StarCraft II Balance Update - November 14, 2019 - Page 5
Forum Index > SC2 General |
showstealer1829
Australia3123 Posts
| ||
Harris1st
Germany6691 Posts
On November 18 2019 19:00 showstealer1829 wrote: Protoss removed from game. Nah. Just go mass speedy air boys every game ![]() | ||
Cyro
United Kingdom20275 Posts
On November 18 2019 14:54 ThunderJunk wrote: I just don't want Flux Vanes. Why the hell are they bringing back Flux Vanes. Cause void ray is one of the worst units in the game without it (esp. considering power creep on a variety of other core early-midgame units) but they'd rather open up mid-late game playstyles than give flat buffs for the 4 minute mark or nerf all that other stuff. | ||
ZugzwangSC
87 Posts
While I'm pretty indifferent that this upgrade is gone, I did want to say this was possibly the coolest name ever. I totally want to find a way to drop this in a casual conversation: "Careful Dave, eat anymore of that and you'll be looking at some propulsive peristalsis..." | ||
Slydie
1883 Posts
On November 18 2019 14:50 Sabu113 wrote: Terrans have whined about sc2 from the start despite benefitting from several severe imbalances in their favor from design. The blizzard balance team just isn’t that good at their jobs. All sc2 players maybe except Random players complain when they watch their favourite players play their hearts out just to get casually smothered by competitors from other races. It is not only about who are reaching the finals but also how it happens and how many others are able to replicate the styles and results of the top players of the race. For terrans, the scars from the first Wings WCS are still deep, and seeing BL/Infestor comps being strong again is bringing back a lot of bad memories. | ||
ThunderJunk
United States648 Posts
On November 18 2019 21:47 Cyro wrote: Cause void ray is one of the worst units in the game without it (esp. considering power creep on a variety of other core early-midgame units) but they'd rather open up mid-late game playstyles than give flat buffs for the 4 minute mark or nerf all that other stuff. It's just such a bad upgrade. Let Protoss have a situational unit that generally isn't a good idea to build. That's a cool thing to have in an RTS. It gives players moments of, "Oh wow, wait, I can use the void ray in this specific situation, and it's not garbage, in fact it's pretty good / necessary!". Those have always been cool moments! As a Protoss, going air was already the only really viable way to approach PvZ. If they decide to balance the game around insisting that Void Rays be useful units, the primary distinguishing characteristic of Protoss will be, "They have the best air". Are we in grade school? PvP stands to lose the most. Mass voids was already just plain boring and bad to play against. Now I'll have to deal with it more often, and it'll be better. No. Just No. | ||
![]()
BisuDagger
Bisutopia19152 Posts
| ||
royalroadweed
United States8301 Posts
On November 19 2019 08:34 BisuDagger wrote: Voidray's should have increased speed inside pylon or warp prism power. Imagine going WP void ray and entering warp in state to not only add ground units but increase the offensive micro potential of voidrays. No upgrade needed and I would welcome the synergy between robots and stargate. I also like how defensively it would be impactful too. So like a shitty version of creep? | ||
ThunderJunk
United States648 Posts
On November 19 2019 08:34 BisuDagger wrote: Voidray's should have increased speed inside pylon or warp prism power. Imagine going WP void ray and entering warp in state to not only add ground units but increase the offensive micro potential of voidrays. No upgrade needed and I would welcome the synergy between robots and stargate. I also like how defensively it would be impactful too. Better yet, make it an upgrade at the fleet beacon ![]() | ||
![]()
BisuDagger
Bisutopia19152 Posts
Yeah. That's one way to look at it. As a side question, how come photon cannons dont scale with upgrades? They could be great in the late game for defense if they did scale. | ||
washikie
United States752 Posts
On November 19 2019 09:50 BisuDagger wrote: Yeah. That's one way to look at it. As a side question, how come photon cannons dont scale with upgrades? They could be great in the late game for defense if they did scale. They scale with shields. Just like Terran gets building armor. Usualy toss dont seem to invest into sheilds though since it’s so expensive. | ||
![]()
BisuDagger
Bisutopia19152 Posts
On November 19 2019 10:01 washikie wrote: They scale with shields. Just like Terran gets building armor. Usualy toss dont seem to invest into sheilds though since it’s so expensive. Yeah, maybe it should match the armor upgrades instead. | ||
batatm
Israel116 Posts
On November 19 2019 10:22 BisuDagger wrote: Yeah, maybe it should match the armor upgrades instead. that would be rather weird since shields are shared across all protoss units and buildings but armor is separated between ground and air, none of which correlates with buildings. | ||
aresko
1 Post
| ||
Slydie
1883 Posts
On November 19 2019 08:34 BisuDagger wrote: Voidray's should have increased speed inside pylon or warp prism power. Imagine going WP void ray and entering warp in state to not only add ground units but increase the offensive micro potential of voidrays. No upgrade needed and I would welcome the synergy between robots and stargate. I also like how defensively it would be impactful too. So like a shitty version of creep? Yeah. That's one way to look at it. Really? Good luck making a useful offensive power field the Voidray can thirve in... Is there a specific reason for the Voidray to behave differently than every other toss unit? I think they can do a very nice job defensively with the help of shield batteries already, you might as well build those offensively, like in with Tempest and Immortal rushes. BeastyQT was looking forward to abusing speed Voidray when the patch releases but with the absurd speed Phoenixes already have, I doubt it will be a go-to strategy at higher levels. | ||
deacon.frost
Czech Republic12128 Posts
On November 19 2019 10:22 BisuDagger wrote: Yeah, maybe it should match the armor upgrades instead. Just slamp an upgrade on them via the "Colossus den" ![]() | ||
Harris1st
Germany6691 Posts
On November 19 2019 19:55 deacon.frost wrote: Just slamp an upgrade on them via the "Colossus den" ![]() I thought the late game upgrade for cannons are 2 shield batteries beside it? ^_^ | ||
![]()
BisuDagger
Bisutopia19152 Posts
On November 19 2019 18:16 Slydie wrote: Really? Good luck making a useful offensive power field the Voidray can thirve in... Is there a specific reason for the Voidray to behave differently than every other toss unit? I think they can do a very nice job defensively with the help of shield batteries already, you might as well build those offensively, like in with Tempest and Immortal rushes. BeastyQT was looking forward to abusing speed Voidray when the patch releases but with the absurd speed Phoenixes already have, I doubt it will be a go-to strategy at higher levels. I'm only suggesting this as an alternative to the flux vanes upgrade because the current discussion was around people who do not like that upgrade as a solution. I am not saying my idea or flux should be in, but if we had to give void rays a speed increase, then my idea gives it a more strategic angle. | ||
deacon.frost
Czech Republic12128 Posts
On November 19 2019 20:03 Harris1st wrote: I thought the late game upgrade for cannons are 2 shield batteries beside it? ^_^ OR. OR!!!! We can place 5 upgrades on nexus 1) Unlocks when the Twilight is done - slight increase to the frequency of shooting 2) Unlocks when the Templar Archives are done - increase to the maximum amount of shields 3) Unlocks when the Dark Templar ARchives are done - invisible cannons ![]() 4) Unlocks when the Fleet Bacon is done - bigger range 5) Unlocks when the Robo Bay is done - more health(or bigger armor) I know nothing will go in but one can dream ![]() | ||
![]()
BisuDagger
Bisutopia19152 Posts
On November 19 2019 20:26 deacon.frost wrote: OR. OR!!!! We can place 5 upgrades on nexus 1) Unlocks when the Twilight is done - slight increase to the frequency of shooting 2) Unlocks when the Templar Archives are done - increase to the maximum amount of shields 3) Unlocks when the Dark Templar ARchives are done - invisible cannons ![]() 4) Unlocks when the Fleet Bacon is done - bigger range 5) Unlocks when the Robo Bay is done - more health(or bigger armor) I know nothing will go in but one can dream ![]() You're missing the beta version where you can warp cannons to other pylon locations. | ||
| ||