|
Thanks to everyone who provided feedback on the proposed Reaper changes from last week’s update. After reading over your feedback we are increasing the cooldown of the KD8 Charge from 7 to 14 seconds to reduce the offensive capability of Reaper-heavy openers, while still allowing the unit to function as a scout in smaller numbers. At the moment, we are planning for this change to go live in an upcoming patch with the Widow Mine, Hydralisk, and Corruptor changes that have been on the balance test map. We'd like to implement this soon so that players have time to prepare and adjust to the new units before other major tournaments commence. We welcome your thoughts and feedback.
Just to remind, these are the changes which will go live in the next patch
Terran Widow Mine -Splash damage +shield bonus reduced from +40 to +25.
Reaper -KD8 Grenade cooldown increased from 7 to 14.
Zerg Hydralisk -Health increased from 80 to 90.
Corruptor -Movement speed changed from 4.1343 to 4.725. -Acceleration speed changed from 3.675 to 4.2. -Parasite Spore weapon damage point changed from .1193 to .0446.
Source:https://us.battle.net/forums/en/sc2/topic/20753505814#post-1
|
I'm bewildered they're actually going to go through with the mine change so soon after the liberator nerf.
|
On March 03 2017 19:15 Elentos wrote: I'm bewildered they're actually going to go through with the mine change so soon after the liberator nerf.
Well a lot of ppl complained that they are being slow with small changes so here you go
|
so here goes so only thing you could do agaisnt adept phoenix play. I sense a lot of good time in tvp in the next weeks ...
|
I am strictly against any increase of movement speed of any unit. Everything already moves like it was on crack and this inflation spiral is rolling over and over. If they want to change relative speeds of units, they should just lower the movement of everything else accordingly. If this goes on for a couple more years, everything will have instant teleport. The acceleration is fine, but movement speed is stupid.
|
On March 03 2017 19:16 PharaphobiaSC wrote:Show nested quote +On March 03 2017 19:15 Elentos wrote: I'm bewildered they're actually going to go through with the mine change so soon after the liberator nerf. Well a lot of ppl complained that they are being slow with small changes so here you go The thing is, two small changes in a row (and this one is bigger than the liberator change for TvP) to address the same thing, before you even clearly know how effective the first change was, can cause a huge swing.
Granted if this leads to them finally making it so adepts are no longer the most used Protoss unit it might be for the better. But that'd still be some time away.
|
I agree with the reaper change, 3-rax reaper is too strong.
Widow mine nerf without nerfing adepts at the same time is a huge mistake. I hope Blizzard put that change on hold.
|
|
Far to many negative nerfs to Terran recently, and making units even faster has always proved to be a bad thing, just look at Medivacs, Mutas and Oracles .
God these balance teams sucks so much, they are simply devoid of ideas on good gameplay
|
Turboracle into adepts/phenixes every game is gonna be so damn fun.
RIP vP Mech 2017-2017 ?
The reaper change is nice tho, might open early TvT
|
Widow Mine nerf 2.0. The last time it worked great.
|
Russian Federation473 Posts
Don't like anything except for the reaper nerf. What I'm concerned about:
Zerg is so damn hard to deal with late game, and they buff corruptors&hydras even more
With the mines nerfed carriers will be even harder to deal with
|
They need to nerf DK first.
|
WM change is strange. Maybe DK has a vision for the game and this nerf is a step to reach his goal.
|
From a Mech perspective: - TvZ Mech isnt possible anymore due to the hydra buff. Not to mention all the other tools Zerg has to shut down a mech player. You wanted to make mech more viable, where is that perspective ? You guys promised alot but slowly drifted away from your ground posistion.
I can agree on all other buffs/nerfs than then Hydra one.
|
So....how is Terran supposed to deal with Adept/Phoenix? It's stupidly strong in the early game, and widow mines are the only thing keeping it close to balanced. Anticipating a lot of Terran outcry over this one.
Not to mention, I fully expect the Corruptor buff to have little to no effect on skytoss while likely boosting Ling-Bane-Corruptor and destabilizing the delicate TvZ balance.
Literally the only good idea here is the reaper grenade nerf. The most imbalanced matchup according to Aligulac (latest period) is PvZ at 53%. There's 2 Protoss, 1 Terran, 1 Zerg in the GSL semis. Yes, Aligulac is obviously flawed. Yes, IEM has so far favored Terran. But and there were just as many Protoss players as Terran in the Ro24 and Adept/Phoenix is a strong build as it is.
Why the hell does Blizzard think this is a good idea?
|
Finally some fixes in the direction of PvT, the liberator nerf was not enough, aligulac stats maintain the same 40 and less % winrates in PvT. And globally the race is having trouble vs terran , although I think the problem is more about how the races work than a particular unit but w/e.
|
Making mech worse and worse patch after patch
|
Don't think this will solve skytoss problems...
The hydra buff will make it easier to allin before they hit a critical mass, that's all.
The corruptor change will make them being able to escape void rays and storms maybe, but eventually you are gonna have to fight and they are still gonna be bad.
Corruptor will help catching medivacs though, and I think Zerg needed some help midgame in ZvT, but this is probably gonna affect the lategame even more.
|
After watching Terran players got destroyed at GSL post liberator nerf, i'm quite surprised that Blizzard still proceed to this wm nerf. Even the very top Terrans couldn't stop adept+phoenix lately, how are we supposed to deal with that combo after wm nerf ?
|
|
|
|