• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:00
CET 13:00
KST 21:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 282HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
HomeStory Cup 28 - Info & Preview Clem wins HomeStory Cup 28 Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results Bleak Future After Failed ProGaming Career [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1443 users

[M] (2) Umber

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-07-15 08:02:57
April 14 2015 22:07 GMT
#1
Umber
by Fatam

144x144
Published on All Servers
Version 1.3

[image loading]

old:
+ Show Spoiler +
[image loading]


Overview:
+ Show Spoiler +
[image loading]


Analyzer:
+ Show Spoiler +
[image loading]


Aesthetics:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Hey all. First published map in ~2 years woo

The map has some very open areas but also plenty of chokes. There's very little airspace and deadspace, but lots of "horizontal" lines and cliffs should make airplay still viable. The large ramps leading to the backdoor base have 2 normal rocks, killing either of them opens a 1FF opening in the ramp. Once you've killed both you have a 3FF ramp.

I wanted to have a backdoor base / backdoor to the main that was less cheese-prone than what we have seen thus far in SC2, and rocks that actually benefit the defender to break later in the game.

Hope you guys like it, cheers
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 15 2015 00:35 GMT
#2
Very interesting. Curious to see how it might play out. I do like the way you did the back door base. Lots of 1x ramps.
SC2 Mapmaker
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 15 2015 23:36 GMT
#3
I like this map quite a bit. Think it's a bit deceptive in how it will play out. The number of potential expansion patterns is intriguing.
~ ~ <°)))><~ ~ ~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 15 2015 23:48 GMT
#4
This is actually really cool. I want to see 4 base vs 4 base in particular.
Moderatorshe/her
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
April 16 2015 00:22 GMT
#5
I think there are 4 or 5 realistic patterns you could expect to see in different matchups when you go up to 4 bases. Probably a few more if it went to 5.

Wish I had more time to make the aesthetics even remotely as good as some people's aesthetics but have to move on and finish my other maps.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 16 2015 02:48 GMT
#6
See now this more looks like a map that should be called "Mossfire" :D
Retired Mapmaker™
Fatam
Profile Joined June 2012
1986 Posts
April 16 2015 04:37 GMT
#7
haha. touche my friend
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 24 2015 13:31 GMT
#8
I initially rated the map 9/10. But then I discovered the backdoor and that one really makes the map quite a bit worse. Please consider removing it.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
[PkF] Wire
Profile Joined March 2013
France24238 Posts
June 24 2015 14:28 GMT
#9
Probably not the most annoying backdoor rocks, but why have them in the first place ? What do they bring to the map ? I don't understand why every map nowadays seems to need a backdoor to be "original" and "bring map specific strategies".
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
June 24 2015 18:44 GMT
#10
IMO those middle bases should be gold, they just look way 2 vulnerable
10%
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
June 24 2015 20:22 GMT
#11
On June 24 2015 23:28 [PkF] Wire wrote:
Probably not the most annoying backdoor rocks, but why have them in the first place ? What do they bring to the map ? I don't understand why every map nowadays seems to need a backdoor to be "original" and "bring map specific strategies".


This map actually has backdoor rocks to give options for third base and it doesn't allow rushes as you need to break 2 piles of rocks. I don't see any reasons to hate maps just because of some features disregarding what purpose they serve.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-06-24 20:51:43
June 24 2015 20:50 GMT
#12
Basically.

Backdoor doesn't have to be bad, if you make it so early cheeses aren't stupidly strong (and also it's nice when there is some incentive for the defender to kill the rocks, not just the attacker). There is a rather blind hatred for them these days so the last few maps I've made haven't had them. People are basically like "oh there's a backdoor ok map is trash, next".
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2015-06-24 21:41:41
June 24 2015 21:41 GMT
#13
This is actually a really cool map. Well done!

How many creep tumors from natural to third?
Administrator~ Spirit will set you free ~
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 24 2015 21:52 GMT
#14
Why did I know this would be taken the wrong way. I'm not blindly hating on some feature just because. I don't mind backdoors.. hell I don't even mind cliffs over the natural if done right.
It's simply that I think the map would have a much nicer pathing if the option didn't exist to move through the back of the main. The map could be much tighter if it didn't have all these extra options for expanding / attacking / defending with the backdoor thing going on.

I think this would be the first Odd-Eye esque 2p mirror map that I really like, better than Odd-Eye itself. Seriously without backdoor 9/10, with backdoor it's down to 6/10 for me.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 25 2015 01:04 GMT
#15
I like the backdoor. I think its necessary to encourage people to take the isolated base. If you cut that there's so little incentive to take that base (vs other bases on the map) that it really upsets the expansion flow.
Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 25 2015 01:26 GMT
#16
On June 25 2015 10:04 Plexa wrote:
I like the backdoor. I think its necessary to encourage people to take the isolated base. If you cut that there's so little incentive to take that base (vs other bases on the map) that it really upsets the expansion flow.

Looks to me like that defending that base will be pretty awkward with or without the backdoor due to how it's set up. I can't really see anyone sending a group of units through the main base (being partially blocked by buildings, since there isn't a lot of room elsewhere), moving down the 1x ramp and sharply turning to engage whatever's attacking the base. The backdoor looks like it might be a bit more useful in attacking if that base is otherwise ignored.
Moderatorshe/her
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-06-25 08:18:42
June 25 2015 08:17 GMT
#17
Looks to me like that defending that base will be pretty awkward with or without the backdoor due to how it's set up. I can't really see anyone sending a group of units through the main base (being partially blocked by buildings, since there isn't a lot of room elsewhere), moving down the 1x ramp and sharply turning to engage whatever's attacking the base. The backdoor looks like it might be a bit more useful in attacking if that base is otherwise ignored.


Well one such map is about to get plenty of play (moonlight madness) so I guess we'll see if becomes annoying or something that is manageable. I think the main is not quite so cramped that you can't have buildings to the sides and have a reasonably open path through the middle. But maybe it could be improved some.. pushing the nat towards the normal 3rd a little and increasing the main size in its wake could help alleviate that a bit without messing anything else up too badly. Also addresses plexa's tumor concern.

@ ragoo that's cool if you don't like a backdoor for legit reasons. The "blind hatred" comment was mainly @ the majority of players out there (or at least, the vocal ones ). I'm sure you all saw reddit when TLMC was going on, all the posts were "oh that map has a backdoor, I'm insta-vetoing that!" ..it's unreasonable but probably PTSD from blistering sands and expedition lost. They've never seen a backdoor that isn't abuseable so they think it can't be done. (Of course, I am somewhat on their side in that it was ridiculous that most of the maps chosen had backdoors. Variety is good.)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 25 2015 09:01 GMT
#18
On June 25 2015 10:04 Plexa wrote:
I like the backdoor. I think its necessary to encourage people to take the isolated base. If you cut that there's so little incentive to take that base (vs other bases on the map) that it really upsets the expansion flow.


I don't see it. I mean obviously the backdoor base would never be a third, but I don't care. As a fourth option I think it's totally viable. The fourth on top and bot would be rather different. The top one quite open, on lowground and closer to the third and where the armies could be. The bottom one on highground behind smaller chokes and farther away.
And also if you want to avoid direct confrontation you would try to expand away from your opponent anyway so someone will inevitably take the bottom base, whether it's as good without the backdoor or not.
It's a very similar concept to Odd-Eye as I said. Both players have standard three base and then asymmetrical options for the fourth from there.
The bottom base could be gold for extra incentive if you like~
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Fatam
Profile Joined June 2012
1986 Posts
July 15 2015 08:10 GMT
#19
[image loading]

Meant to update this a couple weeks ago but forgot about it.

Nat was shoved towards the 3rd and the main gained a good bit of room behind it. Distance from nat town hall to 3rd town hall is now ~33, compare that to a standard-ish map Echo which is sitting at ~37, so it is definitely not too far now.

A couple other tiny tweaks but that was the main thing.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Fatam
Profile Joined June 2012
1986 Posts
May 11 2016 07:39 GMT
#20
can't edit OP anymore but new version of this that I'm submitting to TLMC7 (standard macro category). Published as 2.0.

[image loading]

+ Show Spoiler +
[image loading]


This might be my only map ever with no XNTs or rocks :-O
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
1 2 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Playoffs
YoungYakov vs MaxPax
ByuN vs herO
SHIN vs Classic
Creator vs Cure
Rex48
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 285
ProTech145
SortOf 78
Rex 48
StarCraft: Brood War
Britney 30885
Killer 5278
Rain 2316
Sea 2245
Horang2 1465
Flash 1249
Bisu 957
Jaedong 687
BeSt 505
Hyuk 497
[ Show more ]
Larva 486
Snow 331
Stork 303
Soma 253
Leta 239
actioN 235
Light 208
firebathero 173
Mini 165
Last 152
Hyun 152
Soulkey 150
JYJ 78
hero 76
Shuttle 69
Mind 65
Rush 62
Aegong 52
NotJumperer 42
ToSsGirL 39
Sharp 35
[sc1f]eonzerg 34
JulyZerg 28
Backho 26
sSak 26
IntoTheRainbow 24
Shinee 23
zelot 13
GoRush 12
sorry 9
SilentControl 8
Terrorterran 2
Dota 2
XcaliburYe167
NeuroSwarm104
Counter-Strike
shoxiejesuss1609
x6flipin399
allub232
zeus133
Super Smash Bros
Mew2King513
Heroes of the Storm
Khaldor195
Other Games
B2W.Neo1271
crisheroes294
Pyrionflax108
Hui .93
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1412
StarCraft 2
WardiTV53
StarCraft: Brood War
lovetv 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
StarCraft 2
IntoTheiNu 0
StarCraft: Brood War
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4343
• Stunt780
Upcoming Events
Replay Cast
12h
RongYI Cup
1d 23h
herO vs Maru
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.