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your Country52796 Posts
On January 31 2016 08:26 RvB wrote: Is there any chamce of mineral only expansions comong back? Theyre pretty common in sc bw iirc and I think they're very interesting. If they won't is there any chance for a expo with only 1 gas geyser? Probably not, unfortunately
On January 29 2016 06:09 The_Templar wrote:There are also some design restrictions that we’d recommend maps follow: - Normal bases always have 8 normal mineral patches and 2 normal geysers
- High yield bases always have 6 high yield mineral patches and 2 normal geysers
- Retain the default values for Neutral units (Xel’Naga towers, destructible objects, etc.)
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On January 31 2016 08:26 RvB wrote: Is there any chamce of mineral only expansions comong back? Theyre pretty common in sc bw iirc and I think they're very interesting. If they won't is there any chance for a expo with only 1 gas geyser?
Well they're against the rules of this map submission, and all those in recent memory, but this could change in the future. I can understand why they don't want people messing the mineral count of the patches, as it makes the maps less intuitive, but changing the number of patches or geysers doesn't.
In fact adapting to a different amount of resources on some bases is something that players already have to do due to gold bases, so adapting to mineral only bases wouldn't be a big deal.
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Anyoner remember the map from TBs Clan Wars that had the big cannon in the middle that you could capture? We need something like that on ladder
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your Country52796 Posts
On January 31 2016 08:35 SetGuitarsToKill wrote:Anyoner remember the map from TBs Clan Wars that had the big cannon in the middle that you could capture? We need something like that on ladder Engines of War? That map was pretty awesome.
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On January 31 2016 07:48 The_Templar wrote:Show nested quote +On January 31 2016 07:42 ProtossMasterRace wrote: I have a great idea for not standard map, instead of one pocket expansions put in 2 pocket expansions and have choke points everywhere on the map. Very narrow ramps of course and limited air space behind main. No stupid gold expos. Would be best map ever. You should make it.
I would love to but my map making skills are equal to the cooking skills of a person that burns his cereal.
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The short notice makes me think 2 things: 1) They will get a map that I have already finished and refined. 2) Their restrictions can be damned, because the maps are already done and I'm not changing them to make them worse.
If all submissions follow that reasoning, we won't end up with more shitty maps, because Blizzard would have to pick a decent map then. However, there's probably some fool out there making some garbage map right now with an ultra short rush distance...
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Can someone remake Loki II for LotV, except add a cliff behind the third base and block access off via neutral building (like Othello main -> nat relationship) and in the center replace the water with cliffs that encompass a high yield patch and allow access via ramp from the other side. block off 2 of the wide ramps on each side of the map and use an almost depleted mineral pile to block ramp to the corner expansions?
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On January 31 2016 15:09 DanceSC wrote:Can someone remake Loki II for LotV, except add a cliff behind the third base and block access off via neutral building (like Othello main -> nat relationship) and in the center replace the water with cliffs that encompass a high yield patch and allow access via ramp from the other side. block off 2 of the wide ramps on each side of the map and use an almost depleted mineral pile to block ramp to the corner expansions?
you can, everything you need to know is in here: http://www.twitch.tv/meavissc2/c/6500957
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There has been no rule for which minerals to use, but I guess it's 1500/900 split as usual in LotV?!
Also I think the obvious "creative" thing to do is a golden main base. Wouldn't wonder if such a map made it in if the map looks decent aesthetically and in terms of expansion paterns.
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David Kim's definition of 'creative angles' is a very unique definition of creative angles.
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On January 30 2016 06:39 Namrufus wrote:Show nested quote +Blizzard wrote:Submissions must include: - Map maker name
- Map file
- Link to the online version of the map
- Short description of the map
- “Bird’s Eye” or isometric screenshot (720p+ preferred)
Anyone know what "Link to the online version of the map" means? Is it possible to get a URL for a published map or something?
Asked around for that as well, and from I can understand, it's the map link to the ingame version. You can look up the map link by checking the map out ingame and check options on it.
An example would be this: battlenet://starcraft/map/2/178976, which leads to my Para Bellum map. NOTE! The link is different on every realm, if you have it uploaded there. Above link is the EU version of my map.
Speaking of which... Seeing as SidianTheBard already has revealed his cards, I might as well reveal my single one.
Map name: Para Bellum
Short bio: 'Para Bellum' is a 2-player map set on an "innocent" looking farmland, where players, if not careful enough, will see their armies squashed if not played right. The middle zone of the map contains straight-forward pathways to the opponents base, but due to their width size can be a treacherous chokey trap aswell. With the help of rocktowers located at these pathways, players can change the layout of the "maze" to their preference.
+ Show Spoiler +Oh yeah, nearly forgot the most important feature of the map. Puppies!
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On February 01 2016 00:54 Ferisii wrote:Show nested quote +On January 30 2016 06:39 Namrufus wrote:Blizzard wrote:Submissions must include: - Map maker name
- Map file
- Link to the online version of the map
- Short description of the map
- “Bird’s Eye” or isometric screenshot (720p+ preferred)
Anyone know what "Link to the online version of the map" means? Is it possible to get a URL for a published map or something? Asked around for that as well, and from I can understand, it's the map link to the ingame version. You can look up the map link by checking the map out ingame and check options on it. An example would be this: battlenet://starcraft/map/2/178976, which leads to my Para Bellum map. NOTE! The link is different on every realm, if you have it uploaded there. Above link is the EU version of my map.
Thanks Ferisii. Good info!
Might as well shill show what I'll be submitting:
+ Show Spoiler [map image] +Diogaea Dividehas a weird cliff thing behind the third, mostly standard otherwise
edit:
On January 31 2016 15:09 DanceSC wrote: Can someone remake Loki II for LotV, except add a cliff behind the third base and block access off via neutral building (like Othello main -> nat relationship) and in the center replace the water with cliffs that encompass a high yield patch and allow access via ramp from the other side. block off 2 of the wide ramps on each side of the map and use an almost depleted mineral pile to block ramp to the corner expansions? -snip image- Ragoo made a Loki II port a while back: http://www.teamliquid.net/forum/sc2-maps/291016-2-tpw-loki-ii
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Hi peeps, + Show Spoiler +Thank you Psione for posting. We all remain as ever in your debt. The history a game and its maps go through is hazardous and a commitment. Yours, given the situation is particularly commendable. <3PR set aside the "openness" is enough for me to want to participate, don't know who is responsible for this twist/turn but she/he/it has my sincerest fedora tip. See you at the finish line Dear tl readers, please do consider this hand that is in front of you.. fill these threads (like sidian and ferisil did, put YOUR flag up high by showcasing YOUR talent/enthusiasm (here indeed and everywhere else applicable)). + Show Spoiler [rant so sorry] +after reading this thread i have mixed feelings like a young damsel in need of a good.. .. mm..k I will remain nice and urban. On January 29 2016 06:13 Plexa wrote: ¯\_(ツ)_/¯ There is no cow level!On January 29 2016 06:20 Uvantak wrote: I can't but feel a bit back stabbed with this announcement, it is so out of the blue, and TL historically has been THE SITE for SC2 Melee mapmaking, it is unbelievable that Blizz would decide to leave TL out. On January 29 2016 06:57 Uvantak wrote: ZeroCartin, what you are seeing right now is not a challenge for mapmakers, this is taking the rug out from under us. Over the years we have built a community and made contacts so to get our work used, time and time again, Blizzard has closed the doors to any initiative done by our part, now by removing the community aspect from the only mapmaking tournament there's left they are basically using us as a resource to feed their wills instead of us being a creative workforce and be recognized as that. Negativity is a weapon you are only using against yourself.. The cave is ded, long live the cave! ... So.. to get back to this damsel feeling.. first got to make a map, ahahahahahahahhahahahaa .. melee ? wtf ahahahahhahaahhahaa all maps as long as it is rts <3(insert illegal emote featuring orgasmic like head in motion here] Just have to sensually lay ALL our maps unto the altar of the storms! Here goes Void Temple / 4 spawn / uploaded on LotV EU KR NA
+ Show Spoiler +as crazy as Lost Temple ever was! (uploaded as void temple BE, it is the first void temple ever made on EU and anywhere else (check the logs lol), B edition, b stands for baskerville) °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° Quagmire // 4 spawn // Uploaded on LotV EU KR NA
+ Show Spoiler +(uploaded as void quagmire // it is a swamp city 3°) °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° °O° Babylone // 8 spawn // Uploaded on LotV EU KR NA
+ Show Spoiler +(uploaded as babylone 8 // just to signigy LotV issue) All my maps are 256/256 Edit:+ Show Spoiler +ok i'll try one more time.. whoever wants to show up to a streamed mapmaker live party is welcomed.. galaxy unleashed arcadian .. meleean let us UNITE !!!! <3(you would be surprised just how much YOU can make a difference!) tldr/ps/edit: publishing maps for blizzard map open arms race
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To link one's map (any map) just go on the realm it is on with sc2 go to multiplayer type your map's name in the search window, go into the cog < wheel = map info to get "in" the map, then once 'in' map info go to the cogwheel again => get link (it is copied in your "clipboard") go paste it in your email / note's app
Also, anyone can come up with THE map of tomorrow, in the amount of time left maybe not.. no.. but many a map have been started .. and for some of you it could be time to finish one of those for once and showcase it.. if you showcased it here too that would be "stupendous" .. .. so if it seems like you would but you can't figure out this or that.. just ask and it'll be my pleasure to help you get through these last steps to get your melee map extravaganza out there!
In unity there is strength!
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On January 31 2016 20:57 Big J wrote: There has been no rule for which minerals to use, but I guess it's 1500/900 split as usual in LotV?!
Also I think the obvious "creative" thing to do is a golden main base. Wouldn't wonder if such a map made it in if the map looks decent aesthetically and in terms of expansion paterns. I like it!
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Guys, just end the contest now. It's already been one, forever.
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cant beat that level of creativity, gues I won't submit this time
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On February 03 2016 04:36 SetGuitarsToKill wrote: Guys, just end the contest now. It's already been one, forever.
You're welcome.
I am not certain if I can publish it to B.net without breaking the EULA and submissions must be uploaded first, so do not discount your chances yet.
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On February 03 2016 04:36 SetGuitarsToKill wrote:Guys, just end the contest now. It's already been one, forever.
Damn.. Well that's it, I can't top this, I retire.
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