[Q] Build Worker or Split? - Page 4
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Nutshell
United States41 Posts
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baconbits
United States419 Posts
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Uriel_SVK
Slovakia427 Posts
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ManiacTheZealot
United States490 Posts
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nodq
Germany123 Posts
On May 17 2010 13:17 Synwave wrote: What if Day[9] casts you in a replay and omg you will look like a noob and be made fun of forever! >.> But yeah, its such a tiny tiny detail. I try to do my best with the ole send workers, build, split workers before they mine thing because its a pretend mental mini-game I play but I don't stress it. tiny detail, right. But now, take some time and count AAAALLLLLLLLL the tiny details together and what do you get then? RIght... a big f*cking Ball of little tiny Details which will become a gigantic Detail Ball at the End of a Game. Thats the Point, if you start lazy in such a Game like SC(2) then you will do lazy shit later in the Game too. Its all about the DIscipline for the Match and the Game. So dont hate ![]() | ||
KnockOut
Germany22 Posts
Because, your mouse is automatically already over your mainbuilding. Just make a fast click, press the hotkey and split your worker. Goes faster then selecting all the workers and then hover your mouse over the mineralfields, and go all the way back to the building again. | ||
Xapti
Canada2473 Posts
If you had to choose one, with lets say a more significant delay (still not significant though) like 1 second, mining the workers is much more important. Why? A worker is completely useless to you if it's not mining, as if it didn't exist. While it does take longer to order them to mine (especially to split), there are 6 of them, compared to only 1 worker to build. | ||
Mesha
Bosnia-Herzegovina439 Posts
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SageFantasma
United States383 Posts
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hizBALLIN
United States163 Posts
1)Click Hatch, s+d 2)Attempt a 3/3 split, I usually do it perfectly. About 10% of the time I accidently do a 5/1 split, it's always one or the other, oddly enough. 3) Send Overlord to relevant location 4) Set the rally point for my hatch to the central mineral patch 5) Set the rallypoint for the cocoon to an empty mineral patch 6) "HF GL" 7) Build next drone as soon as possible, individually rallying it to the appropriate patch 8) Spam stuff to pump up my APM so my opponent feels ok about losing when he watches the replay. =D | ||
Tomed
United States176 Posts
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purerythem
United States245 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=130273 He did 5 different tests, each multiple times. You can check the link to see the results and numbers / time. Below are the 5 different ways he did them. They all come out very even, and unless you can do certain ones 100% 100% of the time, its not worth it. Test 1: New drone first or moving all drones to mineral line first Test 2: Efficiency of mineral micro Test 3: 9 OL build or 10 OL build Test 4: Extractor trick before overlord (11 OL) Test 5: Extractor trick after OL (10 OL) It seems like the AI is intelligent enough without our efforts to help it out Extractor trick doesn't seem viable in any situation which is quite interesting IMO. In addition, the more micro you do the more likely you are to screw something up. For example, it took me like 5 tries to get 10 OL - extractor trick to get 3 perfect shots at it ( the numbers posted here), since it is so much more complex than just hitting "1sd" over and over. | ||
sjschmidt93
United States2518 Posts
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getSome[703]
United States753 Posts
Holding down the worker key during the loading screen (e for protoss, etc) and then immediately clicking on the command building when the game starts immediately queues a worker (I believe you must click on the hatchery and then s for zerg). Just a little faster, and makes the build then send worker option a bit more advantageous (although like others have said, will hardly effect the game). I believe the 6/3 split is the most advantageous, although 6/2/2 is probably better if you can pull it off | ||
skeldark
Germany2223 Posts
all test show there is no advantage. and than the people discuss and discuss until next test and this one show: there is no advantage. Not a little one, NO one. its a risk you could mismirco. i think the problem ist the people WANT to do something at start of the game. So the best trick is: sit back and make you ready for the real game. its starts after 1 min. even if your pro one day and day9 makes jokes of you because you move worker first and dont micro on minaral line and dont sent worker on empty minarels. who cares if you win the game ^^ | ||
SantaClaws
Denmark11 Posts
![]() -I play random on low-end diamond, but when I play terran and protoss I find it to be most efficient to split before worker. Because by watching replays by myself even though my worker is a split second later than my opponents, my first supply structure (pylon or depot) is slightly faster than his/hers. And the first supply structure is always the one supply capping you. -Therefore splitting first to get your supply structure is the best long-term option imo. Even though it's only a slight difference and doesn't really matter. Ofcourse I do the "send all 6 to one patch, query one worker, split the workers in half before they reach the patch"-split. -Now for zerg it's another matter, because you can build more than one worker at a time. -Edit , I actually did some ressearch which I forgot to say. I played with the slowest speed, and it turned out that doing it my way I would have up to 10 minerals more after 90 seconds of playtime (not real time) which is a few seconds after I place my first barrack as terran. -this ofcourse might aswell be because of me being used to that order and didn't execute the others just as well, but I genuinely tried. Ánd 10 minerals difference seem verry plausible imo. But it just comes to show you, that it really REALLY doesn't matter at all tbh. (I did use some other tricks such as microing the workers and force 2 scv's on all the mineral patches that were closest- the result, only 10 minerals difference) -Santa | ||
Ichabod
United States1659 Posts
On July 04 2010 06:57 KnockOut wrote: id say, you build your worker first! Because, your mouse is automatically already over your mainbuilding. Just make a fast click, press the hotkey and split your worker. Goes faster then selecting all the workers and then hover your mouse over the mineralfields, and go all the way back to the building again. Pls have a good reason for bumping an old thread; kthx. | ||
iEchoic
United States1776 Posts
Just consider that .5 seconds of idle time on your workers waiting to mine while creating an SCV is losing .5 seconds of mining on six workers. Missing .5 seconds of idle time on your CC while sending your workers is losing .5 seconds of mining time on one worker. The human intuition is to create your worker first so that your build can begin as soon as possible. This is less than optimal, though. I remember the AoEII community (which was a lot more math-oriented because of the huge focus on econ that game had) went over this argument, and it was found that gathering ASAP is more important than creating a worker first for the reason above. I don't know why the SCII community seems to have come to a different conclusion. | ||
SichuanPanda
Canada1542 Posts
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purerythem
United States245 Posts
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