I'm going to rename and submit Slag Pits and see if it makes it. Blizzard made it, so they must love it, and who needs a third base?
Legacy of the Void – Map Submissions - Page 5
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BronzeKnee
United States5217 Posts
I'm going to rename and submit Slag Pits and see if it makes it. Blizzard made it, so they must love it, and who needs a third base? | ||
-NegativeZero-
United States2141 Posts
On January 29 2016 14:14 BronzeKnee wrote: Is there a reward for getting your map picked, or is Blizzard trying to freeload off the community here? If Blizzard is freeloading, they should do a contest asking for people to help balance their games and put in good design ideas, because I feel like they need just as much help there. I'm going to rename and submit Slag Pits and see if it makes it. Blizzard made it, so they must love it, and who needs a third base? it certainly is a Creative™ map layout and yes blizz is freeloading off the community | ||
insitelol
845 Posts
Pretty much says it all. Blizzard good designer. | ||
Sissors
1395 Posts
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ZigguratOfUr
Iraq16955 Posts
On January 29 2016 15:49 Sissors wrote: While creative maps are risky from a balance POV, I personally don't get that a large part of the community wants the same standard map 8 times but a different tileset each time. It isn't so much a dislike of creative maps (though the design restrictions imposed on them and what Blizzard considers to be creative are questionable), as much as a dislike of orthodox maps being rejected out of hand. | ||
Ej_
47656 Posts
They are just trying to kill this game ASAP and move onto competitive Hearthstone | ||
Dingodile
4133 Posts
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BLinD-RawR
ALLEYCAT BLUES50114 Posts
![]() + Show Spoiler + ![]() Fantasy is a combination of 4 maps in one with each starting location being one of the 4 maps its not the most creative idea but should bring out some non standard design. | ||
deacon.frost
Czech Republic12129 Posts
On January 29 2016 17:35 Ej_ wrote: Hahahahahahajahaha They are just trying to kill this game ASAP and move onto competitive Hearthstone That's not how you do an evil laugh! That's how you do an evil laugh: + Show Spoiler + Sadly, I had similar thought, but I have hope! | ||
Penev
28474 Posts
On January 29 2016 10:04 feanaro wrote: Well blizzard said the current map poo turned out "much better than expected" so that's not really reassuring. that's the joke :/ | ||
OtherWorld
France17333 Posts
I thought Blizzard was the joke | ||
brickrd
United States4894 Posts
the joke is that community mapmakers spend years making maps expecting to one day receive a bunch of recognition and money from blizzard for some unknowable reason it reminds me of people who are always trying to do you favors you don't need so they can ask you for something in return. hey, i mowed your lawn, give me $20! | ||
Gwavajuice
France1810 Posts
I also hope the korean mapmakers will be involved in some way. And last, I hope that, instead of always theorizing balance and what the game shouldbe in their opinion, mapmakers will focus on the fun aspect of the game, and make maps the average players will be simply happy to get on ladder. Silliness is not that bad when done well. First quality of a mapmaker should to love and play the game (problem being when you love and play the game you don't have much time to make maps) | ||
OtherWorld
France17333 Posts
On January 29 2016 20:28 brickrd wrote: the joke is that community mapmakers spend years making maps expecting to one day receive a bunch of recognition and money from blizzard for some unknowable reason it reminds me of people who are always trying to do you favors you don't need so they can ask you for something in return. hey, i mowed your lawn, give me $20! Pretty sure every mapmaker starts making maps solely because it's "fun"/rewarding, it's another way to see the game ; no one originally expected a bunch of recognition and money from Blizz. Mapmakers just want their maps to be played on, and Blizz's shitty ladder system and WCS rules, in addition to the terrible lobbying of lazy foreign pro players who only want to play on ladder maps because they are unable to train any other way than by grinding the ladder, is preventing that. On January 29 2016 20:36 Gwavajuice wrote: Maybe it'll be the occasion to have a new generation of mapmakers... Because the "I'm a genius, but blizzard refuses to let me shine" and "we used to make maps that way in BW" stuff is getting a bit old. I also hope the korean mapmakers will be involved in some way. And last, I hope that, instead of always theorizing balance and what the game shouldbe in their opinion, mapmakers will focus on the fun aspect of the game, and make maps the average players will be simply happy to get on ladder. Silliness is not that bad when done well. First quality of a mapmaker should to love and play the game (problem being when you love and play the game you don't have much time to make maps) What do you mean by "fun aspects of the game" though? Make a "standard", "unfun" map, and people complain that it's the same Daybreak shit. Make a make with "fun" shit and people complain that they can't make their one build order over and over again exactly like on other maps, and blame the map when they lose. In other words, how do you find fun aspects in a game most people play not because it is fun? | ||
Arvendilin
Germany1878 Posts
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Gwavajuice
France1810 Posts
On January 29 2016 20:44 OtherWorld wrote: Pretty sure every mapmaker starts making maps solely because it's "fun"/rewarding, it's another way to see the game ; no one originally expected a bunch of recognition and money from Blizz. Mapmakers just want their maps to be played on, and Blizz's shitty ladder system and WCS rules, in addition to the terrible lobbying of lazy foreign pro players who only want to play on ladder maps because they are unable to train any other way than by grinding the ladder, is preventing that. What do you mean by "fun aspects of the game" though? Make a "standard", "unfun" map, and people complain that it's the same Daybreak shit. Make a make with "fun" shit and people complain that they can't make their one build order over and over again exactly like on other maps, and blame the map when they lose. In other words, how do you find fun aspects in a game most people play not because it is fun? You mean people don't play it because it is fun, and they don't like fun, or do you think fun is not something the average player is looking in sc2? If you go for the later, I dare to disagree, but maybe it's because we don't have the same definition of fun. Let's agree on another word then : "enjoy". You surely agree that people wouldn't play a game they don't enjoy, don't you? | ||
Salteador Neo
Andorra5591 Posts
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ProMeTheus112
France2027 Posts
In my mind I'm thinking, there could be maps that have no symmetry that are intended to be played in a specific match up, with separate starting locations for each race of the match up. I think this could make an interesting set up for allowing some styles of play to appear. Races are assymetrical in Starcraft, so why never maps ? Of course these downsides come with such map design : - likely playable only in 1 match up (?) - you have to collect knowledge of map only for that match up which may be tedious? tends to multiply the number of maps to know about - might tend to generate redundant strategies that are very effective on this specific map to be repeated but there may be upsides... you can create conditions that make anything a race has become more effective or really free the creativity in terms of any strategic or tactical features that would otherwise create an imbalance if the map was supposed to be played in all match ups. You can always balance any weird feature that could possibly be the cause of an imbalance with a correct answer somewhere else on the map. You can change the weight of about anything in the game, units, timings for expos, etc, as long as you correctly place weight on the other side on the balance. Constraints disappear and new possibilities appear. In theory, it should work, but it is not guaranteed that it outweighs the downsides reasonably. | ||
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The_Templar
your Country52797 Posts
On January 29 2016 22:40 ProMeTheus112 wrote: I want to throw this odd idea that was in my head, it wouldn't stand a chance to get selected on a blizz map collection thing for ladder, but what do you think of the idea of making assymetrical maps ? In my mind I'm thinking, there could be maps that have no symmetry that are intended to be played in a specific match up, with separate starting locations for each race of the match up. I think this could make an interesting set up for allowing some styles of play to appear. Races are assymetrical in Starcraft, so why never maps ? Of course these downsides come with such map design : - likely playable only in 1 match up (?) - you have to collect knowledge of map only for that match up which may be tedious? tends to multiply the number of maps to know about - might tend to generate redundant strategies that are very effective on this specific map to be repeated but there may be upsides... you can create conditions that make anything a race has become more effective or really free the creativity in terms of any strategic or tactical features that would otherwise create an imbalance if the map was supposed to be played in all match ups. You can always balance any weird feature that could possibly be the cause of an imbalance with a correct answer somewhere else on the map. You can change the weight of about anything in the game, units, timings for expos, etc, as long as you correctly place weight on the other side on the balance. Constraints disappear and new possibilities appear. In theory, it should work, but it is not guaranteed that it outweighs the downsides reasonably. Given Blizzard's record (remember they changed Foxtrot Labs to only diagonal spawns), I seriously doubt they want asymmetrical maps. Also, they probably want all their maps to be playable for all races/matchups. | ||
DinoMight
United States3725 Posts
Can someone make $$$$$$!!!------BGH------!!!$$$$$$$$$ | ||
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