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On March 08 2017 01:38 The_Red_Viper wrote: Reapers got grenades because the rts team thought it would make them viable in the mid to lategame. It did not. I think reapers being an early game scouting unit is fine. If you want to make it viable mid game it needs to be better than the current bio army. It will never be and it shouldn't (because bio is already strong exactly there)
This is the key component. They added it specifically to attempt to make the reaper more valuable later on in the game - what ended up happening was it was incorporated into the early game harass, and then either sacrificed to get more intel, or grouped up with the army and eventually dies wandering off.
It's very difficult to make a unit that is so easy to build, so mobile, and potentially so strong in the early game (through concentrated effort and attention) something similar in the mid to late game, without making it crazy in the early game.
Part of the strength of the reaper is that it does (generally) need to be babysat. If you get a surround off on it, it's curtains. Whereas later-game armies don't need to be baby-sat (as much) to ensure they aren't totally destroyed.
There isn't anything wrong with having units that are strong in the early game, but are more useless in the late game. The reaper can get in & get extremely valuable information, which can have an enormous outcome on the fate of the game. That doesn't need it needs to become a staple in the army after the 5 minute mark.
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very, very good changes blizzard!!!
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So who got to play the new patch yet?
I got to make the new hydras in ZvZ and they seem really good. I really thought I was dead when a roach/ravager/muta army collapsed on me, but lots of hydras survived.
Did not get to build corruptors yet though. So much ZvZ in dia...
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I hope Stats will reck Soo even with +10 HP hydras.
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Am I the only one somehow struggling somehow with the buffed hydras in PvZ ?
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Nothing changed with hydra in PvZ. Hydras are still very timing based unit. It's not like they wreck protoss. But if i hit timing with mass hydra Toss is dead. Same if Toss hit timing with mass adepts.
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On March 03 2017 19:15 Elentos wrote: I'm bewildered they're actually going to go through with the mine change so soon after the liberator nerf. blizz is salty stats lost to ty
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The PvT fenix + adept is so unintersting to watch/play .. brainless P almost can't lose, and they nerfed the mine ..
Blizzard are you killing your game still more ? I stopped playing, this is way too poor/ridiculous design :D
GG DKim, you lost one more player Wonder how many left
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Changes are good! Not too meta-shifting, but a breath of fresh air. gogo power of protoss, stats # 1 etc etc > : )
I've just come back after quitting the game at the height of the swarm host 90min death-ball-hell that was ZvP, so I have to say anything would seem good in comparison, to be fair
On March 14 2017 07:07 beefITek wrote: The PvT fenix + adept is so unintersting to watch/play .. brainless P almost can't lose, and they nerfed the mine ..
Blizzard are you killing your game still more ? I stopped playing, this is way too poor/ridiculous design :D
GG DKim, you lost one more player Wonder how many left
Over a hundred thousand, easily.
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On March 14 2017 07:07 beefITek wrote: The PvT fenix + adept is so unintersting to watch/play .. brainless P almost can't lose, and they nerfed the mine ..
Blizzard are you killing your game still more ? I stopped playing, this is way too poor/ridiculous design :D
GG DKim, you lost one more player Wonder how many left
Colossus Death Ball uninteresting and brainless! Adept / Phoenix uninteresting and brainless!
What is it that Terrans actually want to see from Protoss? Not happy with A-move unit compositions not happy with compositions that literally half the army does nothing without micro..
It seems like par for the course with Terrans to just downplay any kind of skill or micro from Protoss while overplaying any advantages with hyperbole, whether it's blink micro, defensive colossus play, phoenix it's all skill-less and brainless while multi-prong drop play is the pinnacle of excellence....
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Balance update is such that it will not change anything. Especially early game, where most problems begin. It allows too strong Terran/Protoss economy. While the design of the game necessitates Zerg domination in economy. I mean - who the f... is working on this now. Are they paid for this? Really? Then what is the objective - reveal it.
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On March 14 2017 08:55 Beliskner wrote:Show nested quote +On March 14 2017 07:07 beefITek wrote: The PvT fenix + adept is so unintersting to watch/play .. brainless P almost can't lose, and they nerfed the mine ..
Blizzard are you killing your game still more ? I stopped playing, this is way too poor/ridiculous design :D
GG DKim, you lost one more player Wonder how many left Colossus Death Ball uninteresting and brainless! Adept / Phoenix uninteresting and brainless! What is it that Terrans actually want to see from Protoss? Not happy with A-move unit compositions not happy with compositions that literally half the army does nothing without micro.. It seems like par for the course with Terrans to just downplay any kind of skill or micro from Protoss while overplaying any advantages with hyperbole, whether it's blink micro, defensive colossus play, phoenix it's all skill-less and brainless while multi-prong drop play is the pinnacle of excellence....
first off i play random second let me just say that most terrans have no problem with protoss being strong but the early game is very stresful for terran and so is the lategame. the window where terran is strong is getting smaller, and protoss can manipulate when that window occurs with phoenix/adept production.
the mine change is going to be totally gamechanging, pylon rush > oracle > 3nex will be stronger than it already is and imho there will be no reason not to put this presure on a terran every game. i dont think this is necessarily bad, but this puts a lot of the burden of decision making and control on the terran. i really think that with no changes the matchup would be around 50% for the forseeable future, potentially even switching into protoss's favor once it is fully settled.
1 thing that people seem to forget is that we all learn patches together. so when the new tanks came out, tank liberator pushes were the rage. when protoss figured that out and started going phoenix adept as standard composition, terrans started going mines instead of tanks and hitting around the same time. now that people have begun to adapt to this by teching faster after adepts, or going full aggro with a prism + adept drop while hitting the front as terran takes his third, protoss winrates have finally hit the 50% we dreamed of vs terran.
i dont think these changes are warranted or even good for the game if terran is buffed in other ways to compensate. i dont think terrans will find success in the near future should these changes go live.
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