[M] (2) AVEX - Rain City
![[image loading]](http://i.imgur.com/4fb0UKy.png)
![[image loading]](http://i.imgur.com/NkWDEbXl.jpg)
(click to enlarge)
90
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Analyzer:
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Analyzer seems broken, will add when it's fixed.
Size: 156x156
Tileset: Shakuras City / Retextured Aiur City.
Spawn Positions: 5,11
Base Count: 16
Servers: NA, SEA, KR, EU
Link to Reddit Discussion.
Features/Explanation/Whatever:
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Artsy / Detailed Pictures:
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![[image loading]](http://i.imgur.com/wy9mY6h.jpg)
![[image loading]](http://i.imgur.com/xiQ9Wk7.jpg)
![[image loading]](http://i.imgur.com/EXxZKQ4.jpg)
![[image loading]](http://i.imgur.com/1677We8.jpg)
![[image loading]](http://i.imgur.com/qxcoJCm.jpg)
![[image loading]](http://i.imgur.com/P0tNo4H.jpg)
![[image loading]](http://i.imgur.com/dhYilSw.jpg)
![[image loading]](http://i.imgur.com/Wy39ni2.png)
![[image loading]](http://i.imgur.com/4fb0UKy.png)
![[image loading]](http://i.imgur.com/NkWDEbXl.jpg)
(click to enlarge)
90
+ Show Spoiler +
Analyzer:
+ Show Spoiler +
Analyzer seems broken, will add when it's fixed.
Size: 156x156
Tileset: Shakuras City / Retextured Aiur City.
Spawn Positions: 5,11
Base Count: 16
Servers: NA, SEA, KR, EU
Link to Reddit Discussion.
Features/Explanation/Whatever:
+ Show Spoiler +
When designing Invader, I wanted to mess around more with the Light Bridges that I used at the third/fourth connectors. This map originally had a bunch more bridges, but ended up making the map really chokey and have poor flow, so I opted to keep the bridges out of the way of the main center. The map also looked like Central Protocal and Dusk Towers had a child at first, which was okay, but I opted to get rid of the choke near the gold (like the choke near the fourth in DT) and just have a vertical cliff line instead in the center. The watch towers were also near the upper bridge near the gold fourth, but I felt it was more of an easy vision grab for the defending player. So I moved it closer to the center and it naturally fit in a little cylinder shaped area I put, and it worked well.
I also added the narrow ramp to the fifth so it wouldn't be so hard to take, but not super easy. The army would still have to go towards the center. Hope it's not too easy to hold bases on here, but I feel the map flows nicely for the early and mid game.
Struggles I had encountered included the ramps, the curbs and bridges which all needed to be recolored in photoshop. The bridge wasn't enough though, as the blue rays of the bridge are not attached to the diffuse, emissive or specular textures. So I ended up recoloring the bridge stairs/frames, and using the regular bridge tinted green through the Editor, and placed slightly below to achieve the effect I wanted.
I also added the narrow ramp to the fifth so it wouldn't be so hard to take, but not super easy. The army would still have to go towards the center. Hope it's not too easy to hold bases on here, but I feel the map flows nicely for the early and mid game.
Struggles I had encountered included the ramps, the curbs and bridges which all needed to be recolored in photoshop. The bridge wasn't enough though, as the blue rays of the bridge are not attached to the diffuse, emissive or specular textures. So I ended up recoloring the bridge stairs/frames, and using the regular bridge tinted green through the Editor, and placed slightly below to achieve the effect I wanted.
Artsy / Detailed Pictures:
+ Show Spoiler +
![[image loading]](http://i.imgur.com/wy9mY6h.jpg)
![[image loading]](http://i.imgur.com/xiQ9Wk7.jpg)
![[image loading]](http://i.imgur.com/EXxZKQ4.jpg)
![[image loading]](http://i.imgur.com/1677We8.jpg)
![[image loading]](http://i.imgur.com/qxcoJCm.jpg)
![[image loading]](http://i.imgur.com/P0tNo4H.jpg)
![[image loading]](http://i.imgur.com/dhYilSw.jpg)
![[image loading]](http://i.imgur.com/Wy39ni2.png)