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Balance Update - 3rd March; Corruptor, Mine, Hydra and Rea…

Forum Index > SC2 General
192 CommentsPost a Reply
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ejozl
Profile Joined October 2010
Denmark3380 Posts
Last Edited: 2017-03-03 18:46:56
March 03 2017 18:45 GMT
#81
This topic have become dull, since it's been the same forever and nothing ever gets into the game. When will this go live or are we still at the discussing phase?
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
March 03 2017 18:45 GMT
#82
On March 04 2017 03:36 nojok wrote:
All of this because they refused to let warping go, we could have had strong gateway units and no need for gimmick overcharge into gimmick openings.



If enough of us made a fuss about this, I wonder if they'd change it. Maybe we the player base need to speak up.
Still diamond
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 03 2017 18:59 GMT
#83
Nice change to widow mines. One-shotting probes was stupid.
Exquisite7
Profile Joined June 2016
34 Posts
March 03 2017 19:06 GMT
#84
On March 03 2017 19:51 Topdoller wrote:
Far to many negative nerfs to Terran recently, and making units even faster has always proved to be a bad thing, just look at Medivacs, Mutas and Oracles .

God these balance teams sucks so much, they are simply devoid of ideas on good gameplay


Really? A bad thing? None of those units have been changed in so long. I am not saying it definitely is a good thing but your examples are very weak.
jpg06051992
Profile Joined July 2015
United States580 Posts
Last Edited: 2017-03-03 19:07:53
March 03 2017 19:07 GMT
#85
The Hydra and Widow nerf is good for unit composition diversity, but the changes to the Reaper (while welcome and absurdly long over due) isn't the right ones, this doesn't nerf 3 rax reaper in the way it needs to be nerfed, the problem is the grenades stacking.

Heres some more (possibly) sensible changes

1. Remove knock back entirely
2. Slow down regeneration
3. Remove KD8 and make it a mid game upgrade that gives the Reaper a "quality of life" boost past the early game, make it hit hard.

Reapers definitely need nerfs, figures you can't rely on this balance team for something elegant. Thank God the Hydralisk is finally getting a durability increase, it's needed one since WoL, 50 gas for 80 HP with super tanks on the field?

Far to many negative nerfs to Terran recently


Lol, this is a straight up falsity.
"SO MANY BANELINGS!"
Exquisite7
Profile Joined June 2016
34 Posts
March 03 2017 19:07 GMT
#86
On March 04 2017 03:59 Shield wrote:
Nice change to widow mines. One-shotting probes was stupid.


...they still one shot probes
SCHWARZENEGGER
Profile Joined July 2016
206 Posts
March 03 2017 19:07 GMT
#87
On March 04 2017 03:21 Snarosc wrote:
Terrans seem to forget about the double Protoss nerf in early Lotv :

- 1 less damage from adepts to not 2 shot SCVs (only worker who need 3 shots now)
- Photon overcharge nerf (energy required from 25 to 50)

When the matchup wasn't as imbalanced as it was recently, Blizzard still did a double nerf in only one patch.


2 shot scv was imbalanced and imagine 25 energy pylon rush lol
SwiftRH
Profile Joined August 2013
United States105 Posts
March 03 2017 19:12 GMT
#88
yei maybe people can win pvt again. doubt its enough but there is hope.
Man MODE!
ejozl
Profile Joined October 2010
Denmark3380 Posts
March 03 2017 19:13 GMT
#89
On March 04 2017 04:07 SCHWARZENEGGER wrote:
Show nested quote +
On March 04 2017 03:21 Snarosc wrote:
Terrans seem to forget about the double Protoss nerf in early Lotv :

- 1 less damage from adepts to not 2 shot SCVs (only worker who need 3 shots now)
- Photon overcharge nerf (energy required from 25 to 50)

When the matchup wasn't as imbalanced as it was recently, Blizzard still did a double nerf in only one patch.


2 shot scv was imbalanced and imagine 25 energy pylon rush lol

when we look back we will look at the current period we're in and call it imbalanced, but seems everyone is too scared to say anything.
It's easier to say in hindsight.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Exquisite7
Profile Joined June 2016
34 Posts
March 03 2017 19:22 GMT
#90
On March 03 2017 20:54 insitelol wrote:
So, assuming PvZ (on the Ground) was pretty much equal in HOTS, we ended up with the following in LoTV (compared to HotS):

Protoss.
Colossi - nerfed to the ground, not worth its price and plain unusable.
Sentry and Stalker - indirectly nerfed by introducing a ravager and lurker.
Zealot - regardless of a mediocre buff, hardcountered by baneling.
Adept - a unit that can't be used outside of allins/initial harass and is pretty much a protoss version of hellion for pvz. Nerfed numerous times after the release. Tbh the only unit that prevents zerg from having a 95% winrate in the MU.
Disruptor - don't even mention that piece of trash.

Meanwhile, zerg:
Ravager - a tier 1 unit that competely shuts down ANY protoss allin, opens a huge variety of allins for zerg, can be used on any stage of the game, vs any unit composition (even vs air), allows zerg to steamroll protoss tier 3 ground armies in the mix with banelings.
Baneling - got an HP buff, and with colosi completely gone makes zealots/adepts completely worthless starting from midgame.
Hydra - got a speed buff, HP buff, upgrades combined, and with colosi completely gone makes all other protoss ground units completely worthless on any stage of the game.
Lurker - Not as threatening but allows a whole new playstyle for a zerg.
SH - unit that stays in the game for the unknown reason and which true potential i believe is yet to be fully discovered, costs like a roach, moves like a speedling, evaporates nexuses in a blink of an eye.

So, In HotS, protoss relied on either colosi or sentry-stalker play. And zerg somehow managed to have a 50% rate vs that. In LotV both these styles are extinct due to ravager/colosi nerf. So protoss is left with severely nerfed ground army vs newly introduced zerg units and old zerg units significantly buffed. How does that make any fcking sense is mystery to me.

Now, you can whine about Carriers.




Stalkers are really good vs ravager when they get blink. And a void ray all in will wreck a ravager opening, in fact ravagers are really not good against air unless they are complimented with infestors. Disruptors are really good vs ravager/lurker/roach/hydra builds too. Banelings are only as cost efficient as the different in micro skill between the two players. If the protoss is good at splitting, banelings lose a lot of value quickly. It sounds more like you're either not trying different strategies, or your not giving one strong strategy enough practice. Zerg is very beatable as toss.
Exquisite7
Profile Joined June 2016
34 Posts
March 03 2017 19:25 GMT
#91
On March 03 2017 20:09 pvsnp wrote:
So....how is Terran supposed to deal with Adept/Phoenix?
It's stupidly strong in the early game, and widow mines are the only thing keeping it close to balanced.
Anticipating a lot of Terran outcry over this one.

Not to mention, I fully expect the Corruptor buff to have little to no effect on skytoss while likely boosting Ling-Bane-Corruptor and destabilizing the delicate TvZ balance.

Literally the only good idea here is the reaper grenade nerf.

The most imbalanced matchup according to Aligulac (latest period) is PvZ at 53%. There's 2 Protoss, 1 Terran, 1 Zerg in the GSL semis.
Yes, Aligulac is obviously flawed. Yes, IEM has so far favored Terran. But and there were just as many Protoss players as Terran in the Ro24 and Adept/Phoenix is a strong build as it is.

Why the hell does Blizzard think this is a good idea?


Even a single thor can really help immensely against a flock of phoenix. Widow mines still kill adepts in one hit so if you can keep up with supply with a good bio army and get at least a few mine hits, then you should be fine.
Eiltonn
Profile Joined December 2012
Germany307 Posts
March 03 2017 19:27 GMT
#92
On March 04 2017 03:21 Snarosc wrote:
Terrans seem to forget about the double Protoss nerf in early Lotv :

- 1 less damage from adepts to not 2 shot SCVs (only worker who need 3 shots now)
- Photon overcharge nerf (energy required from 25 to 50)

When the matchup wasn't as imbalanced as it was recently, Blizzard still did a double nerf in only one patch.


Lol the matchup was broken as fuck back then
I <3 Mvp
Bagration
Profile Blog Joined October 2011
United States18282 Posts
March 03 2017 19:50 GMT
#93
If Ryung loses in the GSL Ro4 again he can type out IMBA IMBA IMBA again just like old times
Team Slayers, Axiom-Acer and Vile forever
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 03 2017 19:54 GMT
#94
On March 04 2017 04:07 Exquisite7 wrote:
Show nested quote +
On March 04 2017 03:59 Shield wrote:
Nice change to widow mines. One-shotting probes was stupid.


...they still one shot probes


I thought this change was enough:

-Splash damage +shield bonus reduced from +40 to +25.

Then again, I don't remember widow mine's non-bonus damage. It's stupid if probes are still one shot.
Elentos
Profile Blog Joined February 2015
55550 Posts
March 03 2017 19:55 GMT
#95
On March 04 2017 04:54 Shield wrote:
Show nested quote +
On March 04 2017 04:07 Exquisite7 wrote:
On March 04 2017 03:59 Shield wrote:
Nice change to widow mines. One-shotting probes was stupid.


...they still one shot probes


I thought this change was enough:

-Splash damage +shield bonus reduced from +40 to +25.

Then again, I don't remember widow mine's non-bonus damage. It's stupid if probes are still one shot.

The base splash is enough to one-shot probes and drones. If it did less splash than that it'd be a terrible unit.
Every 60 seconds in Africa, a minute passes.
jimminy_kriket
Profile Blog Joined February 2007
Canada5502 Posts
March 03 2017 20:11 GMT
#96
Im surprised more people arent mentioning the v-sync bug thats been in the game for a month now.
life of lively to live to life of full life thx to shield battery
MockHamill
Profile Joined March 2010
Sweden1798 Posts
March 03 2017 20:19 GMT
#97
I do not understand why Blizzard hate mech so much.

Mech is already almost unplayable in all matchups against an opponent who knows how to play against mech.

Add stronger Hydras and weaker widow mines to that and what do you get?

What is the point of making an entire playstyle extinct? If being a Korean with wrist problems is the only way to play Terran then count me out.
starslayer
Profile Joined August 2011
United States696 Posts
March 03 2017 20:20 GMT
#98
cool with the reaper nerf everything else seems kinda bad imo hydras seem fine corruptors are already tanky and now move faster so they can get in and out of fight better now idk. and the mine nerf was fine no need to nerf splash.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Solar424
Profile Blog Joined June 2013
United States4001 Posts
March 03 2017 20:30 GMT
#99
On March 04 2017 05:19 MockHamill wrote:
I do not understand why Blizzard hate mech so much.

Mech is already almost unplayable in all matchups against an opponent who knows how to play against mech.

Add stronger Hydras and weaker widow mines to that and what do you get?

What is the point of making an entire playstyle extinct? If being a Korean with wrist problems is the only way to play Terran then count me out.

Maybe because mech is a playstyle that encourages players to turtle on three bases until they build an unbeatable army, something they have been trying to eliminate with the LotV economy model.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 03 2017 20:40 GMT
#100
On March 04 2017 03:45 ejozl wrote:
This topic have become dull, since it's been the same forever and nothing ever gets into the game. When will this go live or are we still at the discussing phase?

I'm guessing they'll release this with patch 3.11, which seems to be coming very soon. I speculate that it'll even hit as early as this coming Tuesday or the one after. Blizzard just released a couple blog posts about the patch's features, namely a new co-op map and bundles for the existing cosmetics,announcers, and co-op commanders.
ㅇㅅㅌㅅ
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