• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:25
CET 22:25
KST 06:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1:
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mechabellum PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1758 users

[M] (2) Umber

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-07-15 08:02:57
April 14 2015 22:07 GMT
#1
Umber
by Fatam

144x144
Published on All Servers
Version 1.3

[image loading]

old:
+ Show Spoiler +
[image loading]


Overview:
+ Show Spoiler +
[image loading]


Analyzer:
+ Show Spoiler +
[image loading]


Aesthetics:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Hey all. First published map in ~2 years woo

The map has some very open areas but also plenty of chokes. There's very little airspace and deadspace, but lots of "horizontal" lines and cliffs should make airplay still viable. The large ramps leading to the backdoor base have 2 normal rocks, killing either of them opens a 1FF opening in the ramp. Once you've killed both you have a 3FF ramp.

I wanted to have a backdoor base / backdoor to the main that was less cheese-prone than what we have seen thus far in SC2, and rocks that actually benefit the defender to break later in the game.

Hope you guys like it, cheers
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 15 2015 00:35 GMT
#2
Very interesting. Curious to see how it might play out. I do like the way you did the back door base. Lots of 1x ramps.
SC2 Mapmaker
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 15 2015 23:36 GMT
#3
I like this map quite a bit. Think it's a bit deceptive in how it will play out. The number of potential expansion patterns is intriguing.
~ ~ <°)))><~ ~ ~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 15 2015 23:48 GMT
#4
This is actually really cool. I want to see 4 base vs 4 base in particular.
Moderatorshe/her
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
April 16 2015 00:22 GMT
#5
I think there are 4 or 5 realistic patterns you could expect to see in different matchups when you go up to 4 bases. Probably a few more if it went to 5.

Wish I had more time to make the aesthetics even remotely as good as some people's aesthetics but have to move on and finish my other maps.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 16 2015 02:48 GMT
#6
See now this more looks like a map that should be called "Mossfire" :D
Retired Mapmaker™
Fatam
Profile Joined June 2012
1986 Posts
April 16 2015 04:37 GMT
#7
haha. touche my friend
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 24 2015 13:31 GMT
#8
I initially rated the map 9/10. But then I discovered the backdoor and that one really makes the map quite a bit worse. Please consider removing it.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
[PkF] Wire
Profile Joined March 2013
France24237 Posts
June 24 2015 14:28 GMT
#9
Probably not the most annoying backdoor rocks, but why have them in the first place ? What do they bring to the map ? I don't understand why every map nowadays seems to need a backdoor to be "original" and "bring map specific strategies".
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
June 24 2015 18:44 GMT
#10
IMO those middle bases should be gold, they just look way 2 vulnerable
10%
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
June 24 2015 20:22 GMT
#11
On June 24 2015 23:28 [PkF] Wire wrote:
Probably not the most annoying backdoor rocks, but why have them in the first place ? What do they bring to the map ? I don't understand why every map nowadays seems to need a backdoor to be "original" and "bring map specific strategies".


This map actually has backdoor rocks to give options for third base and it doesn't allow rushes as you need to break 2 piles of rocks. I don't see any reasons to hate maps just because of some features disregarding what purpose they serve.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-06-24 20:51:43
June 24 2015 20:50 GMT
#12
Basically.

Backdoor doesn't have to be bad, if you make it so early cheeses aren't stupidly strong (and also it's nice when there is some incentive for the defender to kill the rocks, not just the attacker). There is a rather blind hatred for them these days so the last few maps I've made haven't had them. People are basically like "oh there's a backdoor ok map is trash, next".
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2015-06-24 21:41:41
June 24 2015 21:41 GMT
#13
This is actually a really cool map. Well done!

How many creep tumors from natural to third?
Administrator~ Spirit will set you free ~
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 24 2015 21:52 GMT
#14
Why did I know this would be taken the wrong way. I'm not blindly hating on some feature just because. I don't mind backdoors.. hell I don't even mind cliffs over the natural if done right.
It's simply that I think the map would have a much nicer pathing if the option didn't exist to move through the back of the main. The map could be much tighter if it didn't have all these extra options for expanding / attacking / defending with the backdoor thing going on.

I think this would be the first Odd-Eye esque 2p mirror map that I really like, better than Odd-Eye itself. Seriously without backdoor 9/10, with backdoor it's down to 6/10 for me.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 25 2015 01:04 GMT
#15
I like the backdoor. I think its necessary to encourage people to take the isolated base. If you cut that there's so little incentive to take that base (vs other bases on the map) that it really upsets the expansion flow.
Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 25 2015 01:26 GMT
#16
On June 25 2015 10:04 Plexa wrote:
I like the backdoor. I think its necessary to encourage people to take the isolated base. If you cut that there's so little incentive to take that base (vs other bases on the map) that it really upsets the expansion flow.

Looks to me like that defending that base will be pretty awkward with or without the backdoor due to how it's set up. I can't really see anyone sending a group of units through the main base (being partially blocked by buildings, since there isn't a lot of room elsewhere), moving down the 1x ramp and sharply turning to engage whatever's attacking the base. The backdoor looks like it might be a bit more useful in attacking if that base is otherwise ignored.
Moderatorshe/her
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-06-25 08:18:42
June 25 2015 08:17 GMT
#17
Looks to me like that defending that base will be pretty awkward with or without the backdoor due to how it's set up. I can't really see anyone sending a group of units through the main base (being partially blocked by buildings, since there isn't a lot of room elsewhere), moving down the 1x ramp and sharply turning to engage whatever's attacking the base. The backdoor looks like it might be a bit more useful in attacking if that base is otherwise ignored.


Well one such map is about to get plenty of play (moonlight madness) so I guess we'll see if becomes annoying or something that is manageable. I think the main is not quite so cramped that you can't have buildings to the sides and have a reasonably open path through the middle. But maybe it could be improved some.. pushing the nat towards the normal 3rd a little and increasing the main size in its wake could help alleviate that a bit without messing anything else up too badly. Also addresses plexa's tumor concern.

@ ragoo that's cool if you don't like a backdoor for legit reasons. The "blind hatred" comment was mainly @ the majority of players out there (or at least, the vocal ones ). I'm sure you all saw reddit when TLMC was going on, all the posts were "oh that map has a backdoor, I'm insta-vetoing that!" ..it's unreasonable but probably PTSD from blistering sands and expedition lost. They've never seen a backdoor that isn't abuseable so they think it can't be done. (Of course, I am somewhat on their side in that it was ridiculous that most of the maps chosen had backdoors. Variety is good.)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 25 2015 09:01 GMT
#18
On June 25 2015 10:04 Plexa wrote:
I like the backdoor. I think its necessary to encourage people to take the isolated base. If you cut that there's so little incentive to take that base (vs other bases on the map) that it really upsets the expansion flow.


I don't see it. I mean obviously the backdoor base would never be a third, but I don't care. As a fourth option I think it's totally viable. The fourth on top and bot would be rather different. The top one quite open, on lowground and closer to the third and where the armies could be. The bottom one on highground behind smaller chokes and farther away.
And also if you want to avoid direct confrontation you would try to expand away from your opponent anyway so someone will inevitably take the bottom base, whether it's as good without the backdoor or not.
It's a very similar concept to Odd-Eye as I said. Both players have standard three base and then asymmetrical options for the fourth from there.
The bottom base could be gold for extra incentive if you like~
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Fatam
Profile Joined June 2012
1986 Posts
July 15 2015 08:10 GMT
#19
[image loading]

Meant to update this a couple weeks ago but forgot about it.

Nat was shoved towards the 3rd and the main gained a good bit of room behind it. Distance from nat town hall to 3rd town hall is now ~33, compare that to a standard-ish map Echo which is sitting at ~37, so it is definitely not too far now.

A couple other tiny tweaks but that was the main thing.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Fatam
Profile Joined June 2012
1986 Posts
May 11 2016 07:39 GMT
#20
can't edit OP anymore but new version of this that I'm submitting to TLMC7 (standard macro category). Published as 2.0.

[image loading]

+ Show Spoiler +
[image loading]


This might be my only map ever with no XNTs or rocks :-O
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
1 2 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of Starcraft
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech147
PiGStarcraft71
StarCraft: Brood War
Shuttle 180
Dewaltoss 120
Hyun 57
Aegong 56
Mong 41
910 32
Dota 2
PGG 71
Counter-Strike
fl0m1388
byalli1319
Foxcn181
adren_tv76
minikerr14
Heroes of the Storm
Liquid`Hasu481
Other Games
Grubby5022
FrodaN1137
RotterdaM421
B2W.Neo420
C9.Mang0143
Trikslyr65
ZombieGrub35
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• musti20045 54
• davetesta7
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• XenOsky 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1071
• masondota2517
Other Games
• imaqtpie1506
• Shiphtur188
• tFFMrPink 24
Upcoming Events
CranKy Ducklings
12h 35m
WardiTV 2025
13h 35m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
15h 5m
Ladder Legends
21h 35m
BSL 21
22h 35m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 12h
Ladder Legends
1d 19h
BSL 21
1d 22h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.