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StarCraft II Balance Update - November 14, 2019 - Page 5

Forum Index > SC2 General
204 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 9 10 11 Next All
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
November 18 2019 10:00 GMT
#81
Protoss removed from game.
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
Harris1st
Profile Blog Joined May 2010
Germany7402 Posts
November 18 2019 12:09 GMT
#82
On November 18 2019 19:00 showstealer1829 wrote:
Protoss removed from game.


Nah.

Just go mass speedy air boys every game
Go Serral! GG EZ for Ence. Flashbang dance FTW
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2019-11-18 12:53:05
November 18 2019 12:47 GMT
#83
On November 18 2019 14:54 ThunderJunk wrote:
I just don't want Flux Vanes. Why the hell are they bringing back Flux Vanes.


Cause void ray is one of the worst units in the game without it (esp. considering power creep on a variety of other core early-midgame units) but they'd rather open up mid-late game playstyles than give flat buffs for the 4 minute mark or nerf all that other stuff.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZugzwangSC
Profile Joined October 2019
87 Posts
November 18 2019 13:54 GMT
#84
Propulsive Peristalsis

While I'm pretty indifferent that this upgrade is gone, I did want to say this was possibly the coolest name ever.

I totally want to find a way to drop this in a casual conversation:

"Careful Dave, eat anymore of that and you'll be looking at some propulsive peristalsis..."
www.youtube.com/c/zugzwangstarcraft
Slydie
Profile Joined August 2013
2006 Posts
November 18 2019 15:07 GMT
#85
On November 18 2019 14:50 Sabu113 wrote:
Terrans have whined about sc2 from the start despite benefitting from several severe imbalances in their favor from design. The blizzard balance team just isn’t that good at their jobs.


All sc2 players maybe except Random players complain when they watch their favourite players play their hearts out just to get casually smothered by competitors from other races. It is not only about who are reaching the finals but also how it happens and how many others are able to replicate the styles and results of the top players of the race.

For terrans, the scars from the first Wings WCS are still deep, and seeing BL/Infestor comps being strong again is bringing back a lot of bad memories.
Buff the siegetank
ThunderJunk
Profile Joined December 2015
United States741 Posts
November 18 2019 17:06 GMT
#86
On November 18 2019 21:47 Cyro wrote:
Show nested quote +
On November 18 2019 14:54 ThunderJunk wrote:
I just don't want Flux Vanes. Why the hell are they bringing back Flux Vanes.


Cause void ray is one of the worst units in the game without it (esp. considering power creep on a variety of other core early-midgame units) but they'd rather open up mid-late game playstyles than give flat buffs for the 4 minute mark or nerf all that other stuff.


It's just such a bad upgrade. Let Protoss have a situational unit that generally isn't a good idea to build. That's a cool thing to have in an RTS. It gives players moments of, "Oh wow, wait, I can use the void ray in this specific situation, and it's not garbage, in fact it's pretty good / necessary!". Those have always been cool moments!

As a Protoss, going air was already the only really viable way to approach PvZ. If they decide to balance the game around insisting that Void Rays be useful units, the primary distinguishing characteristic of Protoss will be, "They have the best air". Are we in grade school?

PvP stands to lose the most. Mass voids was already just plain boring and bad to play against. Now I'll have to deal with it more often, and it'll be better. No. Just No.
I am free because I know that I alone am morally responsible for everything I do.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19384 Posts
Last Edited: 2019-11-18 23:35:34
November 18 2019 23:34 GMT
#87
Voidray's should have increased speed inside pylon or warp prism power. Imagine going WP void ray and entering warp in state to not only add ground units but increase the offensive micro potential of voidrays. No upgrade needed and I would welcome the synergy between robots and stargate. I also like how defensively it would be impactful too.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 19 2019 00:24 GMT
#88
On November 19 2019 08:34 BisuDagger wrote:
Voidray's should have increased speed inside pylon or warp prism power. Imagine going WP void ray and entering warp in state to not only add ground units but increase the offensive micro potential of voidrays. No upgrade needed and I would welcome the synergy between robots and stargate. I also like how defensively it would be impactful too.

So like a shitty version of creep?
"Nerfing Toss can just make them stronger"
ThunderJunk
Profile Joined December 2015
United States741 Posts
November 19 2019 00:29 GMT
#89
On November 19 2019 08:34 BisuDagger wrote:
Voidray's should have increased speed inside pylon or warp prism power. Imagine going WP void ray and entering warp in state to not only add ground units but increase the offensive micro potential of voidrays. No upgrade needed and I would welcome the synergy between robots and stargate. I also like how defensively it would be impactful too.


Better yet, make it an upgrade at the fleet beacon
I am free because I know that I alone am morally responsible for everything I do.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19384 Posts
November 19 2019 00:50 GMT
#90
On November 19 2019 09:24 royalroadweed wrote:
Show nested quote +
On November 19 2019 08:34 BisuDagger wrote:
Voidray's should have increased speed inside pylon or warp prism power. Imagine going WP void ray and entering warp in state to not only add ground units but increase the offensive micro potential of voidrays. No upgrade needed and I would welcome the synergy between robots and stargate. I also like how defensively it would be impactful too.

So like a shitty version of creep?

Yeah. That's one way to look at it.


As a side question, how come photon cannons dont scale with upgrades? They could be great in the late game for defense if they did scale.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
washikie
Profile Joined February 2011
United States752 Posts
November 19 2019 01:01 GMT
#91
On November 19 2019 09:50 BisuDagger wrote:
Show nested quote +
On November 19 2019 09:24 royalroadweed wrote:
On November 19 2019 08:34 BisuDagger wrote:
Voidray's should have increased speed inside pylon or warp prism power. Imagine going WP void ray and entering warp in state to not only add ground units but increase the offensive micro potential of voidrays. No upgrade needed and I would welcome the synergy between robots and stargate. I also like how defensively it would be impactful too.

So like a shitty version of creep?

Yeah. That's one way to look at it.


As a side question, how come photon cannons dont scale with upgrades? They could be great in the late game for defense if they did scale.


They scale with shields. Just like Terran gets building armor. Usualy toss dont seem to invest into sheilds though since it’s so expensive.
"when life gives Hero lemons he makes carriers" -Artosis
BisuDagger
Profile Blog Joined October 2009
Bisutopia19384 Posts
November 19 2019 01:22 GMT
#92
On November 19 2019 10:01 washikie wrote:
Show nested quote +
On November 19 2019 09:50 BisuDagger wrote:
On November 19 2019 09:24 royalroadweed wrote:
On November 19 2019 08:34 BisuDagger wrote:
Voidray's should have increased speed inside pylon or warp prism power. Imagine going WP void ray and entering warp in state to not only add ground units but increase the offensive micro potential of voidrays. No upgrade needed and I would welcome the synergy between robots and stargate. I also like how defensively it would be impactful too.

So like a shitty version of creep?

Yeah. That's one way to look at it.


As a side question, how come photon cannons dont scale with upgrades? They could be great in the late game for defense if they did scale.


They scale with shields. Just like Terran gets building armor. Usualy toss dont seem to invest into sheilds though since it’s so expensive.

Yeah, maybe it should match the armor upgrades instead.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
batatm
Profile Joined June 2014
Israel116 Posts
Last Edited: 2019-11-19 02:18:20
November 19 2019 02:17 GMT
#93
On November 19 2019 10:22 BisuDagger wrote:
Show nested quote +
On November 19 2019 10:01 washikie wrote:
On November 19 2019 09:50 BisuDagger wrote:
On November 19 2019 09:24 royalroadweed wrote:
On November 19 2019 08:34 BisuDagger wrote:
Voidray's should have increased speed inside pylon or warp prism power. Imagine going WP void ray and entering warp in state to not only add ground units but increase the offensive micro potential of voidrays. No upgrade needed and I would welcome the synergy between robots and stargate. I also like how defensively it would be impactful too.

So like a shitty version of creep?

Yeah. That's one way to look at it.


As a side question, how come photon cannons dont scale with upgrades? They could be great in the late game for defense if they did scale.


They scale with shields. Just like Terran gets building armor. Usualy toss dont seem to invest into sheilds though since it’s so expensive.

Yeah, maybe it should match the armor upgrades instead.

that would be rather weird since shields are shared across all protoss units and buildings
but armor is separated between ground and air, none of which correlates with buildings.
aresko
Profile Joined November 2019
1 Post
November 19 2019 08:14 GMT
#94
I totally agree with being the new ability released and it makes the things more powerful to basic user like me.


Slydie
Profile Joined August 2013
2006 Posts
Last Edited: 2019-11-19 09:17:23
November 19 2019 09:16 GMT
#95
On November 19 2019 08:34 BisuDagger wrote:
Voidray's should have increased speed inside pylon or warp prism power. Imagine going WP void ray and entering warp in state to not only add ground units but increase the offensive micro potential of voidrays. No upgrade needed and I would welcome the synergy between robots and stargate. I also like how defensively it would be impactful too.

So like a shitty version of creep?

Yeah. That's one way to look at it.


Really? Good luck making a useful offensive power field the Voidray can thirve in... Is there a specific reason for the Voidray to behave differently than every other toss unit? I think they can do a very nice job defensively with the help of shield batteries already, you might as well build those offensively, like in with Tempest and Immortal rushes.

BeastyQT was looking forward to abusing speed Voidray when the patch releases but with the absurd speed Phoenixes already have, I doubt it will be a go-to strategy at higher levels.
Buff the siegetank
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
November 19 2019 10:55 GMT
#96
On November 19 2019 10:22 BisuDagger wrote:
Show nested quote +
On November 19 2019 10:01 washikie wrote:
On November 19 2019 09:50 BisuDagger wrote:
On November 19 2019 09:24 royalroadweed wrote:
On November 19 2019 08:34 BisuDagger wrote:
Voidray's should have increased speed inside pylon or warp prism power. Imagine going WP void ray and entering warp in state to not only add ground units but increase the offensive micro potential of voidrays. No upgrade needed and I would welcome the synergy between robots and stargate. I also like how defensively it would be impactful too.

So like a shitty version of creep?

Yeah. That's one way to look at it.


As a side question, how come photon cannons dont scale with upgrades? They could be great in the late game for defense if they did scale.


They scale with shields. Just like Terran gets building armor. Usualy toss dont seem to invest into sheilds though since it’s so expensive.

Yeah, maybe it should match the armor upgrades instead.

Just slamp an upgrade on them via the "Colossus den" and it's done. This way it doesn't affect any early game turtling nonsense and it would help in the later games stages. Something like more shields/damage/range etc. This way it doesn't affect any cannor rush either.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Harris1st
Profile Blog Joined May 2010
Germany7402 Posts
November 19 2019 11:03 GMT
#97
On November 19 2019 19:55 deacon.frost wrote:
Show nested quote +
On November 19 2019 10:22 BisuDagger wrote:
On November 19 2019 10:01 washikie wrote:
On November 19 2019 09:50 BisuDagger wrote:
On November 19 2019 09:24 royalroadweed wrote:
On November 19 2019 08:34 BisuDagger wrote:
Voidray's should have increased speed inside pylon or warp prism power. Imagine going WP void ray and entering warp in state to not only add ground units but increase the offensive micro potential of voidrays. No upgrade needed and I would welcome the synergy between robots and stargate. I also like how defensively it would be impactful too.

So like a shitty version of creep?

Yeah. That's one way to look at it.


As a side question, how come photon cannons dont scale with upgrades? They could be great in the late game for defense if they did scale.


They scale with shields. Just like Terran gets building armor. Usualy toss dont seem to invest into sheilds though since it’s so expensive.

Yeah, maybe it should match the armor upgrades instead.

Just slamp an upgrade on them via the "Colossus den" and it's done. This way it doesn't affect any early game turtling nonsense and it would help in the later games stages. Something like more shields/damage/range etc. This way it doesn't affect any cannor rush either.


I thought the late game upgrade for cannons are 2 shield batteries beside it? ^_^

Go Serral! GG EZ for Ence. Flashbang dance FTW
BisuDagger
Profile Blog Joined October 2009
Bisutopia19384 Posts
November 19 2019 11:08 GMT
#98
On November 19 2019 18:16 Slydie wrote:
Show nested quote +
On November 19 2019 08:34 BisuDagger wrote:
Voidray's should have increased speed inside pylon or warp prism power. Imagine going WP void ray and entering warp in state to not only add ground units but increase the offensive micro potential of voidrays. No upgrade needed and I would welcome the synergy between robots and stargate. I also like how defensively it would be impactful too.

Show nested quote +
So like a shitty version of creep?

Show nested quote +
Yeah. That's one way to look at it.


Really? Good luck making a useful offensive power field the Voidray can thirve in... Is there a specific reason for the Voidray to behave differently than every other toss unit? I think they can do a very nice job defensively with the help of shield batteries already, you might as well build those offensively, like in with Tempest and Immortal rushes.

BeastyQT was looking forward to abusing speed Voidray when the patch releases but with the absurd speed Phoenixes already have, I doubt it will be a go-to strategy at higher levels.

I'm only suggesting this as an alternative to the flux vanes upgrade because the current discussion was around people who do not like that upgrade as a solution. I am not saying my idea or flux should be in, but if we had to give void rays a speed increase, then my idea gives it a more strategic angle.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
November 19 2019 11:26 GMT
#99
On November 19 2019 20:03 Harris1st wrote:
Show nested quote +
On November 19 2019 19:55 deacon.frost wrote:
On November 19 2019 10:22 BisuDagger wrote:
On November 19 2019 10:01 washikie wrote:
On November 19 2019 09:50 BisuDagger wrote:
On November 19 2019 09:24 royalroadweed wrote:
On November 19 2019 08:34 BisuDagger wrote:
Voidray's should have increased speed inside pylon or warp prism power. Imagine going WP void ray and entering warp in state to not only add ground units but increase the offensive micro potential of voidrays. No upgrade needed and I would welcome the synergy between robots and stargate. I also like how defensively it would be impactful too.

So like a shitty version of creep?

Yeah. That's one way to look at it.


As a side question, how come photon cannons dont scale with upgrades? They could be great in the late game for defense if they did scale.


They scale with shields. Just like Terran gets building armor. Usualy toss dont seem to invest into sheilds though since it’s so expensive.

Yeah, maybe it should match the armor upgrades instead.

Just slamp an upgrade on them via the "Colossus den" and it's done. This way it doesn't affect any early game turtling nonsense and it would help in the later games stages. Something like more shields/damage/range etc. This way it doesn't affect any cannor rush either.


I thought the late game upgrade for cannons are 2 shield batteries beside it? ^_^


OR. OR!!!!
We can place 5 upgrades on nexus
1) Unlocks when the Twilight is done - slight increase to the frequency of shooting
2) Unlocks when the Templar Archives are done - increase to the maximum amount of shields
3) Unlocks when the Dark Templar ARchives are done - invisible cannons (visible after the pylon dies)
4) Unlocks when the Fleet Bacon is done - bigger range
5) Unlocks when the Robo Bay is done - more health(or bigger armor)

I know nothing will go in but one can dream
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19384 Posts
Last Edited: 2019-11-19 11:51:50
November 19 2019 11:51 GMT
#100
On November 19 2019 20:26 deacon.frost wrote:
Show nested quote +
On November 19 2019 20:03 Harris1st wrote:
On November 19 2019 19:55 deacon.frost wrote:
On November 19 2019 10:22 BisuDagger wrote:
On November 19 2019 10:01 washikie wrote:
On November 19 2019 09:50 BisuDagger wrote:
On November 19 2019 09:24 royalroadweed wrote:
On November 19 2019 08:34 BisuDagger wrote:
Voidray's should have increased speed inside pylon or warp prism power. Imagine going WP void ray and entering warp in state to not only add ground units but increase the offensive micro potential of voidrays. No upgrade needed and I would welcome the synergy between robots and stargate. I also like how defensively it would be impactful too.

So like a shitty version of creep?

Yeah. That's one way to look at it.


As a side question, how come photon cannons dont scale with upgrades? They could be great in the late game for defense if they did scale.


They scale with shields. Just like Terran gets building armor. Usualy toss dont seem to invest into sheilds though since it’s so expensive.

Yeah, maybe it should match the armor upgrades instead.

Just slamp an upgrade on them via the "Colossus den" and it's done. This way it doesn't affect any early game turtling nonsense and it would help in the later games stages. Something like more shields/damage/range etc. This way it doesn't affect any cannor rush either.


I thought the late game upgrade for cannons are 2 shield batteries beside it? ^_^


OR. OR!!!!
We can place 5 upgrades on nexus
1) Unlocks when the Twilight is done - slight increase to the frequency of shooting
2) Unlocks when the Templar Archives are done - increase to the maximum amount of shields
3) Unlocks when the Dark Templar ARchives are done - invisible cannons (visible after the pylon dies)
4) Unlocks when the Fleet Bacon is done - bigger range
5) Unlocks when the Robo Bay is done - more health(or bigger armor)

I know nothing will go in but one can dream

You're missing the beta version where you can warp cannons to other pylon locations.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
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