• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:21
CET 06:21
KST 14:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy6ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises0Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool42Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Weekly Cups (March 16-22): herO doubles, Cure surprises Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos
Tourneys
[ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread CaratFlair Diamond Engagement Rings – Elegant Fore European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2063 users

Legacy of the Void – Map Submissions - Page 6

Forum Index > SC2 General
203 CommentsPost a Reply
Prev 1 4 5 6 7 8 11 Next All
halomonian
Profile Joined January 2012
Brazil255 Posts
January 29 2016 15:10 GMT
#101
Someone submit arkanoid pls
thoughts in chaos | enjOy[dream]
Gwavajuice
Profile Joined June 2014
France1810 Posts
January 29 2016 15:42 GMT
#102
On January 29 2016 22:50 The_Templar wrote:
Show nested quote +
On January 29 2016 22:40 ProMeTheus112 wrote:
I want to throw this odd idea that was in my head, it wouldn't stand a chance to get selected on a blizz map collection thing for ladder, but what do you think of the idea of making assymetrical maps ?

In my mind I'm thinking, there could be maps that have no symmetry that are intended to be played in a specific match up, with separate starting locations for each race of the match up.

I think this could make an interesting set up for allowing some styles of play to appear. Races are assymetrical in Starcraft, so why never maps ?

Of course these downsides come with such map design :
- likely playable only in 1 match up (?)
- you have to collect knowledge of map only for that match up which may be tedious? tends to multiply the number of maps to know about
- might tend to generate redundant strategies that are very effective on this specific map to be repeated

but there may be upsides... you can create conditions that make anything a race has become more effective or really free the creativity in terms of any strategic or tactical features that would otherwise create an imbalance if the map was supposed to be played in all match ups. You can always balance any weird feature that could possibly be the cause of an imbalance with a correct answer somewhere else on the map. You can change the weight of about anything in the game, units, timings for expos, etc, as long as you correctly place weight on the other side on the balance. Constraints disappear and new possibilities appear. In theory, it should work, but it is not guaranteed that it outweighs the downsides reasonably.

Given Blizzard's record (remember they changed Foxtrot Labs to only diagonal spawns), I seriously doubt they want asymmetrical maps. Also, they probably want all their maps to be playable for all races/matchups.


To be fair, the diagonal only was an emergency reaction to a totally imba map, I don't think that the kind of "asymetrical" stuff ProMeTheus112 has in mind...

Dear INno and all the former STX boys.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 29 2016 17:24 GMT
#103
On January 29 2016 21:16 Gwavajuice wrote:
Show nested quote +
On January 29 2016 20:44 OtherWorld wrote:
On January 29 2016 20:28 brickrd wrote:
On January 29 2016 20:23 OtherWorld wrote:
On January 29 2016 18:39 Penev wrote:
On January 29 2016 10:04 feanaro wrote:
On January 29 2016 09:49 Penev wrote:
relax guys

I'm sure they'll turn out better than expected


Well blizzard said the current map poo turned out "much better than expected" so that's not really reassuring.

that's the joke

:/

I thought Blizzard was the joke

the joke is that community mapmakers spend years making maps expecting to one day receive a bunch of recognition and money from blizzard for some unknowable reason

it reminds me of people who are always trying to do you favors you don't need so they can ask you for something in return. hey, i mowed your lawn, give me $20!

Pretty sure every mapmaker starts making maps solely because it's "fun"/rewarding, it's another way to see the game ; no one originally expected a bunch of recognition and money from Blizz. Mapmakers just want their maps to be played on, and Blizz's shitty ladder system and WCS rules, in addition to the terrible lobbying of lazy foreign pro players who only want to play on ladder maps because they are unable to train any other way than by grinding the ladder, is preventing that.

On January 29 2016 20:36 Gwavajuice wrote:
Maybe it'll be the occasion to have a new generation of mapmakers... Because the "I'm a genius, but blizzard refuses to let me shine" and "we used to make maps that way in BW" stuff is getting a bit old.

I also hope the korean mapmakers will be involved in some way.

And last, I hope that, instead of always theorizing balance and what the game shouldbe in their opinion, mapmakers will focus on the fun aspect of the game, and make maps the average players will be simply happy to get on ladder. Silliness is not that bad when done well.

First quality of a mapmaker should to love and play the game (problem being when you love and play the game you don't have much time to make maps)

What do you mean by "fun aspects of the game" though? Make a "standard", "unfun" map, and people complain that it's the same Daybreak shit. Make a make with "fun" shit and people complain that they can't make their one build order over and over again exactly like on other maps, and blame the map when they lose.
In other words, how do you find fun aspects in a game most people play not because it is fun?


You mean people don't play it because it is fun, and they don't like fun, or do you think fun is not something the average player is looking in sc2?


If you go for the later, I dare to disagree, but maybe it's because we don't have the same definition of fun. Let's agree on another word then : "enjoy". You surely agree that people wouldn't play a game they don't enjoy, don't you?

My thesis is that an important amount of SC2 players play SC2 because it's an habit for them to play the game, not because they enjoy it. Hence the lack of fun.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 29 2016 17:34 GMT
#104
On January 29 2016 20:28 brickrd wrote:
Show nested quote +
On January 29 2016 20:23 OtherWorld wrote:
On January 29 2016 18:39 Penev wrote:
On January 29 2016 10:04 feanaro wrote:
On January 29 2016 09:49 Penev wrote:
relax guys

I'm sure they'll turn out better than expected


Well blizzard said the current map poo turned out "much better than expected" so that's not really reassuring.

that's the joke

:/

I thought Blizzard was the joke

the joke is that community mapmakers spend years making maps expecting to one day receive a bunch of recognition and money from blizzard for some unknowable reason

it reminds me of people who are always trying to do you favors you don't need so they can ask you for something in return. hey, i mowed your lawn, give me $20!

Thank you for speaking on my behalf, because I can't speak for myself as a mapmaker. Also, wide-sweeping generalizations loaded with prejudice are always a great way to go!
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 29 2016 18:28 GMT
#105
On January 29 2016 22:40 ProMeTheus112 wrote:
I want to throw this odd idea that was in my head, it wouldn't stand a chance to get selected on a blizz map collection thing for ladder, but what do you think of the idea of making assymetrical maps ?

In my mind I'm thinking, there could be maps that have no symmetry that are intended to be played in a specific match up, with separate starting locations for each race of the match up.

I think this could make an interesting set up for allowing some styles of play to appear. Races are assymetrical in Starcraft, so why never maps ?

Of course these downsides come with such map design :
- likely playable only in 1 match up (?)
- you have to collect knowledge of map only for that match up which may be tedious? tends to multiply the number of maps to know about
- might tend to generate redundant strategies that are very effective on this specific map to be repeated

but there may be upsides... you can create conditions that make anything a race has become more effective or really free the creativity in terms of any strategic or tactical features that would otherwise create an imbalance if the map was supposed to be played in all match ups. You can always balance any weird feature that could possibly be the cause of an imbalance with a correct answer somewhere else on the map. You can change the weight of about anything in the game, units, timings for expos, etc, as long as you correctly place weight on the other side on the balance. Constraints disappear and new possibilities appear. In theory, it should work, but it is not guaranteed that it outweighs the downsides reasonably.

Rotationally symmetric 4p maps are also 2p asymmetric maps when played in close spawns.

Also mapmakers cannot easily control what race spawns in what side of the map, and if we do that via triggers then the map is not melee.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-01-29 18:40:34
January 29 2016 18:39 GMT
#106
On January 29 2016 22:40 ProMeTheus112 wrote:
I want to throw this odd idea that was in my head, it wouldn't stand a chance to get selected on a blizz map collection thing for ladder, but what do you think of the idea of making assymetrical maps ?

In my mind I'm thinking, there could be maps that have no symmetry that are intended to be played in a specific match up, with separate starting locations for each race of the match up.

I think this could make an interesting set up for allowing some styles of play to appear. Races are assymetrical in Starcraft, so why never maps ?

Of course these downsides come with such map design :
- likely playable only in 1 match up (?)
- you have to collect knowledge of map only for that match up which may be tedious? tends to multiply the number of maps to know about
- might tend to generate redundant strategies that are very effective on this specific map to be repeated

but there may be upsides... you can create conditions that make anything a race has become more effective or really free the creativity in terms of any strategic or tactical features that would otherwise create an imbalance if the map was supposed to be played in all match ups. You can always balance any weird feature that could possibly be the cause of an imbalance with a correct answer somewhere else on the map. You can change the weight of about anything in the game, units, timings for expos, etc, as long as you correctly place weight on the other side on the balance. Constraints disappear and new possibilities appear. In theory, it should work, but it is not guaranteed that it outweighs the downsides reasonably.


I brought this idea up a couple of years ago. Have 4 maps that are totally standard for all races, then 3 maps specifically for PvZ, 3 maps for TvZ, 3 maps for TvP. In case of mirror, just replay the standard maps if necessary (bo7).

The idea got a lukewarm reception because people thought it would be too much work for pros to learn all the maps. I disagreed. Just make seasons longer if necessary.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Charoisaur
Profile Joined August 2014
Germany16061 Posts
January 29 2016 18:50 GMT
#107
On January 29 2016 22:50 The_Templar wrote:
Show nested quote +
On January 29 2016 22:40 ProMeTheus112 wrote:
I want to throw this odd idea that was in my head, it wouldn't stand a chance to get selected on a blizz map collection thing for ladder, but what do you think of the idea of making assymetrical maps ?

In my mind I'm thinking, there could be maps that have no symmetry that are intended to be played in a specific match up, with separate starting locations for each race of the match up.

I think this could make an interesting set up for allowing some styles of play to appear. Races are assymetrical in Starcraft, so why never maps ?

Of course these downsides come with such map design :
- likely playable only in 1 match up (?)
- you have to collect knowledge of map only for that match up which may be tedious? tends to multiply the number of maps to know about
- might tend to generate redundant strategies that are very effective on this specific map to be repeated

but there may be upsides... you can create conditions that make anything a race has become more effective or really free the creativity in terms of any strategic or tactical features that would otherwise create an imbalance if the map was supposed to be played in all match ups. You can always balance any weird feature that could possibly be the cause of an imbalance with a correct answer somewhere else on the map. You can change the weight of about anything in the game, units, timings for expos, etc, as long as you correctly place weight on the other side on the balance. Constraints disappear and new possibilities appear. In theory, it should work, but it is not guaranteed that it outweighs the downsides reasonably.

Given Blizzard's record (remember they changed Foxtrot Labs to only diagonal spawns), I seriously doubt they want asymmetrical maps. Also, they probably want all their maps to be playable for all races/matchups.

No they don't.
Many of the coolest moments in sc2 happen due to worker harassment
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 29 2016 18:55 GMT
#108
On January 30 2016 03:50 Charoisaur wrote:
Show nested quote +
On January 29 2016 22:50 The_Templar wrote:
On January 29 2016 22:40 ProMeTheus112 wrote:
I want to throw this odd idea that was in my head, it wouldn't stand a chance to get selected on a blizz map collection thing for ladder, but what do you think of the idea of making assymetrical maps ?

In my mind I'm thinking, there could be maps that have no symmetry that are intended to be played in a specific match up, with separate starting locations for each race of the match up.

I think this could make an interesting set up for allowing some styles of play to appear. Races are assymetrical in Starcraft, so why never maps ?

Of course these downsides come with such map design :
- likely playable only in 1 match up (?)
- you have to collect knowledge of map only for that match up which may be tedious? tends to multiply the number of maps to know about
- might tend to generate redundant strategies that are very effective on this specific map to be repeated

but there may be upsides... you can create conditions that make anything a race has become more effective or really free the creativity in terms of any strategic or tactical features that would otherwise create an imbalance if the map was supposed to be played in all match ups. You can always balance any weird feature that could possibly be the cause of an imbalance with a correct answer somewhere else on the map. You can change the weight of about anything in the game, units, timings for expos, etc, as long as you correctly place weight on the other side on the balance. Constraints disappear and new possibilities appear. In theory, it should work, but it is not guaranteed that it outweighs the downsides reasonably.

Given Blizzard's record (remember they changed Foxtrot Labs to only diagonal spawns), I seriously doubt they want asymmetrical maps. Also, they probably want all their maps to be playable for all races/matchups.

No they don't.

Really, when did they say that?
Moderatorshe/her
TL+ Member
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 29 2016 19:02 GMT
#109
On January 30 2016 03:55 The_Templar wrote:
Show nested quote +
On January 30 2016 03:50 Charoisaur wrote:
On January 29 2016 22:50 The_Templar wrote:
On January 29 2016 22:40 ProMeTheus112 wrote:
I want to throw this odd idea that was in my head, it wouldn't stand a chance to get selected on a blizz map collection thing for ladder, but what do you think of the idea of making assymetrical maps ?

In my mind I'm thinking, there could be maps that have no symmetry that are intended to be played in a specific match up, with separate starting locations for each race of the match up.

I think this could make an interesting set up for allowing some styles of play to appear. Races are assymetrical in Starcraft, so why never maps ?

Of course these downsides come with such map design :
- likely playable only in 1 match up (?)
- you have to collect knowledge of map only for that match up which may be tedious? tends to multiply the number of maps to know about
- might tend to generate redundant strategies that are very effective on this specific map to be repeated

but there may be upsides... you can create conditions that make anything a race has become more effective or really free the creativity in terms of any strategic or tactical features that would otherwise create an imbalance if the map was supposed to be played in all match ups. You can always balance any weird feature that could possibly be the cause of an imbalance with a correct answer somewhere else on the map. You can change the weight of about anything in the game, units, timings for expos, etc, as long as you correctly place weight on the other side on the balance. Constraints disappear and new possibilities appear. In theory, it should work, but it is not guaranteed that it outweighs the downsides reasonably.

Given Blizzard's record (remember they changed Foxtrot Labs to only diagonal spawns), I seriously doubt they want asymmetrical maps. Also, they probably want all their maps to be playable for all races/matchups.

No they don't.

Really, when did they say that?


Lol he's just inferring from the current map pool, and a couple of choice ones we had in the past.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 29 2016 19:37 GMT
#110
On January 29 2016 07:31 Solar424 wrote:
Alright, time to submit my "Every base is an island" map. That's creative, right?


There was a map like that in WoL, can't remember the name, had the same tileset as scrap station.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
January 29 2016 21:39 GMT
#111
Blizzard wrote:
Submissions must include:
  • Map maker name
  • Map file
  • Link to the online version of the map
  • Short description of the map
  • “Bird’s Eye” or isometric screenshot (720p+ preferred)


Anyone know what "Link to the online version of the map" means? Is it possible to get a URL for a published map or something?
This is it... the alpaca lips.
AsAr
Profile Joined September 2012
Germany52 Posts
Last Edited: 2016-01-29 21:51:03
January 29 2016 21:46 GMT
#112
about time they introduce an island map d:

On January 30 2016 04:37 ProtossMasterRace wrote:
Show nested quote +
On January 29 2016 07:31 Solar424 wrote:
Alright, time to submit my "Every base is an island" map. That's creative, right?


There was a map like that in WoL, can't remember the name, had the same tileset as scrap station.


Debris Field
DanceSC
Profile Blog Joined March 2008
United States751 Posts
Last Edited: 2016-01-30 00:19:17
January 30 2016 00:13 GMT
#113
I do not have the gift of creating badass maps, but I do have a suggestion if anyone is interested. I have a rough layout and some map mechanics that bring back the creativity we saw back in broodwar. If anyone is interested and wants to make it just send me a pm

Some of the mechanics include neutral building blockers on high grounds behind mineral lines, single square gaps to allow direct routes for smaller units and mineral lines that open up the map once completely mined out.
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 30 2016 02:30 GMT
#114
On January 30 2016 06:46 AsAr wrote:
about time they introduce an island map d:

Show nested quote +
On January 30 2016 04:37 ProtossMasterRace wrote:
On January 29 2016 07:31 Solar424 wrote:
Alright, time to submit my "Every base is an island" map. That's creative, right?


There was a map like that in WoL, can't remember the name, had the same tileset as scrap station.


Debris Field

That wasn't ever played seriously, was it?
Moderatorshe/her
TL+ Member
Xenotolerance
Profile Joined November 2012
United States464 Posts
January 30 2016 05:29 GMT
#115
I won't really have the time to do any mapmaking between now and the 10th, so I'm just going to submit Korhal Pale Ivy, Hell And Paradise, and old Cassiopeia. Cassiopeia is the best of these, but is too standard, essentially an inferior cousin of King Sejong. KPI is my favorite, but it is also too standard, plus it has like 3000 ivy doodads so it's right out. That leaves Hell And Paradise which has two in one spawns, a backdoor main, and gold bases, so it's probably super broken.

o wait that translates to 'creative' in DK language. see you all in WCS?
www.alonetone.com/xenotolerance
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2016-01-30 16:26:11
January 30 2016 16:18 GMT
#116
Whelp, might as well get started. This next work week is going to be pretty busy so I know I won't have much time to map besides today/tomorrow and then next weekend. I'm going to post four maps I'll be submitting, you may have seen them before (they are all on TL map section). I'll work on one final new map but if I can't get something new done I'll tweak up another existing old map. Either way, enjoy! =)


Shakuras Slaughter
Experimental 2 player map. No ramps, tons of chokes. Zone control units & air play could be king. (All those "brick doodads" on the ground, most you can not walk or build on.)

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


_______________________________________________________________

Korhal Killzone
Small, two player aggressive map. Not much else to say.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


_______________________________________________________________

Paradisia
Very large 2 player map with tons of expand opportunities. Middle section is fairly choke heavy while around the edges of the map is more open.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


_______________________________________________________________

Korhal Carnage Knockout
8 spawn map (your opponent can only spawn at the 3 farthest away bases from you). Very experimental. Backdoors into main! (Yippee!)

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


I'll make sure to get the most recent files loaded on at least NA & EU this weekend. Also, any and all feedback would be appreciated.

Thanks guys & GL fellow mappers!

Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 30 2016 22:42 GMT
#117
I have a great idea for not standard map, instead of one pocket expansions put in 2 pocket expansions and have choke points everywhere on the map. Very narrow ramps of course and limited air space behind main. No stupid gold expos.
Would be best map ever.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 30 2016 22:48 GMT
#118
On January 31 2016 07:42 ProtossMasterRace wrote:
I have a great idea for not standard map, instead of one pocket expansions put in 2 pocket expansions and have choke points everywhere on the map. Very narrow ramps of course and limited air space behind main. No stupid gold expos.
Would be best map ever.

You should make it.
Moderatorshe/her
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 30 2016 23:13 GMT
#119
Has a map ever been made with airspace blockers in the middle of the map?
RvB
Profile Blog Joined December 2010
Netherlands6271 Posts
January 30 2016 23:26 GMT
#120
Is there any chamce of mineral only expansions comong back? Theyre pretty common in sc bw iirc and I think they're very interesting. If they won't is there any chance for a expo with only 1 gas geyser?
Prev 1 4 5 6 7 8 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft274
RuFF_SC2 227
Nina 156
mcanning 73
-ZergGirl 27
ProTech6
StarCraft: Brood War
GuemChi 5313
Sea 4390
Snow 85
ggaemo 79
Bale 20
Noble 13
ZergMaN 12
Icarus 7
Dota 2
monkeys_forever813
febbydoto30
League of Legends
JimRising 764
Counter-Strike
Coldzera 1709
Stewie2K822
Other Games
summit1g8731
C9.Mang0349
Trikslyr25
Organizations
Other Games
gamesdonequick1036
Dota 2
PGL Dota 2 - Main Stream73
Other Games
BasetradeTV53
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH80
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1235
• Rush1111
Upcoming Events
Sparkling Tuna Cup
4h 39m
Afreeca Starleague
4h 39m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 3h
Afreeca Starleague
1d 4h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 5h
Replay Cast
1d 18h
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
4 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.