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Legacy of the Void – Map Submissions - Page 8

Forum Index > SC2 General
203 CommentsPost a Reply
Prev 1 6 7 8 9 10 11 Next All
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
February 02 2016 20:28 GMT
#141
On February 01 2016 00:54 Ferisii wrote:
Show nested quote +
On January 30 2016 06:39 Namrufus wrote:
Blizzard wrote:
Submissions must include:
  • Map maker name
  • Map file
  • Link to the online version of the map
  • Short description of the map
  • “Bird’s Eye” or isometric screenshot (720p+ preferred)


Anyone know what "Link to the online version of the map" means? Is it possible to get a URL for a published map or something?


Asked around for that as well, and from I can understand, it's the map link to the ingame version.
You can look up the map link by checking the map out ingame and check options on it.

An example would be this: battlenet://starcraft/map/2/178976, which leads to my Para Bellum map.
NOTE! The link is different on every realm, if you have it uploaded there. Above link is the EU version of my map.

Speaking of which... Seeing as SidianTheBard already has revealed his cards, I might as well reveal my single one.

[image loading]

Map name: Para Bellum

Short bio: 'Para Bellum' is a 2-player map set on an "innocent" looking farmland, where players, if not careful enough, will see their armies squashed if not played right.
The middle zone of the map contains straight-forward pathways to the opponents base, but due to their width size can be a treacherous chokey trap aswell.
With the help of rocktowers located at these pathways, players can change the layout of the "maze" to their preference.

+ Show Spoiler +
Oh yeah, nearly forgot the most important feature of the map. Puppies!

When viewing this in the preview, I though there would be an easy access to gold base by destroying rocks that lead to natural. Having this base would mean huge economic income, but really risky since you would basically have 3 openings to your base to defend. But then I zoomed in and saw they are actually separated in their entirety.

Still really nice map and love those puppies!
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
February 04 2016 15:59 GMT
#142
think this will be what I'm gonna submit, not much new stuff sadly.

The Dragon Awakes/Leang
[image loading]

Ulysses
[image loading]

Dahlgur Oasis
[image loading]

Red Rumbler
[image loading]

Dune Trenches (2v2)
[image loading]
"Not you."
DeltaCadimus
Profile Joined February 2016
9 Posts
Last Edited: 2016-02-05 15:50:56
February 05 2016 15:50 GMT
#143
This is what I submitted this morning (Brazil time). There's even a thread I just created here to showcase it.

[image loading]
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 05 2016 16:17 GMT
#144
On February 06 2016 00:50 DeltaCadimus wrote:
This is what I submitted this morning (Brazil time). There's even a thread I just created here to showcase it.

+ Show Spoiler +
[image loading]

Bigger image please?
Moderatorshe/her
TL+ Member
Kaeque
Profile Joined January 2016
22 Posts
February 05 2016 21:15 GMT
#145
Out of curiousity, what do they mean by this: "In the coming days, we’ll also have a guide of best practices you can utilize..."?
This whole thing feels a little rushed, but in the end I'm just really glad Blizzard is doing this, to engage with the mapmakers out there.
/keɪk/
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
February 05 2016 22:07 GMT
#146
I think it refers to this section from the latest community feedback update

Map Diversity Going Forward
We wanted to talk to those of you out there who are or will be participating in the map contest going forward.

Obviously, map diversity is something we must push for the game, because we’ve seen in the past that when all 7 maps in the pool were basically the same, we were only seeing 1 timing/strategy/build order per matchup and the game became stale really quickly.

The main thing we wanted to discuss on this front was the idea of perhaps identifying some archetypes of maps that should always be represented in the map pool. For example, say the rule was something like this: 1 macro map, 1 rush map, 1 high yield minerals exploration map, 1 completely new type of map, etc. This way, there are better guidelines and a bit better set expectation on the map pool as a whole for players, but we would be able to avoid the situation of having only 1 same type of map. Obviously, we’re not there yet because we don’t have 7 solid archetypes of maps to go by. Still, we believe one of our main goals for this year’s map creation could be to focus not only on creating unique and cool maps, but also to focus on locating solid, long-term map archetypes. The reason is that some map ideas only work for 1 season and then their cool factor wears off, and some map ideas will be ideas that can be explored for a long time in different ways.

Therefore, when you create maps for submission, please keep this in mind. If you come up with a new idea altogether, it doesn’t need to be perfectly executed. Alternatively, you could take an existing idea but re-use it in a better or cooler way. For example, if you like the idea of Ulrena but would like to submit an even better map of that type, it is definitely an option to just replace Ulrena with that new map without impacting the overall map diversity of the map pool.

These are just only our initial thoughts about how we could take this archetype concept, and we’re extremely eager to hear your thoughts. We’d love to see the diversity of map-types grow in a big way, so let us know what you think.
"Not you."
Kaeque
Profile Joined January 2016
22 Posts
February 05 2016 22:17 GMT
#147
Ah, makes sense. For some reason I thought they were going to do some tutorial style guide on mapmaking, which I was quite excited about, since as I am a newer mapmaker, I do believe there is a lot of unused potential for me in the SC2 Editor... Oh well.
/keɪk/
Phaenoman
Profile Joined February 2013
568 Posts
February 05 2016 23:07 GMT
#148
On February 03 2016 04:36 SetGuitarsToKill wrote:
Guys, just end the contest now. It's already been one, forever.

[image loading]

Dis guy is a genius! He literally created a map with the personification of creativity itself! Incredibly deep artistic thinking!
Random is hard work dude...
Jer99
Profile Blog Joined April 2011
Canada8158 Posts
February 05 2016 23:31 GMT
#149
On February 03 2016 04:36 SetGuitarsToKill wrote:
Guys, just end the contest now. It's already been one, forever.

[image loading]


i cant even believe this LOL
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 05 2016 23:36 GMT
#150
On February 03 2016 04:36 SetGuitarsToKill wrote:
Guys, just end the contest now. It's already been one, forever.

[image loading]

Nice layout.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Xenotolerance
Profile Joined November 2012
United States464 Posts
February 09 2016 05:25 GMT
#151
I submitted four maps:

Hell And Paradise
[image loading]

Korhal Pale Ivy
[image loading]

Cassiopeia
[image loading]

Morningside
[image loading]
www.alonetone.com/xenotolerance
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-03-04 13:28:53
February 09 2016 10:14 GMT
#152
"not enough rights"
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 09 2016 10:16 GMT
#153
On February 09 2016 19:14 fluidrone wrote:
Really low showcasing count
+ Show Spoiler +

----------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------------[image loading] // Shakuras Slaughter by SidianTheBard

[image loading] Korhal Killzone by SidianTheBard

[image loading] Paradisia by SidianTheBard

[image loading] Korhal Carnage Knockout by SidianTheBard
----------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------------
[image loading] Para Bellum by Ferisii
----------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------------
[image loading] The Dragon Awakes/Leang by Meavis

[image loading] Ulysses by Meavis

[image loading] Dahlgur Oasis by Meavis

[image loading] Red Rumbler by Meavis

[image loading] Dune Trenches (2v2) by Meavis
----------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------------
[image loading] Brazil Time by DeltaCadimus
----------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------------
[image loading] Hell And Paradise by Xenotolerance

[image loading] Korhal Pale Ivy by Xenotolerance

[image loading] Cassiopeia by Xenotolerance

[image loading] Morningside by Xenotolerance
----------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------------
thank you to all peeps with corones who showcased what they sent # saving esports <3
Thank avex we have filler content!

still mapping...
vibeo gane,
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-03-04 13:29:05
February 09 2016 10:18 GMT
#154
"not enough rights"
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2016-02-09 16:00:18
February 09 2016 13:23 GMT
#155
Currently, my entries:
+ Show Spoiler +
(2) Spaceship Station

&#91;image loading&#93;

Features: Gold natural + possible gold third in center area (Added the natural gold because it wasn't Creative™ enough). Positional, medium-large size map otherwise.


(2) Illusions

&#91;image loading&#93;

Features: Potential gold third in the center has one very small path into it from the natural. If you don't take the gold, each base takes you closer to your opponent.


(2) Stairway to Oblivion

&#91;image loading&#93;

Features: Creep tumor on a possible third base. Center high ground is unbuildable.


(2) Black Ice

&#91;image loading&#93;

Features: There are large double islands in the corners that border the third and possible fourth base mineral lines. Rocks temporarily prevent normal ranged units from hitting the third base mineral line from the island.


(2) Vaunted Lab

&#91;image loading&#93;

Features: Lots of rocks. There is a potentially dangerous ridge above the alternate third base.
Moderatorshe/her
TL+ Member
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
February 09 2016 14:34 GMT
#156
I'll eat a hat if Blizzard actually chooses interesting maps instead of bland maps with a single gimmick attached to it.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2016-02-09 15:13:11
February 09 2016 15:12 GMT
#157
Got busier than expected so ended up just tweaking up another map I made waaay back in 2014. Changed up a few things as well, added a new base, not that happy with how the overview looks texture wise but I think it looks alright in game.


Tal'Darim Skylands
Small backdoor with a gold mineral wall so might be "easy" to turtle but will have to worry about harass. Ledge above outside natural, 360 degrees of air space around your main. Fun times!

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Thanks guys & GL to all!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
February 09 2016 15:51 GMT
#158
Do you guys (The_Templar and SidianTheBard) want to hear feedback/oppinions about your maps? Or is the deadline so close that you might as well not want to hear them, because there is no way they are gonna change now?
Revolutionist fan
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 09 2016 15:59 GMT
#159
On February 10 2016 00:51 Salteador Neo wrote:
Do you guys (The_Templar and SidianTheBard) want to hear feedback/oppinions about your maps? Or is the deadline so close that you might as well not want to hear them, because there is no way they are gonna change now?

Actually, I'm probably going to switch out one of my maps, and I'm pretty interested in feedback.
Moderatorshe/her
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2016-02-09 16:03:21
February 09 2016 16:02 GMT
#160
On February 10 2016 00:51 Salteador Neo wrote:
Do you guys (The_Templar and SidianTheBard) want to hear feedback/oppinions about your maps? Or is the deadline so close that you might as well not want to hear them, because there is no way they are gonna change now?


Feel free if you'd like, I always appreciate feedback. =) Can post here or just PM me, either way!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
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