• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:43
CEST 12:43
KST 19:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Is Adaferin Gel Effective for Pimples Find Out Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
https://www.facebook.com/LiverComplexNetherlands.O RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. ASL21 General Discussion Pros React To: JaeDong vs Queen BSL 22 Map Contest — Submissions OPEN to March 10 Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1879 users

Why were early sc2 players so bad?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 7 8 9 Next All
VengefulTree
Profile Joined May 2014
Canada637 Posts
June 25 2018 23:16 GMT
#1
There are probably some related threads somewhere on TL, but I couldn't find them, so sorry if that's the case.

I just watched Maru's first televised win and I'm honestly very confused by the level of play displayed. How is this even possible? It's not like these guys are playing RTS for the first time, they are actual pros who spent theirs days practicing the game! Also there was Brood war before for years, so how is it possible that a pro player (or even semi-pro) would have 600 gaz banked up before throwing down the spire, without ling speed? It even seem like they can't continuously produce workers?

I've heard people say diamonds or even plat players today could compete in the early GSLs and I never believed them until now. I always tought these weirds 1 base build people were doing in WOL were just the best (or at least decent) responses to the prevalent meta.
(I started watching with HotS)

So were early WoL players just plain bad or is just the case that the meta was very weird? What is the actual, objective level difference between a diamond today and a gsl contender back then?

Thanks
"I'll temper my comments the best I can. To have Stats ranked anything below 2nd is total absolute bullcrap! A travesty an abomination!" - Rolltide | "When a foreign Terran is about to win, the entire universe conspires against him" - Paulo Coelho
rauk
Profile Blog Joined February 2009
United States2228 Posts
Last Edited: 2018-06-25 23:23:58
June 25 2018 23:19 GMT
#2
"I've heard people say diamonds or even plat players today could compete in the early GSLs"

people who say that are dumb. early players look bad because they don't play current meta and didn't figure out the specific micro tricks that are used now, but the actual level of macro and micro is beyond most current masters. also old lost temple is such a dumb map, current meta builds wouldn't work at all with the rush distances
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
June 25 2018 23:24 GMT
#3
On June 26 2018 08:19 rauk wrote:
"I've heard people say diamonds or even plat players today could compete in the early GSLs"

people who say that are dumb. early players look bad because they don't play current meta and didn't figure out the specific micro tricks that are used now, but the actual level of macro and micro is beyond most current masters


That quote is an exaggeration for sure, but a lot of the actual macro and micro of the players was pretty bad back then. It's not just a metagame thing, the mechanical skill has increased greatly.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
rauk
Profile Blog Joined February 2009
United States2228 Posts
June 25 2018 23:27 GMT
#4
maybe for 2010 when people had literally 6 months to get used to how the game behaved, but by mid 2011 they were mechanically fine
RampancyTW
Profile Joined August 2010
United States577 Posts
Last Edited: 2018-06-25 23:35:04
June 25 2018 23:33 GMT
#5
On June 26 2018 08:27 rauk wrote:
maybe for 2010 when people had literally 6 months to get used to how the game behaved, but by mid 2011 they were mechanically fine
They really weren't

Marine splitting is an incredibly basic skill nowadays that was MIND-BLOWING MICRO when MKP was doing it back in the day

Players were sitting on 1/1 upgrades on both sides like 15 minutes into a match, banelings were crashing into marauders even though there was literally nothing else going on to occupy attention, etc.

Current top players make off-meta plays and still make it look impressive, players back then were just BAD

Remember Fruitdealer's GSL win? Because I do. He transfused a Muta on Metalopolis with a queen and we all went nuts, because that was unbelievable play at the time. He stuck a Nydus next to the production buildings of the Terran on Kulas Ravine or whatever it was with like 8 watchtowers in the middle and the Terran didn't notice. One of the oldschool worms that could be killed by workers in like 3 seconds. The caliber of play was really, really lackluster.
billynasty
Profile Joined October 2014
United States260 Posts
June 26 2018 00:01 GMT
#6
Back in the day, humans used to live in caves. They were so bad back then they didnt even know what a wheel was.
Were Neanderthals really that bad or did it just take time for them to learn & evolve?

Rome wasn't built in a day. In a game that has as many variables & unit interactions as Starcraft 2, i think it's only common sense that the skill of the players at the beginning of the games existence would pale in comparison to where pro's are at today. The players back then were inventing the meta. They didn't have the luxury of years worth of practice, vods, guides etc

It is safe to say however that the pro's today are higher skilled than the pros during the WOL era. But to say they were 'bad', that just seems to be unfair imo.
i dont miss God but i sure miss Santa Claus
VengefulTree
Profile Joined May 2014
Canada637 Posts
Last Edited: 2018-06-26 00:18:58
June 26 2018 00:12 GMT
#7
On June 26 2018 09:01 billynasty wrote:
Back in the day, humans used to live in caves. They were so bad back then they didnt even know what a wheel was.
Were Neanderthals really that bad or did it just take time for them to learn & evolve?

Rome wasn't built in a day. In a game that has as many variables & unit interactions as Starcraft 2, i think it's only common sense that the skill of the players at the beginning of the games existence would pale in comparison to where pro's are at today. The players back then were inventing the meta. They didn't have the luxury of years worth of practice, vods, guides etc

It is safe to say however that the pro's today are higher skilled than the pros during the WOL era. But to say they were 'bad', that just seems to be unfair imo.


Obviously I'm not talking down MVP or anything, I was mostly talking about very early stuff like the Maru match I was referring to (linked below), where Cella sits on 18 drones, some larvas and 300 minerals, and doesn't make drones, and where he waits until he has 500 gaz to throw down the 1.5 base spire (after cancelling a roach warren). So yeah I guess we could say "oh well he was waiting to see he was getting 1 base all-in so that's why he didn't build more drones" or "tech paths weren't understood back then", but it still seems weird to me.



EDIT : Alright I checked the other games of that series and it's not thaaaat bad
"I'll temper my comments the best I can. To have Stats ranked anything below 2nd is total absolute bullcrap! A travesty an abomination!" - Rolltide | "When a foreign Terran is about to win, the entire universe conspires against him" - Paulo Coelho
IshinShishi
Profile Joined April 2012
Japan6156 Posts
June 26 2018 00:20 GMT
#8
Cella was absolute garbaggio as a player and barely played a few games before turning into a coach. There are many things that factor in to determine whether one time or another was more competitive and I don't feel like diving into it, tho I will say that I just don't think that a nearly dead sc2 (nowadays) is as competitive in many many ways compared to say 1 year into WoL or HotS.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
June 26 2018 00:22 GMT
#9
On June 26 2018 08:33 RampancyTW wrote:
Show nested quote +
On June 26 2018 08:27 rauk wrote:
maybe for 2010 when people had literally 6 months to get used to how the game behaved, but by mid 2011 they were mechanically fine
They really weren't

Marine splitting is an incredibly basic skill nowadays that was MIND-BLOWING MICRO when MKP was doing it back in the day

Players were sitting on 1/1 upgrades on both sides like 15 minutes into a match, banelings were crashing into marauders even though there was literally nothing else going on to occupy attention, etc.

Current top players make off-meta plays and still make it look impressive, players back then were just BAD

Remember Fruitdealer's GSL win? Because I do. He transfused a Muta on Metalopolis with a queen and we all went nuts, because that was unbelievable play at the time. He stuck a Nydus next to the production buildings of the Terran on Kulas Ravine or whatever it was with like 8 watchtowers in the middle and the Terran didn't notice. One of the oldschool worms that could be killed by workers in like 3 seconds. The caliber of play was really, really lackluster.


First of all, MKP became famous in the second GSL which finished less than 4 months after sc2 was released. Strategies and timings were not fleshed out yet, so all-ins and other kinds of weird strategies were fairly successful. That's how bitbybit pulling scvs on offense every game or kyrix bane-busting his opponents all the time was possible. It is not like players had terrible mechanics, the issue was simply that build orders and timings for macro openings were not crisp yet.

Also, MKP's marine splitting was mind-blowing because he went pure bio with mostly marines against ling/bane... no tanks to counter banes or drops to pull apart his opponent... and he did it several games in a row... and he did it first against kyrix who was known for early- and mid-game bane busts... and he won the series...

Yes, the GSL open seasons had some very lopsided games in them that made some players look like complete noobs. However, mechanically the top players were pretty decent, albeit mostly weaker than today's pros (after all there is a bit of a difference between practicing for 5 months and practicing for 5+ years). The issue was that there was no clear "standard" play and strategies were not refined yet. Additionally, there were a few genuinely terrible players that slipped through the open seasons' preliminaries.
By the time, code S rolled around, top players already had top mechanics even by today's standards.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
June 26 2018 00:25 GMT
#10
Lets just say that MKP's micro back then was still vastly better than what you see today from a lot of bottom tier terrans, all foreign terrans included.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
RampancyTW
Profile Joined August 2010
United States577 Posts
June 26 2018 00:30 GMT
#11
On June 26 2018 09:22 ggrrg wrote:
Show nested quote +
On June 26 2018 08:33 RampancyTW wrote:
On June 26 2018 08:27 rauk wrote:
maybe for 2010 when people had literally 6 months to get used to how the game behaved, but by mid 2011 they were mechanically fine
They really weren't

Marine splitting is an incredibly basic skill nowadays that was MIND-BLOWING MICRO when MKP was doing it back in the day

Players were sitting on 1/1 upgrades on both sides like 15 minutes into a match, banelings were crashing into marauders even though there was literally nothing else going on to occupy attention, etc.

Current top players make off-meta plays and still make it look impressive, players back then were just BAD

Remember Fruitdealer's GSL win? Because I do. He transfused a Muta on Metalopolis with a queen and we all went nuts, because that was unbelievable play at the time. He stuck a Nydus next to the production buildings of the Terran on Kulas Ravine or whatever it was with like 8 watchtowers in the middle and the Terran didn't notice. One of the oldschool worms that could be killed by workers in like 3 seconds. The caliber of play was really, really lackluster.


First of all, MKP became famous in the second GSL which finished less than 4 months after sc2 was released. Strategies and timings were not fleshed out yet, so all-ins and other kinds of weird strategies were fairly successful. That's how bitbybit pulling scvs on offense every game or kyrix bane-busting his opponents all the time was possible. It is not like players had terrible mechanics, the issue was simply that build orders and timings for macro openings were not crisp yet.

Also, MKP's marine splitting was mind-blowing because he went pure bio with mostly marines against ling/bane... no tanks to counter banes or drops to pull apart his opponent... and he did it several games in a row... and he did it first against kyrix who was known for early- and mid-game bane busts... and he won the series...

Yes, the GSL open seasons had some very lopsided games in them that made some players look like complete noobs. However, mechanically the top players were pretty decent, albeit mostly weaker than today's pros (after all there is a bit of a difference between practicing for 5 months and practicing for 5+ years). The issue was that there was no clear "standard" play and strategies were not refined yet. Additionally, there were a few genuinely terrible players that slipped through the open seasons' preliminaries.
By the time, code S rolled around, top players already had top mechanics even by today's standards.
I understand that MKP's play was incredible at the time. It really serves to cement my point-- he figured out some basic micro stuff that utterly abused the lack of mechanics of his opponents to launch him into wins until other players caught up enough mechanically to hold his pushes.

Top players 5 years ago couldn't hold the jock straps of current players right now. That's not even debatable. Players used to win against other top players by dropping two locations at once while pushing the front. That's just midgame foreplay now, and we lambaste a player that loses to it for their poor play. Complete scouting, microing, defending/attacking on multiple fronts, counter-attacks to force retreats etc. are all completely standard parts of top-level play that are EXPECTED at this level now.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2018-06-26 01:15:41
June 26 2018 00:45 GMT
#12
On June 26 2018 09:12 VengefulTree wrote:
Show nested quote +
On June 26 2018 09:01 billynasty wrote:
Back in the day, humans used to live in caves. They were so bad back then they didnt even know what a wheel was.
Were Neanderthals really that bad or did it just take time for them to learn & evolve?

Rome wasn't built in a day. In a game that has as many variables & unit interactions as Starcraft 2, i think it's only common sense that the skill of the players at the beginning of the games existence would pale in comparison to where pro's are at today. The players back then were inventing the meta. They didn't have the luxury of years worth of practice, vods, guides etc

It is safe to say however that the pro's today are higher skilled than the pros during the WOL era. But to say they were 'bad', that just seems to be unfair imo.


Obviously I'm not talking down MVP or anything, I was mostly talking about very early stuff like the Maru match I was referring to (linked below), where Cella sits on 18 drones, some larvas and 300 minerals, and doesn't make drones, and where he waits until he has 500 gaz to throw down the 1.5 base spire (after cancelling a roach warren). So yeah I guess we could say "oh well he was waiting to see he was getting 1 base all-in so that's why he didn't build more drones" or "tech paths weren't understood back then", but it still seems weird to me.

https://www.youtube.com/watch?v=s8VN6Dd6oNs

EDIT : Alright I checked the other games of that series and it's not thaaaat bad


Not gonna step in the discussion, but the part when Artosis goes "wow super reaper micro!" when maru kill one slow lings with a reaper made me laugh so hard, but ya the whole game is so stupid.

By the way I didn't watch/play early wol, was creep no a thing?

Edit: nevermind I am gonna step in the discussion It's kind of surprising how bad, or at least flawed these games are, you would guess that long time RTS players would jump in more quickly, some of those build just seems to make no sense at all and the mechanics are sometime strangely lacking. I am not talking overall WOL here just the first few months of open, I watched a couple of games on youtube, maybe some of them were really relative new comer to RTS because I fell like if you take a couple of high master/gm SC2 players and put them in lets say AOE2 for 3-4 months it's probably not gonna look nice but it will be better then this. Anyway perhaps I'm wrongs it dosen't really matter.
Writerhttp://i.imgur.com/9p6ufcB.jpg
SC2Player000
Profile Joined June 2018
19 Posts
Last Edited: 2018-06-26 00:53:42
June 26 2018 00:51 GMT
#13
I can say with confidence, If you guys would be sitting in front of a crowd of people who are making noise then your play would be different. I bet its the guy talking who first of all takes 2-5 practice matches, then gets overwhelmed by enemy cheese, after that match he warms up and eventually after 3 hours of gameplay he plays top notch professional level Starcraft 2 match. After looking at good performance overall he thinks its the same as sitting on stage playing somebody. Have you ever weared earmuffs during play ? Probably that would make some people loose their supply count in the first match :D
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
June 26 2018 01:00 GMT
#14
On June 26 2018 09:30 RampancyTW wrote:
Show nested quote +
On June 26 2018 09:22 ggrrg wrote:
On June 26 2018 08:33 RampancyTW wrote:
On June 26 2018 08:27 rauk wrote:
maybe for 2010 when people had literally 6 months to get used to how the game behaved, but by mid 2011 they were mechanically fine
They really weren't

Marine splitting is an incredibly basic skill nowadays that was MIND-BLOWING MICRO when MKP was doing it back in the day

Players were sitting on 1/1 upgrades on both sides like 15 minutes into a match, banelings were crashing into marauders even though there was literally nothing else going on to occupy attention, etc.

Current top players make off-meta plays and still make it look impressive, players back then were just BAD

Remember Fruitdealer's GSL win? Because I do. He transfused a Muta on Metalopolis with a queen and we all went nuts, because that was unbelievable play at the time. He stuck a Nydus next to the production buildings of the Terran on Kulas Ravine or whatever it was with like 8 watchtowers in the middle and the Terran didn't notice. One of the oldschool worms that could be killed by workers in like 3 seconds. The caliber of play was really, really lackluster.


First of all, MKP became famous in the second GSL which finished less than 4 months after sc2 was released. Strategies and timings were not fleshed out yet, so all-ins and other kinds of weird strategies were fairly successful. That's how bitbybit pulling scvs on offense every game or kyrix bane-busting his opponents all the time was possible. It is not like players had terrible mechanics, the issue was simply that build orders and timings for macro openings were not crisp yet.

Also, MKP's marine splitting was mind-blowing because he went pure bio with mostly marines against ling/bane... no tanks to counter banes or drops to pull apart his opponent... and he did it several games in a row... and he did it first against kyrix who was known for early- and mid-game bane busts... and he won the series...

Yes, the GSL open seasons had some very lopsided games in them that made some players look like complete noobs. However, mechanically the top players were pretty decent, albeit mostly weaker than today's pros (after all there is a bit of a difference between practicing for 5 months and practicing for 5+ years). The issue was that there was no clear "standard" play and strategies were not refined yet. Additionally, there were a few genuinely terrible players that slipped through the open seasons' preliminaries.
By the time, code S rolled around, top players already had top mechanics even by today's standards.
I understand that MKP's play was incredible at the time. It really serves to cement my point-- he figured out some basic micro stuff that utterly abused the lack of mechanics of his opponents to launch him into wins until other players caught up enough mechanically to hold his pushes.

Top players 5 years ago couldn't hold the jock straps of current players right now. That's not even debatable. Players used to win against other top players by dropping two locations at once while pushing the front. That's just midgame foreplay now, and we lambaste a player that loses to it for their poor play. Complete scouting, microing, defending/attacking on multiple fronts, counter-attacks to force retreats etc. are all completely standard parts of top-level play that are EXPECTED at this level now.


MKP did not invent anything. Players were well aware that you don't leave your bio under a storm till they die and you dont move command your marines clump into banelings. He became famous because he went pure bio against a player that was basically only ever doing bane busts and beat him with much better mechanics despite technically being up against the counter composition to his own units.

Any discussion comparing players from the early GSLs and today's players is utterly pointless, because it was a completely different game. It's one thing to do a double drop while pushing at the front when you start with 12 workers and can afford to be maxed out in under 10 minutes with double upgrades running for a while, it is a whole different ball-park to do it when you have to commit everything you have to this move. Today's Zest would go down just as quickly if warped back in time to WoL where the economy is completely different and half the units are missing as Nestea would if he tried to contest today's LotV pros.

Of course, mechanics were pretty often not quite on point during the open seasons, but the last open season ended less than 5 months after sc2's release... Furthermore, due to the lack of crisp timings and build orders some mechanically bad players made some deep runs by simply abusing certain all-ins only to be stomped by somebody who was mechanically way superior than them.

Your whole point was that players were "bad" back then. This kind of depends on your definition of back then. If you mean the open season, well.... no kidding... who would have thought that people playing a game released a few months prior would not be doing as well as players practicing for half a decade or longer...
If you mean to include the entirety of WoL, then you are plain wrong. Both mechanics and strategies improved rapidly, so that the top players were really good after half an year upon sc2's release, never mind after a whole year.
phodacbiet
Profile Joined August 2010
United States1740 Posts
June 26 2018 01:34 GMT
#15
On June 26 2018 08:16 VengefulTree wrote:
There are probably some related threads somewhere on TL, but I couldn't find them, so sorry if that's the case.

I just watched Maru's first televised win and I'm honestly very confused by the level of play displayed. How is this even possible? It's not like these guys are playing RTS for the first time, they are actual pros who spent theirs days practicing the game! Also there was Brood war before for years, so how is it possible that a pro player (or even semi-pro) would have 600 gaz banked up before throwing down the spire, without ling speed? It even seem like they can't continuously produce workers?

I've heard people say diamonds or even plat players today could compete in the early GSLs and I never believed them until now. I always tought these weirds 1 base build people were doing in WOL were just the best (or at least decent) responses to the prevalent meta.
(I started watching with HotS)

So were early WoL players just plain bad or is just the case that the meta was very weird? What is the actual, objective level difference between a diamond today and a gsl contender back then?

Thanks


It's not a fair comparison. You're comparing a meta of a game recently released to a game that's been out for 8 years. Sure players might look bad back then, but you have to remember that they were still miles ahead of the average player at that time.

To say the average diamond and plat player today can compete with GSL players of back then is a stretch. If we were to give 2010 Maru replays and about a week of practice using his 2018 Maru build, he would get GM on all server easily. For example, Kespa players only took about a month of practice before they got competitive. Also, I am pretty sure that even in 2010 GSL, MKP's micro are still better than diamond/master players today.

Early players in WoL weren't bad, the metagame just weren't as developed.
K3Nyy
Profile Joined February 2010
United States1961 Posts
June 26 2018 01:37 GMT
#16
Strategies were undiscovered so players looked worse, but I guarantee you that their mechanics and game sense were still way above the average Master level player today.
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 26 2018 01:57 GMT
#17
On June 26 2018 09:12 VengefulTree wrote:
Show nested quote +
On June 26 2018 09:01 billynasty wrote:
Back in the day, humans used to live in caves. They were so bad back then they didnt even know what a wheel was.
Were Neanderthals really that bad or did it just take time for them to learn & evolve?

Rome wasn't built in a day. In a game that has as many variables & unit interactions as Starcraft 2, i think it's only common sense that the skill of the players at the beginning of the games existence would pale in comparison to where pro's are at today. The players back then were inventing the meta. They didn't have the luxury of years worth of practice, vods, guides etc

It is safe to say however that the pro's today are higher skilled than the pros during the WOL era. But to say they were 'bad', that just seems to be unfair imo.


Obviously I'm not talking down MVP or anything, I was mostly talking about very early stuff like the Maru match I was referring to (linked below), where Cella sits on 18 drones, some larvas and 300 minerals, and doesn't make drones, and where he waits until he has 500 gaz to throw down the 1.5 base spire (after cancelling a roach warren). So yeah I guess we could say "oh well he was waiting to see he was getting 1 base all-in so that's why he didn't build more drones" or "tech paths weren't understood back then", but it still seems weird to me.

https://www.youtube.com/watch?v=s8VN6Dd6oNs

EDIT : Alright I checked the other games of that series and it's not thaaaat bad


Players weren't bad, it was the maps being terrible. The map that game was on was Lost Temple so you had to basically meta the meta of the meta since there were ridiculous things like proxy factory thor on the cliff and other builds that could straight up kill you if you didn't counter-build.

Looks like that game Cella was saving money cause he wasn't sure yet if it was gonna be some cliff bs or just up front attack.

All the old maps were just really, really bad lol and most of them either massively favored Terran or massively favored Zerg, and were entire irrelevant for Protoss because Protoss either warp gate all-ined or tried to turtle 3 base every game.
Sup
BretZ
Profile Joined May 2011
United States1510 Posts
Last Edited: 2018-06-26 02:14:40
June 26 2018 02:10 GMT
#18
i take my comment back, it was rude
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
June 26 2018 02:25 GMT
#19
Anyone remember that reporter who came to cover the first SCII open and played in the preliminaries? He ended up qualifying and actually playing in the Ro32. His name was Apple I believe. I always thought it was hilarious how that worked out. Given, I can only presume he must've at least played the game a bit to make it that far, but it does say a lot about the mechanics at the time lol.

As mentioned, a lot of it came down to the meta and maps which are linked hand in hand. I also believe that the mechanics were bad at the time and those got a lot better as time passed.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
June 26 2018 02:47 GMT
#20
On June 26 2018 08:33 RampancyTW wrote:
Show nested quote +
On June 26 2018 08:27 rauk wrote:
maybe for 2010 when people had literally 6 months to get used to how the game behaved, but by mid 2011 they were mechanically fine
They really weren't

Marine splitting is an incredibly basic skill nowadays that was MIND-BLOWING MICRO when MKP was doing it back in the day

Players were sitting on 1/1 upgrades on both sides like 15 minutes into a match, banelings were crashing into marauders even though there was literally nothing else going on to occupy attention, etc.

Current top players make off-meta plays and still make it look impressive, players back then were just BAD

Remember Fruitdealer's GSL win? Because I do. He transfused a Muta on Metalopolis with a queen and we all went nuts, because that was unbelievable play at the time. He stuck a Nydus next to the production buildings of the Terran on Kulas Ravine or whatever it was with like 8 watchtowers in the middle and the Terran didn't notice. One of the oldschool worms that could be killed by workers in like 3 seconds. The caliber of play was really, really lackluster.


To be fair 1/1 at 15 mins is a different beast in LOTV than it was in WoL. Not to say there wasn't anything to improve, but it's important to remember the fact that WoL and LoTV are almost two completely different games due to balance and mechanical changes.
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro16 Group Selection
Afreeca ASL 15119
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko320
SortOf 201
ProTech113
Codebar 22
Rex 6
StarCraft: Brood War
Calm 3831
BeSt 1666
Horang2 1548
Hyuk 505
Larva 293
Zeus 258
ggaemo 205
Killer 153
Pusan 98
ToSsGirL 86
[ Show more ]
Mind 67
Aegong 39
Shinee 30
NaDa 29
Hm[arnc] 22
yabsab 17
Terrorterran 15
ajuk12(nOOB) 15
Bale 10
Noble 9
GoRush 8
Dota 2
XcaliburYe699
League of Legends
JimRising 390
Counter-Strike
olofmeister2510
shoxiejesuss1066
fl0m713
Heroes of the Storm
Khaldor187
Other Games
summit1g10294
singsing1116
Happy305
crisheroes225
Sick83
Organizations
Counter-Strike
PGL13171
StarCraft: Brood War
UltimateBattle 296
Other Games
BasetradeTV198
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 45
• LUISG 40
• Adnapsc2 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV31
League of Legends
• Stunt511
Upcoming Events
Wardi Open
17m
Replay Cast
13h 17m
Sparkling Tuna Cup
23h 17m
PiGosaur Cup
1d 13h
Kung Fu Cup
2 days
The PondCast
2 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
BSL
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
BSL
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.