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[Q] Build Worker or Split?

Forum Index > SC2 General
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jaerak
Profile Joined January 2010
United States124 Posts
Last Edited: 2010-05-17 04:17:28
May 17 2010 04:06 GMT
#1
This is sort of a noobie question, but I was wondering which is economically better when the game starts: sending your workers to mine first (assume a perfect split) or to queue your first worker before you split. I know in sc1, you were supposed to always queue the worker first, but with new split AI, mining AI, and harvesting time, and initial worker count, what is the experimentally supported answer?

EDIT: Another factor to consider may be the fact that splitting easier and thus requires less time in sc2 than required in sc1 (Part of split AI)
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
May 17 2010 04:09 GMT
#2
I always queue a worker then do a 3/3 split and macro on happily.
https://x.com/CaptainWaffless
Kow
Profile Joined May 2010
United States32 Posts
May 17 2010 04:09 GMT
#3
Usually what I aim to do is to send the workers in one fell swoop to a node, queue a worker and before the workers get to the mineral line, send half to a different node (ideally 2-3 away from the one I chose).

But lag usually screws me up. I don't know why it always lags for like .5s at the beginning of the game and then the rest is fine. I'd rather just have that extra .5s loading, though I'm sure that's not the problem xD


I don't know what is the most efficient though.
Iri
Profile Joined January 2010
150 Posts
May 17 2010 04:10 GMT
#4
Build a worker and send all six to one patch is fastest as far as I can tell... starts the build immediately and if workers are sent to right patch they'll bring in 50 mins before you have to build your next. Different for zerg, obviously, but for T/P anyway.
Opportunities multiply as they are seized. -Sun Tzu
lu_cid
Profile Joined April 2008
United States428 Posts
May 17 2010 04:12 GMT
#5
You should start your worker first.
Jugan
Profile Blog Joined July 2009
United States1566 Posts
May 17 2010 04:13 GMT
#6
I build a worker then do a 3/3 split....
Unless I mess something up, then it's disastrous! It usually works out for me pretty well
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
RAUS
Profile Blog Joined February 2010
210 Posts
May 17 2010 04:13 GMT
#7
you're talking about .05 of a second here, and you can get 50 minerals before your scv finishes, so honestly, splitting well only puts you ahead by a tiny fraction of a second.

someone should make a joke about splitting hairs.

its up to preference and it doesn't matter.
recognize me?
Synwave
Profile Joined July 2009
United States2803 Posts
Last Edited: 2010-05-17 04:18:02
May 17 2010 04:17 GMT
#8
On May 17 2010 13:13 derpaderp wrote:
you're talking about .05 of a second here, and you can get 50 minerals before your scv finishes, so honestly, splitting well only puts you ahead by a tiny fraction of a second.

someone should make a joke about splitting hairs.

its up to preference and it doesn't matter.


What if Day[9] casts you in a replay and omg you will look like a noob and be made fun of forever!

>.>

But yeah, its such a tiny tiny detail.
I try to do my best with the ole send workers, build, split workers before they mine thing because its a pretend mental mini-game I play but I don't stress it.
♞Nerdrage is the cause of global warming♞
roemy
Profile Joined April 2010
Germany432 Posts
May 17 2010 04:19 GMT
#9
On May 17 2010 13:09 captainwaffles wrote:
I always queue a worker then do a 3/3 split and macro on happily.

this, but i do a 4/2 split
rock is fine.. paper could need a buff, but scissors have to be nerfed
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
May 17 2010 04:20 GMT
#10
F1 split is where it's at imo, select hatch SD, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click. Tiny differences but the F1 split looks gosu when people watch you do it.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
May 17 2010 04:24 GMT
#11
I once asked a wise man...(qxc) if he normally goes 3 => 3 split rather than a 6 => 3 split.

He told me....that it doesn't make a bit of difference because none of this will be so important that you will lose a game over and to not worry about it. So work on other things first! =D
Jaedong :3
Xiphiasar
Profile Joined April 2010
United States78 Posts
May 17 2010 04:26 GMT
#12
i always queue first. I figure i'll be building workers constantly for a while, so the faster I start the faster i'll have more workers. That's not supported by any evidence though.

I wonder what the most efficient way to do it is?
lu_cid
Profile Joined April 2008
United States428 Posts
May 17 2010 04:29 GMT
#13
Building the worker first is obviously more efficient since you should be able to queue the second worker before the first is finished anyway. That is of course if you get a good split. I find that I almost always have my second worker in queue before the first is done. Therefore you will have more workers faster.
Anxiety
Profile Blog Joined May 2010
United States650 Posts
May 17 2010 04:34 GMT
#14
LOL in BW i screwed up a split so badly... I clicked on the mineral patch instead of an SCV and i was like WTF IS WRONG.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 17 2010 04:38 GMT
#15
Build your worker first

but this really isn't big enough of a deal to ever affect your games. At the very highest level of brood war this might make a difference but no one is even close to that level at sc2 yet
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Hyperion2010
Profile Joined April 2010
United States122 Posts
May 17 2010 04:56 GMT
#16
On May 17 2010 13:20 iCCup.Raelcun wrote:
F1 split is where it's at imo, select hatch SD, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click. Tiny differences but the F1 split looks gosu when people watch you do it.


lol, I wonder how many sc1 players forgot about the hot new tech of the idle worker button (I know i did)
My waifu for aiur!
Jintetsu
Profile Joined May 2010
Sweden152 Posts
May 17 2010 04:57 GMT
#17
allways que up worker then split, did that in bw, wc3 and in sc2
http://www.alien-invasion.eu
nitdkim
Profile Blog Joined March 2010
1264 Posts
May 17 2010 04:59 GMT
#18
jus make unit then split.
PM me if you want random korean images translated.
johnnybrav0
Profile Joined March 2010
United States61 Posts
Last Edited: 2010-05-17 05:15:38
May 17 2010 05:12 GMT
#19
On May 17 2010 13:20 iCCup.Raelcun wrote:
F1 split is where it's at imo, select hatch SD, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click. Tiny differences but the F1 split looks gosu when people watch you do it.

Nice, I'll have to try that just so I can look cool. I never even realized the initial workers were "idle" but I mean its pretty obvious now that you mention it.

A side question on something I've never tried but it seems like it would definitely work the best: does anyone hit "Backspace" + "E" (for Protoss) for the initial probe? I always click the Nexus but it seems like hitting Backspace would be the fastest way to do it.
Exteray
Profile Blog Joined June 2007
United States1094 Posts
May 17 2010 05:19 GMT
#20
On May 17 2010 14:12 johnnybrav0 wrote:
Show nested quote +
On May 17 2010 13:20 iCCup.Raelcun wrote:
F1 split is where it's at imo, select hatch SD, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click. Tiny differences but the F1 split looks gosu when people watch you do it.

Nice, I'll have to try that just so I can look cool. I never even realized the initial workers were "idle" but I mean its pretty obvious now that you mention it.

A side question on something I've never tried but it seems like it would definitely work the best: does anyone hit "Backspace" + "E" (for Protoss) for the initial probe? I always click the Nexus but it seems like hitting Backspace would be the fastest way to do it.


But then you'd have to move your right hand to the mouse and select all the workers. It would be slower overall I think
Hier
Profile Blog Joined November 2009
2391 Posts
May 17 2010 05:20 GMT
#21
I queue my worker first, then send/split. I'm a zerg player, however, and it tends to be very annoying how at the start of the game it actually takes time (albeit short) for the larvae to spawn. So what usually happens is I select the hatchery hit S-D before the larvae spawn, then send my workers to mine and chill... then like 3-4 seconds later I realize I don't have a worker hatching. Anyone else have this problem?
"But on a more serious note..." -everyone on this forum at some point.
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 17 2010 05:24 GMT
#22
Is queuing the worker really faster for zerg? Early on they're money capped rather than larva capped so getting that 50 asap helps them to get their next drone producing even faster doesn't it?
Logo
xnub
Profile Joined August 2009
Canada610 Posts
May 17 2010 05:25 GMT
#23
Worker first cause mouse is allways overtop the CC then a 3/3 split that most times end up being 2/4 for me : P lol
Loving the beta !! Weeeeeeee
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
May 17 2010 05:27 GMT
#24
send your workers to mine, and then build worker. When I do it the other way around, 50% of the time there's a quarter second delay right before the building of my second probe.
semantics
Profile Blog Joined November 2009
10040 Posts
May 17 2010 05:32 GMT
#25
worker first then 6->2/2/2 split.

The way i look at it is if i split first then build a worker i'm usually slower, i can find the cmd center or nexus pretty fast click it and que up a worker easily under a second, if if split then builder a worker i always find that i come in comfortable building my 2nd worker which isn't so when i build worker first the timing is much tighter, and unless i'm zerg i can only build 1 worker at a time so i figure best to be a little tight then a little over on timing.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
May 17 2010 05:32 GMT
#26
Idra does a 2-2-1-1 split.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
May 17 2010 05:36 GMT
#27
On May 17 2010 13:20 iCCup.Raelcun wrote:
F1 split is where it's at imo, select hatch SD, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click. Tiny differences but the F1 split looks gosu when people watch you do it.

No, it makes look bad, not good.
Reuental
Profile Joined July 2009
United States457 Posts
May 17 2010 05:43 GMT
#28
On May 17 2010 14:36 Mastermind wrote:
Show nested quote +
On May 17 2010 13:20 iCCup.Raelcun wrote:
F1 split is where it's at imo, select hatch SD, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click. Tiny differences but the F1 split looks gosu when people watch you do it.

No, it makes look bad, not good.


If you do it REALLY fast you will look gosu. I'm going to go practice this now :D.
I'm a Crab made of men.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 17 2010 05:54 GMT
#29
On May 17 2010 13:20 iCCup.Raelcun wrote:
F1 split is where it's at imo, select hatch SD, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click, F1 Click. Tiny differences but the F1 split looks gosu when people watch you do it.

name this raelcun style :D
Im daed. Follow me @TL_NB
Hyperion2010
Profile Joined April 2010
United States122 Posts
May 17 2010 05:57 GMT
#30
On May 17 2010 14:12 johnnybrav0 wrote:

A side question on something I've never tried but it seems like it would definitely work the best: does anyone hit "Backspace" + "E" (for Protoss) for the initial probe? I always click the Nexus but it seems like hitting Backspace would be the fastest way to do it.


Backspace doesnt actually select the building (I tried this, it seemed to good to be true, and it was). Thus, you must click.
My waifu for aiur!
Dyno.
Profile Joined August 2008
United States286 Posts
May 17 2010 06:00 GMT
#31
On May 17 2010 14:27 Chairman Ray wrote:
send your workers to mine, and then build worker. When I do it the other way around, 50% of the time there's a quarter second delay right before the building of my second probe.

you're not splitting correctly, probably. 90% of the time i can queue up my second probe just before the first finishes.

8% of the time, i get screwed by split AI. and 2% of the time I'm just bad
johnnybrav0
Profile Joined March 2010
United States61 Posts
May 17 2010 06:00 GMT
#32
On May 17 2010 14:57 Hyperion2010 wrote:
Show nested quote +
On May 17 2010 14:12 johnnybrav0 wrote:

A side question on something I've never tried but it seems like it would definitely work the best: does anyone hit "Backspace" + "E" (for Protoss) for the initial probe? I always click the Nexus but it seems like hitting Backspace would be the fastest way to do it.


Backspace doesnt actually select the building (I tried this, it seemed to good to be true, and it was). Thus, you must click.

Ahhhh, of course! Duhhhh.
torfteufel
Profile Joined April 2010
Germany86 Posts
May 17 2010 06:44 GMT
#33
heres how i do it:
i first click on the nexus (being protoss) then click "e" on my keyboard while still holding down left mouse button, hence i will not be building anything but think so. i then will proceed with the 4/2 split where i send the 4 workers behind the mineral field so they get to know each other first before starting to work (eventually). after ive sent my other two drones to the wrong patch so there is unnecessary walking. i then realize i did not have a worker build yet and frantically spam e only to see my first workers are still idling. after clicking like 4 times on the same patch to send those god damn idle workers to start which keeps them from splitting but forces them to try again and again to all mine the same patch.
then, after seeing all my drones are mining and after spamming lots of "e" to have my next drone build i lean back and enjoy watching the first built drone idle next to the nexus as i forgot to rally.

this is all too easy!

interestingly, this - although totally freaking me out - will somehow not effect anything in the game except my state of mind.
:D
"You're not wrong Walter. You're just an asshole!" El Duderino
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
Last Edited: 2010-05-17 06:54:46
May 17 2010 06:54 GMT
#34
Definitely build a worker, then split. To be honest, it's preference based. Don't think the difference is all that big.
God Bless
MasterZilla
Profile Blog Joined November 2003
Sweden234 Posts
May 17 2010 07:11 GMT
#35
Build worker, send all 6 to same patch, set rally, hotkey, spam 'e' for a while and think up insulting responses to the constant whine about lack of minerals.

That's my formula for success.
For Aiur! - If you reach for the stars and miss, you still might end up walking among the clouds.
Back
Profile Joined May 2010
Canada505 Posts
May 17 2010 12:00 GMT
#36
On May 17 2010 16:11 MasterZilla wrote:
Build worker, send all 6 to same patch, set rally, hotkey, spam 'e' for a while and think up insulting responses to the constant whine about lack of minerals.

That's my formula for success.


I think that's the best way to go, as well. I find "your MOM requires more minerals" and "I'll require YOUR minerals" are particularly effective against terran.
sLiniss
Profile Blog Joined May 2009
United States849 Posts
May 17 2010 12:14 GMT
#37
As Zerg:
Click Hatch -> S+D (Build worker)
3/3 Split for the 6 drones
Send ovie to nearest start point
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 17 2010 12:26 GMT
#38
i queue a worker and then i go a 6 split
Count9
Profile Blog Joined May 2009
China10928 Posts
May 17 2010 12:58 GMT
#39
In starcraft 1 it's always worker first, so I just assume it's the same here. Then I select all 6 drones click a mineral and take my hands off my keyboard/mouse.
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
Last Edited: 2010-05-17 13:29:16
May 17 2010 13:28 GMT
#40
I'm surprised that most of you build a worker first then send and split.

Just think of it this way: you can start 1 worker a little earlier and let 6 wait, or you can send 6 workers right away and let 1 be delayed a little...

I start this way:
I select the 6 workers with a rectangle where my mouse is over the mineral, so when I release the left button I can press the right button right away to send them. While they move I can train a new worker, and it still gives me time to split my workers.
https://repmastered.icza.net
Kronologic
Profile Joined April 2010
Great Britain45 Posts
Last Edited: 2010-05-17 13:44:30
May 17 2010 13:37 GMT
#41
On May 17 2010 15:44 torfteufel wrote:
heres how i do it:
i first click on the nexus (being protoss) then click "e" on my keyboard while still holding down left mouse button, hence i will not be building anything but think so. i then will proceed with the 4/2 split where i send the 4 workers behind the mineral field so they get to know each other first before starting to work (eventually). after ive sent my other two drones to the wrong patch so there is unnecessary walking. i then realize i did not have a worker build yet and frantically spam e only to see my first workers are still idling. after clicking like 4 times on the same patch to send those god damn idle workers to start which keeps them from splitting but forces them to try again and again to all mine the same patch.
then, after seeing all my drones are mining and after spamming lots of "e" to have my next drone build i lean back and enjoy watching the first built drone idle next to the nexus as i forgot to rally.

this is all too easy!

interestingly, this - although totally freaking me out - will somehow not effect anything in the game except my state of mind.
:D

Ahh a kindred spirit. I tend to only realise something is amiss when I try to build the next drone, only to find I don't have any money "WHY AM I POOR", "WTF are you lot doing?!! This isn't a democracy there is no time for tea breaks here, get to work or your all on scouting duty!!"

Once I have got my lazy workers in line I then move on to my double extractor trick where I create 2 extractors, cancel one of them rebuild it create 2 drones sit back and think I'm really clever "I'm going to be well ahead on the macro now :D" then 20 seconds later realise I forgot to build an overlord...

Then I start microing my scout, whilst building drones back at base "Hey look at me I'm so good at this SC2 game, I'm macroing away from base." My 14 hatch 14 pool turns into a 16 pool 15 hatch. Then I build my extractor just after my pool so that I have 100 gas shortly after the pool finishes, and forget to put drones on the extractor.

Then my Scouting drone goes into their base, whilst I'm building hatch, pool & extractor and dies, showing me 1 rax/gate and a building in progress.

A little while later my OL flies over their base (as I instructed him to do right at the beginning of the game and subsequently forgot all about his existence), comes under fire and gets shot down. My Supply goes red

Whilst Day[9], HD & Husky, Orb, etc are showing us how to play the game well, I'm thinking of setting up a stream to show you how not to play SC2.
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2010-05-17 13:43:04
May 17 2010 13:42 GMT
#42
I generally build before split, not sure if it really matters though
Wat
shoop
Profile Joined November 2009
United Kingdom228 Posts
Last Edited: 2010-05-17 15:17:41
May 17 2010 14:13 GMT
#43
I agree with some earlier posts that the difference is probably so small it's not worth obsessing over. However, here are my 2 cents anyway. (The reasoning below applies to SC1 too, by the way.)

If you queue your worker first, you send your workers to the minerals somewhat later, let's call this time x seconds. So your 6 workers are all idle for x seconds longer than they would be otherwise, BUT you'll get your seventh worker x seconds earlier and you will always get each subsequent worker x seconds earlier (disregarding chronoboost for simplicity). Thus, you get a small bonus to the rate of growth of your economy, at a small additive penalty. The question is really, how should we think about this tradeoff?

(Edit: Tenks' post below made me realize that I'm in fact assuming that the time it takes to split or queue workers is independent of the order in which you do those things. He is probably right that both splitting and queueing take less time if you queue first, since you can keep the mouse in the centre of the screen from the start, and use the time you're queueing to figure out where your workers are. This is an additional argument for queueing first.)

Which method gets you more money depends on how long into the game you look. Initially you clearly get more money with the split first approach (since the first workers return sooner), but as time progresses the build worker first approach pays off more. There will be some equilibrium time where both approaches get you the same amount of money; I find it impossible to guess around what point this will occur though: is this before you expand or after? I don't know. It's a lot of work to test since it would involve very many trials and require accurate timing.

However, it does make one wonder about the following issues:

* The number of workers you have at the start of the game is most important for Z, since they lose some of them to constructing buildings (this logic breaks down when you get the queen, but I'm talking about the time before you get your queen out). So for Z, if the timing of the first building is not absolutely critical, it is probably better to queue the worker first. Terrans are intermediate in this respect, as SCVs temporarily stop harvesting to construct buildings, reducing the number of miners. Thus for Protoss the potential advantage of splitting first (in so far as it exists in the first place) seems to be largest.

* If you go for a cheese build or a tech rush, and you run into a mineral bottleneck early on, it may be beneficial to switch to the split first approach to get some more early money. For example, if you go for rax before depot, this may allow for a slightly faster first rax. This may potentially speed up your build by maybe as much as, oh, let's say 0.1 seconds? As I said, not worth obsessing over, but it could theoretically be somewhat beneficial, especially if the rush is all in.

* If you don't have a very specific timing critical rush in mind, it seems it is probably best to focus on long term economics and queue the worker first.


DrSmoke
Profile Joined April 2010
United States175 Posts
May 17 2010 14:34 GMT
#44
I always build a worker first.

No split, I find that any attempt to do so only ends with the workers getting back slower, and like many have said before, it really doesn't matter.
Tenks
Profile Joined April 2010
United States3104 Posts
May 17 2010 14:42 GMT
#45
The main reason I build a worker first is that I KNOW where my hatchery is going to be. It is going to be at the center of the map. The drones can spawn in various locations based on the map. So while I try and get my bearings and figure out where my drones are (granted, this takes half a second at most) I can just click the middle of the screen, s, d. By that time I know where my mouse is, I know where my drones are and I spent the time it takes for me to figure all that out by building a worker.
Wat
Jagermaister
Profile Joined April 2010
Canada5 Posts
May 17 2010 14:50 GMT
#46
Click Nex > 'E' > F1 + click x6 > Click Nex > set hotkeys > hit enter > gg/gl
Anyone can change the world with a bullet in the right place.
stolensheep
Profile Blog Joined April 2010
United Kingdom306 Posts
May 17 2010 15:10 GMT
#47
I pretty much always split then build, i've tried games where i've built then split and noticed no difference whatsoever.
twitter.com/stolensheeps
PaterSin
Profile Joined April 2010
Germany301 Posts
May 17 2010 15:16 GMT
#48
since its more or less about having enough minerals for the 2nd worker just b4 the 1st one finishes there is no real need to split the ai splits them good enough for you to have enough minerals b4 the first one finishes
En Taro Tassadar
baconbits
Profile Joined April 2010
United States419 Posts
May 17 2010 15:22 GMT
#49
Build worker
Send all 6 to top of patch
select half of those send to bottom
set rally to center of mins or closest to spawn point if zerg

IMO esp important for zerg to build worker first so larva starts reproducing asap
samalie
Profile Joined May 2010
Canada87 Posts
May 17 2010 15:43 GMT
#50
Well, I always position my mouse basically at the top right border of the find a match screen...the second the screen goes to game a quick click-drag, right click mineral, base click, press Q build start has the first SCV building at the 2-3 second mark. I'm usually on par with or at worst one second behind my opponent. I don't split the SCV's by hand (I find they split perfectly around 95% of the time, with mabye one double-mined node on the first go only 4.9% of the time. I think I played one game where the autosplit went to crap.

The only danger I've caught is on rare occasion if I'm not paying attention, in the rush misclick the mineral, or press Q early which just kills my first few seconds badly.

Granted, I'm just a newb, so YMMV...just giving my opinion.

In theory, you could also CTRL-F1, right click mineral, click base, press q which would speed my build up by the time it takes me to click-drag. Haven't tried that yet.

But really, I think we're talking about what, 1 second? Mabye with the best in the world 2 seconds? Which is what...4 or 5 minerals over the course of a game, assuming all else is equal?
EnderW
Profile Joined March 2010
United States170 Posts
May 17 2010 15:51 GMT
#51
I have been queueing my first drone before sending my drones to the minerals so far, but i have noticed a brief lag at the start of the game, so half the time my drone doesn't end up being made.

I think i might try sending my drones first then making my additional drone, just to avoid any chance of lag (cause whenever the lag causes my drone to not make it annoys me! :D)
Learn from the mistakes of others, because you wont live long enough to make them all yourself.
bubusls
Profile Joined March 2010
Romania61 Posts
Last Edited: 2010-05-17 16:37:34
May 17 2010 16:34 GMT
#52
On May 17 2010 13:09 Kow wrote:
Usually what I aim to do is to send the workers in one fell swoop to a node, queue a worker and before the workers get to the mineral line, send half to a different node (ideally 2-3 away from the one I chose).

But lag usually screws me up. I don't know why it always lags for like .5s at the beginning of the game and then the rest is fine. I'd rather just have that extra .5s loading, though I'm sure that's not the problem xD


I don't know what is the most efficient though.


Same thing happens to me, but I just execute my commands imaginarily while the screen is frozen, and after 5 seconds, when the next frame starts, the workers are happily mining, the rally point line is there, a worker is in production, and the game goes on .

btw, I do a 3/3 split , then worker , then rally point, then hotkey the building and 1 worker.
Could I use the term " lings " to refer to ducklings ?
zealing
Profile Blog Joined January 2009
Canada806 Posts
May 17 2010 16:37 GMT
#53
que a probe, send all your probes to a mineral patch, micro 1 or 2 if your good to go to patches that will not effect the first 4 probes.

thats preaty much a perfect split.
Think you got lag? It took Jesus 3 days to respawn.
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
May 17 2010 16:41 GMT
#54
Well I have a wireless keyboard, so I make a worker, send workers to 1 mineral patch, make another worker, while they are going to some mineral patch, I take half of them and send to another mineral patch, then make a worker, and pray that my click was registered at least once, if it wasn't I'm just spamming on the cc/nexus/hatch until it does. Yeah, FML T_T.
IMBA - International Mountain Bicycling Association.
ChApFoU
Profile Blog Joined July 2004
France2982 Posts
May 17 2010 16:44 GMT
#55
I build a SCV first and then I send all my workers to the central mineral patch like a n00b. Honestly I don't think it makes a real difference even at high lvl since the workers AI is so good now.
"I honestly think that whoever invented toilet paper in a genius" Kang Min
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
May 17 2010 16:47 GMT
#56
Do both at the same time. Just practice and you'll be able to build an SCV and split in under 1 second.
Vexx
Profile Blog Joined March 2010
United States462 Posts
May 17 2010 16:58 GMT
#57
Surprised everyone is saying build worker first. If each miner earns about 1 mineral per second, then I figured that by taking a second to build a worker first, I was losing 6 minerals from the original workers.
I am not nice.
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
May 17 2010 17:34 GMT
#58
It really makes no difference, but theoretically, the faster you have your worker out the better.

You can start your second workerwith no delay if you don't mess up your split.
isnotasmurf
Profile Joined September 2009
2 Posts
May 17 2010 19:19 GMT
#59
Have to agree with Vexx here. You may be able to start your second worker without delay in both cases but if you send your workers first then you will have more minerals than when your first worker is done, even though it comes out slightly slower.

Why have 6 workers do nothing instead of having 1 working come out slower?
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
May 17 2010 19:32 GMT
#60
ain't it funny when you view the endgame stats and your opponent starts their first worker after 5-6 seconds?

you'd think it would be bronze league only, but quite a few gold/plat players do it as well.
Nutshell
Profile Joined March 2010
United States41 Posts
Last Edited: 2010-05-17 19:40:52
May 17 2010 19:40 GMT
#61
baconbits
Profile Joined April 2010
United States419 Posts
May 17 2010 20:15 GMT
#62
for zerg you get your 13th drone slightly faster when you queue first, since if you send workers mining first, that small time not queuing right away could be counting down your larva timer (doesn't start until you're under 3 larva). 13th is when you notice it provided you 9overlord.
Uriel_SVK
Profile Joined April 2010
Slovakia427 Posts
May 17 2010 20:24 GMT
#63
OMG I have been doing it wrong all the time Think thats the only reason Im not in platinum
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
May 17 2010 20:27 GMT
#64
I definitely always go for the miss click and send my drones behind the minerals. It's the most efficient way to start. Then I try to split and do it again. And then I remember I didn't build a worker and that my overlord is still sitting over my base. After that my drone pops out and it sits there because I was to busy to set my rally points. And shortly after that a 6 pool comes into my base and kills me. That's how I achieve max efficiency .
nodq
Profile Blog Joined May 2010
Germany123 Posts
Last Edited: 2010-05-17 20:32:32
May 17 2010 20:32 GMT
#65
On May 17 2010 13:17 Synwave wrote:
Show nested quote +
On May 17 2010 13:13 derpaderp wrote:
you're talking about .05 of a second here, and you can get 50 minerals before your scv finishes, so honestly, splitting well only puts you ahead by a tiny fraction of a second.

someone should make a joke about splitting hairs.

its up to preference and it doesn't matter.


What if Day[9] casts you in a replay and omg you will look like a noob and be made fun of forever!

>.>

But yeah, its such a tiny tiny detail.
I try to do my best with the ole send workers, build, split workers before they mine thing because its a pretend mental mini-game I play but I don't stress it.



tiny detail, right. But now, take some time and count AAAALLLLLLLLL the tiny details together and what do you get then? RIght... a big f*cking Ball of little tiny Details which will become a gigantic Detail Ball at the End of a Game. Thats the Point, if you start lazy in such a Game like SC(2) then you will do lazy shit later in the Game too. Its all about the DIscipline for the Match and the Game. So dont hate
Spawn moooaaaar Overloooaaaarddzzzz!
KnockOut
Profile Joined March 2010
Germany22 Posts
July 03 2010 21:57 GMT
#66
id say, you build your worker first!
Because, your mouse is automatically already over your mainbuilding. Just make a fast click, press the hotkey and split your worker. Goes faster then selecting all the workers and then hover your mouse over the mineralfields, and go all the way back to the building again.
Xapti
Profile Joined April 2010
Canada2473 Posts
July 03 2010 22:14 GMT
#67
I build my worker first, but that said:
If you had to choose one, with lets say a more significant delay (still not significant though) like 1 second, mining the workers is much more important. Why? A worker is completely useless to you if it's not mining, as if it didn't exist. While it does take longer to order them to mine (especially to split), there are 6 of them, compared to only 1 worker to build.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
July 03 2010 22:57 GMT
#68
I have read somewhere that you can hold hotkey for worker while loading a game, and then just click your building while holding that hotkey. You will queue your worker as fast as possible and then move on your splitting. Just a thought if nobody mention this.
Reality hits you hard bro.
SageFantasma
Profile Blog Joined April 2010
United States383 Posts
July 03 2010 23:10 GMT
#69
Honestly, unless you have extremely slow hands, building the worker first is fastest. Build SCV/Probe/Drone, 3/3 split, and set waypoint for workers! In all reality, it's not a gamebreaker, but it could be embarrassing if you fuck up the split and you get way behind.
hizBALLIN
Profile Joined June 2010
United States163 Posts
Last Edited: 2010-07-03 23:18:07
July 03 2010 23:15 GMT
#70
As a zerg player, this is what I do;

1)Click Hatch, s+d
2)Attempt a 3/3 split, I usually do it perfectly. About 10% of the time I accidently do a 5/1 split, it's always one or the other, oddly enough.
3) Send Overlord to relevant location
4) Set the rally point for my hatch to the central mineral patch
5) Set the rallypoint for the cocoon to an empty mineral patch
6) "HF GL"
7) Build next drone as soon as possible, individually rallying it to the appropriate patch
8) Spam stuff to pump up my APM so my opponent feels ok about losing when he watches the replay.

=D
That which is overdesigned, too highly specific, anticipates outcomes; the anticipation of outcome guarantees, if not failure, the absence of grace.
Tomed
Profile Joined August 2005
United States176 Posts
July 03 2010 23:15 GMT
#71
build worker then send all workers to one patch it's already been proven that splitting doesn't give you any advantage in SC2
purerythem
Profile Joined June 2009
United States245 Posts
July 03 2010 23:29 GMT
#72
this has already been tested and the numbers crunched. Although further testing could be done, it seems pretty obvious there is no real advantage as the AI has been vastly improved.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=130273

He did 5 different tests, each multiple times. You can check the link to see the results and numbers / time. Below are the 5 different ways he did them. They all come out very even, and unless you can do certain ones 100% 100% of the time, its not worth it.

Test 1: New drone first or moving all drones to mineral line first

Test 2: Efficiency of mineral micro

Test 3: 9 OL build or 10 OL build

Test 4: Extractor trick before overlord (11 OL)

Test 5: Extractor trick after OL (10 OL)

It seems like the AI is intelligent enough without our efforts to help it out Extractor trick doesn't seem viable in any situation which is quite interesting IMO. In addition, the more micro you do the more likely you are to screw something up. For example, it took me like 5 tries to get 10 OL - extractor trick to get 3 perfect shots at it ( the numbers posted here), since it is so much more complex than just hitting "1sd" over and over.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
July 03 2010 23:33 GMT
#73
Unless you're a pro I don't think it really matters. Sure, if you're Jaedong that tenth of a second is pretty important, but if your... you... it doesn't really make a difference because normal human beings are gonna fall behind at some point anyway.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
July 03 2010 23:39 GMT
#74
I scanned through the thread and didn't see this piece of advice so I'll offer it:

Holding down the worker key during the loading screen (e for protoss, etc) and then immediately clicking on the command building when the game starts immediately queues a worker (I believe you must click on the hatchery and then s for zerg). Just a little faster, and makes the build then send worker option a bit more advantageous (although like others have said, will hardly effect the game). I believe the 6/3 split is the most advantageous, although 6/2/2 is probably better if you can pull it off
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-07-03 23:45:54
July 03 2010 23:44 GMT
#75
i love this threads. i really love them.
all test show there is no advantage. and than the people discuss and discuss until next test and this one show: there is no advantage.
Not a little one, NO one. its a risk you could mismirco.
i think the problem ist the people WANT to do something at start of the game.

So the best trick is:
sit back and make you ready for the real game. its starts after 1 min.

even if your pro one day and day9 makes jokes of you because you move worker first and dont micro on minaral line and dont sent worker on empty minarels.
who cares if you win the game ^^

Save gaming: kill esport
SantaClaws
Profile Joined July 2010
Denmark11 Posts
Last Edited: 2010-07-03 23:55:17
July 03 2010 23:47 GMT
#76
Hi, this is my first post on tl

-I play random on low-end diamond, but when I play terran and protoss I find it to be most efficient to split before worker. Because by watching replays by myself even though my worker is a split second later than my opponents, my first supply structure (pylon or depot) is slightly faster than his/hers. And the first supply structure is always the one supply capping you.
-Therefore splitting first to get your supply structure is the best long-term option imo. Even though it's only a slight difference and doesn't really matter. Ofcourse I do the "send all 6 to one patch, query one worker, split the workers in half before they reach the patch"-split.
-Now for zerg it's another matter, because you can build more than one worker at a time.

-Edit , I actually did some ressearch which I forgot to say. I played with the slowest speed, and it turned out that doing it my way I would have up to 10 minerals more after 90 seconds of playtime (not real time) which is a few seconds after I place my first barrack as terran. -this ofcourse might aswell be because of me being used to that order and didn't execute the others just as well, but I genuinely tried. Ánd 10 minerals difference seem verry plausible imo. But it just comes to show you, that it really REALLY doesn't matter at all tbh. (I did use some other tricks such as microing the workers and force 2 scv's on all the mineral patches that were closest- the result, only 10 minerals difference)

-Santa
Ichabod
Profile Joined May 2010
United States1659 Posts
July 03 2010 23:55 GMT
#77
On July 04 2010 06:57 KnockOut wrote:
id say, you build your worker first!
Because, your mouse is automatically already over your mainbuilding. Just make a fast click, press the hotkey and split your worker. Goes faster then selecting all the workers and then hover your mouse over the mineralfields, and go all the way back to the building again.


Pls have a good reason for bumping an old thread; kthx.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-07-04 00:00:23
July 03 2010 23:57 GMT
#78
You should send your workers first before constructing a worker. You can go over the math for it, it's pretty simple.

Just consider that .5 seconds of idle time on your workers waiting to mine while creating an SCV is losing .5 seconds of mining on six workers. Missing .5 seconds of idle time on your CC while sending your workers is losing .5 seconds of mining time on one worker.

The human intuition is to create your worker first so that your build can begin as soon as possible. This is less than optimal, though.

I remember the AoEII community (which was a lot more math-oriented because of the huge focus on econ that game had) went over this argument, and it was found that gathering ASAP is more important than creating a worker first for the reason above. I don't know why the SCII community seems to have come to a different conclusion.
vileEchoic -- clanvile.com
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
July 04 2010 00:06 GMT
#79
I'd say worker first, you want to start worker production as soon as possible, granted a split should take less than a second if you are fast / practiced splitting, however that 1 second means 1 second you are behind someone who built worker first. And as we all know in SC, 1 second timing here and there can add up to a lot later in the game.
i-bonjwa
purerythem
Profile Joined June 2009
United States245 Posts
Last Edited: 2010-07-04 00:43:12
July 04 2010 00:42 GMT
#80
I'm not trying to start any flames, but did anyone actually read the previous post I linked? The math shows out of just about every combination, there is no advantage in 3/3, 2/2/2 or 6 to 1 mineral patch. The disadvantage of doing 3/3 or 2/2/2 is that if you misclick at all, you will be behind. Most do the 3/3 or 2/2/2 out of habit and it just a way of how they start the game.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
July 04 2010 00:45 GMT
#81
On July 04 2010 09:42 purerythem wrote:
I'm not trying to start any flames, but did anyone actually read the previous post I linked? The math shows out of just about every combination, there is no advantage in 3/3, 2/2/2 or 6 to 1 mineral patch. The disadvantage of doing 3/3 or 2/2/2 is that if you misclick at all, you will be behind. Most do the 3/3 or 2/2/2 out of habit and it just a way of how they start the game.


Agreed, for all practical purposes it doesn't matter. It's an academic argument more than anything else.
vileEchoic -- clanvile.com
Backpack
Profile Blog Joined March 2010
United States1776 Posts
July 04 2010 00:49 GMT
#82
On July 04 2010 09:42 purerythem wrote:
I'm not trying to start any flames, but did anyone actually read the previous post I linked? The math shows out of just about every combination, there is no advantage in 3/3, 2/2/2 or 6 to 1 mineral patch. The disadvantage of doing 3/3 or 2/2/2 is that if you misclick at all, you will be behind. Most do the 3/3 or 2/2/2 out of habit and it just a way of how they start the game.

This.

Build worker first and then just send them all to mine.
"You people need to just generally care a lot less about everything." -Zatic
SantaClaws
Profile Joined July 2010
Denmark11 Posts
July 04 2010 01:18 GMT
#83
On July 04 2010 09:42 purerythem wrote:
I'm not trying to start any flames, but did anyone actually read the previous post I linked? The math shows out of just about every combination, there is no advantage in 3/3, 2/2/2 or 6 to 1 mineral patch. The disadvantage of doing 3/3 or 2/2/2 is that if you misclick at all, you will be behind. Most do the 3/3 or 2/2/2 out of habit and it just a way of how they start the game.


-That only applies to zerg however. The mechanics are undeniably different.

As I tried to explained in my previous post, your supply structure comes alittle bit earlier if you send workers first. Therefore the supply block in that period is smaller. The result being you get your 11th probe or your 12th scv faster. When the beta gets up I'll try to prove it with replays.
-Ofcourse the possibillity that I was just playing against complete newb-cakes is there, which would mean that my claims would make me look completely stupid right now but I don't think so tbh.
-With mineral micro I managed to get 10 extra minerals at the 90 sec mark (game time). So mineral micro is not a complete waste either in my experience. And honestly, why wouldn't you do these small things in the beginning instead of all the mindless spam for higher apm count people are doing anyway??
gdroxor
Profile Blog Joined May 2010
United States639 Posts
July 04 2010 01:32 GMT
#84
Jumping on the "build a worker, do a 6/3 split" bandwagon.
AaronEB
Profile Joined May 2010
United States76 Posts
July 04 2010 01:42 GMT
#85
Normally its build worker then send units.
I'm pretty sure that if you a drink for everything Day[9] says bejewjaler and baller you will get alcohol poisoning.
tfmdjeff
Profile Joined June 2010
United States170 Posts
July 04 2010 01:48 GMT
#86
Send drone to mine with a 6/0 split, do not build a drone, pool @200 minerals. It's a really effective strategy, I'm surprised nobody else has thought of it yet.
Evolve
Profile Joined June 2010
Canada63 Posts
July 04 2010 01:52 GMT
#87
I usually Ctrl+F1, send workers to patch, build drone, split 3/3, set rally, hotkey first OL, send him out, and hotkey Hatch
Craton
Profile Blog Joined December 2009
United States17250 Posts
July 04 2010 02:33 GMT
#88
On May 17 2010 13:10 Iri wrote:
Build a worker and send all six to one patch is fastest as far as I can tell... starts the build immediately and if workers are sent to right patch they'll bring in 50 mins before you have to build your next. Different for zerg, obviously, but for T/P anyway.


I prefer at least a 3/3. The AI auto split doesn't always work -- maybe once every 15-20 times it'll send two to the same patch, or one way far away.
twitch.tv/cratonz
Anxiety
Profile Blog Joined May 2010
United States650 Posts
July 04 2010 02:46 GMT
#89
I think splitting can help you warm up for the game. And most of the top level SCII players are used to splitting.
Barnzy
Profile Joined June 2010
United Kingdom57 Posts
July 04 2010 02:48 GMT
#90
i never knew about the F1 function O_o i cant wait to get hold of a manual, a real one with my real CD! Roll on the 27th
hizBALLIN
Profile Joined June 2010
United States163 Posts
July 04 2010 03:57 GMT
#91
On July 04 2010 11:46 AnxietE wrote:
I think splitting can help you warm up for the game. And most of the top level SCII players are used to splitting.


I'm not a progamer or anything, but yea; it's about having a good habit, feeling good about my mouse control, and going through the motions almost robotically that put me into "game mode."
That which is overdesigned, too highly specific, anticipates outcomes; the anticipation of outcome guarantees, if not failure, the absence of grace.
Vei
Profile Joined March 2010
United States2845 Posts
July 04 2010 04:41 GMT
#92
I always send my probes first because my computer stutters a bit at the start and I'd rather have 6 people mining than one probe building a second early.
www.justin.tv/veisc2 ~ 720p + commentary
Luvz
Profile Blog Joined June 2008
Norway356 Posts
July 04 2010 05:09 GMT
#93
i que a worker and send 2-2-1, dunno why, i guess its just a habbit from scBW
Norway ~ Home of the brave <3
teemh
Profile Joined May 2010
Canada120 Posts
July 04 2010 05:11 GMT
#94
Here's a question: Do you try to build a drone from a larva which is closest to the mineral field?
lyk503
Profile Joined May 2009
United States261 Posts
July 04 2010 05:18 GMT
#95
This is my process:

Queue up a worker.
Split 3/3

Now this is where I think it REALLY matters:

My first spawned miner will go to the patch that is closest to the CC/Nex/Hatch (There will be two workers on that patch now.)

My second spawned miner will go to the second closest patch (There will now be two workers on that patch now.)

There should be two open patches, not being mined... If you did this properly, these will be the furthest patches from the CC/Nex/Hatch.

The reason I do this, is because the only difference that charts suggest, is that the split doesn't matter too much, but the proximity of the minerals do.

This way, I will have four miners with the shortest route to the CC/Nex/Hatch.
z0mgz starcraft
Rea
Profile Joined June 2010
Germany88 Posts
July 04 2010 05:28 GMT
#96
if you build worker first, you have each worker 0.Xseconds earlier until you interrupt building them even for a second
if you sent your worker first to minerals you have 6 worker doing their job 0.Xseconds faster

so if you can build at least 7 worker without interrupting the queue at all bulding worker first should be better
as protoss you'll have to wait ~0.3seconds at 10/10 until your pylon is finished so sending to minerals first should be better


whether to split them or not....
i mostly do a 4/2 split, but it sometimes happens that one worker of each "group" wants to take the same spot, which results in one waiting there
(`.*(C=(`.´Q)
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
July 04 2010 05:30 GMT
#97
On May 17 2010 13:09 captainwaffles wrote:
I always queue a worker then do a 3/3 split and macro on happily.


This.
I'm like badass squared | KeitZer.489
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-07-04 05:42:24
July 04 2010 05:33 GMT
#98
@purerythem
its in there minds. and like i said: they WANT that there is a advantage. they WANT to do something on start. they mostly dont read prev posts they just post what they are doing and are fine with it.

and we all learned: you loose if you are sitting around and watch your worker working. so they try to find something they could do in frist minutes.

day9 say build worker first rally and split. set worker on empty patches....
sc1 player (me included) split 10 years. its hard to stop doing it when it was so important...
Save gaming: kill esport
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
July 04 2010 05:40 GMT
#99
ctrl+f1 click mineral patch, click nexus, hit hotkey for worker. Done.
Developer for http://mtgfiddle.com
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