This makes me so sad.
Balance Update - 3rd March; Corruptor, Mine, Hydra and Rea…
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Iksf
United Kingdom444 Posts
This makes me so sad. | ||
PharaphobiaSC
Czech Republic457 Posts
On March 03 2017 22:57 Iksf wrote: What a lazy patch. Maybe ok for winrates but the gameplay is going to be yet further degraded. I mean this corruptor change, that's going to move Zv bio T towards Dark's corruptor style for sure, which is ok but not the ling bane muta vs bio games we all love to see. Hydra change isn't going to address the hard counters to hydras in the game, so whats weak against hydras will be even weaker being the only real change. ZvP is already so hard countery. Yet more adderall required to keep up with the yet further increased pace of the game. This makes me so sad. It is kinda hard to do any job with the most diversed community on earth so I'm not suprised | ||
Ryu3600
Canada468 Posts
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IMplying
Germany58 Posts
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muppet70
Sweden70 Posts
At the same time predictable drawn out stalemates are not good either, not an easy task to balance. I really like the reaper grenade nerf. Not sure of the reason for corruptor nerf. Widow mine ... this have been a very strong terran tool in pvt and will probably cause upsets, (I'm however not a big fan of hidden units, be it mines, baneling bombs, burrowed infestor, dt, or cloaked stuff), this nerf probably need an adept nerf as well. I guess hydra hp buff is to help vs storm or slightly reduce the need of ling/roaches as buffer wall, not sure how vital the buff is. Ps. someone mentioned gsl results and racial distribution, check here for accurate info, http://wiki.teamliquid.net/starcraft2/2017_Global_StarCraft_II_League_Season_1/Code_S Ds. | ||
PinoKotsBeer
Netherlands1385 Posts
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royalroadweed
United States8298 Posts
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rrrzzz
48 Posts
On March 03 2017 19:19 opisska wrote: I am strictly against any increase of movement speed of any unit. Everything already moves like it was on crack and this inflation spiral is rolling over and over. If they want to change relative speeds of units, they should just lower the movement of everything else accordingly. If this goes on for a couple more years, everything will have instant teleport. The acceleration is fine, but movement speed is stupid. | ||
egrimm
Poland1196 Posts
What is needed is nerf to Adept to compensate for WM nerf. | ||
Phattyasmo
United States65 Posts
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Twine
France246 Posts
On March 03 2017 22:29 xTJx wrote: You know that reaper can scout right? I'm talking about 2 different scenarios. Yeah sure because no matter what your opening is, once you scout 1 base ravager with reaper you can't lose to it ROFL | ||
beefITek
France54 Posts
Again destroy everything that is fun ... so poor game design | ||
bObA
France300 Posts
Adepts phenix will be imba well done... | ||
bObA
France300 Posts
On March 03 2017 23:26 royalroadweed wrote: Is that Reaper change a joke? Its nerf to one player (byun) and maybe kelazhur and uthermal. SO TRUE.... And the players who does know use them has an insane micro. So that punish players who has real skill. That's ridiculous | ||
bObA
France300 Posts
On March 04 2017 00:09 beefITek wrote: Ridiculous T nerfs, don't think they are needed... Again destroy everything that is fun ... so poor game design I agree 100% | ||
bObA
France300 Posts
On March 03 2017 23:16 IMplying wrote: Toss has a 54% winrate vs Terran in Code S. Why do we need a Mine nerf? We have already seen so many terrans destroyed by toss after the liberator patch. Why this new nerf ?????????????? | ||
bObA
France300 Posts
On March 04 2017 00:21 bObA wrote: SO TRUE.... And the players who does know use them have an insane micro. So that punish players who has real skill. That's ridiculous | ||
bObA
France300 Posts
On March 04 2017 00:21 bObA wrote: SO TRUE.... And the players who does know use them has an insane micro. So that punishes players who have real skill. That's ridiculous User was warned for this post | ||
eviltomahawk
United States11132 Posts
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Ransomstarcraft
75 Posts
A part of the problem with this is that the design team seems to have spent considerably more time on making zerg cohesive, flexible, and powerful as a race prior to Legacy of the Void. Burrow move infestors, invincible nydus, hatchery ravagers, and single overlord drops are not imba in and of themselves but the entire race comes together for so many options. Meanwhile they make moves like this that drop the already limited terran options, especially in terms of early aggression, to nil. I do not want every TvZ to be terrans trying to keep zerg from taking that 4th base. Now, rather than just complaining, here are some units that I think could use some help. 1. Ghost - perhaps add some kind of "building detonator" ability so that ghosts could sneak in a base and plant a bomb on a structure that does like 800 damage or something. Another option is to give it back lockdown or some kind of detection (aside from emp) ability, since terran has few consistent detection options. 2. Hellion/Hellbat - I think a hit point buff for hellions might be in order, maybe just make it to where the hellion has the same hit points as a hellbat. It certainly doesn't make sense to transform and have different hit points. If not this, maybe the hellbat could plant in the ground and gain armor like one of swann's fire turrets. 3. Thor - For Pete's sake, if you're going to require Thors for mech then make them cheaper, weaker, and faster to produce, or streamline the aoe air attack so that it's 4 missiles or something that always actually damage 4 targets. This unit has been terrible for literally 7 years and has gotten very little attention. At the very least that delay on its attack has got to go. | ||
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