I hope zerg figures out the new meta fast. I do like to watch TvT and TvP but PvP!? please save us haha
Balance Update - May 19, 2020 - Page 4
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looken
727 Posts
I hope zerg figures out the new meta fast. I do like to watch TvT and TvP but PvP!? please save us haha | ||
stilt
France2736 Posts
Why not buffing toss rather than hammer nerf Z while every parameters (online cups, aligulac, gsl) leans already into terran favored. (+ TY comment) | ||
Snakestyle11
191 Posts
Queen -1 range = u take more damage in hellion/banshee phase. Banelings less dmg vs armored still makes marauder heavy play much stronger, especially vs ultra/ling/bane. Its also a buff to cyclone play. With the widowmine upgrade at same time, its still way too much of a buff to TvZ, and with how bad zerg have been getting destroyed by terrans in all regions recently, I really think this is not a good way to balance out PvZ. | ||
pvsnp
7676 Posts
Good prep on his part (credit to Rogue who helped him), but it doesn't say much about balance unless you want to nerf bunker build time. | ||
Elentos
55456 Posts
On May 20 2020 19:35 pvsnp wrote: TY explicitly said in his interview he wanted to avoid fighting Dark in macro games, which is why he cheesed 2/3 games. The one long game he played was biomech, about as far from standard as you can get. Good prep on his part (credit to Rogue who helped him), but it doesn't say much about balance unless you want to nerf bunker build time. No point nerfing bunker build time since none of TY's finished anyway. | ||
darklycid
3371 Posts
On May 20 2020 19:38 Elentos wrote: No point nerfing bunker build time since none of TY's finished anyway. One did but got salvaged instantly ![]() | ||
Scarlett`
China2371 Posts
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hiroshOne
Poland424 Posts
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imsupervisor1
12 Posts
On May 20 2020 19:46 Scarlett` wrote: Proxy rax really needs to be addressed if they go ahead with the other changes Do you have any thoughts on how to do it without nerfing it out of viability? | ||
Andi_Goldberger
Germany1608 Posts
![]() also any nerf to the baneling is good in my book. and they shouldnt buff the WM. | ||
Vision_
844 Posts
- Widow Mines - Disruptor : But it s a controversial unit - Ultralisks : one of the most versatile unit, cause his behavior strongly depends of his huge size. - Storm : But it s not an instant effect... Maybe the damage of the WM has to be tweaked a bit like Banelings has been tweaked (not so much i would say...) | ||
Decendos
Germany1338 Posts
On May 20 2020 19:47 imsupervisor1 wrote: Do you have any thoughts on how to do it without nerfing it out of viability? One stupid but blizzard way would be: marinebuildtime increased by 3 seconds --> once reactor or teclab is on it its old marinebuildtime again but yeah T gets free wins (its so much harder to defend than to do...) with 2-3 rax sind 10 years...if they buff macro T as hard as they are they need to do sth to freewins. btw is there statistics on winrate for 2/3 rax in TvZ? would be really interesting to see. guess its definetly not 50/50 lol. | ||
pvsnp
7676 Posts
On May 20 2020 20:26 Decendos wrote: btw is there statistics on winrate for 2/3 rax in TvZ? would be really interesting to see. guess its definetly not 50/50 lol. Don't you remember 2018? The winrate of 2rax/3rax vs zerg in tournaments has to be absolutely insane. I never see this strategy lose. Zero changes have been made since then. Since WoL, in fact, unless you count the 12 worker start. And in all that time it has not lost a single tournament game. | ||
pvsnp
7676 Posts
Or maybe balance today is no different from yesterday despite your favorite player losing in GSL. Proxy rax, blink stalkers, whatever. | ||
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Olli
Austria24417 Posts
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KalWarkov
Germany4126 Posts
i used to cry a lot about zerg, just from a watching standpoint, as it felt like Z was broken af. but with the metagame evolving and terran reaching out for their potential, i acutally feel like the MU is even right now as well... in general i don't mind any of these changes a lot despite one. they are maybe favoring Terran in TvZ a bit too much still, but that can be tweaked. the only thing i think is really bad is this: Battery Overcharge: Range: Unlimited with this change, it becomes an OFFENSIVE tool, which it shouldn't be deigned for. 1 base play will be even stronger in pvp, esp proxy robo bs. other allins may be formed with these, maybe even voidray PvT allins. it also helps timing pushes on 2 base a lot. this shouldn't be the case. it should be 100% defensive. | ||
darklycid
3371 Posts
On May 20 2020 21:16 Olli wrote: Well... whisper it, but I do feel Protoss is a bit strong in that disruptor/blink DT phase of the game. Tables turn super lategame though. While i agree i don't think parting won today because of that (maybe in game 4, but he had an insane advantage at that point anyways). | ||
TentativePanda
United States800 Posts
Widow mine buff Queen range Protoss shield overcharge thing Mines are already great units and now they are going to be “cloaked” regularly and without investment Queens are very good units, yes but literally the only unit that defends effectively for Zerg. Maybe this change isn’t as bad as I think, but maybe it is just as bad as I’m thinking. The Protoss shield thing is just real good | ||
batatm
Israel116 Posts
On May 20 2020 21:38 KalWarkov wrote: i used to cry a lot about zerg, just from a watching standpoint, as it felt like Z was broken af. but with the metagame evolving and terran reaching out for their potential, i acutally feel like the MU is even right now as well... in general i don't mind any of these changes a lot despite one. they are maybe favoring Terran in TvZ a bit too much still, but that can be tweaked. the only thing i think is really bad is this: Battery Overcharge: Range: Unlimited with this change, it becomes an OFFENSIVE tool, which it shouldn't be deigned for. 1 base play will be even stronger in pvp, esp proxy robo bs. other allins may be formed with these, maybe even voidray PvT allins. it also helps timing pushes on 2 base a lot. this shouldn't be the case. it should be 100% defensive. Of course you're right, it just that it already is: Range: Unlimited (the target Battery must be within range 8 of any friendly Nexus) | ||
Z3nith
485 Posts
On May 20 2020 21:16 Olli wrote: Well... whisper it, but I do feel Protoss is a bit strong in that disruptor/blink DT phase of the game. Tables turn super lategame though. We'd have to see if any player besides PartinG can actually replicate that style as it does seem incredibly micro intensive to play. | ||
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