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Legacy of the Void – Map Submissions - Page 9

Forum Index > SC2 General
203 CommentsPost a Reply
Prev 1 7 8 9 10 11 Next All
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2016-02-09 16:44:22
February 09 2016 16:44 GMT
#161
On February 10 2016 00:59 The_Templar wrote:
Show nested quote +
On February 10 2016 00:51 Salteador Neo wrote:
Do you guys (The_Templar and SidianTheBard) want to hear feedback/oppinions about your maps? Or is the deadline so close that you might as well not want to hear them, because there is no way they are gonna change now?

Actually, I'm probably going to switch out one of my maps, and I'm pretty interested in feedback.


Ok I'm most likely nowhere near good enough, but I'll try to give my honest opinions about your maps then:

Spaceship Station: Not a big fan of the gold nat + gold third. I think the gold nat is interesting and should stay, but adding also such an open gold third might create some imbalance favoring zerg, because zerg often gets a "free third" while the other races have a much harder time defending open bases against zerg. I'd consider moving the gold minerals to one of the further away bases and keep the third a normal base. Other than that it looks mighty fine.

Illusions: The general layout looks great, although the tileset is a bit boring/bland. I like how the gold base is open to the center while reinforcements can be blocked with a singe FF if the rocks are not broken *evil protoss laugh*

Stairway to Oblivion: Is it possible to place a creep tumor without the creep? It would be cool if Terran could clean it without wasting a scan (building a turret near it). I love the creep tumor idea anyway. Is the center choke completely blocked? Any fifth base should be so hard to defend! Probably my favorite one of the bunch.

Black Ice: The idea of big islands with 2 bases on each corner is scary, but that's what makes this map cool. The third mineral base being vulnerable to sieged tank attacks from the island might be an issue if terran doesn't even need to break the rocks. Other than that, I like this one a lot.

Vaunted Lab: While I like it because I love standard maps, I don't see Blizz picking such a macro/standard map when they are looking for innovative stuff. I like the idea of third bases being vulnerable to ridges in general, but I think it's nothing new. If you want to switch one out, I'd go for this.

GL, you sure have a great talent at making maps :D
Revolutionist fan
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 09 2016 17:36 GMT
#162
On February 10 2016 01:44 Salteador Neo wrote:
Show nested quote +
On February 10 2016 00:59 The_Templar wrote:
On February 10 2016 00:51 Salteador Neo wrote:
Do you guys (The_Templar and SidianTheBard) want to hear feedback/oppinions about your maps? Or is the deadline so close that you might as well not want to hear them, because there is no way they are gonna change now?

Actually, I'm probably going to switch out one of my maps, and I'm pretty interested in feedback.


Ok I'm most likely nowhere near good enough, but I'll try to give my honest opinions about your maps then:

Spaceship Station: Not a big fan of the gold nat + gold third. I think the gold nat is interesting and should stay, but adding also such an open gold third might create some imbalance favoring zerg, because zerg often gets a "free third" while the other races have a much harder time defending open bases against zerg. I'd consider moving the gold minerals to one of the further away bases and keep the third a normal base. Other than that it looks mighty fine.

Illusions: The general layout looks great, although the tileset is a bit boring/bland. I like how the gold base is open to the center while reinforcements can be blocked with a singe FF if the rocks are not broken *evil protoss laugh*

Stairway to Oblivion: Is it possible to place a creep tumor without the creep? It would be cool if Terran could clean it without wasting a scan (building a turret near it). I love the creep tumor idea anyway. Is the center choke completely blocked? Any fifth base should be so hard to defend! Probably my favorite one of the bunch.

Black Ice: The idea of big islands with 2 bases on each corner is scary, but that's what makes this map cool. The third mineral base being vulnerable to sieged tank attacks from the island might be an issue if terran doesn't even need to break the rocks. Other than that, I like this one a lot.

Vaunted Lab: While I like it because I love standard maps, I don't see Blizz picking such a macro/standard map when they are looking for innovative stuff. I like the idea of third bases being vulnerable to ridges in general, but I think it's nothing new. If you want to switch one out, I'd go for this.

GL, you sure have a great talent at making maps :D

Spaceship station: The gold natural was sort of forced on my end because the map wasn't really creative enough otherwise. It's also very... odd without a gold third also existing. I don't think the central gold really needs to be changed because a perfectly viable and much easier blue third for T/P also exists (the base vertical to the gold natural).

Illusions: I am really, really bad at aesthetics unless I copy another map's or use a really easy texture/doodad set.

Stairway to Oblivion: The center choke is completely blocked but the watchtower can be accessed from either side without breaking any rocks. Not sure about the creep tumor, but I could just place a neutral DT or something instead if the creep was an issue. Can't turrets see the tumor if they're build on the edge of creep anyway? Also I am again really bad at aesthetics.

Black Ice: No comment on this one.

Vaunted Lab: This is actually the one I'm considering switching out at the moment because of how standard it is, but I don't think I have any other decent layouts lying around, so we'll see.
ModeratorI am still alive, somehow
TL+ Member
Namrufus
Profile Blog Joined August 2011
United States396 Posts
February 09 2016 17:52 GMT
#163
Hey, Templar, watch out - it looks like the spawn points on Vaunted Lab are mis-positioned.
This is it... the alpaca lips.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 09 2016 17:57 GMT
#164
On February 10 2016 02:52 Namrufus wrote:
Hey, Templar, watch out - it looks like the spawn points on Vaunted Lab are mis-positioned.

Already fixed, along with the mineral field at 6oclock.
ModeratorI am still alive, somehow
TL+ Member
BronzeKnee
Profile Joined March 2011
United States5224 Posts
February 09 2016 23:17 GMT
#165
I submitted my map Char Platform today:

[image loading]
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 09 2016 23:33 GMT
#166
On February 10 2016 08:17 BronzeKnee wrote:
I submitted my map Char Platform today:

+ Show Spoiler +
[image loading]

Great map :D
ModeratorI am still alive, somehow
TL+ Member
BronzeKnee
Profile Joined March 2011
United States5224 Posts
February 09 2016 23:37 GMT
#167
=)
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 10 2016 01:24 GMT
#168
Is it weird that I don't know what the "link to the online version of the map" is yet? Apparently that's needed.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 10 2016 01:27 GMT
#169
On February 10 2016 10:24 NewSunshine wrote:
Is it weird that I don't know what the "link to the online version of the map" is yet? Apparently that's needed.

I don't either, although I sorta know what it looks like. Can someone help a few mapmakers out?
ModeratorI am still alive, somehow
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 10 2016 01:48 GMT
#170
On February 10 2016 10:27 The_Templar wrote:
Show nested quote +
On February 10 2016 10:24 NewSunshine wrote:
Is it weird that I don't know what the "link to the online version of the map" is yet? Apparently that's needed.

I don't either, although I sorta know what it looks like. Can someone help a few mapmakers out?

[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 10 2016 01:51 GMT
#171
Cool, thanks.
ModeratorI am still alive, somehow
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2016-02-10 05:41:47
February 10 2016 01:52 GMT
#172
The UX guys really need to get their shit together with the custom maps area. It is not horrible bad, but it could be so much simpler, I mean we don't even have stats of our own maps, *yet we need to do things like above to get some pretty important info to get our maps shared.*

//edit completed the idea*, after of hours and hours of setting maps tidy my brain is shutting down
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 10 2016 02:39 GMT
#173
Submission complete, thanks Uvantak for the assist ^^

Archangel's Keep

[image loading]

Galactic Process

[image loading]

Inheritance

[image loading]

Lightning Eater

[image loading]

Pristine

[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
starslayer
Profile Joined August 2011
United States696 Posts
February 10 2016 02:46 GMT
#174
On February 10 2016 11:39 NewSunshine wrote:
Submission complete, thanks Uvantak for the assist ^^

Archangel's Keep

[image loading]

Galactic Process

[image loading]

Inheritance

[image loading]

Lightning Eater

[image loading]

Pristine

[image loading]



all these look very unique wouldn't be surprise if one made the cut. very nice maps!
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Xenotolerance
Profile Joined November 2012
United States464 Posts
February 10 2016 03:33 GMT
#175
It's eating me alive that Blizzard wrote explicitly they are not considering standard maps. Galactic Process is still #1, every day that map isn't on ladder I cry a single, icy tear

so cold
www.alonetone.com/xenotolerance
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 10 2016 06:39 GMT
#176
My submissions:

SMA - KTV Tamerlane's Den


[image loading]


SMA - KTV Dulcimer v2

(Omg, two entrances to the main!)

[image loading]


SMA - KTV Antheia


[image loading]


SMA - KTV Bastion


[image loading]


SMA - KTV Eris


[image loading]



I would really like to thank Theo for taking the time to give feedback on some of the maps, now if something goes awfully wrong I can blame you too!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
February 10 2016 06:47 GMT
#177
On February 10 2016 11:46 starslayer wrote:
Show nested quote +
On February 10 2016 11:39 NewSunshine wrote:
Submission complete, thanks Uvantak for the assist ^^

Archangel's Keep

[image loading]

Galactic Process

[image loading]

Inheritance

[image loading]

Lightning Eater

[image loading]

Pristine

[image loading]


All of these are amazing! Great job! I specially love Galactic Process for the possibilities of using the small miniroutes. All these remind me of BW maps somehow. Great work!


all these look very unique wouldn't be surprise if one made the cut. very nice maps!

"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-03-04 10:46:25
February 10 2016 10:32 GMT
#178
"not enough rights"
Yello
Profile Blog Joined July 2010
Germany7411 Posts
February 10 2016 10:58 GMT
#179
need more maps with the Ohana or Bel'Shir Beach look. I need that beach feeling while laddering :D

Some cool submissions here. I feel that these community-made maps have less wide-open spaces in general than Blizz maps which is good. Blizz maps often have way too much open space without any ramps, cliffs or other features. Engagments have to be done way more intelligently and strategically if the map isn't just one terrain level open space in the middle
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2016-02-10 13:34:18
February 10 2016 13:33 GMT
#180
On February 10 2016 11:39 NewSunshine wrote:
Submission complete, thanks Uvantak for the assist ^^

Lightning Eater

[image loading]

This one is fucking legit.

Retired Mapmaker™
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