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[Q] Build Worker or Split? - Page 5

Forum Index > SC2 General
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iEchoic
Profile Blog Joined May 2010
United States1776 Posts
July 04 2010 00:45 GMT
#81
On July 04 2010 09:42 purerythem wrote:
I'm not trying to start any flames, but did anyone actually read the previous post I linked? The math shows out of just about every combination, there is no advantage in 3/3, 2/2/2 or 6 to 1 mineral patch. The disadvantage of doing 3/3 or 2/2/2 is that if you misclick at all, you will be behind. Most do the 3/3 or 2/2/2 out of habit and it just a way of how they start the game.


Agreed, for all practical purposes it doesn't matter. It's an academic argument more than anything else.
vileEchoic -- clanvile.com
Backpack
Profile Blog Joined March 2010
United States1776 Posts
July 04 2010 00:49 GMT
#82
On July 04 2010 09:42 purerythem wrote:
I'm not trying to start any flames, but did anyone actually read the previous post I linked? The math shows out of just about every combination, there is no advantage in 3/3, 2/2/2 or 6 to 1 mineral patch. The disadvantage of doing 3/3 or 2/2/2 is that if you misclick at all, you will be behind. Most do the 3/3 or 2/2/2 out of habit and it just a way of how they start the game.

This.

Build worker first and then just send them all to mine.
"You people need to just generally care a lot less about everything." -Zatic
SantaClaws
Profile Joined July 2010
Denmark11 Posts
July 04 2010 01:18 GMT
#83
On July 04 2010 09:42 purerythem wrote:
I'm not trying to start any flames, but did anyone actually read the previous post I linked? The math shows out of just about every combination, there is no advantage in 3/3, 2/2/2 or 6 to 1 mineral patch. The disadvantage of doing 3/3 or 2/2/2 is that if you misclick at all, you will be behind. Most do the 3/3 or 2/2/2 out of habit and it just a way of how they start the game.


-That only applies to zerg however. The mechanics are undeniably different.

As I tried to explained in my previous post, your supply structure comes alittle bit earlier if you send workers first. Therefore the supply block in that period is smaller. The result being you get your 11th probe or your 12th scv faster. When the beta gets up I'll try to prove it with replays.
-Ofcourse the possibillity that I was just playing against complete newb-cakes is there, which would mean that my claims would make me look completely stupid right now but I don't think so tbh.
-With mineral micro I managed to get 10 extra minerals at the 90 sec mark (game time). So mineral micro is not a complete waste either in my experience. And honestly, why wouldn't you do these small things in the beginning instead of all the mindless spam for higher apm count people are doing anyway??
gdroxor
Profile Blog Joined May 2010
United States639 Posts
July 04 2010 01:32 GMT
#84
Jumping on the "build a worker, do a 6/3 split" bandwagon.
AaronEB
Profile Joined May 2010
United States76 Posts
July 04 2010 01:42 GMT
#85
Normally its build worker then send units.
I'm pretty sure that if you a drink for everything Day[9] says bejewjaler and baller you will get alcohol poisoning.
tfmdjeff
Profile Joined June 2010
United States170 Posts
July 04 2010 01:48 GMT
#86
Send drone to mine with a 6/0 split, do not build a drone, pool @200 minerals. It's a really effective strategy, I'm surprised nobody else has thought of it yet.
Evolve
Profile Joined June 2010
Canada63 Posts
July 04 2010 01:52 GMT
#87
I usually Ctrl+F1, send workers to patch, build drone, split 3/3, set rally, hotkey first OL, send him out, and hotkey Hatch
Craton
Profile Blog Joined December 2009
United States17294 Posts
July 04 2010 02:33 GMT
#88
On May 17 2010 13:10 Iri wrote:
Build a worker and send all six to one patch is fastest as far as I can tell... starts the build immediately and if workers are sent to right patch they'll bring in 50 mins before you have to build your next. Different for zerg, obviously, but for T/P anyway.


I prefer at least a 3/3. The AI auto split doesn't always work -- maybe once every 15-20 times it'll send two to the same patch, or one way far away.
twitch.tv/cratonz
Anxiety
Profile Blog Joined May 2010
United States650 Posts
July 04 2010 02:46 GMT
#89
I think splitting can help you warm up for the game. And most of the top level SCII players are used to splitting.
Barnzy
Profile Joined June 2010
United Kingdom57 Posts
July 04 2010 02:48 GMT
#90
i never knew about the F1 function O_o i cant wait to get hold of a manual, a real one with my real CD! Roll on the 27th
hizBALLIN
Profile Joined June 2010
United States163 Posts
July 04 2010 03:57 GMT
#91
On July 04 2010 11:46 AnxietE wrote:
I think splitting can help you warm up for the game. And most of the top level SCII players are used to splitting.


I'm not a progamer or anything, but yea; it's about having a good habit, feeling good about my mouse control, and going through the motions almost robotically that put me into "game mode."
That which is overdesigned, too highly specific, anticipates outcomes; the anticipation of outcome guarantees, if not failure, the absence of grace.
Vei
Profile Joined March 2010
United States2845 Posts
July 04 2010 04:41 GMT
#92
I always send my probes first because my computer stutters a bit at the start and I'd rather have 6 people mining than one probe building a second early.
www.justin.tv/veisc2 ~ 720p + commentary
Luvz
Profile Blog Joined June 2008
Norway356 Posts
July 04 2010 05:09 GMT
#93
i que a worker and send 2-2-1, dunno why, i guess its just a habbit from scBW
Norway ~ Home of the brave <3
teemh
Profile Joined May 2010
Canada120 Posts
July 04 2010 05:11 GMT
#94
Here's a question: Do you try to build a drone from a larva which is closest to the mineral field?
lyk503
Profile Joined May 2009
United States261 Posts
July 04 2010 05:18 GMT
#95
This is my process:

Queue up a worker.
Split 3/3

Now this is where I think it REALLY matters:

My first spawned miner will go to the patch that is closest to the CC/Nex/Hatch (There will be two workers on that patch now.)

My second spawned miner will go to the second closest patch (There will now be two workers on that patch now.)

There should be two open patches, not being mined... If you did this properly, these will be the furthest patches from the CC/Nex/Hatch.

The reason I do this, is because the only difference that charts suggest, is that the split doesn't matter too much, but the proximity of the minerals do.

This way, I will have four miners with the shortest route to the CC/Nex/Hatch.
z0mgz starcraft
Rea
Profile Joined June 2010
Germany88 Posts
July 04 2010 05:28 GMT
#96
if you build worker first, you have each worker 0.Xseconds earlier until you interrupt building them even for a second
if you sent your worker first to minerals you have 6 worker doing their job 0.Xseconds faster

so if you can build at least 7 worker without interrupting the queue at all bulding worker first should be better
as protoss you'll have to wait ~0.3seconds at 10/10 until your pylon is finished so sending to minerals first should be better


whether to split them or not....
i mostly do a 4/2 split, but it sometimes happens that one worker of each "group" wants to take the same spot, which results in one waiting there
(`.*(C=(`.´Q)
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
July 04 2010 05:30 GMT
#97
On May 17 2010 13:09 captainwaffles wrote:
I always queue a worker then do a 3/3 split and macro on happily.


This.
I'm like badass squared | KeitZer.489
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-07-04 05:42:24
July 04 2010 05:33 GMT
#98
@purerythem
its in there minds. and like i said: they WANT that there is a advantage. they WANT to do something on start. they mostly dont read prev posts they just post what they are doing and are fine with it.

and we all learned: you loose if you are sitting around and watch your worker working. so they try to find something they could do in frist minutes.

day9 say build worker first rally and split. set worker on empty patches....
sc1 player (me included) split 10 years. its hard to stop doing it when it was so important...
Save gaming: kill esport
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
July 04 2010 05:40 GMT
#99
ctrl+f1 click mineral patch, click nexus, hit hotkey for worker. Done.
Developer for http://mtgfiddle.com
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