.1 Epiphany
+ Show Spoiler +
.2 Neo Nemesis
+ Show Spoiler +
.3 Raid
+ Show Spoiler +
.4 Neo Porta Nuova
+ Show Spoiler +
.5 Neo Orichalcum
+ Show Spoiler +
Forum Index > SC2 General |
IeZaeL
Italy991 Posts
.1 Epiphany + Show Spoiler + .2 Neo Nemesis + Show Spoiler + .3 Raid + Show Spoiler + .4 Neo Porta Nuova + Show Spoiler + .5 Neo Orichalcum + Show Spoiler + | ||
eTcetRa
Australia822 Posts
SMA Karoshi SMA Downpour SMA Viper Pit All closeups likely outdated compared to the overview of maps. Didn't find much time to work on maps this time. | ||
NewSunshine
United States5938 Posts
This is probably my favorite of yours. 20 bases is a lot though for a 2-player map. | ||
InfCereal
Canada1756 Posts
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-NegativeZero-
United States2140 Posts
Miris Spele Creative™ features:
Remnant (edited) Creative™ features:
Spectral Nation Creative™ features:
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Antares777
United States1971 Posts
Good luck to everyone competing! | ||
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-NegativeZero-
United States2140 Posts
nice map, better than your older ones imo. i like the space cthulhus in the corners | ||
Insidioussc2
Germany96 Posts
Cryolabs Bounds: 174 x 152 Vertical spawns dissabled Maybe too standard, but I enjoy the layout so I figured why not? + Show Spoiler + Collapsing Soil Bounds: 128 x 148 Narrow Chokes and lots of dead space - perfect for zoning air units like libs, tempests and brood lords. The layout of the middle and the rocks used to be different. It had multiple 2x6 low hp rocks, but changed it as "advised" by blizzard. + Show Spoiler + Really impressed by the maps seen here so far, gives hope for the next mappool. Loving IeZaeLl's maps, the aesthetics are unreal! | ||
Fatam
1986 Posts
If anyone is curious, here were my 5: Disperse (http://www.teamliquid.net/forum/sc2-maps/499410-2-disperse) Revanscar Relay (http://www.teamliquid.net/forum/sc2-maps/502168-2-revanscar-relay) The Jungle Sleeps (http://www.teamliquid.net/forum/sc2-maps/503864-2-the-jungle-sleeps) The Shoals (http://www.teamliquid.net/forum/sc2-maps/498862-2-the-shoals) Umber (http://www.teamliquid.net/forum/sc2-maps/483008-2-umber) | ||
Cyanocyst
2222 Posts
I think a unique designed map would be one where there are bases available to take as a 4th or a 5th that are further from your opponent. Not saying it has to be a short air rush map either, normal sized distance. Think kind of like a Mega Lotv desert oasis. | ||
The_Templar
your Country52796 Posts
On February 19 2016 09:10 Cyanocyst wrote: I can't make maps at all. Though i've always wondered why so many maps are structured bases push the opponents closer and closer together. I think a unique designed map would be one where there are bases available to take as a 4th or a 5th that are further from your opponent. Not saying it has to be a short air rush map either, normal sized distance. Think kind of like a Mega Lotv desert oasis. I think the map size would have to be sort of ridiculous if the air distance wasn't close, or it would be super turtly. | ||
TheFish7
United States2824 Posts
I'll just go ahead and call out some of my favorites. SMA - KTV Dulcimer - Because of the excellent symmetry and grid-like pathing, and because wacky mains are the future. Raid - Because of the pure, unadulterated madness of it. Miris Spele - Because of the bridges, and because it looks so fun to fight north vs south. Pristine - Because it's basically a viable version of Lost Temple. Plus the rocks allow for heinous manipulation of distances. Collapsing Soil - Because of the willingness to experiment, and because of the BW-like tileset. Disperse - Because of the second entrance / overlook attached to the main. SMA Karoshi - Because of making island maps viable! | ||
The_Templar
your Country52796 Posts
Cassiopeia (Looks like a pretty cool, smaller KSS) Spaceship Station (Ha!) Lightning Eater (4p, cool layout, gold bases, what is there for blizzard to not like) One of Uvantak’s maps Nemesis? Karoshi Random Avex map, hopefully something better than Invaders Honestly, don't have a good feeling about this particular competition, but we will see. | ||
NewSunshine
United States5938 Posts
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Xenotolerance
United States464 Posts
Lightning Eater Miris Spele Galactic Process Orichalcum Tamerlane's Den Invader and the dark horse of the pool, the inimitable Hell And Paradise | ||
ZeroCartin
Costa Rica2390 Posts
On February 19 2016 12:01 NewSunshine wrote: I'm honestly disappointed, you guys only picked one of my maps apiece. I can only hope Blizzard has better taste. lol wow | ||
NewSunshine
United States5938 Posts
On February 19 2016 13:32 ZeroCartin wrote: Show nested quote + On February 19 2016 12:01 NewSunshine wrote: I'm honestly disappointed, you guys only picked one of my maps apiece. I can only hope Blizzard has better taste. lol wow Xenotolerance has the right idea, c'mon guys. | ||
Xenotolerance
United States464 Posts
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Uvantak
Uruguay1381 Posts
Meavis + Show Spoiler + The Dragon Awakes/Leang Ulysses Dahlgur Oasis Red Rumbler Dune Trenches (2v2) NewSunshine + Show Spoiler + eTcetRa + Show Spoiler + -NegativeZero- + Show Spoiler + Insidioussc2 + Show Spoiler + Fatam + Show Spoiler + Disperse (http://www.teamliquid.net/forum/sc2-maps/499410-2-disperse) Revanscar Relay (http://www.teamliquid.net/forum/sc2-maps/502168-2-revanscar-relay) The Jungle Sleeps (http://www.teamliquid.net/forum/sc2-maps/503864-2-the-jungle-sleeps) The Shoals (http://www.teamliquid.net/forum/sc2-maps/498862-2-the-shoals) Umber (http://www.teamliquid.net/forum/sc2-maps/483008-2-umber) Quidios + Show Spoiler + BronzeKnee + Show Spoiler + Char Platform SidianTheBard + Show Spoiler + Xenotolerance + Show Spoiler + DeltaCadimus + Show Spoiler + The_Templar + Show Spoiler + Kantuva/Uvantak + Show Spoiler + IeZael + Show Spoiler + Ferisii + Show Spoiler + Namrufus + Show Spoiler + If anyone spots an error or missing map, PM me and I'll fix it. | ||
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