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Legacy of the Void – Map Submissions - Page 11

Forum Index > SC2 General
203 CommentsPost a Reply
Prev 1 9 10 11 All
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2016-03-13 06:08:18
March 13 2016 06:07 GMT
#201
On March 13 2016 14:30 Uvantak wrote:
We were missing this comment! After David Kim's blog post I realized that we never compiled all the maps from the thread and it was a mess needing to browse around, so here they are (mapmakers are in no particular order, because fuck the alphabet)

+ Show Spoiler +

Meavis
+ Show Spoiler +
The Dragon Awakes/Leang
[image loading]

Ulysses
[image loading]

Dahlgur Oasis
[image loading]

Red Rumbler
[image loading]

Dune Trenches (2v2)
[image loading]


NewSunshine
+ Show Spoiler +
Archangel's Keep

[image loading]


Galactic Process

[image loading]


Inheritance

[image loading]


Lightning Eater

[image loading]


Pristine

[image loading]


eTcetRa
+ Show Spoiler +
SMA Karoshi
[image loading]


SMA Downpour
[image loading]


SMA Viper Pit
[image loading]


-NegativeZero-
+ Show Spoiler +
Miris Spele

[image loading]


Remnant (edited)

[image loading]


Spectral Nation

[image loading]


Insidioussc2
+ Show Spoiler +
Cryolabs

[image loading]


Collapsing Soil

[image loading]


Fatam
+ Show Spoiler +
Disperse

(http://www.teamliquid.net/forum/sc2-maps/499410-2-disperse)
[image loading]


Revanscar Relay

(http://www.teamliquid.net/forum/sc2-maps/502168-2-revanscar-relay)
[image loading]


The Jungle Sleeps

(http://www.teamliquid.net/forum/sc2-maps/503864-2-the-jungle-sleeps)
[image loading]


The Shoals

(http://www.teamliquid.net/forum/sc2-maps/498862-2-the-shoals)
[image loading]


Umber

(http://www.teamliquid.net/forum/sc2-maps/483008-2-umber)
[image loading]


Quidios
+ Show Spoiler +
Otherside
[image loading]


BronzeKnee
+ Show Spoiler +
Char Platform

[image loading]


SidianTheBard
+ Show Spoiler +
Tal'Darim Skylands

[image loading]


Shakuras Slaughter

[image loading]


Korhal Killzone

[image loading]


Paradisia

[image loading]


Korhal Carnage Knockout

[image loading]


Xenotolerance
+ Show Spoiler +
Hell And Paradise

[image loading]


Korhal Pale Ivy

[image loading]


Cassiopeia

[image loading]


Morningside

[image loading]


DeltaCadimus
+ Show Spoiler +

[image loading]


Kantuva/Uvantak
+ Show Spoiler +
SMA - KTV Tamerlane's Den

[image loading]


SMA - KTV Dulcimer v2
(Omg, two entrances to the main!)
[image loading]


SMA - KTV Antheia

[image loading]


SMA - KTV Bastion

[image loading]


SMA - KTV Eris

[image loading]


IeZael
+ Show Spoiler +
.1 Epiphany

[image loading]


.2 Neo Nemesis

[image loading]


.3 Raid

[image loading]


.4 Neo Porta Nuova

[image loading]


.5 Neo Orichalcum

[image loading]


Ferisii
+ Show Spoiler +
Para Bellum

[image loading]


Namrufus
+ Show Spoiler +
Diogaea Divide
[image loading]



If anyone spots an error or missing map, PM me and I'll fix it.

You're missing someone.
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2016-03-13 17:24:03
March 13 2016 17:19 GMT
#202
Yeah, apparently I accidentally cropped them out when I realized that Sidian had made two posts instead of the one.

Also, I hadn't seen Vaunted Lab, it is a pretty cool map, there are some details that could be improved here like the highground in front of the blocked third (make it lowground instead), or even remove the rocks at the third completely because you already have the ramp leading to it to ease the walloff of the natural.

/edit It seems that there is a missplaced mineral patch at the 6 oclock expa!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 13 2016 22:03 GMT
#203
On March 14 2016 02:19 Uvantak wrote:
Yeah, apparently I accidentally cropped them out when I realized that Sidian had made two posts instead of the one.

Also, I hadn't seen Vaunted Lab, it is a pretty cool map, there are some details that could be improved here like the highground in front of the blocked third (make it lowground instead), or even remove the rocks at the third completely because you already have the ramp leading to it to ease the walloff of the natural.

/edit It seems that there is a missplaced mineral patch at the 6 oclock expa!

I actually replaced that map with a pretty awful creative™ map at the last second since it felt too standard to me. :\
Moderatorshe/her
TL+ Member
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2016-03-14 18:42:22
March 14 2016 18:41 GMT
#204
Oh, I never even saw this thread. It's unfortunate that what I feel are my best maps weren't even made until after the submissions deadline, minus Detox.

Here were my submissions:

Detox
[image loading]

Rain City
[image loading]

Invader
[image loading]

Purified Forge
[image loading]

Of course PF would never make it due to the superbase at the 12 o'clock. I was moderately happy with those maps at the time, but really wish I had conceptualized maps like Synchestra or Namaste at that time.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Prev 1 9 10 11 All
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