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Balance Update - 3rd March; Corruptor, Mine, Hydra and Rea…

Forum Index > SC2 General
192 CommentsPost a Reply
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Iksf
Profile Joined March 2011
United Kingdom444 Posts
Last Edited: 2017-03-03 13:58:25
March 03 2017 13:57 GMT
#41
What a lazy patch. Maybe ok for winrates but the gameplay is going to be yet further degraded. I mean this corruptor change, that's going to move Zv bio T towards Dark's corruptor style for sure, which is ok but not the ling bane muta vs bio games we all love to see. Hydra change isn't going to address the hard counters to hydras in the game, so whats weak against hydras will be even weaker being the only real change. ZvP is already so hard countery. Yet more adderall required to keep up with the yet further increased pace of the game.

This makes me so sad.
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
March 03 2017 14:06 GMT
#42
On March 03 2017 22:57 Iksf wrote:
What a lazy patch. Maybe ok for winrates but the gameplay is going to be yet further degraded. I mean this corruptor change, that's going to move Zv bio T towards Dark's corruptor style for sure, which is ok but not the ling bane muta vs bio games we all love to see. Hydra change isn't going to address the hard counters to hydras in the game, so whats weak against hydras will be even weaker being the only real change. ZvP is already so hard countery. Yet more adderall required to keep up with the yet further increased pace of the game.

This makes me so sad.


It is kinda hard to do any job with the most diversed community on earth so I'm not suprised
twitch.tv/pharaphobia
Ryu3600
Profile Joined January 2016
Canada470 Posts
March 03 2017 14:07 GMT
#43
Does anyone else find it stupid that Voidrays are faster than Vikings? And that soon even corruptors will be faster? What's the Viking good for? What does Terran now do vs Adept phoenix w/ Widows being nerfed? Why do I as a Terran do vs Adept Phoenix and Roach Hydra builds? It feels like even with tanks, the Zerg army will still just overwhelm me lol... The only good thing about this patch was the reaper nerf.
Maru is the best Terran ever.
IMplying
Profile Joined August 2012
Germany58 Posts
March 03 2017 14:16 GMT
#44
Toss has a 54% winrate vs Terran in Code S. Why do we need a Mine nerf?
muppet70
Profile Joined January 2017
Sweden72 Posts
March 03 2017 14:16 GMT
#45
From a viewer perspective of sc2 as an esport , anything that prevents repetetive early stomps are good.
At the same time predictable drawn out stalemates are not good either, not an easy task to balance.

I really like the reaper grenade nerf.
Not sure of the reason for corruptor nerf.
Widow mine ... this have been a very strong terran tool in pvt and will probably cause upsets, (I'm however not a big fan of hidden units, be it mines, baneling bombs, burrowed infestor, dt, or cloaked stuff), this nerf probably need an adept nerf as well.
I guess hydra hp buff is to help vs storm or slightly reduce the need of ling/roaches as buffer wall, not sure how vital the buff is.

Ps. someone mentioned gsl results and racial distribution, check here for accurate info,
http://wiki.teamliquid.net/starcraft2/2017_Global_StarCraft_II_League_Season_1/Code_S
Ds.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
March 03 2017 14:19 GMT
#46
LOTV: make everything faster...
http://www.twitch.tv/pinokotsbeer
royalroadweed
Profile Joined April 2013
United States8301 Posts
March 03 2017 14:26 GMT
#47
Is that Reaper change a joke? Its nerf to one player (byun) and maybe kelazhur and uthermal.
"Nerfing Toss can just make them stronger"
rrrzzz
Profile Joined February 2016
48 Posts
March 03 2017 14:35 GMT
#48
Agreed!
On March 03 2017 19:19 opisska wrote:
I am strictly against any increase of movement speed of any unit. Everything already moves like it was on crack and this inflation spiral is rolling over and over. If they want to change relative speeds of units, they should just lower the movement of everything else accordingly. If this goes on for a couple more years, everything will have instant teleport. The acceleration is fine, but movement speed is stupid.

egrimm
Profile Joined September 2011
Poland1201 Posts
March 03 2017 14:37 GMT
#49
WM change maybe is not needed balance-wise in TvP but It still move in right direction imho.
What is needed is nerf to Adept to compensate for WM nerf.
sOs TY PartinG
Phattyasmo
Profile Joined October 2011
United States69 Posts
March 03 2017 15:05 GMT
#50
Thank you Blizzard; I'm sure mech will now be viable after this patch.
Twine
Profile Joined June 2012
France246 Posts
March 03 2017 15:06 GMT
#51
On March 03 2017 22:29 xTJx wrote:
Show nested quote +
On March 03 2017 22:26 TheKhyira wrote:
On March 03 2017 22:14 xTJx wrote:
and terran can go fast third CC without worrying.
1 base ravager: It's becoming popular fast and it seems pretty strong.


You´re essentially saying the opposite.


You know that reaper can scout right? I'm talking about 2 different scenarios.


Yeah sure because no matter what your opening is, once you scout 1 base ravager with reaper you can't lose to it ROFL
#1 Bomber fan | Jin Air best KT
beefITek
Profile Joined June 2011
France54 Posts
March 03 2017 15:09 GMT
#52
Ridiculous T nerfs, don't think they are needed...
Again destroy everything that is fun ...

so poor game design
bObA
Profile Joined May 2012
France300 Posts
March 03 2017 15:20 GMT
#53
that's ridiculous to nerf widow mines, I am wondering if they are even watching games...
Adepts phenix will be imba well done...
bObA
Profile Joined May 2012
France300 Posts
March 03 2017 15:21 GMT
#54
On March 03 2017 23:26 royalroadweed wrote:
Is that Reaper change a joke? Its nerf to one player (byun) and maybe kelazhur and uthermal.


SO TRUE....
And the players who does know use them has an insane micro.
So that punish players who has real skill.
That's ridiculous
bObA
Profile Joined May 2012
France300 Posts
March 03 2017 15:21 GMT
#55
On March 04 2017 00:09 beefITek wrote:
Ridiculous T nerfs, don't think they are needed...
Again destroy everything that is fun ...

so poor game design



I agree 100%
bObA
Profile Joined May 2012
France300 Posts
March 03 2017 15:22 GMT
#56
On March 03 2017 23:16 IMplying wrote:
Toss has a 54% winrate vs Terran in Code S. Why do we need a Mine nerf?


We have already seen so many terrans destroyed by toss after the liberator patch.
Why this new nerf ??????????????
bObA
Profile Joined May 2012
France300 Posts
March 03 2017 15:27 GMT
#57
On March 04 2017 00:21 bObA wrote:
Show nested quote +
On March 03 2017 23:26 royalroadweed wrote:
Is that Reaper change a joke? Its nerf to one player (byun) and maybe kelazhur and uthermal.


SO TRUE....
And the players who does know use them have an insane micro.
So that punish players who has real skill.
That's ridiculous

bObA
Profile Joined May 2012
France300 Posts
March 03 2017 15:28 GMT
#58
On March 04 2017 00:21 bObA wrote:
Show nested quote +
On March 03 2017 23:26 royalroadweed wrote:
Is that Reaper change a joke? Its nerf to one player (byun) and maybe kelazhur and uthermal.


SO TRUE....
And the players who does know use them has an insane micro.
So that punishes players who have real skill.
That's ridiculous



User was warned for this post
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-03-03 15:36:53
March 03 2017 15:30 GMT
#59
Hopefully the mine nerf will open up the design space enough for them to buff another, less controversial Terran unit. The double nerf on both the Liberator and the mine might tip the winrates too much and maybe even into Protoss favor this time, but it was so heavily skewed in favor of Terran before that we'll see how it ends up turning out.
ㅇㅅㅌㅅ
Ransomstarcraft
Profile Joined September 2016
75 Posts
March 03 2017 15:37 GMT
#60
I'm a 7 year Terran player, and I'm fine with the reaper nerf. I'm not fine with nerfing liberator, widow mines, and reapers within a couple of weeks and buffing corruptor at the same time. Terran just lost the only 1 base aggression option they have and late game is pretty brutal in TvZ when you don't have 300 apm to spread around. The problem TvZ vs. corruptor is that zerg can have 0 corruptors one minute and 12 or 15 the next. I'm not exactly going to be able to produce 16 vikings to catch up with that, and if I make them early to stay ahead then he just makes hydras instead and they're worthless. I'm hoping there's something else coming down the pipeline to help Terran, because this stuff is disheartening.

A part of the problem with this is that the design team seems to have spent considerably more time on making zerg cohesive, flexible, and powerful as a race prior to Legacy of the Void. Burrow move infestors, invincible nydus, hatchery ravagers, and single overlord drops are not imba in and of themselves but the entire race comes together for so many options. Meanwhile they make moves like this that drop the already limited terran options, especially in terms of early aggression, to nil. I do not want every TvZ to be terrans trying to keep zerg from taking that 4th base.

Now, rather than just complaining, here are some units that I think could use some help.

1. Ghost - perhaps add some kind of "building detonator" ability so that ghosts could sneak in a base and plant a bomb on a structure that does like 800 damage or something. Another option is to give it back lockdown or some kind of detection (aside from emp) ability, since terran has few consistent detection options.

2. Hellion/Hellbat - I think a hit point buff for hellions might be in order, maybe just make it to where the hellion has the same hit points as a hellbat. It certainly doesn't make sense to transform and have different hit points. If not this, maybe the hellbat could plant in the ground and gain armor like one of swann's fire turrets.

3. Thor - For Pete's sake, if you're going to require Thors for mech then make them cheaper, weaker, and faster to produce, or streamline the aoe air attack so that it's 4 missiles or something that always actually damage 4 targets. This unit has been terrible for literally 7 years and has gotten very little attention. At the very least that delay on its attack has got to go.

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