:22 GMT
#49
Build worker
Send all 6 to top of patch
select half of those send to bottom
set rally to center of mins or closest to spawn point if zerg

IMO esp important for zerg to build worker first so larva starts reproducing asap
samalie
Profile Joined May 2010
Canada87 Posts
May 17 2010 15:43 GMT
#50
Well, I always position my mouse basically at the top right border of the find a match screen...the second the screen goes to game a quick click-drag, right click mineral, base click, press Q build start has the first SCV building at the 2-3 second mark. I'm usually on par with or at worst one second behind my opponent. I don't split the SCV's by hand (I find they split perfectly around 95% of the time, with mabye one double-mined node on the first go only 4.9% of the time. I think I played one game where the autosplit went to crap.

The only danger I've caught is on rare occasion if I'm not paying attention, in the rush misclick the mineral, or press Q early which just kills my first few seconds badly.

Granted, I'm just a newb, so YMMV...just giving my opinion.

In theory, you could also CTRL-F1, right click mineral, click base, press q which would speed my build up by the time it takes me to click-drag. Haven't tried that yet.

But really, I think we're talking about what, 1 second? Mabye with the best in the world 2 seconds? Which is what...4 or 5 minerals over the course of a game, assuming all else is equal?
EnderW
Profile Joined March 2010
United States170 Posts
May 17 2010 15:51 GMT
#51
I have been queueing my first drone before sending my drones to the minerals so far, but i have noticed a brief lag at the start of the game, so half the time my drone doesn't end up being made.

I think i might try sending my drones first then making my additional drone, just to avoid any chance of lag (cause whenever the lag causes my drone to not make it annoys me! :D)
Learn from the mistakes of others, because you wont live long enough to make them all yourself.
bubusls
Profile Joined March 2010
Romania61 Posts
Last Edited: 2010-05-17 16:37:34
May 17 2010 16:34 GMT
#52
On May 17 2010 13:09 Kow wrote:
Usually what I aim to do is to send the workers in one fell swoop to a node, queue a worker and before the workers get to the mineral line, send half to a different node (ideally 2-3 away from the one I chose).

But lag usually screws me up. I don't know why it always lags for like .5s at the beginning of the game and then the rest is fine. I'd rather just have that extra .5s loading, though I'm sure that's not the problem xD


I don't know what is the most efficient though.


Same thing happens to me, but I just execute my commands imaginarily while the screen is frozen, and after 5 seconds, when the next frame starts, the workers are happily mining, the rally point line is there, a worker is in production, and the game goes on .

btw, I do a 3/3 split , then worker , then rally point, then hotkey the building and 1 worker.
Could I use the term " lings " to refer to ducklings ?
zealing
Profile Blog Joined January 2009
Canada806 Posts
May 17 2010 16:37 GMT
#53
que a probe, send all your probes to a mineral patch, micro 1 or 2 if your good to go to patches that will not effect the first 4 probes.

thats preaty much a perfect split.
Think you got lag? It took Jesus 3 days to respawn.
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
May 17 2010 16:41 GMT
#54
Well I have a wireless keyboard, so I make a worker, send workers to 1 mineral patch, make another worker, while they are going to some mineral patch, I take half of them and send to another mineral patch, then make a worker, and pray that my click was registered at least once, if it wasn't I'm just spamming on the cc/nexus/hatch until it does. Yeah, FML T_T.
IMBA - International Mountain Bicycling Association.
ChApFoU
Profile Blog Joined July 2004
France2983 Posts
May 17 2010 16:44 GMT
#55
I build a SCV first and then I send all my workers to the central mineral patch like a n00b. Honestly I don't think it makes a real difference even at high lvl since the workers AI is so good now.
"I honestly think that whoever invented toilet paper in a genius" Kang Min
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
May 17 2010 16:47 GMT
#56
Do both at the same time. Just practice and you'll be able to build an SCV and split in under 1 second.
Vexx
Profile Blog Joined March 2010
United States462 Posts
May 17 2010 16:58 GMT
#57
Surprised everyone is saying build worker first. If each miner earns about 1 mineral per second, then I figured that by taking a second to build a worker first, I was losing 6 minerals from the original workers.
I am not nice.
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
May 17 2010 17:34 GMT
#58
It really makes no difference, but theoretically, the faster you have your worker out the better.

You can start your second workerwith no delay if you don't mess up your split.
isnotasmurf
Profile Joined September 2009
2 Posts
May 17 2010 19:19 GMT
#59
Have to agree with Vexx here. You may be able to start your second worker without delay in both cases but if you send your workers first then you will have more minerals than when your first worker is done, even though it comes out slightly slower.

Why have 6 workers do nothing instead of having 1 working come out slower?
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
May 17 2010 19:32 GMT
#60
ain't it funny when you view the endgame stats and your opponent starts their first worker after 5-6 seconds?

you'd think it would be bronze league only, but quite a few gold/plat players do it as well.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group A
WardiTV200
Liquipedia
RSL Revival
10:00
Season 4: Playoffs Day 4
MaxPax vs TriGGeRLIVE!
Tasteless894
IndyStarCraft 196
Rex76
CranKy Ducklings62
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 894
IndyStarCraft 196
SortOf 113
Rex 86
MindelVK 28
Railgan 2
StarCraft: Brood War
Britney 20437
Jaedong 1203
BeSt 586
Shuttle 339
actioN 313
Soma 307
Zeus 278
firebathero 273
Mini 270
Stork 257
[ Show more ]
Killer 216
Larva 199
Hyuk 173
Last 171
EffOrt 165
Rush 163
Dewaltoss 151
ggaemo 136
PianO 110
Light 101
JYJ 94
Soulkey 94
ToSsGirL 92
ZerO 84
sSak 80
Hyun 80
Backho 71
sorry 60
HiyA 53
Bale 48
Sharp 43
Noble 19
GoRush 18
Sacsri 17
Sea.KH 15
SilentControl 12
ajuk12(nOOB) 9
hero 8
Movie 5
ivOry 3
Dota 2
Gorgc3703
XaKoH 906
XcaliburYe220
NeuroSwarm127
Counter-Strike
fl0m2533
shoxiejesuss2277
x6flipin214
Super Smash Bros
Westballz14
Other Games
FrodaN3485
singsing1720
B2W.Neo1245
crisheroes402
Fuzer 197
KnowMe112
Mew2King47
ZerO(Twitch)11
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 18
• LUISG 17
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV45
Upcoming Events
BSL
7h 39m
Replay Cast
12h 39m
Replay Cast
21h 39m
Afreeca Starleague
22h 39m
Light vs Calm
Royal vs Mind
Wardi Open
23h 39m
Monday Night Weeklies
1d 4h
OSC
1d 12h
Sparkling Tuna Cup
1d 22h
Afreeca Starleague
1d 22h
Rush vs PianO
Flash vs Speed
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.