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Legacy of the Void – Map Submissions - Page 5

Forum Index > SC2 General
203 CommentsPost a Reply
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BronzeKnee
Profile Joined March 2011
United States5224 Posts
Last Edited: 2016-01-29 05:19:06
January 29 2016 05:14 GMT
#81
Is there a reward for getting your map picked, or is Blizzard trying to freeload off the community here? If Blizzard is freeloading, they should do a contest asking for people to help balance their games and put in good design ideas, because I feel like they need just as much help there.

I'm going to rename and submit Slag Pits and see if it makes it. Blizzard made it, so they must love it, and who needs a third base?
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
January 29 2016 05:39 GMT
#82
On January 29 2016 14:14 BronzeKnee wrote:
Is there a reward for getting your map picked, or is Blizzard trying to freeload off the community here? If Blizzard is freeloading, they should do a contest asking for people to help balance their games and put in good design ideas, because I feel like they need just as much help there.

I'm going to rename and submit Slag Pits and see if it makes it. Blizzard made it, so they must love it, and who needs a third base?

it certainly is a Creative™ map layout

and yes blizz is freeloading off the community
vibeo gane,
insitelol
Profile Joined August 2012
845 Posts
January 29 2016 05:39 GMT
#83
"Consider maps such as Ulrena or Prion Terraces when deciding if your map has at least one distinguishingly creative factor".
Pretty much says it all. Blizzard good designer.
Less is more.
Sissors
Profile Joined March 2012
1395 Posts
January 29 2016 06:49 GMT
#84
While creative maps are risky from a balance POV, I personally don't get that a large part of the community wants the same standard map 8 times but a different tileset each time.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 29 2016 06:55 GMT
#85
On January 29 2016 15:49 Sissors wrote:
While creative maps are risky from a balance POV, I personally don't get that a large part of the community wants the same standard map 8 times but a different tileset each time.


It isn't so much a dislike of creative maps (though the design restrictions imposed on them and what Blizzard considers to be creative are questionable), as much as a dislike of orthodox maps being rejected out of hand.
Ej_
Profile Blog Joined January 2013
47656 Posts
January 29 2016 08:35 GMT
#86
Hahahahahahajahaha

They are just trying to kill this game ASAP and move onto competitive Hearthstone
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Dingodile
Profile Joined December 2011
4139 Posts
January 29 2016 08:40 GMT
#87
Well we are used to play on 7 standard maps. no wonder the hate. I stopped to play sc2 because of too many standard maps few months ago.
Grubby | ToD | Moon | Lyn | Sky
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51084 Posts
Last Edited: 2016-01-29 08:45:37
January 29 2016 08:44 GMT
#88
someobdy should make something like (Wiki)Fantasy (Map) in SC2

+ Show Spoiler +
[image loading]

Fantasy is a combination of 4 maps in one with each starting location being one of the 4 maps


its not the most creative idea but should bring out some non standard design.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
deacon.frost
Profile Joined February 2013
Czech Republic12131 Posts
January 29 2016 08:57 GMT
#89
On January 29 2016 17:35 Ej_ wrote:
Hahahahahahajahaha

They are just trying to kill this game ASAP and move onto competitive Hearthstone

That's not how you do an evil laugh!

That's how you do an evil laugh:
+ Show Spoiler +




Sadly, I had similar thought, but I have hope!
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Penev
Profile Joined October 2012
28534 Posts
January 29 2016 09:39 GMT
#90
On January 29 2016 10:04 feanaro wrote:
Show nested quote +
On January 29 2016 09:49 Penev wrote:
relax guys

I'm sure they'll turn out better than expected


Well blizzard said the current map poo turned out "much better than expected" so that's not really reassuring.

that's the joke

:/
I Protoss winner, could it be?
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 29 2016 11:23 GMT
#91
On January 29 2016 18:39 Penev wrote:
Show nested quote +
On January 29 2016 10:04 feanaro wrote:
On January 29 2016 09:49 Penev wrote:
relax guys

I'm sure they'll turn out better than expected


Well blizzard said the current map poo turned out "much better than expected" so that's not really reassuring.

that's the joke

:/

I thought Blizzard was the joke
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
brickrd
Profile Blog Joined March 2014
United States4894 Posts
January 29 2016 11:28 GMT
#92
On January 29 2016 20:23 OtherWorld wrote:
Show nested quote +
On January 29 2016 18:39 Penev wrote:
On January 29 2016 10:04 feanaro wrote:
On January 29 2016 09:49 Penev wrote:
relax guys

I'm sure they'll turn out better than expected


Well blizzard said the current map poo turned out "much better than expected" so that's not really reassuring.

that's the joke

:/

I thought Blizzard was the joke

the joke is that community mapmakers spend years making maps expecting to one day receive a bunch of recognition and money from blizzard for some unknowable reason

it reminds me of people who are always trying to do you favors you don't need so they can ask you for something in return. hey, i mowed your lawn, give me $20!
TL+ Member
Gwavajuice
Profile Joined June 2014
France1810 Posts
January 29 2016 11:36 GMT
#93
Maybe it'll be the occasion to have a new generation of mapmakers... Because the "I'm a genius, but blizzard refuses to let me shine" and "we used to make maps that way in BW" stuff is getting a bit old.

I also hope the korean mapmakers will be involved in some way.

And last, I hope that, instead of always theorizing balance and what the game shouldbe in their opinion, mapmakers will focus on the fun aspect of the game, and make maps the average players will be simply happy to get on ladder. Silliness is not that bad when done well.

First quality of a mapmaker should to love and play the game (problem being when you love and play the game you don't have much time to make maps)
Dear INno and all the former STX boys.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2016-01-29 11:52:36
January 29 2016 11:44 GMT
#94
On January 29 2016 20:28 brickrd wrote:
Show nested quote +
On January 29 2016 20:23 OtherWorld wrote:
On January 29 2016 18:39 Penev wrote:
On January 29 2016 10:04 feanaro wrote:
On January 29 2016 09:49 Penev wrote:
relax guys

I'm sure they'll turn out better than expected


Well blizzard said the current map poo turned out "much better than expected" so that's not really reassuring.

that's the joke

:/

I thought Blizzard was the joke

the joke is that community mapmakers spend years making maps expecting to one day receive a bunch of recognition and money from blizzard for some unknowable reason

it reminds me of people who are always trying to do you favors you don't need so they can ask you for something in return. hey, i mowed your lawn, give me $20!

Pretty sure every mapmaker starts making maps solely because it's "fun"/rewarding, it's another way to see the game ; no one originally expected a bunch of recognition and money from Blizz. Mapmakers just want their maps to be played on, and Blizz's shitty ladder system and WCS rules, in addition to the terrible lobbying of lazy foreign pro players who only want to play on ladder maps because they are unable to train any other way than by grinding the ladder, is preventing that.

On January 29 2016 20:36 Gwavajuice wrote:
Maybe it'll be the occasion to have a new generation of mapmakers... Because the "I'm a genius, but blizzard refuses to let me shine" and "we used to make maps that way in BW" stuff is getting a bit old.

I also hope the korean mapmakers will be involved in some way.

And last, I hope that, instead of always theorizing balance and what the game shouldbe in their opinion, mapmakers will focus on the fun aspect of the game, and make maps the average players will be simply happy to get on ladder. Silliness is not that bad when done well.

First quality of a mapmaker should to love and play the game (problem being when you love and play the game you don't have much time to make maps)

What do you mean by "fun aspects of the game" though? Make a "standard", "unfun" map, and people complain that it's the same Daybreak shit. Make a make with "fun" shit and people complain that they can't make their one build order over and over again exactly like on other maps, and blame the map when they lose.
In other words, how do you find fun aspects in a game most people play not because it is fun?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Arvendilin
Profile Joined February 2013
Germany1878 Posts
January 29 2016 12:10 GMT
#95
Yea I wish they'd consider changing the amount of mineral patches or gases and option that would open up really creative ways to design :D
My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
Gwavajuice
Profile Joined June 2014
France1810 Posts
January 29 2016 12:16 GMT
#96
On January 29 2016 20:44 OtherWorld wrote:
Show nested quote +
On January 29 2016 20:28 brickrd wrote:
On January 29 2016 20:23 OtherWorld wrote:
On January 29 2016 18:39 Penev wrote:
On January 29 2016 10:04 feanaro wrote:
On January 29 2016 09:49 Penev wrote:
relax guys

I'm sure they'll turn out better than expected


Well blizzard said the current map poo turned out "much better than expected" so that's not really reassuring.

that's the joke

:/

I thought Blizzard was the joke

the joke is that community mapmakers spend years making maps expecting to one day receive a bunch of recognition and money from blizzard for some unknowable reason

it reminds me of people who are always trying to do you favors you don't need so they can ask you for something in return. hey, i mowed your lawn, give me $20!

Pretty sure every mapmaker starts making maps solely because it's "fun"/rewarding, it's another way to see the game ; no one originally expected a bunch of recognition and money from Blizz. Mapmakers just want their maps to be played on, and Blizz's shitty ladder system and WCS rules, in addition to the terrible lobbying of lazy foreign pro players who only want to play on ladder maps because they are unable to train any other way than by grinding the ladder, is preventing that.

Show nested quote +
On January 29 2016 20:36 Gwavajuice wrote:
Maybe it'll be the occasion to have a new generation of mapmakers... Because the "I'm a genius, but blizzard refuses to let me shine" and "we used to make maps that way in BW" stuff is getting a bit old.

I also hope the korean mapmakers will be involved in some way.

And last, I hope that, instead of always theorizing balance and what the game shouldbe in their opinion, mapmakers will focus on the fun aspect of the game, and make maps the average players will be simply happy to get on ladder. Silliness is not that bad when done well.

First quality of a mapmaker should to love and play the game (problem being when you love and play the game you don't have much time to make maps)

What do you mean by "fun aspects of the game" though? Make a "standard", "unfun" map, and people complain that it's the same Daybreak shit. Make a make with "fun" shit and people complain that they can't make their one build order over and over again exactly like on other maps, and blame the map when they lose.
In other words, how do you find fun aspects in a game most people play not because it is fun?


You mean people don't play it because it is fun, and they don't like fun, or do you think fun is not something the average player is looking in sc2?


If you go for the later, I dare to disagree, but maybe it's because we don't have the same definition of fun. Let's agree on another word then : "enjoy". You surely agree that people wouldn't play a game they don't enjoy, don't you?
Dear INno and all the former STX boys.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
January 29 2016 12:51 GMT
#97
Blizz should really offer some reward to the winning mapmakers.
Revolutionist fan
ProMeTheus112
Profile Joined December 2009
France2027 Posts
January 29 2016 13:40 GMT
#98
I want to throw this odd idea that was in my head, it wouldn't stand a chance to get selected on a blizz map collection thing for ladder, but what do you think of the idea of making assymetrical maps ?

In my mind I'm thinking, there could be maps that have no symmetry that are intended to be played in a specific match up, with separate starting locations for each race of the match up.

I think this could make an interesting set up for allowing some styles of play to appear. Races are assymetrical in Starcraft, so why never maps ?

Of course these downsides come with such map design :
- likely playable only in 1 match up (?)
- you have to collect knowledge of map only for that match up which may be tedious? tends to multiply the number of maps to know about
- might tend to generate redundant strategies that are very effective on this specific map to be repeated

but there may be upsides... you can create conditions that make anything a race has become more effective or really free the creativity in terms of any strategic or tactical features that would otherwise create an imbalance if the map was supposed to be played in all match ups. You can always balance any weird feature that could possibly be the cause of an imbalance with a correct answer somewhere else on the map. You can change the weight of about anything in the game, units, timings for expos, etc, as long as you correctly place weight on the other side on the balance. Constraints disappear and new possibilities appear. In theory, it should work, but it is not guaranteed that it outweighs the downsides reasonably.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 29 2016 13:50 GMT
#99
On January 29 2016 22:40 ProMeTheus112 wrote:
I want to throw this odd idea that was in my head, it wouldn't stand a chance to get selected on a blizz map collection thing for ladder, but what do you think of the idea of making assymetrical maps ?

In my mind I'm thinking, there could be maps that have no symmetry that are intended to be played in a specific match up, with separate starting locations for each race of the match up.

I think this could make an interesting set up for allowing some styles of play to appear. Races are assymetrical in Starcraft, so why never maps ?

Of course these downsides come with such map design :
- likely playable only in 1 match up (?)
- you have to collect knowledge of map only for that match up which may be tedious? tends to multiply the number of maps to know about
- might tend to generate redundant strategies that are very effective on this specific map to be repeated

but there may be upsides... you can create conditions that make anything a race has become more effective or really free the creativity in terms of any strategic or tactical features that would otherwise create an imbalance if the map was supposed to be played in all match ups. You can always balance any weird feature that could possibly be the cause of an imbalance with a correct answer somewhere else on the map. You can change the weight of about anything in the game, units, timings for expos, etc, as long as you correctly place weight on the other side on the balance. Constraints disappear and new possibilities appear. In theory, it should work, but it is not guaranteed that it outweighs the downsides reasonably.

Given Blizzard's record (remember they changed Foxtrot Labs to only diagonal spawns), I seriously doubt they want asymmetrical maps. Also, they probably want all their maps to be playable for all races/matchups.
ModeratorI am still alive, somehow
TL+ Member
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 29 2016 14:52 GMT
#100
Fuck it.

Can someone make $$$$$$!!!------BGH------!!!$$$$$$$$$
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
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