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Balance Update - 3rd March; Corruptor, Mine, Hydra and Rea…

Forum Index > SC2 General
192 CommentsPost a Reply
Prev 1 8 9 10 All
reneg
Profile Joined September 2010
United States859 Posts
March 07 2017 16:50 GMT
#181
On March 08 2017 01:38 The_Red_Viper wrote:
Reapers got grenades because the rts team thought it would make them viable in the mid to lategame. It did not.
I think reapers being an early game scouting unit is fine. If you want to make it viable mid game it needs to be better than the current bio army. It will never be and it shouldn't (because bio is already strong exactly there)


This is the key component. They added it specifically to attempt to make the reaper more valuable later on in the game - what ended up happening was it was incorporated into the early game harass, and then either sacrificed to get more intel, or grouped up with the army and eventually dies wandering off.

It's very difficult to make a unit that is so easy to build, so mobile, and potentially so strong in the early game (through concentrated effort and attention) something similar in the mid to late game, without making it crazy in the early game.

Part of the strength of the reaper is that it does (generally) need to be babysat. If you get a surround off on it, it's curtains. Whereas later-game armies don't need to be baby-sat (as much) to ensure they aren't totally destroyed.

There isn't anything wrong with having units that are strong in the early game, but are more useless in the late game. The reaper can get in & get extremely valuable information, which can have an enormous outcome on the fate of the game. That doesn't need it needs to become a staple in the army after the 5 minute mark.
moose...indian
ypslala
Profile Joined April 2011
Burma545 Posts
March 08 2017 09:22 GMT
#182
very, very good changes blizzard!!!
best SC2 game of aaaaaaall time: vibe vs avilo (don't miss the end!!): https://youtu.be/mygH92WzKV4
Musicus
Profile Joined August 2011
Germany23579 Posts
March 08 2017 13:08 GMT
#183
So who got to play the new patch yet?

I got to make the new hydras in ZvZ and they seem really good. I really thought I was dead when a roach/ravager/muta army collapsed on me, but lots of hydras survived.

Did not get to build corruptors yet though. So much ZvZ in dia...
Maru and Serral are probably top 5.
The_Last_Terran
Profile Joined December 2016
9 Posts
March 11 2017 21:28 GMT
#184
I hope Stats will reck Soo even with +10 HP hydras.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2017-03-11 23:25:05
March 11 2017 23:24 GMT
#185
Am I the only one somehow struggling somehow with the buffed hydras in PvZ ?
hiroshOne
Profile Joined October 2015
Poland425 Posts
March 12 2017 08:35 GMT
#186
Nothing changed with hydra in PvZ. Hydras are still very timing based unit. It's not like they wreck protoss. But if i hit timing with mass hydra Toss is dead. Same if Toss hit timing with mass adepts.
Ultima Ratio Regum
Cricketer12
Profile Blog Joined May 2012
United States14000 Posts
March 12 2017 15:53 GMT
#187
On March 03 2017 19:15 Elentos wrote:
I'm bewildered they're actually going to go through with the mine change so soon after the liberator nerf.

blizz is salty stats lost to ty
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
flyinggrapple
Profile Joined March 2017
2 Posts
March 12 2017 16:12 GMT
#188
--- Nuked ---
beefITek
Profile Joined June 2011
France54 Posts
March 13 2017 22:07 GMT
#189
The PvT fenix + adept is so unintersting to watch/play .. brainless
P almost can't lose, and they nerfed the mine ..

Blizzard are you killing your game still more ?
I stopped playing, this is way too poor/ridiculous design :D

GG DKim, you lost one more player
Wonder how many left
Meepman
Profile Joined December 2009
Canada610 Posts
Last Edited: 2017-03-13 23:02:08
March 13 2017 22:59 GMT
#190
Changes are good! Not too meta-shifting, but a breath of fresh air.
gogo power of protoss, stats # 1 etc etc > : )

I've just come back after quitting the game at the height of the swarm host 90min death-ball-hell that was ZvP, so I have to say anything would seem good in comparison, to be fair


On March 14 2017 07:07 beefITek wrote:
The PvT fenix + adept is so unintersting to watch/play .. brainless
P almost can't lose, and they nerfed the mine ..

Blizzard are you killing your game still more ?
I stopped playing, this is way too poor/ridiculous design :D

GG DKim, you lost one more player
Wonder how many left



Over a hundred thousand, easily.

Beliskner
Profile Joined August 2015
111 Posts
Last Edited: 2017-03-13 23:55:48
March 13 2017 23:55 GMT
#191
On March 14 2017 07:07 beefITek wrote:
The PvT fenix + adept is so unintersting to watch/play .. brainless
P almost can't lose, and they nerfed the mine ..

Blizzard are you killing your game still more ?
I stopped playing, this is way too poor/ridiculous design :D

GG DKim, you lost one more player
Wonder how many left



Colossus Death Ball uninteresting and brainless!
Adept / Phoenix uninteresting and brainless!

What is it that Terrans actually want to see from Protoss? Not happy with A-move unit compositions not happy with compositions that literally half the army does nothing without micro..

It seems like par for the course with Terrans to just downplay any kind of skill or micro from Protoss while overplaying any advantages with hyperbole, whether it's blink micro, defensive colossus play, phoenix it's all skill-less and brainless while multi-prong drop play is the pinnacle of excellence....

Kafka777
Profile Joined December 2015
361 Posts
March 14 2017 00:16 GMT
#192
Balance update is such that it will not change anything. Especially early game, where most problems begin. It allows too strong Terran/Protoss economy. While the design of the game necessitates Zerg domination in economy. I mean - who the f... is working on this now. Are they paid for this? Really? Then what is the objective - reveal it.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
March 15 2017 03:31 GMT
#193
On March 14 2017 08:55 Beliskner wrote:
Show nested quote +
On March 14 2017 07:07 beefITek wrote:
The PvT fenix + adept is so unintersting to watch/play .. brainless
P almost can't lose, and they nerfed the mine ..

Blizzard are you killing your game still more ?
I stopped playing, this is way too poor/ridiculous design :D

GG DKim, you lost one more player
Wonder how many left



Colossus Death Ball uninteresting and brainless!
Adept / Phoenix uninteresting and brainless!

What is it that Terrans actually want to see from Protoss? Not happy with A-move unit compositions not happy with compositions that literally half the army does nothing without micro..

It seems like par for the course with Terrans to just downplay any kind of skill or micro from Protoss while overplaying any advantages with hyperbole, whether it's blink micro, defensive colossus play, phoenix it's all skill-less and brainless while multi-prong drop play is the pinnacle of excellence....



first off i play random
second let me just say that most terrans have no problem with protoss being strong but the early game is very stresful for terran and so is the lategame. the window where terran is strong is getting smaller, and protoss can manipulate when that window occurs with phoenix/adept production.

the mine change is going to be totally gamechanging, pylon rush > oracle > 3nex will be stronger than it already is and imho there will be no reason not to put this presure on a terran every game. i dont think this is necessarily bad, but this puts a lot of the burden of decision making and control on the terran. i really think that with no changes the matchup would be around 50% for the forseeable future, potentially even switching into protoss's favor once it is fully settled.

1 thing that people seem to forget is that we all learn patches together. so when the new tanks came out, tank liberator pushes were the rage. when protoss figured that out and started going phoenix adept as standard composition, terrans started going mines instead of tanks and hitting around the same time. now that people have begun to adapt to this by teching faster after adepts, or going full aggro with a prism + adept drop while hitting the front as terran takes his third, protoss winrates have finally hit the 50% we dreamed of vs terran.

i dont think these changes are warranted or even good for the game if terran is buffed in other ways to compensate. i dont think terrans will find success in the near future should these changes go live.
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