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On May 21 2020 12:07 BerserkSword wrote:Show nested quote +On May 20 2020 16:25 pvsnp wrote:On May 20 2020 16:23 BerserkSword wrote:On May 20 2020 15:58 Luolis wrote:On May 20 2020 15:42 Decendos wrote:On May 20 2020 15:36 Luolis wrote:On May 20 2020 15:21 Decendos wrote:On May 20 2020 15:11 Luolis wrote:On May 20 2020 15:08 Soke wrote: ZvT is already slightly T favored. This is just gonna make it worse What exactly makes you think this way :D Results of last 4 weeks? GSL / TSL etc.? They actually go through with such dumb logic "its only small buff to WM and only 3 small nerfs to Zerg"...yeah so its 4 changes that buff T in the MU that is already pretty T favored... Well we´ll see i guess Z can just go infestors now that microbial thing is OP - LOL! :-D Can you point a single result from GSL where the zerg should have won a game they lost? TSL is still going on and the results really are not that outrageous (especially if you include cross-server lag). erm is it the good old Terran player play better so they deserve to win argument again? Winrates of last 4 weeks dont care about single games. Its not like TvZ is broken now - its slightly T favored but 4 (!!) favorable buffs for T in the MU will break it. . Yea are you telling me that scarlett losing to innovation is a sign of imbalance, or that Maru and Innovation beating Ragnarok are upsets? The winrates are quite even in total. The mine change won't change shit, nor will the bane nerf. Queen nerf and creep nerf will have some effect, but we'll have to wait and see what the full extent of that is. While I like that they didnt take the HP off of banes, I still think even this small bane nerf is huge, especially in TvZ. Zerg is already struggling HARD to trade anywhere close to efficiently against Terran. This nerf makes it even worse as banes still do find connections on things like marauders and tanks. The way the state of the TvZ metagame is right now, even a "small" nerf like this will have significant consequences. The mine buff is significant as well. It opens up stronger hellbat timings and mech is extremely viable against zerg already. The queen nerf is actually a nerf to roach ravager, which already struggles a lot vs banshees and drop play. Things are looking grim for zerg imo Worst comes to worst, maybe Zerg suffers in ZvT for a couple months. Sucks for them I guess, but it's nothing the other races haven't had to deal with over the past few years. Perfect balance is impossible, and Zerg has been on the good side for quite some time. They'll get over it. I think it was Rotti who said on the Pylon Show "Maybe they nerf Zerg a little too much. Is that really such a bad thing?" meh. i'd rather not have a system of "revenge" balancing lol
Not a system, just an unavoidable consequence of imperfect balance. Not revenge, just a nerf whose impact is impossible to predict perfectly. This patch is apparently the balance team's best effort to achieve good balance. But if it turns out that the nerf was a little much and Zerg struggles, oh well, not the end of the world.
Like Rotti said, it's not such a bad thing.
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On May 21 2020 12:24 pvsnp wrote:Show nested quote +On May 21 2020 12:07 BerserkSword wrote:On May 20 2020 16:25 pvsnp wrote:On May 20 2020 16:23 BerserkSword wrote:On May 20 2020 15:58 Luolis wrote:On May 20 2020 15:42 Decendos wrote:On May 20 2020 15:36 Luolis wrote:On May 20 2020 15:21 Decendos wrote:On May 20 2020 15:11 Luolis wrote:On May 20 2020 15:08 Soke wrote: ZvT is already slightly T favored. This is just gonna make it worse What exactly makes you think this way :D Results of last 4 weeks? GSL / TSL etc.? They actually go through with such dumb logic "its only small buff to WM and only 3 small nerfs to Zerg"...yeah so its 4 changes that buff T in the MU that is already pretty T favored... Well we´ll see i guess Z can just go infestors now that microbial thing is OP - LOL! :-D Can you point a single result from GSL where the zerg should have won a game they lost? TSL is still going on and the results really are not that outrageous (especially if you include cross-server lag). erm is it the good old Terran player play better so they deserve to win argument again? Winrates of last 4 weeks dont care about single games. Its not like TvZ is broken now - its slightly T favored but 4 (!!) favorable buffs for T in the MU will break it. . Yea are you telling me that scarlett losing to innovation is a sign of imbalance, or that Maru and Innovation beating Ragnarok are upsets? The winrates are quite even in total. The mine change won't change shit, nor will the bane nerf. Queen nerf and creep nerf will have some effect, but we'll have to wait and see what the full extent of that is. While I like that they didnt take the HP off of banes, I still think even this small bane nerf is huge, especially in TvZ. Zerg is already struggling HARD to trade anywhere close to efficiently against Terran. This nerf makes it even worse as banes still do find connections on things like marauders and tanks. The way the state of the TvZ metagame is right now, even a "small" nerf like this will have significant consequences. The mine buff is significant as well. It opens up stronger hellbat timings and mech is extremely viable against zerg already. The queen nerf is actually a nerf to roach ravager, which already struggles a lot vs banshees and drop play. Things are looking grim for zerg imo Worst comes to worst, maybe Zerg suffers in ZvT for a couple months. Sucks for them I guess, but it's nothing the other races haven't had to deal with over the past few years. Perfect balance is impossible, and Zerg has been on the good side for quite some time. They'll get over it. I think it was Rotti who said on the Pylon Show "Maybe they nerf Zerg a little too much. Is that really such a bad thing?" meh. i'd rather not have a system of "revenge" balancing lol Not a system, just an unavoidable consequence of imperfect balance. Not revenge, just a nerf whose impact is impossible to predict perfectly. This patch is apparently the balance team's best effort to achieve good balance. But if it turns out that the nerf was a little much and Zerg struggles, oh well, not the end of the world. Like Rotti said, it's not such a bad thing.
oh yea I understand that this isnt the final, permanent patch or anything. It's not the end of the world.
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Man as a Terran player I’m not looking forward to this patch, sure tvz is going to get unneeded buffs, but in the meantime protoss is getting a huge buff that will tilt an already protoss favored mu even more In thier favor. I’m heavily considering a switch to protoss since I can see the following situation. Protoss will have around a 60% winrate vs terran, and be able to hold close to 50% vs zerg with the changes, zerg will get stomped by Terran and have a fair mu vs toss and Terran will stomp zerg but suffer Abismall winrate s in tvp, maybe we see some attempts at mech, toss figures them out quickly like always then we have the same meta we have now except toss is safer, can play greedier and it will be harder for Terran to use 2 base allins to equalize the matchup.
Overall this is going to be a protoss favored patch.
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Austria24417 Posts
On May 21 2020 13:56 washikie wrote: Man as a Terran player I’m not looking forward to this patch, sure tvz is going to get unneeded buffs, but in the meantime protoss is getting a huge buff that will tilt an already protoss favored mu even more In thier favor. I’m heavily considering a switch to protoss since I can see the following situation. Protoss will have around a 60% winrate vs terran, and be able to hold close to 50% vs zerg with the changes, zerg will get stomped by Terran and have a fair mu vs toss and Terran will stomp zerg but suffer Abismall winrate s in tvp, maybe we see some attempts at mech, toss figures them out quickly like always then we have the same meta we have now except toss is safer, can play greedier and it will be harder for Terran to use 2 base allins to equalize the matchup.
Overall this is going to be a protoss favored patch.
The oracle change is practically a nerf in every regard other than cleaning up creep, and the mine change is huge for midgame fights and harassment in PvT. The shield battery change won't have too big an effect once armies get larger. There's a 60 second global cooldown on it, it's literally only useful for a very short period of time if you fight directly in shield battery range. Absolutely no changes to any other scenario. You might see some early all-ins be held more easily because of it, but Terran gets significant buffs in standard play.
Overall this patch swings heavily in favor of Terran again while Protoss barely gets significant changes in their favor despite underperforming for about two years.
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On May 21 2020 13:16 BerserkSword wrote:Show nested quote +On May 21 2020 12:24 pvsnp wrote:On May 21 2020 12:07 BerserkSword wrote:On May 20 2020 16:25 pvsnp wrote:On May 20 2020 16:23 BerserkSword wrote:On May 20 2020 15:58 Luolis wrote:On May 20 2020 15:42 Decendos wrote:On May 20 2020 15:36 Luolis wrote:On May 20 2020 15:21 Decendos wrote:On May 20 2020 15:11 Luolis wrote: [quote] What exactly makes you think this way :D Results of last 4 weeks? GSL / TSL etc.? They actually go through with such dumb logic "its only small buff to WM and only 3 small nerfs to Zerg"...yeah so its 4 changes that buff T in the MU that is already pretty T favored... Well we´ll see i guess Z can just go infestors now that microbial thing is OP - LOL! :-D Can you point a single result from GSL where the zerg should have won a game they lost? TSL is still going on and the results really are not that outrageous (especially if you include cross-server lag). erm is it the good old Terran player play better so they deserve to win argument again? Winrates of last 4 weeks dont care about single games. Its not like TvZ is broken now - its slightly T favored but 4 (!!) favorable buffs for T in the MU will break it. . Yea are you telling me that scarlett losing to innovation is a sign of imbalance, or that Maru and Innovation beating Ragnarok are upsets? The winrates are quite even in total. The mine change won't change shit, nor will the bane nerf. Queen nerf and creep nerf will have some effect, but we'll have to wait and see what the full extent of that is. While I like that they didnt take the HP off of banes, I still think even this small bane nerf is huge, especially in TvZ. Zerg is already struggling HARD to trade anywhere close to efficiently against Terran. This nerf makes it even worse as banes still do find connections on things like marauders and tanks. The way the state of the TvZ metagame is right now, even a "small" nerf like this will have significant consequences. The mine buff is significant as well. It opens up stronger hellbat timings and mech is extremely viable against zerg already. The queen nerf is actually a nerf to roach ravager, which already struggles a lot vs banshees and drop play. Things are looking grim for zerg imo Worst comes to worst, maybe Zerg suffers in ZvT for a couple months. Sucks for them I guess, but it's nothing the other races haven't had to deal with over the past few years. Perfect balance is impossible, and Zerg has been on the good side for quite some time. They'll get over it. I think it was Rotti who said on the Pylon Show "Maybe they nerf Zerg a little too much. Is that really such a bad thing?" meh. i'd rather not have a system of "revenge" balancing lol Not a system, just an unavoidable consequence of imperfect balance. Not revenge, just a nerf whose impact is impossible to predict perfectly. This patch is apparently the balance team's best effort to achieve good balance. But if it turns out that the nerf was a little much and Zerg struggles, oh well, not the end of the world. Like Rotti said, it's not such a bad thing. oh yea I understand that this isnt the final, permanent patch or anything. It's not the end of the world.
Don't tend to hear this often when it's the other end of the stick though
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On May 21 2020 13:56 washikie wrote: Man as a Terran player I’m not looking forward to this patch, sure tvz is going to get unneeded buffs, but in the meantime protoss is getting a huge buff that will tilt an already protoss favored mu even more In thier favor. I’m heavily considering a switch to protoss since I can see the following situation. Protoss will have around a 60% winrate vs terran, and be able to hold close to 50% vs zerg with the changes, zerg will get stomped by Terran and have a fair mu vs toss and Terran will stomp zerg but suffer Abismall winrate s in tvp, maybe we see some attempts at mech, toss figures them out quickly like always then we have the same meta we have now except toss is safer, can play greedier and it will be harder for Terran to use 2 base allins to equalize the matchup.
Overall this is going to be a protoss favored patch. See, As a protoss I consider quitting. I have switched to Terran before (TvP 40%, TvT 70%, TvZ 60%), but I can't stand how TvZ plays out (no brain, all hands). I can see, that Terran needs help vs Protoss, but touching the WMs? Short rant+ Show Spoiler +Widowmines are almost as cheap as a baneling(75/25 vs50/25) and pretty much same tier tech. They do more damage in a wider area, have range, hit air, auto attack(you don't even need to look at the screen) and are reusable. 
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On May 20 2020 17:06 Fuzer wrote:Show nested quote +On May 20 2020 15:11 Luolis wrote:On May 20 2020 15:08 Soke wrote: ZvT is already slightly T favored. This is just gonna make it worse What exactly makes you think this way :D Because there are 20 Zergs and 3 Terrans in prolevel and those 3 Terrans beat Zergs all the time on the tourneys!
i could tell you there are 3 terrans because only the super top 3 can be as good as top 20 zergs cause zerg is easier. so what's your point?
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The widow mine change, while a good idea, will only have an effect on extremely greedy Protoss players that skip all detection. If Protoss play normal it will have no impact at all. Meanwhile the super overcharge ability will be useful in almost every game.
Late game is still impossible to play for Terran if you do not have korean pro level mechanics. So nothing has changed there.
TvP is hell before the patch. TvP will be hell after patch.
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On May 21 2020 20:13 MockHamill wrote: The widow mine change, while a good idea, will only have an effect on extremely greedy Protoss players that skip all detection. If Protoss play normal it will have no impact at all. Meanwhile the super overcharge ability will be useful in almost every game.
Late game is still impossible to play for Terran if you do not have korean pro level mechanics. So nothing has changed there.
TvP is hell before the patch. TvP will be hell after patch.
Yep I prity much agree, widow mine change in tvp is just not that impactful since almost evrey toss build gets obs already to deal with banshees. Armory is to slow and to much investment to realy make a difference for Terran here, maybe you get a little extra value from mines but they will still tend to die anyway since by the time you normally have an armory toss has collosus out and will just gun down mines while Terran retreats from engagements.
Meanwhile battery change is a significant buff vs 2 base allins which are prity much terrans bread and butter late game while winnable now with shockwave is still p favored and will be as long as the disruptor remains the way it is.
A better change would be to give Terran better tools to fight disruptor for instance bring back 50 energy interference matrix on the raven, increase its range so ravens don’t get easily wrecked by stalkers when casting it and decrease raven cost to 100/150. This would be a really impactful change for Terran, would mess with tvt but people will just make more Vikings.
Or bring back longer range libs old libs could more effectively zone disruptors, once toss gets 12+ of them they can prity much endlessly throw novas to prevent an engagement.
Or make siegetanks more effective vs chargelots some how so Terran can go marine tank into late game, this way tanks can zone ruptors.
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Disruptors seems to be a really crap unit...
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On May 22 2020 01:49 Vision_ wrote: Disruptors seems to be a really crap unit...
Tell that to terran players.. Its not bad
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Norway10161 Posts
TERRAN Widow Mine
Drilling Claws upgrade no longer grants Widow Mines invisibility. Instead, the existence of an Armory will grant Widow Mines invisibility. The red laser attachment for Widow Mines will now communicate the existence of an Armory instead of the existence of the Drilling Claws upgrade. ZERG Queen
Anti-air weapon range decreased from 8 to 7. Baneling
Weapon damage changed from 20 (+15 vs light) to 18 (+17 vs light). Infestor
Microbial Shroud no longer requires an upgrade. Creep Tumor
“Armored” attribute removed. “Light” attribute added. PROTOSS Nexus
New ability: “Battery Overcharge” Effect: Overcharges a target Shield Battery near a Nexus, increasing its shield restoration rate by 100% and allowing it to restore shields without consuming energy for 14 seconds. Cost: 50 Energy Cooldown: 60 seconds (shared by all Nexuses) Range: Unlimited (the target Battery must be within range 8 of any friendly Nexus) Oracle
Revelation energy cost decreased from 50 to 25. Revelation cooldown increased from 2 seconds to 10 seconds. Revelation duration decreased from 30 seconds to 15 seconds. High Templar
Feedback range increased from 9 to 10
Terran: Long-winded complex change of requirements for stuff. Zerg: Change range and damage. Protoss: Complex new interaction between abilities.
Seems like a good adjustment in general
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On May 22 2020 01:49 Vision_ wrote: Disruptors seems to be a really crap unit... Hate what the unit looks like but I gotta say it creates some interesting interactions. I just wish it was possible to focus fire it as a counter play
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On May 20 2020 14:05 hiroshOne wrote: Indeed. I don't think that Zerg needs to be nerfed in current balance state. I understand that Protoss needs some help maybe, but I feel like Zerg is the weakest race nowadays concidering Blizzcon changes. Transitioning into late game is pretty much hard for Z already. I don't think nerfing this race will help, it will just force Zerg into midgame or early game allins. Kill or die. And to be honest why would they go to lategame, as both lg options are so bad. Broodlords were nerfed to the ground, Infestors are pretty much useless without infested terrans, and Ultras are stupid cows as always dying from small packs of bio as usual.
I couldn't agree more Zerg seems to be on a bit of a downward trend result wise and Protoss is up and Terrans over the last couple months have been way up in terms of results just look at this first season of GSL Zerg has been doing awful and Protoss and Terran are both playing a lot better than they have in recent history. It isn't just in Korea either Clem has been playing out of his mind lately beating almost everyone including a reverse 3-2 sweep on Serral a couple weeks ago and Heromarine has also been in excellent shape winning many online cups against the best EU players. I also agree in regards to your thoughts on Zerg hive tech its basically useless especially with the fast drop style that Terran has favored as of late over mech the mobility is just atrocious. I think the game is in a pretty big state of flux at the moment and would honestly prefer Blizzard hold off on any patch until we see how things play out more.
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On May 21 2020 12:24 pvsnp wrote:Show nested quote +On May 21 2020 12:07 BerserkSword wrote:On May 20 2020 16:25 pvsnp wrote:On May 20 2020 16:23 BerserkSword wrote:On May 20 2020 15:58 Luolis wrote:On May 20 2020 15:42 Decendos wrote:On May 20 2020 15:36 Luolis wrote:On May 20 2020 15:21 Decendos wrote:On May 20 2020 15:11 Luolis wrote:On May 20 2020 15:08 Soke wrote: ZvT is already slightly T favored. This is just gonna make it worse What exactly makes you think this way :D Results of last 4 weeks? GSL / TSL etc.? They actually go through with such dumb logic "its only small buff to WM and only 3 small nerfs to Zerg"...yeah so its 4 changes that buff T in the MU that is already pretty T favored... Well we´ll see i guess Z can just go infestors now that microbial thing is OP - LOL! :-D Can you point a single result from GSL where the zerg should have won a game they lost? TSL is still going on and the results really are not that outrageous (especially if you include cross-server lag). erm is it the good old Terran player play better so they deserve to win argument again? Winrates of last 4 weeks dont care about single games. Its not like TvZ is broken now - its slightly T favored but 4 (!!) favorable buffs for T in the MU will break it. . Yea are you telling me that scarlett losing to innovation is a sign of imbalance, or that Maru and Innovation beating Ragnarok are upsets? The winrates are quite even in total. The mine change won't change shit, nor will the bane nerf. Queen nerf and creep nerf will have some effect, but we'll have to wait and see what the full extent of that is. While I like that they didnt take the HP off of banes, I still think even this small bane nerf is huge, especially in TvZ. Zerg is already struggling HARD to trade anywhere close to efficiently against Terran. This nerf makes it even worse as banes still do find connections on things like marauders and tanks. The way the state of the TvZ metagame is right now, even a "small" nerf like this will have significant consequences. The mine buff is significant as well. It opens up stronger hellbat timings and mech is extremely viable against zerg already. The queen nerf is actually a nerf to roach ravager, which already struggles a lot vs banshees and drop play. Things are looking grim for zerg imo Worst comes to worst, maybe Zerg suffers in ZvT for a couple months. Sucks for them I guess, but it's nothing the other races haven't had to deal with over the past few years. Perfect balance is impossible, and Zerg has been on the good side for quite some time. They'll get over it. I think it was Rotti who said on the Pylon Show "Maybe they nerf Zerg a little too much. Is that really such a bad thing?" meh. i'd rather not have a system of "revenge" balancing lol Not a system, just an unavoidable consequence of imperfect balance. Not revenge, just a nerf whose impact is impossible to predict perfectly. This patch is apparently the balance team's best effort to achieve good balance. But if it turns out that the nerf was a little much and Zerg struggles, oh well, not the end of the world. Like Rotti said, it's not such a bad thing.
Online tournaments are heavely dominated by various T in both korean and foreigner scenes. Aligulac now is inclining into T favored. Last gsl tournament results speak for themselves. And the patch is not even live : it is a revenge patch.
Not the end of the world but I rather see pvp. At least protoss players and community figures are less toxics overall and the race didn't dominate since a long time.
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And the one before had 7 protoss in ro16, you can't complain about balance just because of 2 games of your favorite player that went wrong.
Using Aligulac as balance talk isn't smart at all, Elazer won against TY the day before TY outplayed Dark, the difference ? stakes and ping. Olimoleague is dominated by Z in 2020, and ? Protoss is the lagging race probably because it is also the least played.
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On May 22 2020 03:45 algue wrote:Show nested quote +On May 22 2020 01:49 Vision_ wrote: Disruptors seems to be a really crap unit... Hate what the unit looks like but I gotta say it creates some interesting interactions. I just wish it was possible to focus fire it as a counter play
It is in small numbers once their is a high count not so much. That’s why I wish ravens were a viable counter, if Terran could make 1 raven per 2 disruptor then they could inference them when they tried to use nova, it would be extremely hard to do but it would at least provide some kind of counter play.Terran has good options for countering high tier aoe units except the ruptor, ghost counter ht, Viking counters collosi. What counters ruptors? Micro counters them to a point but once thier are enough the zoning potential becomes to much. I guess bcs are an answer but it’s typically not possible for Terran to tech switch to them
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On May 22 2020 05:31 DieuCure wrote:And the one before had 7 protoss in ro16, you can't complain about balance just because of 2 games of your favorite player that went wrong. Using Aligulac as balance talk isn't smart at all, Elazer won against TY the day before TY outplayed Dark, the difference ? stakes and ping. Olimoleague is dominated by Z in 2020, and ? Protoss is the lagging race probably because it is also the least played.
2 victories for P, 1 for Z, 1 for T since 2020 in monthly results and 6 Z, 7P and 1 T in the weekly tournament you might have some problems with numbers lately, this is a 2 races dominations and the big tourney is quite balanced for now. But ok, this online cup is surprisingly not dominated by T contrary to the others... Which is odd if you take into account other numbers that disprove your point :
Gsl had one Z in ro8 meaning all the others disappeared and the last one supposed to be the best zerg in the world lost badly.
But let's go deeper : Between the february 1 and now. Elazer is at 57% against non korean T while Heromarine is close to 82%. Reynor is at 62% while Clem is at 79%. Serral didn't play enough to be relevant but his games against Clem clearly indicates he is struggling too. You could argue it doesn't mean much as they're playing a lot of opponents who are below their level but it is another indicator at least that a hammer nerf is not necessary. Actually I am even very surprised by such differences.
Now let's see the numbers of the koreans, in the same period of time, their scene is more stacked so it is less volatile : Innovation is at 65% in total in this mu (both korean only and in total). Cure is at 75% against kor only Maru gives the same problem as serral but is at 68% with his loss against rogue and his 4-3 victory over Dark Only TY is lagging behind with only 59%
Which is still way better than the zergs : Rogue is at 41% in zvt Dark at 54%. soO 55% Solar 52%
So, every top terrans in Korea has waaay better winrates in this mu than their korean counterparts since +3months and a half. And it is exactly the same for the foreigner where zerg has dominated since 2011. And each players played quite a lot of time during this time, only Serral and Maru slacked.
That said, the mu is heavely dependant of maps so it can be stabilized but let's not make it as if this hammer nerf isn't a vengeance.
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Bisutopia19152 Posts
Baneling change looks like a good one. As a protoss player, I am not a fan of the new shield battery ability. I think the shield battery was a great addition on its own and would prefer changes to non-static defenses if any changes were made. It also feels like the mothership core gimmick. Overall, not a bad patch though.
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Czech Republic12128 Posts
On May 22 2020 07:12 stilt wrote:Show nested quote +On May 22 2020 05:31 DieuCure wrote:And the one before had 7 protoss in ro16, you can't complain about balance just because of 2 games of your favorite player that went wrong. Using Aligulac as balance talk isn't smart at all, Elazer won against TY the day before TY outplayed Dark, the difference ? stakes and ping. Olimoleague is dominated by Z in 2020, and ? Protoss is the lagging race probably because it is also the least played. 2 victories for P, 1 for Z, 1 for T since 2020 in monthly results and 6 Z, 7P and 1 T in the weekly tournament you might have some problems with numbers lately, this is a 2 races dominations and the big tourney is quite balanced for now. But ok, this online cup is surprisingly not dominated by T contrary to the others... Which is odd if you take into account other numbers that disprove your point : Gsl had one Z in ro8 meaning all the others disappeared and the last one supposed to be the best zerg in the world lost badly. But let's go deeper : Between the february 1 and now. Elazer is at 57% against non korean T while Heromarine is close to 82%. Reynor is at 62% while Clem is at 79%. Serral didn't play enough to be relevant but his games against Clem clearly indicates he is struggling too. You could argue it doesn't mean much as they're playing a lot of opponents who are below their level but it is another indicator at least that a hammer nerf is not necessary. Actually I am even very surprised by such differences. Now let's see the numbers of the koreans, in the same period of time, their scene is more stacked so it is less volatile : Innovation is at 65% in total in this mu (both korean only and in total). Cure is at 75% against kor only Maru gives the same problem as serral but is at 68% with his loss against rogue and his 4-3 victory over Dark Only TY is lagging behind with only 59% Which is still way better than the zergs : Rogue is at 41% in zvt Dark at 54%. soO 55% Solar 52% So, every top terrans in Korea has waaay better winrates in this mu than their korean counterparts since +3months and a half. And it is exactly the same for the foreigner where zerg has dominated since 2011. And each players played quite a lot of time during this time, only Serral and Maru slacked. That said, the mu is heavely dependant of maps so it can be stabilized but let's not make it as if this hammer nerf isn't a vengeance. Like you saw Rogue and soO playing in GSL, right?
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