Balance Update - 3rd March; Corruptor, Mine, Hydra and Rea…
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ejozl
Denmark3175 Posts
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WeddingEpisode
United States355 Posts
On March 04 2017 03:36 nojok wrote: All of this because they refused to let warping go, we could have had strong gateway units and no need for gimmick overcharge into gimmick openings. If enough of us made a fuss about this, I wonder if they'd change it. Maybe we the player base need to speak up. | ||
Shield
Bulgaria4824 Posts
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Exquisite7
34 Posts
On March 03 2017 19:51 Topdoller wrote: Far to many negative nerfs to Terran recently, and making units even faster has always proved to be a bad thing, just look at Medivacs, Mutas and Oracles . God these balance teams sucks so much, they are simply devoid of ideas on good gameplay Really? A bad thing? None of those units have been changed in so long. I am not saying it definitely is a good thing but your examples are very weak. | ||
jpg06051992
United States580 Posts
Heres some more (possibly) sensible changes 1. Remove knock back entirely 2. Slow down regeneration 3. Remove KD8 and make it a mid game upgrade that gives the Reaper a "quality of life" boost past the early game, make it hit hard. Reapers definitely need nerfs, figures you can't rely on this balance team for something elegant. Thank God the Hydralisk is finally getting a durability increase, it's needed one since WoL, 50 gas for 80 HP with super tanks on the field? Far to many negative nerfs to Terran recently Lol, this is a straight up falsity. | ||
Exquisite7
34 Posts
On March 04 2017 03:59 Shield wrote: Nice change to widow mines. One-shotting probes was stupid. ...they still one shot probes | ||
SCHWARZENEGGER
206 Posts
On March 04 2017 03:21 Snarosc wrote: Terrans seem to forget about the double Protoss nerf in early Lotv : - 1 less damage from adepts to not 2 shot SCVs (only worker who need 3 shots now) - Photon overcharge nerf (energy required from 25 to 50) When the matchup wasn't as imbalanced as it was recently, Blizzard still did a double nerf in only one patch. 2 shot scv was imbalanced and imagine 25 energy pylon rush lol | ||
SwiftRH
United States105 Posts
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ejozl
Denmark3175 Posts
On March 04 2017 04:07 SCHWARZENEGGER wrote: 2 shot scv was imbalanced and imagine 25 energy pylon rush lol when we look back we will look at the current period we're in and call it imbalanced, but seems everyone is too scared to say anything. It's easier to say in hindsight. | ||
Exquisite7
34 Posts
On March 03 2017 20:54 insitelol wrote: So, assuming PvZ (on the Ground) was pretty much equal in HOTS, we ended up with the following in LoTV (compared to HotS): Protoss. Colossi - nerfed to the ground, not worth its price and plain unusable. Sentry and Stalker - indirectly nerfed by introducing a ravager and lurker. Zealot - regardless of a mediocre buff, hardcountered by baneling. Adept - a unit that can't be used outside of allins/initial harass and is pretty much a protoss version of hellion for pvz. Nerfed numerous times after the release. Tbh the only unit that prevents zerg from having a 95% winrate in the MU. Disruptor - don't even mention that piece of trash. Meanwhile, zerg: Ravager - a tier 1 unit that competely shuts down ANY protoss allin, opens a huge variety of allins for zerg, can be used on any stage of the game, vs any unit composition (even vs air), allows zerg to steamroll protoss tier 3 ground armies in the mix with banelings. Baneling - got an HP buff, and with colosi completely gone makes zealots/adepts completely worthless starting from midgame. Hydra - got a speed buff, HP buff, upgrades combined, and with colosi completely gone makes all other protoss ground units completely worthless on any stage of the game. Lurker - Not as threatening but allows a whole new playstyle for a zerg. SH - unit that stays in the game for the unknown reason and which true potential i believe is yet to be fully discovered, costs like a roach, moves like a speedling, evaporates nexuses in a blink of an eye. So, In HotS, protoss relied on either colosi or sentry-stalker play. And zerg somehow managed to have a 50% rate vs that. In LotV both these styles are extinct due to ravager/colosi nerf. So protoss is left with severely nerfed ground army vs newly introduced zerg units and old zerg units significantly buffed. How does that make any fcking sense is mystery to me. Now, you can whine about Carriers. Stalkers are really good vs ravager when they get blink. And a void ray all in will wreck a ravager opening, in fact ravagers are really not good against air unless they are complimented with infestors. Disruptors are really good vs ravager/lurker/roach/hydra builds too. Banelings are only as cost efficient as the different in micro skill between the two players. If the protoss is good at splitting, banelings lose a lot of value quickly. It sounds more like you're either not trying different strategies, or your not giving one strong strategy enough practice. Zerg is very beatable as toss. | ||
Exquisite7
34 Posts
On March 03 2017 20:09 pvsnp wrote: So....how is Terran supposed to deal with Adept/Phoenix? It's stupidly strong in the early game, and widow mines are the only thing keeping it close to balanced. Anticipating a lot of Terran outcry over this one. Not to mention, I fully expect the Corruptor buff to have little to no effect on skytoss while likely boosting Ling-Bane-Corruptor and destabilizing the delicate TvZ balance. Literally the only good idea here is the reaper grenade nerf. The most imbalanced matchup according to Aligulac (latest period) is PvZ at 53%. There's 2 Protoss, 1 Terran, 1 Zerg in the GSL semis. Yes, Aligulac is obviously flawed. Yes, IEM has so far favored Terran. But and there were just as many Protoss players as Terran in the Ro24 and Adept/Phoenix is a strong build as it is. Why the hell does Blizzard think this is a good idea? Even a single thor can really help immensely against a flock of phoenix. Widow mines still kill adepts in one hit so if you can keep up with supply with a good bio army and get at least a few mine hits, then you should be fine. | ||
Eiltonn
Germany307 Posts
On March 04 2017 03:21 Snarosc wrote: Terrans seem to forget about the double Protoss nerf in early Lotv : - 1 less damage from adepts to not 2 shot SCVs (only worker who need 3 shots now) - Photon overcharge nerf (energy required from 25 to 50) When the matchup wasn't as imbalanced as it was recently, Blizzard still did a double nerf in only one patch. Lol the matchup was broken as fuck back then | ||
Bagration
United States18282 Posts
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Shield
Bulgaria4824 Posts
I thought this change was enough: -Splash damage +shield bonus reduced from +40 to +25. Then again, I don't remember widow mine's non-bonus damage. It's stupid if probes are still one shot. | ||
Elentos
55454 Posts
On March 04 2017 04:54 Shield wrote: I thought this change was enough: -Splash damage +shield bonus reduced from +40 to +25. Then again, I don't remember widow mine's non-bonus damage. It's stupid if probes are still one shot. The base splash is enough to one-shot probes and drones. If it did less splash than that it'd be a terrible unit. | ||
jimminy_kriket
Canada5466 Posts
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MockHamill
Sweden1793 Posts
Mech is already almost unplayable in all matchups against an opponent who knows how to play against mech. Add stronger Hydras and weaker widow mines to that and what do you get? What is the point of making an entire playstyle extinct? If being a Korean with wrist problems is the only way to play Terran then count me out. | ||
starslayer
United States696 Posts
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Solar424
United States4001 Posts
On March 04 2017 05:19 MockHamill wrote: I do not understand why Blizzard hate mech so much. Mech is already almost unplayable in all matchups against an opponent who knows how to play against mech. Add stronger Hydras and weaker widow mines to that and what do you get? What is the point of making an entire playstyle extinct? If being a Korean with wrist problems is the only way to play Terran then count me out. Maybe because mech is a playstyle that encourages players to turtle on three bases until they build an unbeatable army, something they have been trying to eliminate with the LotV economy model. | ||
eviltomahawk
United States11132 Posts
On March 04 2017 03:45 ejozl wrote: This topic have become dull, since it's been the same forever and nothing ever gets into the game. When will this go live or are we still at the discussing phase? I'm guessing they'll release this with patch 3.11, which seems to be coming very soon. I speculate that it'll even hit as early as this coming Tuesday or the one after. Blizzard just released a couple blog posts about the patch's features, namely a new co-op map and bundles for the existing cosmetics,announcers, and co-op commanders. | ||
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