• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:59
CEST 13:59
KST 20:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course10Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !8Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Semifinals A [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2039 users

[M] (2) Umber

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-07-15 08:02:57
April 14 2015 22:07 GMT
#1
Umber
by Fatam

144x144
Published on All Servers
Version 1.3

[image loading]

old:
+ Show Spoiler +
[image loading]


Overview:
+ Show Spoiler +
[image loading]


Analyzer:
+ Show Spoiler +
[image loading]


Aesthetics:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Hey all. First published map in ~2 years woo

The map has some very open areas but also plenty of chokes. There's very little airspace and deadspace, but lots of "horizontal" lines and cliffs should make airplay still viable. The large ramps leading to the backdoor base have 2 normal rocks, killing either of them opens a 1FF opening in the ramp. Once you've killed both you have a 3FF ramp.

I wanted to have a backdoor base / backdoor to the main that was less cheese-prone than what we have seen thus far in SC2, and rocks that actually benefit the defender to break later in the game.

Hope you guys like it, cheers
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 15 2015 00:35 GMT
#2
Very interesting. Curious to see how it might play out. I do like the way you did the back door base. Lots of 1x ramps.
SC2 Mapmaker
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 15 2015 23:36 GMT
#3
I like this map quite a bit. Think it's a bit deceptive in how it will play out. The number of potential expansion patterns is intriguing.
~ ~ <°)))><~ ~ ~
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 15 2015 23:48 GMT
#4
This is actually really cool. I want to see 4 base vs 4 base in particular.
ModeratorI am still alive, somehow
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
April 16 2015 00:22 GMT
#5
I think there are 4 or 5 realistic patterns you could expect to see in different matchups when you go up to 4 bases. Probably a few more if it went to 5.

Wish I had more time to make the aesthetics even remotely as good as some people's aesthetics but have to move on and finish my other maps.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 16 2015 02:48 GMT
#6
See now this more looks like a map that should be called "Mossfire" :D
Retired Mapmaker™
Fatam
Profile Joined June 2012
1986 Posts
April 16 2015 04:37 GMT
#7
haha. touche my friend
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 24 2015 13:31 GMT
#8
I initially rated the map 9/10. But then I discovered the backdoor and that one really makes the map quite a bit worse. Please consider removing it.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
[PkF] Wire
Profile Joined March 2013
France24238 Posts
June 24 2015 14:28 GMT
#9
Probably not the most annoying backdoor rocks, but why have them in the first place ? What do they bring to the map ? I don't understand why every map nowadays seems to need a backdoor to be "original" and "bring map specific strategies".
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
June 24 2015 18:44 GMT
#10
IMO those middle bases should be gold, they just look way 2 vulnerable
10%
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
June 24 2015 20:22 GMT
#11
On June 24 2015 23:28 [PkF] Wire wrote:
Probably not the most annoying backdoor rocks, but why have them in the first place ? What do they bring to the map ? I don't understand why every map nowadays seems to need a backdoor to be "original" and "bring map specific strategies".


This map actually has backdoor rocks to give options for third base and it doesn't allow rushes as you need to break 2 piles of rocks. I don't see any reasons to hate maps just because of some features disregarding what purpose they serve.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-06-24 20:51:43
June 24 2015 20:50 GMT
#12
Basically.

Backdoor doesn't have to be bad, if you make it so early cheeses aren't stupidly strong (and also it's nice when there is some incentive for the defender to kill the rocks, not just the attacker). There is a rather blind hatred for them these days so the last few maps I've made haven't had them. People are basically like "oh there's a backdoor ok map is trash, next".
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2015-06-24 21:41:41
June 24 2015 21:41 GMT
#13
This is actually a really cool map. Well done!

How many creep tumors from natural to third?
Administrator~ Spirit will set you free ~
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 24 2015 21:52 GMT
#14
Why did I know this would be taken the wrong way. I'm not blindly hating on some feature just because. I don't mind backdoors.. hell I don't even mind cliffs over the natural if done right.
It's simply that I think the map would have a much nicer pathing if the option didn't exist to move through the back of the main. The map could be much tighter if it didn't have all these extra options for expanding / attacking / defending with the backdoor thing going on.

I think this would be the first Odd-Eye esque 2p mirror map that I really like, better than Odd-Eye itself. Seriously without backdoor 9/10, with backdoor it's down to 6/10 for me.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 25 2015 01:04 GMT
#15
I like the backdoor. I think its necessary to encourage people to take the isolated base. If you cut that there's so little incentive to take that base (vs other bases on the map) that it really upsets the expansion flow.
Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
June 25 2015 01:26 GMT
#16
On June 25 2015 10:04 Plexa wrote:
I like the backdoor. I think its necessary to encourage people to take the isolated base. If you cut that there's so little incentive to take that base (vs other bases on the map) that it really upsets the expansion flow.

Looks to me like that defending that base will be pretty awkward with or without the backdoor due to how it's set up. I can't really see anyone sending a group of units through the main base (being partially blocked by buildings, since there isn't a lot of room elsewhere), moving down the 1x ramp and sharply turning to engage whatever's attacking the base. The backdoor looks like it might be a bit more useful in attacking if that base is otherwise ignored.
ModeratorI am still alive, somehow
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-06-25 08:18:42
June 25 2015 08:17 GMT
#17
Looks to me like that defending that base will be pretty awkward with or without the backdoor due to how it's set up. I can't really see anyone sending a group of units through the main base (being partially blocked by buildings, since there isn't a lot of room elsewhere), moving down the 1x ramp and sharply turning to engage whatever's attacking the base. The backdoor looks like it might be a bit more useful in attacking if that base is otherwise ignored.


Well one such map is about to get plenty of play (moonlight madness) so I guess we'll see if becomes annoying or something that is manageable. I think the main is not quite so cramped that you can't have buildings to the sides and have a reasonably open path through the middle. But maybe it could be improved some.. pushing the nat towards the normal 3rd a little and increasing the main size in its wake could help alleviate that a bit without messing anything else up too badly. Also addresses plexa's tumor concern.

@ ragoo that's cool if you don't like a backdoor for legit reasons. The "blind hatred" comment was mainly @ the majority of players out there (or at least, the vocal ones ). I'm sure you all saw reddit when TLMC was going on, all the posts were "oh that map has a backdoor, I'm insta-vetoing that!" ..it's unreasonable but probably PTSD from blistering sands and expedition lost. They've never seen a backdoor that isn't abuseable so they think it can't be done. (Of course, I am somewhat on their side in that it was ridiculous that most of the maps chosen had backdoors. Variety is good.)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 25 2015 09:01 GMT
#18
On June 25 2015 10:04 Plexa wrote:
I like the backdoor. I think its necessary to encourage people to take the isolated base. If you cut that there's so little incentive to take that base (vs other bases on the map) that it really upsets the expansion flow.


I don't see it. I mean obviously the backdoor base would never be a third, but I don't care. As a fourth option I think it's totally viable. The fourth on top and bot would be rather different. The top one quite open, on lowground and closer to the third and where the armies could be. The bottom one on highground behind smaller chokes and farther away.
And also if you want to avoid direct confrontation you would try to expand away from your opponent anyway so someone will inevitably take the bottom base, whether it's as good without the backdoor or not.
It's a very similar concept to Odd-Eye as I said. Both players have standard three base and then asymmetrical options for the fourth from there.
The bottom base could be gold for extra incentive if you like~
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Fatam
Profile Joined June 2012
1986 Posts
July 15 2015 08:10 GMT
#19
[image loading]

Meant to update this a couple weeks ago but forgot about it.

Nat was shoved towards the 3rd and the main gained a good bit of room behind it. Distance from nat town hall to 3rd town hall is now ~33, compare that to a standard-ish map Echo which is sitting at ~37, so it is definitely not too far now.

A couple other tiny tweaks but that was the main thing.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Fatam
Profile Joined June 2012
1986 Posts
May 11 2016 07:39 GMT
#20
can't edit OP anymore but new version of this that I'm submitting to TLMC7 (standard macro category). Published as 2.0.

[image loading]

+ Show Spoiler +
[image loading]


This might be my only map ever with no XNTs or rocks :-O
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro4 Match 1
Soma vs Leta
Afreeca ASL 22064
StarCastTV_EN548
Liquipedia
GSL
08:00
2026 Season 2: Qualifiers
Zoun vs MaruLIVE!
Rogue vs TriGGeR
ByuN vs sOs
SHIN vs Creator
IntoTheiNu 1006
CranKy Ducklings SOOP110
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko365
OGKoka 198
Livibee 66
StarCraft: Brood War
Calm 19007
Bisu 7114
Jaedong 5654
Sea 2030
BeSt 1623
EffOrt 1008
Horang2 881
Hyuk 671
Pusan 514
Soulkey 424
[ Show more ]
ZerO 375
actioN 244
Larva 218
Rush 177
Hyun 139
Mind 119
Sharp 73
Killer 57
ToSsGirL 54
Aegong 49
Bonyth 48
Mong 41
HiyA 39
Sexy 33
Barracks 30
Sea.KH 25
soO 23
Terrorterran 23
sorry 21
Hm[arnc] 16
SilentControl 11
Bale 10
IntoTheRainbow 9
Icarus 4
Counter-Strike
byalli188
Other Games
B2W.Neo461
crisheroes247
monkeys_forever119
elazer58
MindelVK20
Organizations
Counter-Strike
PGL28093
StarCraft: Brood War
UltimateBattle 308
StarCraft 2
WardiTV114
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5545
• TFBlade1139
Other Games
• WagamamaTV405
Upcoming Events
Wardi Open
1m
Monday Night Weeklies
4h 1m
OSC
12h 1m
CranKy Ducklings
22h 1m
Afreeca Starleague
22h 1m
Light vs Flash
Replay Cast
1d 21h
Replay Cast
2 days
The PondCast
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
OSC
4 days
Korean StarCraft League
4 days
RSL Revival
4 days
BSL
5 days
GSL
5 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.