• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:59
CEST 16:59
KST 23:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature3Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris19Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
Robinhood ™️ Wallet Support®️ USA Contact Numbers: Complete List of Official RobinhoodContact Number Lufthansa® CUSTOMER™ SUPPORT® USA Phone List – Gen Robinhood™️ Wallet Support®️ USA Contact Numbers: Norwegian Cruise Line® CUSTOMER™ SUPPORT® USA Phon
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
GEMINI Wallet kontaktieren +®(⇠⟦+49⟧⇢ ⊹ 800 ⊹080 ⊹ BSL Polish World Championship 2025 20-21 September BW General Discussion Maps with Neutral Command Centers BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro24 Group A [ASL20] Ro24 Group C [Megathread] Daily Proleagues [ASL20] Ro24 Group B
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Official T.R.U.S.T Wallet©️ +™ USA C.u.s.t.o.m.e.r GEMINI Wallet ® (gebührenfrei)©️ GEMINI Wallet ® H Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3800 users

[M] (2) AVEX - Detox

Forum Index > SC2 Maps & Custom Games
Post a Reply
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2016-01-31 21:34:58
January 26 2016 05:52 GMT
#1
[M] (2) AVEX - Detox

[image loading]
This map is currently in use by BaseTradeTV in replacement of Lerilak Crest / Purified Forge.

[image loading]
(click to enlarge)

60
+ Show Spoiler +

[image loading]


Analyzer:
+ Show Spoiler +

Analyzer seems broken, will add when it's fixed.


Size: 180x140
Tileset: Shadow Corp Platform
Spawn Positions: 2, 8
Base Count: 16
Servers: NA, SEA, KR, EU

Link to Reddit Discussion.

Features/Explanation/Whatever:
+ Show Spoiler +
I honestly just wanted to make a decent Space Platform map, as I always felt "manmade" tilesets were my weakest during my Starbow period. I forgot that there were new textures for the Shadow Corps and Korhal Platform tilesets.

I ended up option for a lowground main, with a wide and interesting natural with two bridges. Eventually one of those bridges were removed for a base, and evolved into the odd gold base (and blue base the other direction) layout. I'll focus on explaining that.

This base layout has a curtain directly behind the geysers, and is positioned in a way that you can perfectly wall off that direction with 2 2x2s and a 3x3 building. So two pylons and a gateway/forge, two depots and a bunker, or two spines and an evo. The highground can abuse the minerals at the gold base only from drop or through breaking the rocks, the base is too far for Stalkers, Marines or even the Cyclone lock-on to touch the base. These bases are also the fourths, and there is a highground option that is farther, spreading you thinner.

I also enjoy the fourth layout because it allows for attacks from behind the mineral line in a different fashion than maps like Terraform did (which created mining issues at times). The middle is also rather narrow on the high and low ground, with the only open areas behind the fourths.


Artsy / Detailed Pictures:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 26 2016 10:54 GMT
#2
Did you set the rule so blue colored player will always spawn in the left corner, and red one in the right?
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 26 2016 15:29 GMT
#3
I like this map quite a bit, definitely probably one of my favorite ones you've done. A few thoughts:

Insert poorly made photoshop edits:
[image loading]

Any reason why the main is low ground? I guess I just don't see the point of it besides make it less likely to 1 base, which already isn't much of a strategy in lotv unless you're going early cheese, but at that point it'll be harder to defend now because the cheeser will have the high ground advantage.

Not sure I"m a fan of the blue 4th base that's towards the middle, that has the smoke wall behind it. I feel you could move the side bases (3 & 9 o clock) closer to the 3rds and it'd be a better flow. It's a neat concept but I feel like having it on the gold and that blue base is a little much. Plus it'll open up that part of the map a little bit which is already pretty choke heavy. Pretty much all ramps in the area look to be only x2 wide and remember, to get to that point you're already up to 3 base anyway, so it might be better to just open the area up a bit.

I would give at least the Main & Natural a little extra room behind the mineral lines so that can't be as harassed from air as easily. I feel a liberator, oracle, banshee would have full control of the natural as well as the main mineral lines if they got to that air space because there isn't much room behind the minerals to build turrets, do full surrounds, get units there etc etc.

The little redish/pink arrow, wonder if you just connect those two high grounds now, maybe add a layer of LoSB smoke with some high ground pods for overlords, maybe just make one choked off path with a rock tower or just smoke towers that connect the now 3rd & 4th.

Just random thoughts.

Great map though! =)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
January 26 2016 16:58 GMT
#4
I made the lowground partly to the 1base play you'd see in multiple matchups, but also a big part of it was to favor the defender in TvT due to the nature of doomdrops, allowing the defender to have a bit more control of the core three bases of Sc2.

I honestly wasn't looking for much feedback as the map is pretty finalized, but I can move the mineral lines slightly forward (not too much to give way for more drop play like Rain City). The map's chokiness is 100% intentional and I don't have intentions of changing that.

The highground 4th being moved back might be something I'd do, but I feel like it's distance as a "safer" fourth from the gold/blue open bases is appropriate. I want the bases to be harder to take, but in a different fashion.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-01-26 19:32:55
January 26 2016 19:32 GMT
#5
It would have been a much, much better map with the 2nd bridge from the nat (as you said it was originally). As-is the first 3 bases are basically behind 1 choke which is honestly boring. I guess that's not the end of the world in LotV since each race now has legit drop harass type moves, but still not a fan. I think the low-ground main is probably harmless, especially with the giant rush distance. I can get behind it since doom drops are more likely the harder you make it to attack via ground, and like you said lowground mains make doom drops a little weaker.

Once this map gets to 4 or 5+ bases is where I could see it shining. At that point the terrain gets a lot more interesting and a lot of strategies and little plays really open up, esp. with the run-through bases.

Aesthetics are cool as usual, map has a nice feel.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Avexyli
Profile Blog Joined April 2014
United States694 Posts
January 27 2016 01:03 GMT
#6
It was really hard to hold the natural in the original map with two bridges. But I'll try it in another map where I have a more regular layout. I'd argue there's two chokes potentially for the three bases, but both do eventually close in on the third. The only way to get to the natural or main would be to drop in. I don't think I had room for blink.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2016-01-30 02:37:09
January 30 2016 02:36 GMT
#7
Today's launch on BaseTradeTV's Cosair cup was a success, with a great TvZ between Semper and Hydra on stream. Positive reception amongst the chat was nice to see. I'll be looking into removing one of the destructible plates at the main's ramp and possibly brightening the map just a smudge.

If you play this offline or have VODs/Replays of it, please send it to me at @SC2_AVEX on twitter, I would love to link it here.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
January 31 2016 19:35 GMT
#8
Will be updating this on Friday to remove one of the unbuildable plates.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2016-01-31 20:07:46
January 31 2016 20:07 GMT
#9
Just wanted to say that it's awesome to see BTTV using non-ladder maps ; that's what every non-WCS tournaments should do. Props to them !
Ah yeah I like the idea of a low-ground main too
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
MasterCynical
Profile Joined September 2012
505 Posts
February 01 2016 10:16 GMT
#10
Love the lighting. More maps need to have it to give a unique atmosphere each game.
Antares777
Profile Joined June 2010
United States1971 Posts
February 02 2016 04:52 GMT
#11
I'm going to second all of SidianTheBard's suggestions. The map is strong and unique as is, but these changes would make it better. I like how the mineral line is set up with the gold expansions, but at the same time think that it doesn't work out as well with the other two expansions. I feel like they just clog up space and four expansions like that on one map seems a bit too much.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
February 02 2016 05:22 GMT
#12
Normally I would agree that the map could be freed up, but this is a very corridory map on purpose. It's meant to force players away from deathballs and away from a centralized army composition, option for play we saw in the Hydra vs Semper TvZ on the Corsair Cup. You are to be active on the map, and to employ new strategies, not use strategies from other maps to carry you. I always believed StarCraft, like other strategy games, to be best played when players have to think for themselves ontop of the knowledge they have already. And maps like these are the only way to push that way. Away from standard, like what we see now in the current pool.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
February 06 2016 19:59 GMT
#13
Detox has been updated, the map was slightly brightened (barely), the lowground main plates were removed, and some pathing issues fixed.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 07 2016 18:44 GMT
#14
I really like the idea of the gold and fourth bases.
Honestly though, I really dislike low ground mains and I don't understand your reasoning there.
Moderatorshe/her
TL+ Member
Mightygear
Profile Joined November 2015
81 Posts
Last Edited: 2016-02-07 19:21:54
February 07 2016 19:19 GMT
#15
Avex - Pretty Map with new approves and it plays nicely out.

OFFTOPIC:

@The_Templar
+ Show Spoiler +
The_Templar you should starting thinking out of the Box.
You're really still stick to old odds.
If something isn't very standard you usually tend to dislike it in the first place.
May try to see new approves to Usualties and call it Creative TM.
What's the Reasoning for being Highground then ? Right it's standard...
This Map isn't that hard abuseable even if it's Lowground.


That's not ment offense at all just a course i realized while reading your comments in this Forum.
Your not the only person that sticks hardly to this course tbh.

I know it can be hard to judges things when your Mindset is Set; due to the fact it has been like this for a longtime.
Call it Jobblindness
Questions ? Hook me up on Twitter MightyGear@TLForum - @SandIsSoTasty
Avexyli
Profile Blog Joined April 2014
United States694 Posts
February 08 2016 18:55 GMT
#16
Thanks to Rifkin for pointing out some minerals were misaligned. Updated as of now.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Please log in or register to reply.
Live Events Refresh
SC Evo League
12:00
S2 Championship: Ro16 Day 1
SteadfastSC117
IntoTheiNu 6
Liquipedia
WardiTV Summer Champion…
11:00
Group Stage 2 - Group D
Classic vs Percival
Spirit vs NightMare
WardiTV975
Liquipedia
CranKy Ducklings
10:00
Master Swan Open #95
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 117
Codebar 57
SC2_NightMare 56
StarCraft: Brood War
Britney 45386
Rain 8359
Flash 2978
Horang2 2505
Larva 1302
BeSt 401
Stork 308
ggaemo 225
hero 178
Last 154
[ Show more ]
Rush 121
Light 113
Hyun 113
JYJ48
Terrorterran 24
Rock 16
Yoon 11
scan(afreeca) 10
Dota 2
Gorgc10232
syndereN403
XcaliburYe319
Counter-Strike
olofmeister1747
flusha153
Super Smash Bros
amsayoshi58
Mew2King55
Heroes of the Storm
Khaldor136
Other Games
singsing1955
FrodaN1291
B2W.Neo835
Beastyqt405
Lowko321
Hui .194
mouzStarbuck170
XaKoH 145
KnowMe78
Trikslyr24
gofns13
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• 3DClanTV 69
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2134
League of Legends
• Nemesis3471
• Jankos1616
Counter-Strike
• Shiphtur125
Upcoming Events
CSO Cup
1h 1m
[BSL 2025] Weekly
3h 1m
Sparkling Tuna Cup
19h 1m
SC Evo League
21h 1m
Replay Cast
1d 9h
Afreeca Starleague
1d 19h
Queen vs HyuN
EffOrt vs Calm
Wardi Open
1d 20h
RotterdaM Event
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Rush vs TBD
Jaedong vs Mong
[ Show More ]
Afreeca Starleague
3 days
herO vs TBD
Royal vs Barracks
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
LiuLi Cup
5 days
Cosmonarchy
6 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
6 days
Team Hawk vs Team Dewalt
BSL Team Wars
6 days
Team Hawk vs Team Bonyth
SC Evo League
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSLAN 3
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.