• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:51
CEST 01:51
KST 08:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)12Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week2Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
HIRE A CERTIFIED CRYPTO RECOVERY EXPERT /CHAINTRAC The SCII GOAT: A statistical Evaluation TL Team Map Contest #5: Presented by Monster Energy Classic wins Code S Season 2 (2025) Weekly Cups (June 9-15): herO doubles on GSL week
Tourneys
EWC 2025 Regional Qualifiers (May 28-June 1) SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
StarCraft & BroodWar Campaign Speedrun Quest ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 34386 users

Why were early sc2 players so bad?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 7 8 9 Next All
VengefulTree
Profile Joined May 2014
Canada637 Posts
June 25 2018 23:16 GMT
#1
There are probably some related threads somewhere on TL, but I couldn't find them, so sorry if that's the case.

I just watched Maru's first televised win and I'm honestly very confused by the level of play displayed. How is this even possible? It's not like these guys are playing RTS for the first time, they are actual pros who spent theirs days practicing the game! Also there was Brood war before for years, so how is it possible that a pro player (or even semi-pro) would have 600 gaz banked up before throwing down the spire, without ling speed? It even seem like they can't continuously produce workers?

I've heard people say diamonds or even plat players today could compete in the early GSLs and I never believed them until now. I always tought these weirds 1 base build people were doing in WOL were just the best (or at least decent) responses to the prevalent meta.
(I started watching with HotS)

So were early WoL players just plain bad or is just the case that the meta was very weird? What is the actual, objective level difference between a diamond today and a gsl contender back then?

Thanks
"I'll temper my comments the best I can. To have Stats ranked anything below 2nd is total absolute bullcrap! A travesty an abomination!" - Rolltide | "When a foreign Terran is about to win, the entire universe conspires against him" - Paulo Coelho
rauk
Profile Blog Joined February 2009
United States2228 Posts
Last Edited: 2018-06-25 23:23:58
June 25 2018 23:19 GMT
#2
"I've heard people say diamonds or even plat players today could compete in the early GSLs"

people who say that are dumb. early players look bad because they don't play current meta and didn't figure out the specific micro tricks that are used now, but the actual level of macro and micro is beyond most current masters. also old lost temple is such a dumb map, current meta builds wouldn't work at all with the rush distances
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
June 25 2018 23:24 GMT
#3
On June 26 2018 08:19 rauk wrote:
"I've heard people say diamonds or even plat players today could compete in the early GSLs"

people who say that are dumb. early players look bad because they don't play current meta and didn't figure out the specific micro tricks that are used now, but the actual level of macro and micro is beyond most current masters


That quote is an exaggeration for sure, but a lot of the actual macro and micro of the players was pretty bad back then. It's not just a metagame thing, the mechanical skill has increased greatly.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
rauk
Profile Blog Joined February 2009
United States2228 Posts
June 25 2018 23:27 GMT
#4
maybe for 2010 when people had literally 6 months to get used to how the game behaved, but by mid 2011 they were mechanically fine
RampancyTW
Profile Joined August 2010
United States577 Posts
Last Edited: 2018-06-25 23:35:04
June 25 2018 23:33 GMT
#5
On June 26 2018 08:27 rauk wrote:
maybe for 2010 when people had literally 6 months to get used to how the game behaved, but by mid 2011 they were mechanically fine
They really weren't

Marine splitting is an incredibly basic skill nowadays that was MIND-BLOWING MICRO when MKP was doing it back in the day

Players were sitting on 1/1 upgrades on both sides like 15 minutes into a match, banelings were crashing into marauders even though there was literally nothing else going on to occupy attention, etc.

Current top players make off-meta plays and still make it look impressive, players back then were just BAD

Remember Fruitdealer's GSL win? Because I do. He transfused a Muta on Metalopolis with a queen and we all went nuts, because that was unbelievable play at the time. He stuck a Nydus next to the production buildings of the Terran on Kulas Ravine or whatever it was with like 8 watchtowers in the middle and the Terran didn't notice. One of the oldschool worms that could be killed by workers in like 3 seconds. The caliber of play was really, really lackluster.
billynasty
Profile Joined October 2014
United States260 Posts
June 26 2018 00:01 GMT
#6
Back in the day, humans used to live in caves. They were so bad back then they didnt even know what a wheel was.
Were Neanderthals really that bad or did it just take time for them to learn & evolve?

Rome wasn't built in a day. In a game that has as many variables & unit interactions as Starcraft 2, i think it's only common sense that the skill of the players at the beginning of the games existence would pale in comparison to where pro's are at today. The players back then were inventing the meta. They didn't have the luxury of years worth of practice, vods, guides etc

It is safe to say however that the pro's today are higher skilled than the pros during the WOL era. But to say they were 'bad', that just seems to be unfair imo.
i dont miss God but i sure miss Santa Claus
VengefulTree
Profile Joined May 2014
Canada637 Posts
Last Edited: 2018-06-26 00:18:58
June 26 2018 00:12 GMT
#7
On June 26 2018 09:01 billynasty wrote:
Back in the day, humans used to live in caves. They were so bad back then they didnt even know what a wheel was.
Were Neanderthals really that bad or did it just take time for them to learn & evolve?

Rome wasn't built in a day. In a game that has as many variables & unit interactions as Starcraft 2, i think it's only common sense that the skill of the players at the beginning of the games existence would pale in comparison to where pro's are at today. The players back then were inventing the meta. They didn't have the luxury of years worth of practice, vods, guides etc

It is safe to say however that the pro's today are higher skilled than the pros during the WOL era. But to say they were 'bad', that just seems to be unfair imo.


Obviously I'm not talking down MVP or anything, I was mostly talking about very early stuff like the Maru match I was referring to (linked below), where Cella sits on 18 drones, some larvas and 300 minerals, and doesn't make drones, and where he waits until he has 500 gaz to throw down the 1.5 base spire (after cancelling a roach warren). So yeah I guess we could say "oh well he was waiting to see he was getting 1 base all-in so that's why he didn't build more drones" or "tech paths weren't understood back then", but it still seems weird to me.



EDIT : Alright I checked the other games of that series and it's not thaaaat bad
"I'll temper my comments the best I can. To have Stats ranked anything below 2nd is total absolute bullcrap! A travesty an abomination!" - Rolltide | "When a foreign Terran is about to win, the entire universe conspires against him" - Paulo Coelho
IshinShishi
Profile Joined April 2012
Japan6156 Posts
June 26 2018 00:20 GMT
#8
Cella was absolute garbaggio as a player and barely played a few games before turning into a coach. There are many things that factor in to determine whether one time or another was more competitive and I don't feel like diving into it, tho I will say that I just don't think that a nearly dead sc2 (nowadays) is as competitive in many many ways compared to say 1 year into WoL or HotS.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
June 26 2018 00:22 GMT
#9
On June 26 2018 08:33 RampancyTW wrote:
Show nested quote +
On June 26 2018 08:27 rauk wrote:
maybe for 2010 when people had literally 6 months to get used to how the game behaved, but by mid 2011 they were mechanically fine
They really weren't

Marine splitting is an incredibly basic skill nowadays that was MIND-BLOWING MICRO when MKP was doing it back in the day

Players were sitting on 1/1 upgrades on both sides like 15 minutes into a match, banelings were crashing into marauders even though there was literally nothing else going on to occupy attention, etc.

Current top players make off-meta plays and still make it look impressive, players back then were just BAD

Remember Fruitdealer's GSL win? Because I do. He transfused a Muta on Metalopolis with a queen and we all went nuts, because that was unbelievable play at the time. He stuck a Nydus next to the production buildings of the Terran on Kulas Ravine or whatever it was with like 8 watchtowers in the middle and the Terran didn't notice. One of the oldschool worms that could be killed by workers in like 3 seconds. The caliber of play was really, really lackluster.


First of all, MKP became famous in the second GSL which finished less than 4 months after sc2 was released. Strategies and timings were not fleshed out yet, so all-ins and other kinds of weird strategies were fairly successful. That's how bitbybit pulling scvs on offense every game or kyrix bane-busting his opponents all the time was possible. It is not like players had terrible mechanics, the issue was simply that build orders and timings for macro openings were not crisp yet.

Also, MKP's marine splitting was mind-blowing because he went pure bio with mostly marines against ling/bane... no tanks to counter banes or drops to pull apart his opponent... and he did it several games in a row... and he did it first against kyrix who was known for early- and mid-game bane busts... and he won the series...

Yes, the GSL open seasons had some very lopsided games in them that made some players look like complete noobs. However, mechanically the top players were pretty decent, albeit mostly weaker than today's pros (after all there is a bit of a difference between practicing for 5 months and practicing for 5+ years). The issue was that there was no clear "standard" play and strategies were not refined yet. Additionally, there were a few genuinely terrible players that slipped through the open seasons' preliminaries.
By the time, code S rolled around, top players already had top mechanics even by today's standards.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
June 26 2018 00:25 GMT
#10
Lets just say that MKP's micro back then was still vastly better than what you see today from a lot of bottom tier terrans, all foreign terrans included.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
RampancyTW
Profile Joined August 2010
United States577 Posts
June 26 2018 00:30 GMT
#11
On June 26 2018 09:22 ggrrg wrote:
Show nested quote +
On June 26 2018 08:33 RampancyTW wrote:
On June 26 2018 08:27 rauk wrote:
maybe for 2010 when people had literally 6 months to get used to how the game behaved, but by mid 2011 they were mechanically fine
They really weren't

Marine splitting is an incredibly basic skill nowadays that was MIND-BLOWING MICRO when MKP was doing it back in the day

Players were sitting on 1/1 upgrades on both sides like 15 minutes into a match, banelings were crashing into marauders even though there was literally nothing else going on to occupy attention, etc.

Current top players make off-meta plays and still make it look impressive, players back then were just BAD

Remember Fruitdealer's GSL win? Because I do. He transfused a Muta on Metalopolis with a queen and we all went nuts, because that was unbelievable play at the time. He stuck a Nydus next to the production buildings of the Terran on Kulas Ravine or whatever it was with like 8 watchtowers in the middle and the Terran didn't notice. One of the oldschool worms that could be killed by workers in like 3 seconds. The caliber of play was really, really lackluster.


First of all, MKP became famous in the second GSL which finished less than 4 months after sc2 was released. Strategies and timings were not fleshed out yet, so all-ins and other kinds of weird strategies were fairly successful. That's how bitbybit pulling scvs on offense every game or kyrix bane-busting his opponents all the time was possible. It is not like players had terrible mechanics, the issue was simply that build orders and timings for macro openings were not crisp yet.

Also, MKP's marine splitting was mind-blowing because he went pure bio with mostly marines against ling/bane... no tanks to counter banes or drops to pull apart his opponent... and he did it several games in a row... and he did it first against kyrix who was known for early- and mid-game bane busts... and he won the series...

Yes, the GSL open seasons had some very lopsided games in them that made some players look like complete noobs. However, mechanically the top players were pretty decent, albeit mostly weaker than today's pros (after all there is a bit of a difference between practicing for 5 months and practicing for 5+ years). The issue was that there was no clear "standard" play and strategies were not refined yet. Additionally, there were a few genuinely terrible players that slipped through the open seasons' preliminaries.
By the time, code S rolled around, top players already had top mechanics even by today's standards.
I understand that MKP's play was incredible at the time. It really serves to cement my point-- he figured out some basic micro stuff that utterly abused the lack of mechanics of his opponents to launch him into wins until other players caught up enough mechanically to hold his pushes.

Top players 5 years ago couldn't hold the jock straps of current players right now. That's not even debatable. Players used to win against other top players by dropping two locations at once while pushing the front. That's just midgame foreplay now, and we lambaste a player that loses to it for their poor play. Complete scouting, microing, defending/attacking on multiple fronts, counter-attacks to force retreats etc. are all completely standard parts of top-level play that are EXPECTED at this level now.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2018-06-26 01:15:41
June 26 2018 00:45 GMT
#12
On June 26 2018 09:12 VengefulTree wrote:
Show nested quote +
On June 26 2018 09:01 billynasty wrote:
Back in the day, humans used to live in caves. They were so bad back then they didnt even know what a wheel was.
Were Neanderthals really that bad or did it just take time for them to learn & evolve?

Rome wasn't built in a day. In a game that has as many variables & unit interactions as Starcraft 2, i think it's only common sense that the skill of the players at the beginning of the games existence would pale in comparison to where pro's are at today. The players back then were inventing the meta. They didn't have the luxury of years worth of practice, vods, guides etc

It is safe to say however that the pro's today are higher skilled than the pros during the WOL era. But to say they were 'bad', that just seems to be unfair imo.


Obviously I'm not talking down MVP or anything, I was mostly talking about very early stuff like the Maru match I was referring to (linked below), where Cella sits on 18 drones, some larvas and 300 minerals, and doesn't make drones, and where he waits until he has 500 gaz to throw down the 1.5 base spire (after cancelling a roach warren). So yeah I guess we could say "oh well he was waiting to see he was getting 1 base all-in so that's why he didn't build more drones" or "tech paths weren't understood back then", but it still seems weird to me.

https://www.youtube.com/watch?v=s8VN6Dd6oNs

EDIT : Alright I checked the other games of that series and it's not thaaaat bad


Not gonna step in the discussion, but the part when Artosis goes "wow super reaper micro!" when maru kill one slow lings with a reaper made me laugh so hard, but ya the whole game is so stupid.

By the way I didn't watch/play early wol, was creep no a thing?

Edit: nevermind I am gonna step in the discussion It's kind of surprising how bad, or at least flawed these games are, you would guess that long time RTS players would jump in more quickly, some of those build just seems to make no sense at all and the mechanics are sometime strangely lacking. I am not talking overall WOL here just the first few months of open, I watched a couple of games on youtube, maybe some of them were really relative new comer to RTS because I fell like if you take a couple of high master/gm SC2 players and put them in lets say AOE2 for 3-4 months it's probably not gonna look nice but it will be better then this. Anyway perhaps I'm wrongs it dosen't really matter.
Writerhttp://i.imgur.com/9p6ufcB.jpg
SC2Player000
Profile Joined June 2018
19 Posts
Last Edited: 2018-06-26 00:53:42
June 26 2018 00:51 GMT
#13
I can say with confidence, If you guys would be sitting in front of a crowd of people who are making noise then your play would be different. I bet its the guy talking who first of all takes 2-5 practice matches, then gets overwhelmed by enemy cheese, after that match he warms up and eventually after 3 hours of gameplay he plays top notch professional level Starcraft 2 match. After looking at good performance overall he thinks its the same as sitting on stage playing somebody. Have you ever weared earmuffs during play ? Probably that would make some people loose their supply count in the first match :D
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
June 26 2018 01:00 GMT
#14
On June 26 2018 09:30 RampancyTW wrote:
Show nested quote +
On June 26 2018 09:22 ggrrg wrote:
On June 26 2018 08:33 RampancyTW wrote:
On June 26 2018 08:27 rauk wrote:
maybe for 2010 when people had literally 6 months to get used to how the game behaved, but by mid 2011 they were mechanically fine
They really weren't

Marine splitting is an incredibly basic skill nowadays that was MIND-BLOWING MICRO when MKP was doing it back in the day

Players were sitting on 1/1 upgrades on both sides like 15 minutes into a match, banelings were crashing into marauders even though there was literally nothing else going on to occupy attention, etc.

Current top players make off-meta plays and still make it look impressive, players back then were just BAD

Remember Fruitdealer's GSL win? Because I do. He transfused a Muta on Metalopolis with a queen and we all went nuts, because that was unbelievable play at the time. He stuck a Nydus next to the production buildings of the Terran on Kulas Ravine or whatever it was with like 8 watchtowers in the middle and the Terran didn't notice. One of the oldschool worms that could be killed by workers in like 3 seconds. The caliber of play was really, really lackluster.


First of all, MKP became famous in the second GSL which finished less than 4 months after sc2 was released. Strategies and timings were not fleshed out yet, so all-ins and other kinds of weird strategies were fairly successful. That's how bitbybit pulling scvs on offense every game or kyrix bane-busting his opponents all the time was possible. It is not like players had terrible mechanics, the issue was simply that build orders and timings for macro openings were not crisp yet.

Also, MKP's marine splitting was mind-blowing because he went pure bio with mostly marines against ling/bane... no tanks to counter banes or drops to pull apart his opponent... and he did it several games in a row... and he did it first against kyrix who was known for early- and mid-game bane busts... and he won the series...

Yes, the GSL open seasons had some very lopsided games in them that made some players look like complete noobs. However, mechanically the top players were pretty decent, albeit mostly weaker than today's pros (after all there is a bit of a difference between practicing for 5 months and practicing for 5+ years). The issue was that there was no clear "standard" play and strategies were not refined yet. Additionally, there were a few genuinely terrible players that slipped through the open seasons' preliminaries.
By the time, code S rolled around, top players already had top mechanics even by today's standards.
I understand that MKP's play was incredible at the time. It really serves to cement my point-- he figured out some basic micro stuff that utterly abused the lack of mechanics of his opponents to launch him into wins until other players caught up enough mechanically to hold his pushes.

Top players 5 years ago couldn't hold the jock straps of current players right now. That's not even debatable. Players used to win against other top players by dropping two locations at once while pushing the front. That's just midgame foreplay now, and we lambaste a player that loses to it for their poor play. Complete scouting, microing, defending/attacking on multiple fronts, counter-attacks to force retreats etc. are all completely standard parts of top-level play that are EXPECTED at this level now.


MKP did not invent anything. Players were well aware that you don't leave your bio under a storm till they die and you dont move command your marines clump into banelings. He became famous because he went pure bio against a player that was basically only ever doing bane busts and beat him with much better mechanics despite technically being up against the counter composition to his own units.

Any discussion comparing players from the early GSLs and today's players is utterly pointless, because it was a completely different game. It's one thing to do a double drop while pushing at the front when you start with 12 workers and can afford to be maxed out in under 10 minutes with double upgrades running for a while, it is a whole different ball-park to do it when you have to commit everything you have to this move. Today's Zest would go down just as quickly if warped back in time to WoL where the economy is completely different and half the units are missing as Nestea would if he tried to contest today's LotV pros.

Of course, mechanics were pretty often not quite on point during the open seasons, but the last open season ended less than 5 months after sc2's release... Furthermore, due to the lack of crisp timings and build orders some mechanically bad players made some deep runs by simply abusing certain all-ins only to be stomped by somebody who was mechanically way superior than them.

Your whole point was that players were "bad" back then. This kind of depends on your definition of back then. If you mean the open season, well.... no kidding... who would have thought that people playing a game released a few months prior would not be doing as well as players practicing for half a decade or longer...
If you mean to include the entirety of WoL, then you are plain wrong. Both mechanics and strategies improved rapidly, so that the top players were really good after half an year upon sc2's release, never mind after a whole year.
phodacbiet
Profile Joined August 2010
United States1740 Posts
June 26 2018 01:34 GMT
#15
On June 26 2018 08:16 VengefulTree wrote:
There are probably some related threads somewhere on TL, but I couldn't find them, so sorry if that's the case.

I just watched Maru's first televised win and I'm honestly very confused by the level of play displayed. How is this even possible? It's not like these guys are playing RTS for the first time, they are actual pros who spent theirs days practicing the game! Also there was Brood war before for years, so how is it possible that a pro player (or even semi-pro) would have 600 gaz banked up before throwing down the spire, without ling speed? It even seem like they can't continuously produce workers?

I've heard people say diamonds or even plat players today could compete in the early GSLs and I never believed them until now. I always tought these weirds 1 base build people were doing in WOL were just the best (or at least decent) responses to the prevalent meta.
(I started watching with HotS)

So were early WoL players just plain bad or is just the case that the meta was very weird? What is the actual, objective level difference between a diamond today and a gsl contender back then?

Thanks


It's not a fair comparison. You're comparing a meta of a game recently released to a game that's been out for 8 years. Sure players might look bad back then, but you have to remember that they were still miles ahead of the average player at that time.

To say the average diamond and plat player today can compete with GSL players of back then is a stretch. If we were to give 2010 Maru replays and about a week of practice using his 2018 Maru build, he would get GM on all server easily. For example, Kespa players only took about a month of practice before they got competitive. Also, I am pretty sure that even in 2010 GSL, MKP's micro are still better than diamond/master players today.

Early players in WoL weren't bad, the metagame just weren't as developed.
K3Nyy
Profile Joined February 2010
United States1961 Posts
June 26 2018 01:37 GMT
#16
Strategies were undiscovered so players looked worse, but I guarantee you that their mechanics and game sense were still way above the average Master level player today.
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 26 2018 01:57 GMT
#17
On June 26 2018 09:12 VengefulTree wrote:
Show nested quote +
On June 26 2018 09:01 billynasty wrote:
Back in the day, humans used to live in caves. They were so bad back then they didnt even know what a wheel was.
Were Neanderthals really that bad or did it just take time for them to learn & evolve?

Rome wasn't built in a day. In a game that has as many variables & unit interactions as Starcraft 2, i think it's only common sense that the skill of the players at the beginning of the games existence would pale in comparison to where pro's are at today. The players back then were inventing the meta. They didn't have the luxury of years worth of practice, vods, guides etc

It is safe to say however that the pro's today are higher skilled than the pros during the WOL era. But to say they were 'bad', that just seems to be unfair imo.


Obviously I'm not talking down MVP or anything, I was mostly talking about very early stuff like the Maru match I was referring to (linked below), where Cella sits on 18 drones, some larvas and 300 minerals, and doesn't make drones, and where he waits until he has 500 gaz to throw down the 1.5 base spire (after cancelling a roach warren). So yeah I guess we could say "oh well he was waiting to see he was getting 1 base all-in so that's why he didn't build more drones" or "tech paths weren't understood back then", but it still seems weird to me.

https://www.youtube.com/watch?v=s8VN6Dd6oNs

EDIT : Alright I checked the other games of that series and it's not thaaaat bad


Players weren't bad, it was the maps being terrible. The map that game was on was Lost Temple so you had to basically meta the meta of the meta since there were ridiculous things like proxy factory thor on the cliff and other builds that could straight up kill you if you didn't counter-build.

Looks like that game Cella was saving money cause he wasn't sure yet if it was gonna be some cliff bs or just up front attack.

All the old maps were just really, really bad lol and most of them either massively favored Terran or massively favored Zerg, and were entire irrelevant for Protoss because Protoss either warp gate all-ined or tried to turtle 3 base every game.
Sup
BretZ
Profile Joined May 2011
United States1510 Posts
Last Edited: 2018-06-26 02:14:40
June 26 2018 02:10 GMT
#18
i take my comment back, it was rude
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
June 26 2018 02:25 GMT
#19
Anyone remember that reporter who came to cover the first SCII open and played in the preliminaries? He ended up qualifying and actually playing in the Ro32. His name was Apple I believe. I always thought it was hilarious how that worked out. Given, I can only presume he must've at least played the game a bit to make it that far, but it does say a lot about the mechanics at the time lol.

As mentioned, a lot of it came down to the meta and maps which are linked hand in hand. I also believe that the mechanics were bad at the time and those got a lot better as time passed.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
June 26 2018 02:47 GMT
#20
On June 26 2018 08:33 RampancyTW wrote:
Show nested quote +
On June 26 2018 08:27 rauk wrote:
maybe for 2010 when people had literally 6 months to get used to how the game behaved, but by mid 2011 they were mechanically fine
They really weren't

Marine splitting is an incredibly basic skill nowadays that was MIND-BLOWING MICRO when MKP was doing it back in the day

Players were sitting on 1/1 upgrades on both sides like 15 minutes into a match, banelings were crashing into marauders even though there was literally nothing else going on to occupy attention, etc.

Current top players make off-meta plays and still make it look impressive, players back then were just BAD

Remember Fruitdealer's GSL win? Because I do. He transfused a Muta on Metalopolis with a queen and we all went nuts, because that was unbelievable play at the time. He stuck a Nydus next to the production buildings of the Terran on Kulas Ravine or whatever it was with like 8 watchtowers in the middle and the Terran didn't notice. One of the oldschool worms that could be killed by workers in like 3 seconds. The caliber of play was really, really lackluster.


To be fair 1/1 at 15 mins is a different beast in LOTV than it was in WoL. Not to say there wasn't anything to improve, but it's important to remember the fact that WoL and LoTV are almost two completely different games due to balance and mechanical changes.
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Circuito Brasileiro de…
20:00
Offline Playoffs
CosmosSc2 234
CranKy Ducklings221
EnkiAlexander 75
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 234
RuFF_SC2 184
StarCraft: Brood War
Britney 14309
NaDa 56
MaD[AoV]32
Oystein2
Dota 2
capcasts142
League of Legends
Grubby4941
Counter-Strike
summit1g9834
Stewie2K535
sgares413
Heroes of the Storm
Khaldor270
Other Games
FrodaN3583
C9.Mang01177
ViBE155
ProTech59
Trikslyr53
Organizations
Other Games
gamesdonequick1393
BasetradeTV37
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• davetesta43
• musti20045 42
• Hupsaiya 39
• Sammyuel 20
• poizon28 14
• LaughNgamezSOOP
• Migwel
• sooper7s
• Kozan
• IndyKCrew
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• blackmanpl 30
• RayReign 26
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler86
League of Legends
• Doublelift8085
Other Games
• imaqtpie1231
Upcoming Events
Sparkling Tuna Cup
10h 9m
Road to EWC
14h 9m
Lemon vs HeRoMaRinE
Astrea vs GuMiho
goblin vs TBD
Ryung vs TBD
BSL: ProLeague
18h 9m
UltrA vs Sziky
Dewalt vs MadiNho
Replay Cast
2 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
BSL: ProLeague
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
NPSL Lushan
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.