• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:03
CET 03:03
KST 11:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Mechabellum Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 999 users

Legacy of the Void – Map Submissions - Page 9

Forum Index > SC2 General
203 CommentsPost a Reply
Prev 1 7 8 9 10 11 Next All
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2016-02-09 16:44:22
February 09 2016 16:44 GMT
#161
On February 10 2016 00:59 The_Templar wrote:
Show nested quote +
On February 10 2016 00:51 Salteador Neo wrote:
Do you guys (The_Templar and SidianTheBard) want to hear feedback/oppinions about your maps? Or is the deadline so close that you might as well not want to hear them, because there is no way they are gonna change now?

Actually, I'm probably going to switch out one of my maps, and I'm pretty interested in feedback.


Ok I'm most likely nowhere near good enough, but I'll try to give my honest opinions about your maps then:

Spaceship Station: Not a big fan of the gold nat + gold third. I think the gold nat is interesting and should stay, but adding also such an open gold third might create some imbalance favoring zerg, because zerg often gets a "free third" while the other races have a much harder time defending open bases against zerg. I'd consider moving the gold minerals to one of the further away bases and keep the third a normal base. Other than that it looks mighty fine.

Illusions: The general layout looks great, although the tileset is a bit boring/bland. I like how the gold base is open to the center while reinforcements can be blocked with a singe FF if the rocks are not broken *evil protoss laugh*

Stairway to Oblivion: Is it possible to place a creep tumor without the creep? It would be cool if Terran could clean it without wasting a scan (building a turret near it). I love the creep tumor idea anyway. Is the center choke completely blocked? Any fifth base should be so hard to defend! Probably my favorite one of the bunch.

Black Ice: The idea of big islands with 2 bases on each corner is scary, but that's what makes this map cool. The third mineral base being vulnerable to sieged tank attacks from the island might be an issue if terran doesn't even need to break the rocks. Other than that, I like this one a lot.

Vaunted Lab: While I like it because I love standard maps, I don't see Blizz picking such a macro/standard map when they are looking for innovative stuff. I like the idea of third bases being vulnerable to ridges in general, but I think it's nothing new. If you want to switch one out, I'd go for this.

GL, you sure have a great talent at making maps :D
Revolutionist fan
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 09 2016 17:36 GMT
#162
On February 10 2016 01:44 Salteador Neo wrote:
Show nested quote +
On February 10 2016 00:59 The_Templar wrote:
On February 10 2016 00:51 Salteador Neo wrote:
Do you guys (The_Templar and SidianTheBard) want to hear feedback/oppinions about your maps? Or is the deadline so close that you might as well not want to hear them, because there is no way they are gonna change now?

Actually, I'm probably going to switch out one of my maps, and I'm pretty interested in feedback.


Ok I'm most likely nowhere near good enough, but I'll try to give my honest opinions about your maps then:

Spaceship Station: Not a big fan of the gold nat + gold third. I think the gold nat is interesting and should stay, but adding also such an open gold third might create some imbalance favoring zerg, because zerg often gets a "free third" while the other races have a much harder time defending open bases against zerg. I'd consider moving the gold minerals to one of the further away bases and keep the third a normal base. Other than that it looks mighty fine.

Illusions: The general layout looks great, although the tileset is a bit boring/bland. I like how the gold base is open to the center while reinforcements can be blocked with a singe FF if the rocks are not broken *evil protoss laugh*

Stairway to Oblivion: Is it possible to place a creep tumor without the creep? It would be cool if Terran could clean it without wasting a scan (building a turret near it). I love the creep tumor idea anyway. Is the center choke completely blocked? Any fifth base should be so hard to defend! Probably my favorite one of the bunch.

Black Ice: The idea of big islands with 2 bases on each corner is scary, but that's what makes this map cool. The third mineral base being vulnerable to sieged tank attacks from the island might be an issue if terran doesn't even need to break the rocks. Other than that, I like this one a lot.

Vaunted Lab: While I like it because I love standard maps, I don't see Blizz picking such a macro/standard map when they are looking for innovative stuff. I like the idea of third bases being vulnerable to ridges in general, but I think it's nothing new. If you want to switch one out, I'd go for this.

GL, you sure have a great talent at making maps :D

Spaceship station: The gold natural was sort of forced on my end because the map wasn't really creative enough otherwise. It's also very... odd without a gold third also existing. I don't think the central gold really needs to be changed because a perfectly viable and much easier blue third for T/P also exists (the base vertical to the gold natural).

Illusions: I am really, really bad at aesthetics unless I copy another map's or use a really easy texture/doodad set.

Stairway to Oblivion: The center choke is completely blocked but the watchtower can be accessed from either side without breaking any rocks. Not sure about the creep tumor, but I could just place a neutral DT or something instead if the creep was an issue. Can't turrets see the tumor if they're build on the edge of creep anyway? Also I am again really bad at aesthetics.

Black Ice: No comment on this one.

Vaunted Lab: This is actually the one I'm considering switching out at the moment because of how standard it is, but I don't think I have any other decent layouts lying around, so we'll see.
Moderatorshe/her
TL+ Member
Namrufus
Profile Blog Joined August 2011
United States396 Posts
February 09 2016 17:52 GMT
#163
Hey, Templar, watch out - it looks like the spawn points on Vaunted Lab are mis-positioned.
This is it... the alpaca lips.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 09 2016 17:57 GMT
#164
On February 10 2016 02:52 Namrufus wrote:
Hey, Templar, watch out - it looks like the spawn points on Vaunted Lab are mis-positioned.

Already fixed, along with the mineral field at 6oclock.
Moderatorshe/her
TL+ Member
BronzeKnee
Profile Joined March 2011
United States5218 Posts
February 09 2016 23:17 GMT
#165
I submitted my map Char Platform today:

[image loading]
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 09 2016 23:33 GMT
#166
On February 10 2016 08:17 BronzeKnee wrote:
I submitted my map Char Platform today:

+ Show Spoiler +
[image loading]

Great map :D
Moderatorshe/her
TL+ Member
BronzeKnee
Profile Joined March 2011
United States5218 Posts
February 09 2016 23:37 GMT
#167
=)
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 10 2016 01:24 GMT
#168
Is it weird that I don't know what the "link to the online version of the map" is yet? Apparently that's needed.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 10 2016 01:27 GMT
#169
On February 10 2016 10:24 NewSunshine wrote:
Is it weird that I don't know what the "link to the online version of the map" is yet? Apparently that's needed.

I don't either, although I sorta know what it looks like. Can someone help a few mapmakers out?
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 10 2016 01:48 GMT
#170
On February 10 2016 10:27 The_Templar wrote:
Show nested quote +
On February 10 2016 10:24 NewSunshine wrote:
Is it weird that I don't know what the "link to the online version of the map" is yet? Apparently that's needed.

I don't either, although I sorta know what it looks like. Can someone help a few mapmakers out?

[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 10 2016 01:51 GMT
#171
Cool, thanks.
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2016-02-10 05:41:47
February 10 2016 01:52 GMT
#172
The UX guys really need to get their shit together with the custom maps area. It is not horrible bad, but it could be so much simpler, I mean we don't even have stats of our own maps, *yet we need to do things like above to get some pretty important info to get our maps shared.*

//edit completed the idea*, after of hours and hours of setting maps tidy my brain is shutting down
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 10 2016 02:39 GMT
#173
Submission complete, thanks Uvantak for the assist ^^

Archangel's Keep

[image loading]

Galactic Process

[image loading]

Inheritance

[image loading]

Lightning Eater

[image loading]

Pristine

[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
starslayer
Profile Joined August 2011
United States696 Posts
February 10 2016 02:46 GMT
#174
On February 10 2016 11:39 NewSunshine wrote:
Submission complete, thanks Uvantak for the assist ^^

Archangel's Keep

[image loading]

Galactic Process

[image loading]

Inheritance

[image loading]

Lightning Eater

[image loading]

Pristine

[image loading]



all these look very unique wouldn't be surprise if one made the cut. very nice maps!
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Xenotolerance
Profile Joined November 2012
United States464 Posts
February 10 2016 03:33 GMT
#175
It's eating me alive that Blizzard wrote explicitly they are not considering standard maps. Galactic Process is still #1, every day that map isn't on ladder I cry a single, icy tear

so cold
www.alonetone.com/xenotolerance
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 10 2016 06:39 GMT
#176
My submissions:

SMA - KTV Tamerlane's Den


[image loading]


SMA - KTV Dulcimer v2

(Omg, two entrances to the main!)

[image loading]


SMA - KTV Antheia


[image loading]


SMA - KTV Bastion


[image loading]


SMA - KTV Eris


[image loading]



I would really like to thank Theo for taking the time to give feedback on some of the maps, now if something goes awfully wrong I can blame you too!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
February 10 2016 06:47 GMT
#177
On February 10 2016 11:46 starslayer wrote:
Show nested quote +
On February 10 2016 11:39 NewSunshine wrote:
Submission complete, thanks Uvantak for the assist ^^

Archangel's Keep

[image loading]

Galactic Process

[image loading]

Inheritance

[image loading]

Lightning Eater

[image loading]

Pristine

[image loading]


All of these are amazing! Great job! I specially love Galactic Process for the possibilities of using the small miniroutes. All these remind me of BW maps somehow. Great work!


all these look very unique wouldn't be surprise if one made the cut. very nice maps!

"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-03-04 10:46:25
February 10 2016 10:32 GMT
#178
"not enough rights"
Yello
Profile Blog Joined July 2010
Germany7411 Posts
February 10 2016 10:58 GMT
#179
need more maps with the Ohana or Bel'Shir Beach look. I need that beach feeling while laddering :D

Some cool submissions here. I feel that these community-made maps have less wide-open spaces in general than Blizz maps which is good. Blizz maps often have way too much open space without any ramps, cliffs or other features. Engagments have to be done way more intelligently and strategically if the map isn't just one terrain level open space in the middle
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2016-02-10 13:34:18
February 10 2016 13:33 GMT
#180
On February 10 2016 11:39 NewSunshine wrote:
Submission complete, thanks Uvantak for the assist ^^

Lightning Eater

[image loading]

This one is fucking legit.

Retired Mapmaker™
Prev 1 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of Starcraft
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
PiGStarcraft676
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft676
StarCraft: Brood War
Shuttle 108
NaDa 49
GoRush 20
Mong 16
Hm[arnc] 11
Free 0
Counter-Strike
summit1g7557
Coldzera 1211
taco 147
Other Games
JimRising 355
ViBE152
Trikslyr67
PPMD30
Organizations
Other Games
gamesdonequick1010
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 99
• davetesta45
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22712
League of Legends
• Doublelift4192
Other Games
• Scarra1228
Upcoming Events
CranKy Ducklings
7h 58m
WardiTV 2025
8h 58m
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
10h 28m
Ladder Legends
16h 58m
BSL 21
17h 58m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 7h
Ladder Legends
1d 14h
BSL 21
1d 17h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.