https://news.blizzard.com/en-us/starcraft2/23223600/starcraft-ii-balance-update-november-14-2019
"We also plan to push the balance changes to the live ladder at the start of next season on Tuesday, November 26th"
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Cyro
United Kingdom20275 Posts
https://news.blizzard.com/en-us/starcraft2/23223600/starcraft-ii-balance-update-november-14-2019 "We also plan to push the balance changes to the live ladder at the start of next season on Tuesday, November 26th" | ||
Haukinger
Germany131 Posts
Lurkers affected by Blinding Cloud will now only fire to melee range. I request that for Hellions and Hellbats, too. | ||
sneakyfox
8216 Posts
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Cyro
United Kingdom20275 Posts
On November 15 2019 19:15 sneakyfox wrote: There already is a thread for this topic: https://tl.net/forum/starcraft-2/551651-blizz-proposed-changes-for-post-blizzcon-patch-2019 Thanks, i couldn't find any discussion yesterday and i didn't see the new bumps (bit easier to find but still not frontpage) before i posted this morning. | ||
Harris1st
Germany6691 Posts
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Slydie
1883 Posts
On November 15 2019 19:20 Cyro wrote: Show nested quote + On November 15 2019 19:15 sneakyfox wrote: There already is a thread for this topic: https://tl.net/forum/starcraft-2/551651-blizz-proposed-changes-for-post-blizzcon-patch-2019 Thanks, i couldn't find any discussion yesterday and i didn't see the new bumps (bit easier to find but still not frontpage) before i posted this morning. I actually posted the changes in that thread already but it a shame the OP is not updated yet. Get on it, @tamliquid e-sports! | ||
necrosexy
451 Posts
i like the zealot change. it is useful in proportion to one’s skill | ||
Slydie
1883 Posts
On November 15 2019 19:53 Harris1st wrote: The only thing that really bothers me right now is that the patch is a week to late. Would be awesome if it hits on the 19th so players can do some regular laddering before HSC 20 If you are serious about tournament preparation I think you should rather do custom games. I honestly don't think it matters at all... | ||
pzlama333
United States275 Posts
1. If a Battlecruiser uses Shift to queue several commands which includes Tactical Jump, it is immune to Abduct or Interference Matrix as if it was using TJ in that time, even the current order is moving across the whole map. 2. Mothership’s Time Warp still does not decrease beam-type weapon’s attack speed, including Void Ray, Oracle, Sentry and enemy Mothership. They attack at exactly same speed inside the Time warp bubble though it displays an attack speed debuff.. | ||
InfCereal
Canada1759 Posts
On November 16 2019 02:22 pzlama333 wrote: Currently there are two bugs founded: 1. If a Battlecruiser uses Shift to queue several commands which includes Tactical Jump, it is immune to Abduct or Interference Matrix as if it was using TJ in that time, even the current order is moving across the whole map. 2. Mothership’s Time Warp still does not decrease beam-type weapon’s attack speed, including Void Ray, Oracle, Sentry and enemy Mothership. They attack at exactly same speed inside the Time warp bubble though it displays an attack speed debuff.. That first one is a doozy. Can someone clip this? | ||
StarscreamG1
Portugal1652 Posts
Disclaimer: I'm a Protoss player that usually whines about Zerg. | ||
brickrd
United States4894 Posts
On November 16 2019 02:32 StarscreamG1 wrote: Please don't remove the Infested Terrans, it's an historic unit. Disclaimer: I'm a Protoss player that usually whines about Zerg. lol "historic unit" wtf, the only thing that matters is if the gameplay is good | ||
Fango
United Kingdom8987 Posts
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geokilla
Canada8218 Posts
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batatm
Israel116 Posts
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Charoisaur
Germany15867 Posts
On November 16 2019 02:32 StarscreamG1 wrote: Please don't remove the Infested Terrans, it's an historic unit. Disclaimer: I'm a Protoss player that usually whines about Zerg. agreed, new ability looks super situational and gimmicky. Infested terran was a beautifully designed ability that led to many exciting moments. It was just a little overtuned on the recent patch. Disappointed they go for the nuke option. | ||
FFW_Rude
France10201 Posts
On November 16 2019 03:35 batatm wrote: balance aside, terran and protoss got a bunch of changes while zerg has a long list of nerfs and a +1 range lurker. Have you seen Zerg lately ? | ||
SC-Shield
Bulgaria805 Posts
Void Ray New upgrade found on the Fleet Beacon: Flux Vanes Increases the Void Ray’s movement speed from 3.5 to 4.65. Increases the Void Ray’s acceleration from 2.8 to 3.76. I know balance patches aren't for team games, but this will make team games even less enjoyable. Games will be full of noobs who mass void rays and run away with super fast void rays. Also, "team games don't matter" is bad attitude because most people play casual StarCraft (custom games and team games), so if you demotivate these people, there will be even less people playing. So I thought the goal wasn't to have less players than games of competitors. ![]() Even for 1vs1, this change doesn't make much sense. Most protoss players at high level rarely make void rays, especially after fleet beacon. And when it's that late in game, it's likely they'll use recall to escape instead. It will be unlikely such people would have mass void ray army, but instead they'll also have tempests and carriers which can't fly away as fast as this void ray upgrade. Totally useless idea both for 1vs1 and team games if you ask me. | ||
Harris1st
Germany6691 Posts
On November 16 2019 02:58 geokilla wrote: Lurker change is weird. It makes no sense that the spines would be melee range. Isn't the Lurker attack meant to always shoot at maximum range? Well the spells effect is that you only attack at melee range, so it's consistent. And making exceptions based on "lore" is making it harder to balance | ||
Slydie
1883 Posts
On November 16 2019 03:37 Charoisaur wrote: Show nested quote + On November 16 2019 02:32 StarscreamG1 wrote: Please don't remove the Infested Terrans, it's an historic unit. Disclaimer: I'm a Protoss player that usually whines about Zerg. agreed, new ability looks super situational and gimmicky. Infested terran was a beautifully designed ability that led to many exciting moments. It was just a little overtuned on the recent patch. Disappointed they go for the nuke option. I respectfully disagree. It is extra supply for the race having a super easy time making units and has the best eco. Won't be missed the slightest. Zerg will be completely fine. There is a myriad of 3-4-5 base timings they can do still. Even the nydus is still strong, just not opressive. Good Zergs will always know when to drone and when to make units, split their armies to defend everything and set up flanks. The other races will just hopefully have a fair chance in the lategame. I am looking forward to seeing how this works out in a couple of months. | ||
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