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Balance Update - May 19, 2020 - Page 4

Forum Index > SC2 General
189 CommentsPost a Reply
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looken
Profile Joined September 2011
727 Posts
Last Edited: 2020-05-20 10:29:22
May 20 2020 10:27 GMT
#61
I dont presume to know anything about balance. But I would like to point out that the last zerg and current world champion was just eliminated from GSL by a player/ caster and it didnt look even remotely close.
I hope zerg figures out the new meta fast. I do like to watch TvT and TvP but PvP!? please save us haha
"Jingle Bells, Tasteless smells" Artosis 17.12.15
stilt
Profile Joined October 2012
France2755 Posts
Last Edited: 2020-05-20 10:32:12
May 20 2020 10:30 GMT
#62
So no zerg in gsl after the dismantle of the best zvt (well, I guess now, T will bring up that serral is actually a decent player but these two are pretty closes anyway).
Why not buffing toss rather than hammer nerf Z while every parameters (online cups, aligulac, gsl) leans already into terran favored. (+ TY comment)
Snakestyle11
Profile Joined December 2018
191 Posts
May 20 2020 10:31 GMT
#63
Still huge buffs to TvZ.

Queen -1 range = u take more damage in hellion/banshee phase.

Banelings less dmg vs armored still makes marauder heavy play much stronger, especially vs ultra/ling/bane. Its also a buff to cyclone play.

With the widowmine upgrade at same time, its still way too much of a buff to TvZ, and with how bad zerg have been getting destroyed by terrans in all regions recently, I really think this is not a good way to balance out PvZ.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-20 10:38:26
May 20 2020 10:35 GMT
#64
TY explicitly said in his interview he wanted to avoid fighting Dark in standard macro games, which is why he cheesed 2/3 games. The one long game he played was biomech, about as far from standard as you can get.

Good prep on his part (credit to Rogue who helped him), but it doesn't say much about balance unless you want to nerf bunker build time.
Denominator of the Universe
TL+ Member
Elentos
Profile Blog Joined February 2015
55572 Posts
May 20 2020 10:38 GMT
#65
On May 20 2020 19:35 pvsnp wrote:
TY explicitly said in his interview he wanted to avoid fighting Dark in macro games, which is why he cheesed 2/3 games. The one long game he played was biomech, about as far from standard as you can get.

Good prep on his part (credit to Rogue who helped him), but it doesn't say much about balance unless you want to nerf bunker build time.

No point nerfing bunker build time since none of TY's finished anyway.
Every 60 seconds in Africa, a minute passes.
darklycid
Profile Joined May 2014
3543 Posts
May 20 2020 10:42 GMT
#66
On May 20 2020 19:38 Elentos wrote:
Show nested quote +
On May 20 2020 19:35 pvsnp wrote:
TY explicitly said in his interview he wanted to avoid fighting Dark in macro games, which is why he cheesed 2/3 games. The one long game he played was biomech, about as far from standard as you can get.

Good prep on his part (credit to Rogue who helped him), but it doesn't say much about balance unless you want to nerf bunker build time.

No point nerfing bunker build time since none of TY's finished anyway.

One did but got salvaged instantly
Scarlett`
Profile Joined April 2011
Korea (South)2396 Posts
May 20 2020 10:46 GMT
#67
Proxy rax really needs to be addressed if they go ahead with the other changes
Progamer
hiroshOne
Profile Joined October 2015
Poland425 Posts
May 20 2020 10:46 GMT
#68
Dark vs TY :-((( Well seems like all we need is more Zerg nerfs in this matchup. Thanks Blizzard, u really hit the spot with your changes. It's so bad that it isn't even funny.
Ultima Ratio Regum
imsupervisor1
Profile Joined August 2017
12 Posts
May 20 2020 10:47 GMT
#69
On May 20 2020 19:46 Scarlett` wrote:
Proxy rax really needs to be addressed if they go ahead with the other changes


Do you have any thoughts on how to do it without nerfing it out of viability?
Andi_Goldberger
Profile Joined July 2018
Germany1608 Posts
May 20 2020 11:00 GMT
#70
I am not looking forward to the bullshit proxy stargate battery camp plays, dont get me wrong its not op its just really lame to play vs. buffing batteries will make more people play that strat at my garbage 4.6 level

also any nerf to the baneling is good in my book. and they shouldnt buff the WM.
~~~~~
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2020-05-20 12:28:46
May 20 2020 11:09 GMT
#71
One of the main difference between mines and other AOE effect remains in his flat damage, Here the list of flat splash damage ("Without no "Light Bonus or Armored Bonus"):

- Widow Mines
- Disruptor : But it s a controversial unit
- Ultralisks : one of the most versatile unit, cause his behavior strongly depends of his huge size.
- Storm : But it s not an instant effect...

Maybe the damage of the WM has to be tweaked a bit like Banelings has been tweaked (not so much i would say...)


Decendos
Profile Joined August 2011
Germany1341 Posts
Last Edited: 2020-05-20 11:26:41
May 20 2020 11:26 GMT
#72
On May 20 2020 19:47 imsupervisor1 wrote:
Show nested quote +
On May 20 2020 19:46 Scarlett` wrote:
Proxy rax really needs to be addressed if they go ahead with the other changes


Do you have any thoughts on how to do it without nerfing it out of viability?


One stupid but blizzard way would be:

marinebuildtime increased by 3 seconds --> once reactor or teclab is on it its old marinebuildtime again

but yeah T gets free wins (its so much harder to defend than to do...) with 2-3 rax sind 10 years...if they buff macro T as hard as they are they need to do sth to freewins.


btw is there statistics on winrate for 2/3 rax in TvZ? would be really interesting to see. guess its definetly not 50/50 lol.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-20 11:41:14
May 20 2020 11:34 GMT
#73
On May 20 2020 20:26 Decendos wrote:
Show nested quote +
On May 20 2020 19:47 imsupervisor1 wrote:
On May 20 2020 19:46 Scarlett` wrote:
Proxy rax really needs to be addressed if they go ahead with the other changes


Do you have any thoughts on how to do it without nerfing it out of viability?


btw is there statistics on winrate for 2/3 rax in TvZ? would be really interesting to see. guess its definetly not 50/50 lol.


Don't you remember 2018? The winrate of 2rax/3rax vs zerg in tournaments has to be absolutely insane. I never see this strategy lose.

Zero changes have been made since then. Since WoL, in fact, unless you count the 12 worker start. And in all that time it has not lost a single tournament game.
Denominator of the Universe
TL+ Member
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-20 12:08:31
May 20 2020 12:04 GMT
#74
So now Terrans should start screaming for Protoss nerfs right? Probably blink stalkers, they beat Maru. Or blink DTs, or disruptors.

Or maybe balance today is no different from yesterday despite your favorite player losing in GSL. Proxy rax, blink stalkers, whatever.
Denominator of the Universe
TL+ Member
Olli
Profile Blog Joined February 2012
Austria24422 Posts
May 20 2020 12:16 GMT
#75
Well... whisper it, but I do feel Protoss is a bit strong in that disruptor/blink DT phase of the game. Tables turn super lategame though.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
May 20 2020 12:38 GMT
#76
On May 20 2020 15:11 Luolis wrote:
Show nested quote +
On May 20 2020 15:08 Soke wrote:
ZvT is already slightly T favored. This is just gonna make it worse

What exactly makes you think this way :D


i used to cry a lot about zerg, just from a watching standpoint, as it felt like Z was broken af.
but with the metagame evolving and terran reaching out for their potential, i acutally feel like the MU is even right now as well...



in general i don't mind any of these changes a lot despite one. they are maybe favoring Terran in TvZ a bit too much still, but that can be tweaked.

the only thing i think is really bad is this:
Battery Overcharge:
Range: Unlimited

with this change, it becomes an OFFENSIVE tool, which it shouldn't be deigned for.
1 base play will be even stronger in pvp, esp proxy robo bs.
other allins may be formed with these, maybe even voidray PvT allins.
it also helps timing pushes on 2 base a lot.

this shouldn't be the case. it should be 100% defensive.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
darklycid
Profile Joined May 2014
3543 Posts
May 20 2020 12:39 GMT
#77
On May 20 2020 21:16 Olli wrote:
Well... whisper it, but I do feel Protoss is a bit strong in that disruptor/blink DT phase of the game. Tables turn super lategame though.

While i agree i don't think parting won today because of that (maybe in game 4, but he had an insane advantage at that point anyways).
TentativePanda
Profile Joined August 2014
United States800 Posts
Last Edited: 2020-05-20 12:47:36
May 20 2020 12:44 GMT
#78
Biggest issues with this patch:

Widow mine buff
Queen range
Protoss shield overcharge thing

Mines are already great units and now they are going to be “cloaked” regularly and without investment

Queens are very good units, yes but literally the only unit that defends effectively for Zerg. Maybe this change isn’t as bad as I think, but maybe it is just as bad as I’m thinking.

The Protoss shield thing is just real good



batatm
Profile Joined June 2014
Israel116 Posts
Last Edited: 2020-05-20 12:45:32
May 20 2020 12:45 GMT
#79
On May 20 2020 21:38 KalWarkov wrote:
Show nested quote +
On May 20 2020 15:11 Luolis wrote:
On May 20 2020 15:08 Soke wrote:
ZvT is already slightly T favored. This is just gonna make it worse

What exactly makes you think this way :D


i used to cry a lot about zerg, just from a watching standpoint, as it felt like Z was broken af.
but with the metagame evolving and terran reaching out for their potential, i acutally feel like the MU is even right now as well...



in general i don't mind any of these changes a lot despite one. they are maybe favoring Terran in TvZ a bit too much still, but that can be tweaked.

the only thing i think is really bad is this:
Battery Overcharge:
Range: Unlimited

with this change, it becomes an OFFENSIVE tool, which it shouldn't be deigned for.
1 base play will be even stronger in pvp, esp proxy robo bs.
other allins may be formed with these, maybe even voidray PvT allins.
it also helps timing pushes on 2 base a lot.

this shouldn't be the case. it should be 100% defensive.

Of course you're right, it just that it already is:
Range: Unlimited (the target Battery must be within range 8 of any friendly Nexus)
Z3nith
Profile Joined October 2017
485 Posts
May 20 2020 12:47 GMT
#80
On May 20 2020 21:16 Olli wrote:
Well... whisper it, but I do feel Protoss is a bit strong in that disruptor/blink DT phase of the game. Tables turn super lategame though.


We'd have to see if any player besides PartinG can actually replicate that style as it does seem incredibly micro intensive to play.
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