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Balance Update - 3rd March; Corruptor, Mine, Hydra and Rea…

Forum Index > SC2 General
192 CommentsPost a Reply
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purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2017-03-03 15:43:31
March 03 2017 15:42 GMT
#61
"Trying" to get SC2 in better shape before SSL.
T P Z sagi
jedi1982
Profile Joined January 2011
United States172 Posts
March 03 2017 15:47 GMT
#62
...Terrans will never catch a break
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 03 2017 16:04 GMT
#63
On March 04 2017 00:37 Ransomstarcraft wrote:
I'm a 7 year Terran player, and I'm fine with the reaper nerf. I'm not fine with nerfing liberator, widow mines, and reapers within a couple of weeks and buffing corruptor at the same time. Terran just lost the only 1 base aggression option they have and late game is pretty brutal in TvZ when you don't have 300 apm to spread around. The problem TvZ vs. corruptor is that zerg can have 0 corruptors one minute and 12 or 15 the next. I'm not exactly going to be able to produce 16 vikings to catch up with that, and if I make them early to stay ahead then he just makes hydras instead and they're worthless. I'm hoping there's something else coming down the pipeline to help Terran, because this stuff is disheartening.

A part of the problem with this is that the design team seems to have spent considerably more time on making zerg cohesive, flexible, and powerful as a race prior to Legacy of the Void. Burrow move infestors, invincible nydus, hatchery ravagers, and single overlord drops are not imba in and of themselves but the entire race comes together for so many options. Meanwhile they make moves like this that drop the already limited terran options, especially in terms of early aggression, to nil. I do not want every TvZ to be terrans trying to keep zerg from taking that 4th base.

Now, rather than just complaining, here are some units that I think could use some help.

1. Ghost - perhaps add some kind of "building detonator" ability so that ghosts could sneak in a base and plant a bomb on a structure that does like 800 damage or something. Another option is to give it back lockdown or some kind of detection (aside from emp) ability, since terran has few consistent detection options.

2. Hellion/Hellbat - I think a hit point buff for hellions might be in order, maybe just make it to where the hellion has the same hit points as a hellbat. It certainly doesn't make sense to transform and have different hit points. If not this, maybe the hellbat could plant in the ground and gain armor like one of swann's fire turrets.

3. Thor - For Pete's sake, if you're going to require Thors for mech then make them cheaper, weaker, and faster to produce, or streamline the aoe air attack so that it's 4 missiles or something that always actually damage 4 targets. This unit has been terrible for literally 7 years and has gotten very little attention. At the very least that delay on its attack has got to go.


The mine nerf shouldn't be an issue in TvZ since it only affects shields.
ㅇㅅㅌㅅ
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
March 03 2017 16:25 GMT
#64
Wow this patch is a massive terran nerf, small buff for z corruptor and all i read is z and p whines? What the hell is going on here?
Finally they changed reapers and now "its too late". Sure it is but should it have stayed like this?
Can't you have one bit of gratitude towards a new patch?
I play terran and i know there are hard times ahead for us. But these fixes were nessecary
and open the possibility to refine other units in the next balance patches.
Zulu23
Profile Joined August 2011
Germany132 Posts
March 03 2017 16:27 GMT
#65
I feel there was not enough time to test these changes. Especially the WM change so soon right after the Liberator change seems a little too ambitious....

BronzeKnee
Profile Joined March 2011
United States5217 Posts
March 03 2017 16:31 GMT
#66
On March 03 2017 19:45 Ej_ wrote:
Terran's dead lol.


To be fair, Blizzard let Terran get way too strong.

But this is too much, and will result in an imbalance in the other direction.
I wasbanned fromthis
Profile Blog Joined August 2012
113 Posts
Last Edited: 2017-03-03 16:40:26
March 03 2017 16:38 GMT
#67

Ron Burgundy: Brick, where did you get a hand grenade?
Brick Tamland: I don't know.



Brick Tamland: [while coughing] Cough. Look over here.
[spoken]
Brick Tamland: Excuse me, Veronica?
Veronica Corningstone: Yes? What is it, Brick?
Brick Tamland: I would like to extend to you an invitation to the pants party.
Veronica Corningstone: Excuse me?
Brick Tamland: [struggling] The... party. With the... with the pants. Party with pants?
Veronica Corningstone: Brick, are you saying that there's a party in your pants and that I'm invited?
Brick Tamland: That's it.
Veronica Corningstone: Did Brian tell you to say this, Brick?
Brick Tamland: No. Yes. He did.
Veronica Corningstone: Okay. No. I don't want to go to a party in your pants.
Brick Tamland: Very well. Ian, would you like to go to a party in my pants?
Ian: No, Brick.
Brick Tamland: All right. Let's go.
[runs off, there is a sound of crashing off screen]
Brick Tamland: It's all right. I'm all right.


User was warned for this post
NutriaKaiN
Profile Joined June 2016
88 Posts
March 03 2017 16:54 GMT
#68
finally a widow mine nerf :D
[PkF] Wire
Profile Joined March 2013
France24211 Posts
March 03 2017 16:58 GMT
#69
On March 03 2017 19:15 Elentos wrote:
I'm bewildered they're actually going to go through with the mine change so soon after the liberator nerf.

same. This is bound to be a disaster for PvT. I'd be happy to be wrong but I could very well imagine a PvT at 60% for P.

Then again it should force an adept nerf, so if we have to go through one month of heavy imbalance to get those changes (after which the game will undeniably be sounder) I'm ok with it.
Eiltonn
Profile Joined December 2012
Germany307 Posts
March 03 2017 16:59 GMT
#70
Lotv so far has been a shit show imo. Tons of circlejerking around the same stupidly designed units like WM or adepts and making everything faster paced. Wol was in my eyes the best Iteration of SC2 so far and it was a lot slower than Lotv is now. Deciding the game with one doom drop or one huge ass cloud of Adepts is fucking retarded has little strategic depth and is boring af to watch. I feel like Sc2 generally emphasises mechanics way too much whereas strategic thinking gets severly limited by the fast paced nature of the game.
I <3 Mvp
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 03 2017 17:10 GMT
#71
That's the wrong reaper nerf, but any reaper nerf at all is welcome.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
March 03 2017 17:12 GMT
#72
On March 04 2017 00:47 jedi1982 wrote:
...Terrans will never catch a break

Yeah, they were only horrendously OP for 3 months this time, instead of a whole year like before. The horror!

User was warned for this post
PvP
Profile Joined October 2011
Canada78 Posts
March 03 2017 17:21 GMT
#73
I agree with most of these changes, besides the Hydra buff. I cannot even fathom a situation where Hydras are considered weak right now, they are the go to unit for most zergs already.
www.GosuPvP.com - www.twitch.tv/Gosu_PvP
Tresher
Profile Joined October 2011
Germany404 Posts
Last Edited: 2017-03-03 17:23:22
March 03 2017 17:22 GMT
#74
On March 03 2017 23:19 PinoKotsBeer wrote:
LOTV: make everything faster...

Not only in LOTV. They ´ve done this in the past before. Which is wrong btw.

Hydra HP buff is wrong too I think. They are supposed to be damage dealers not Tanks.
Extreme Force
Topin
Profile Blog Joined December 2010
Peru10082 Posts
March 03 2017 17:26 GMT
#75
stop making everything faster please
i would define my style between a mix of ByuN, Maru and MKP
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
March 03 2017 17:26 GMT
#76
What was the point of buffing corruptor? Unit design just wrong and it's impossible to correct with buffs/nerfs of damage/speed.
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
ruypture
Profile Joined May 2014
United States367 Posts
March 03 2017 17:48 GMT
#77
I agree with the widow mine change, but frankly the corruptor movement speed buff is just not necessary. Obviously the unit is bad but buffing it is not the answer. Phoenix range, carriers, vikings, void rays, off the top of my head all effectively hard counter corruptors, perhaps nerf the range on vikings down from 9, slow interceptor attack speed, remove void ray overcharge, give corruptors CORRUPTION BACK.

Increasing movement speed is just the wrong way to take the game. medivac boost is still the most broken ability in the entire game. The ability to instantly outrun every unit except for phoenixes and mutalisks (effectively making EXTREMELY POWERFUL drop harassment 100% safe) is fucking ridiculous.
어윤수|이신형|이재동|이승형
MiCroLiFe
Profile Joined March 2012
Norway266 Posts
March 03 2017 18:21 GMT
#78
trololol.
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
Snarosc
Profile Joined January 2016
France66 Posts
March 03 2017 18:21 GMT
#79
Terrans seem to forget about the double Protoss nerf in early Lotv :

- 1 less damage from adepts to not 2 shot SCVs (only worker who need 3 shots now)
- Photon overcharge nerf (energy required from 25 to 50)

When the matchup wasn't as imbalanced as it was recently, Blizzard still did a double nerf in only one patch.
Stats is the best player of LotV.
nojok
Profile Joined May 2011
France15845 Posts
March 03 2017 18:36 GMT
#80
All of this because they refused to let warping go, we could have had strong gateway units and no need for gimmick overcharge into gimmick openings.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
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