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Legacy of the Void – Map Submissions - Page 10

Forum Index > SC2 General
203 CommentsPost a Reply
Prev 1 8 9 10 11 Next All
IeZaeL
Profile Joined July 2012
Italy991 Posts
February 10 2016 14:27 GMT
#181
My submissions;

.1 Epiphany

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+ Show Spoiler +
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.2 Neo Nemesis

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+ Show Spoiler +

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.3 Raid

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+ Show Spoiler +
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.4 Neo Porta Nuova

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+ Show Spoiler +
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.5 Neo Orichalcum

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+ Show Spoiler +
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[image loading]
[image loading]
Author of Coda and Eastwatch.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2016-02-10 14:55:00
February 10 2016 14:33 GMT
#182
SMA Karoshi

[image loading]
+ Show Spoiler [Click for Closeups] +

[image loading]

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SMA Downpour

[image loading]
+ Show Spoiler [Click for Closeups] +

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SMA Viper Pit

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+ Show Spoiler [Click for Closeups] +

[image loading]

[image loading]

[image loading]

All closeups likely outdated compared to the overview of maps. Didn't find much time to work on maps this time.
Retired Mapmaker™
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 10 2016 17:07 GMT
#183
On February 10 2016 23:27 IeZaeL wrote:
.3 Raid

[image loading]

+ Show Spoiler +
[image loading]
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This is probably my favorite of yours. 20 bases is a lot though for a 2-player map.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
InfCereal
Profile Joined December 2011
Canada1759 Posts
February 10 2016 17:39 GMT
#184
@IeZaeL How do you make the most beautiful maps. It's unreal
Cereal
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2016-02-11 08:09:28
February 11 2016 05:42 GMT
#185
Submissions:

Miris Spele

[image loading]

Creative™ features:
  • Long, narrow map - expansions progress toward your opponent in the late game
  • 5 very narrow bridges split the map horizontally, restricting movement - with good army positioning, these can be used used to your advantage as choke points
  • Double entrance natural - one can be sealed with collapsible rocks
  • Choice of 3rd bases - the standard 3rd is further by ground but safer, and the forward 3rd is closer but vulnerable to air harass



Remnant (edited)

[image loading]

Creative™ features:
  • Center plateau with 2 gold bases is a semi-island, blocked off by rocks at 6 locations - destroy them to gain access
  • Heavily restricted pathing - players are limited to the outer ring in the early game, but destroying the rocks opens up additional attack routes through the center
  • Isolated late-game corner expansions with a very small entrance



Spectral Nation

[image loading]

Creative™ features:
  • Reversed third base orientation - close by ground but vulnerable to air harass
  • Low economy map - late game bases are hard to secure
vibeo gane,
Antares777
Profile Joined June 2010
United States1971 Posts
February 11 2016 06:21 GMT
#186
Whoa, I'm incredibly impressed by many of these submissions. Too bad there is only room for so many maps on the ladder T_T

Good luck to everyone competing!
Quidios
Profile Joined June 2013
Sweden74 Posts
February 11 2016 06:36 GMT
#187
I was only able to finish one submission.

Otherside

[image loading]

-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 11 2016 06:44 GMT
#188
On February 11 2016 15:36 Quidios wrote:
I was only able to finish one submission.
+ Show Spoiler +

Otherside

[image loading]


nice map, better than your older ones imo. i like the space cthulhus in the corners
vibeo gane,
Insidioussc2
Profile Joined March 2015
Germany96 Posts
February 11 2016 11:52 GMT
#189
My submissions:

Cryolabs

[image loading]

Bounds: 174 x 152
Vertical spawns dissabled
Maybe too standard, but I enjoy the layout so I figured why not?
+ Show Spoiler +

[image loading]
[image loading]
[image loading]


Collapsing Soil
[image loading]

Bounds: 128 x 148
Narrow Chokes and lots of dead space - perfect for zoning air units like libs, tempests and brood lords.
The layout of the middle and the rocks used to be different. It had multiple 2x6 low hp rocks, but changed
it as "advised" by blizzard.
+ Show Spoiler +

[image loading]
[image loading]
[image loading]


Really impressed by the maps seen here so far, gives hope for the next mappool.
Loving IeZaeLl's maps, the aesthetics are unreal!
Fatam
Profile Joined June 2012
1986 Posts
February 18 2016 23:39 GMT
#190
Didn't know about this thread until I saw it linked just now in the TLG reddit thread. Also didn't know about the "linking" thing for the submission (kind of crazy to list that as a requirement and not explain it -at all-). I'm hoping it didn't disqualify me . If so, ah well. Lots of cool maps so as long as they pick some that I like then I'll be happy. Way too many to mention, although that Tal'Darim Skylands map really surprised me, pretty simple layout but lots of cool things going on.

If anyone is curious, here were my 5:

Disperse
(http://www.teamliquid.net/forum/sc2-maps/499410-2-disperse)
[image loading]

Revanscar Relay
(http://www.teamliquid.net/forum/sc2-maps/502168-2-revanscar-relay)
[image loading]


The Jungle Sleeps
(http://www.teamliquid.net/forum/sc2-maps/503864-2-the-jungle-sleeps)
[image loading]

The Shoals
(http://www.teamliquid.net/forum/sc2-maps/498862-2-the-shoals)
[image loading]

Umber
(http://www.teamliquid.net/forum/sc2-maps/483008-2-umber)
[image loading]
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Cyanocyst
Profile Joined October 2010
2222 Posts
February 19 2016 00:10 GMT
#191
I can't make maps at all. Though i've always wondered why so many maps are structured bases push the opponents closer and closer together.

I think a unique designed map would be one where there are bases available to take as a 4th or a 5th that are further from your opponent.

Not saying it has to be a short air rush map either, normal sized distance. Think kind of like a Mega Lotv desert oasis.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 19 2016 00:31 GMT
#192
On February 19 2016 09:10 Cyanocyst wrote:
I can't make maps at all. Though i've always wondered why so many maps are structured bases push the opponents closer and closer together.

I think a unique designed map would be one where there are bases available to take as a 4th or a 5th that are further from your opponent.

Not saying it has to be a short air rush map either, normal sized distance. Think kind of like a Mega Lotv desert oasis.

I think the map size would have to be sort of ridiculous if the air distance wasn't close, or it would be super turtly.
ModeratorI am still alive, somehow
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 19 2016 01:38 GMT
#193
Good thing I didn't submit for this, I wouldn't have had a chance! Some really good submissions.

I'll just go ahead and call out some of my favorites.



SMA - KTV Dulcimer - Because of the excellent symmetry and grid-like pathing, and because wacky mains are the future.
Raid - Because of the pure, unadulterated madness of it.
Miris Spele - Because of the bridges, and because it looks so fun to fight north vs south.
Pristine - Because it's basically a viable version of Lost Temple. Plus the rocks allow for heinous manipulation of distances.
Collapsing Soil - Because of the willingness to experiment, and because of the BW-like tileset.
Disperse - Because of the second entrance / overlook attached to the main.
SMA Karoshi - Because of making island maps viable!
~ ~ <°)))><~ ~ ~
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 19 2016 02:53 GMT
#194
Here's what I think the top 7 would be.

Cassiopeia (Looks like a pretty cool, smaller KSS)
Spaceship Station (Ha!)
Lightning Eater (4p, cool layout, gold bases, what is there for blizzard to not like)
One of Uvantak’s maps
Nemesis?
Karoshi
Random Avex map, hopefully something better than Invaders

Honestly, don't have a good feeling about this particular competition, but we will see.
ModeratorI am still alive, somehow
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 19 2016 03:01 GMT
#195
I'm honestly disappointed, you guys only picked one of my maps apiece. I can only hope Blizzard has better taste.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Xenotolerance
Profile Joined November 2012
United States464 Posts
February 19 2016 04:04 GMT
#196
I had a top 7 / fun pool picked out too lemme see, iirc it was

Lightning Eater
Miris Spele
Galactic Process
Orichalcum
Tamerlane's Den
Invader
and the dark horse of the pool, the inimitable Hell And Paradise
www.alonetone.com/xenotolerance
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
February 19 2016 04:32 GMT
#197
On February 19 2016 12:01 NewSunshine wrote:
I'm honestly disappointed, you guys only picked one of my maps apiece. I can only hope Blizzard has better taste.

lol wow
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 19 2016 05:44 GMT
#198
On February 19 2016 13:32 ZeroCartin wrote:
Show nested quote +
On February 19 2016 12:01 NewSunshine wrote:
I'm honestly disappointed, you guys only picked one of my maps apiece. I can only hope Blizzard has better taste.

lol wow

Xenotolerance has the right idea, c'mon guys.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Xenotolerance
Profile Joined November 2012
United States464 Posts
February 19 2016 05:57 GMT
#199
inorite H&P is map of the year
www.alonetone.com/xenotolerance
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2016-03-13 17:13:08
March 13 2016 05:30 GMT
#200
We were missing this comment! After David Kim's blog post I realized that we never compiled all the maps from the thread and it was a mess needing to browse around, so here they are (mapmakers are in no particular order, because fuck the alphabet)


Meavis
+ Show Spoiler +
The Dragon Awakes/Leang
[image loading]

Ulysses
[image loading]

Dahlgur Oasis
[image loading]

Red Rumbler
[image loading]

Dune Trenches (2v2)
[image loading]


NewSunshine
+ Show Spoiler +
Archangel's Keep

[image loading]


Galactic Process

[image loading]


Inheritance

[image loading]


Lightning Eater

[image loading]


Pristine

[image loading]


eTcetRa
+ Show Spoiler +
SMA Karoshi
[image loading]


SMA Downpour
[image loading]


SMA Viper Pit
[image loading]


-NegativeZero-
+ Show Spoiler +
Miris Spele

[image loading]


Remnant (edited)

[image loading]


Spectral Nation

[image loading]


Insidioussc2
+ Show Spoiler +
Cryolabs

[image loading]


Collapsing Soil

[image loading]


Fatam
+ Show Spoiler +
Disperse

(http://www.teamliquid.net/forum/sc2-maps/499410-2-disperse)
[image loading]


Revanscar Relay

(http://www.teamliquid.net/forum/sc2-maps/502168-2-revanscar-relay)
[image loading]


The Jungle Sleeps

(http://www.teamliquid.net/forum/sc2-maps/503864-2-the-jungle-sleeps)
[image loading]


The Shoals

(http://www.teamliquid.net/forum/sc2-maps/498862-2-the-shoals)
[image loading]


Umber

(http://www.teamliquid.net/forum/sc2-maps/483008-2-umber)
[image loading]


Quidios
+ Show Spoiler +
Otherside
[image loading]


BronzeKnee
+ Show Spoiler +
Char Platform

[image loading]


SidianTheBard
+ Show Spoiler +
Tal'Darim Skylands

[image loading]


Shakuras Slaughter

[image loading]


Korhal Killzone

[image loading]


Paradisia

[image loading]


Korhal Carnage Knockout

[image loading]


Xenotolerance
+ Show Spoiler +
Hell And Paradise

[image loading]


Korhal Pale Ivy

[image loading]


Cassiopeia

[image loading]


Morningside

[image loading]


DeltaCadimus
+ Show Spoiler +

[image loading]


The_Templar
+ Show Spoiler +
(2) Spaceship Station

[image loading]


Illusions

[image loading]


Stairway to Oblivion

[image loading]


Black Ice

[image loading]


Vaunted Lab

[image loading]


Kantuva/Uvantak
+ Show Spoiler +
SMA - KTV Tamerlane's Den

[image loading]


SMA - KTV Dulcimer v2
(Omg, two entrances to the main!)
[image loading]


SMA - KTV Antheia

[image loading]


SMA - KTV Bastion

[image loading]


SMA - KTV Eris

[image loading]


IeZael
+ Show Spoiler +
.1 Epiphany

[image loading]


.2 Neo Nemesis

[image loading]


.3 Raid

[image loading]


.4 Neo Porta Nuova

[image loading]


.5 Neo Orichalcum

[image loading]


Ferisii
+ Show Spoiler +
Para Bellum

[image loading]


Namrufus
+ Show Spoiler +
Diogaea Divide
[image loading]



If anyone spots an error or missing map, PM me and I'll fix it.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
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