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Legacy of the Void – Map Submissions - Page 4

Forum Index > SC2 General
203 CommentsPost a Reply
Prev 1 2 3 4 5 6 9 10 11 Next All
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 28 2016 22:50 GMT
#61
On January 29 2016 07:45 Big J wrote:
Show nested quote +
On January 29 2016 07:38 [PkF] Wire wrote:
"We will not be considering maps from the community that are standard"

The corollary (Blizzard will be making the standard maps) is just depressing -or can they pick community maps by themselves ?

The problem is that the good mapmakers (the community ones) will be making the gimmicky maps while the let's say haphazard mapmakers (Blizz) will be making the standard ones. My God the upcoming map pool should be something


Blizzard's standardish maps have been pretty OK in my opinion. It's been the non-standard ones in which they experimented with terribly ideas imo.

The only thing that I would hold against blizzard standard maps is that they tend to be superopen in the middle. Though that again was something fresh in the light of every community/Korean mapmaker making very chokey middles.


Yeah, but Central Protocol is unplayable.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Mozdk
Profile Joined October 2010
Denmark6989 Posts
January 28 2016 22:51 GMT
#62
Is there any chance of making a decent map on your first try?

Or do you have to have done it a few times before something potentially playable comes out.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Charoisaur
Profile Joined August 2014
Germany15967 Posts
January 28 2016 22:55 GMT
#63
On January 29 2016 07:51 Mozdk wrote:
Is there any chance of making a decent map on your first try?

Or do you have to have done it a few times before something potentially playable comes out.

Your map doesn't have to be playable to get on ladder.
In fact the worse the map is to play on the better are your chances.
Many of the coolest moments in sc2 happen due to worker harassment
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 28 2016 23:09 GMT
#64
On January 29 2016 07:51 Mozdk wrote:
Is there any chance of making a decent map on your first try?

Or do you have to have done it a few times before something potentially playable comes out.

Realistically, unless you have prior design experience or a sibling who is a mapper (shoutouts to our Uruguayan bros) probably not. But that shouldn't stop you from trying! If you make a map and really enjoy you can keep working on your craft and by the time the next contest comes around you'll have a real chance!
Administrator~ Spirit will set you free ~
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 28 2016 23:10 GMT
#65
I used to know how to make maps.

Now the editor is so complicated :/
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2016-01-28 23:16:57
January 28 2016 23:14 GMT
#66
On January 29 2016 07:31 Big J wrote:
Sounds like fun. Got a lot of ideas myself but they won't see the light of the day. But I trust the great mapmaking community to come up with something incredible.

Well apparently there are no prices, so personally I wouldn't expect the guys to grind out maps for two weeks straight without even a small reward.

//Edit Added source
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 28 2016 23:23 GMT
#67
Now Blizzard is taking over the mapmaking contest? They won't be happy until they strangle the game to death with their own hands.

I've been waiting to submit, but I wasn't expecting this. Don't expect much from me after this.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
January 28 2016 23:38 GMT
#68
Just make a map with lots of backdoor rocks, destructible rocks, and/or gold bases. I'm sure that's Blizzard's definition of "creativity".
yoshi245
Profile Joined May 2011
United States2969 Posts
January 29 2016 00:33 GMT
#69
On January 29 2016 08:38 ilikeredheads wrote:
Just make a map with lots of backdoor rocks, destructible rocks, and/or gold bases. I'm sure that's Blizzard's definition of "creativity".


Browder would approve of it. Him and that rock fetish he had.
"Numbers speak about the past, not the present." -Thorzain
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 29 2016 00:47 GMT
#70
That's so sad and funny at the same time
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Penev
Profile Joined October 2012
28481 Posts
January 29 2016 00:49 GMT
#71
relax guys

I'm sure they'll turn out better than expected
I Protoss winner, could it be?
feanaro
Profile Joined March 2014
United States123 Posts
January 29 2016 01:04 GMT
#72
On January 29 2016 09:49 Penev wrote:
relax guys

I'm sure they'll turn out better than expected


Well blizzard said the current map poo turned out "much better than expected" so that's not really reassuring.
Psione
Profile Joined March 2014
United States45 Posts
January 29 2016 01:14 GMT
#73
Just wanted to jump in here to clear up a few points.

I made a few additional comments here, but I can also help give some more specific details for this group.

To start off, we aren't doing away with supporting Team Liquid Map Contests. If you look at the past few contests, we've worked closely with Team Liquid to actually make them bigger and bigger (more time, better prizing, etc). We aren't looking to go away from that. This upcoming season was a unique circumstance, so we went with an alternate plan this time around.

There is a possibility that this upcoming season is shorter than a typical season. Because of this possibility, we couldn't ensure there would be enough time to run a proper TLMC. We know that many of you have already been working on and posting melee maps here on Team Liquid, so in the absence of a proper contest, our first thoughts were to just look at the maps that have been shared here to look for potential ladder additions.

Once that was decided, we thought rather than do this quietly, we'd make everyone aware of the fact that we're looking for new ladder maps. Two weeks isn't a enormous amount of time, but we need to ensure we have them early enough to review and get proper testing in. Additionally, if you consider that we were planning to review existing maps, we were hoping map makers would submit some of their favorites they've already made. Having the knowledge that we're looking for ladder maps would also give them the chance to potentially finish up and submit unreleased maps.

We still plan to work with Team Liquid to do more of these contests for upcoming seasons. We've loved how these have turned out and appreciate all of the hard work the map makers and the Team Liquid staff put into them.
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 29 2016 01:36 GMT
#74
On January 29 2016 06:09 The_Templar wrote:

[*]A limit of up to 5 entries per person


Oh good lord, I've only made one new map since LOTV has come out (mainly due to the fact I've been addicted to many different ps4 games lately). I'll either map my ass off this wknd to come up with at least 1 or 2 new ideas or I'll just "edit" some of my older maps. The choices, the choices!

GL Friends, also if you submit maps I'd love for you guys to post them here, I know i will.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ZackAttack
Profile Joined June 2011
United States884 Posts
January 29 2016 02:09 GMT
#75
I don't think I've ever seen a person from blizzard post in a thread here before.
It's better aerodynamics for space. - Artosis
Cool C
Profile Joined November 2011
United States69 Posts
January 29 2016 02:22 GMT
#76
I feel like the TL map making contests has always been the best way to get good maps for SC2. Most of my favorite maps have been community made maps. Thanks TL!
http://www.youtube.com/watch?v=u7KD6L23MUQ
Beelzebub1
Profile Joined May 2015
1004 Posts
January 29 2016 02:38 GMT
#77
"Creative maps that push for new and interesting strategies
We will not be considering maps from the community that are standard. Consider maps such as Ulrena or Prion Terraces when deciding if your map has at least one distinguishingly creative factor"

Both of those maps are total garbage and unbalanced, I have low expectations for this.

Secret Springs anyone?!
Quateras
Profile Joined August 2012
Germany867 Posts
Last Edited: 2016-01-29 03:30:43
January 29 2016 03:29 GMT
#78
Glad to see psione clearing up a lot of the worries we,ve seen about them not cooperating with TL for this and what this might reflect for future contests.

I would just love for them to reconsider ressource Layouts.
Loved the idea of some expansions having no Gases in broodwar already or the rich vespene Gas on maps like Atlantis spacestation/ship that we saw on Ipl

"If you don't know where you are going, you can never get lost."
Kaz1
Profile Joined April 2015
35 Posts
January 29 2016 03:58 GMT
#79
I really wish they would open this up for team maps. I know that 1v1 has been, and always will be, the main focus. However, traditional team games are so rampantly ignored it is atrocious in my opinion.

I hope we get some fun maps from this. I have no doubt the good mapmakers will make their decision difficult.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
January 29 2016 04:39 GMT
#80
I'm quite excited, to be honest.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
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