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Legacy of the Void – Map Submissions - Page 2

Forum Index > SC2 General
203 CommentsPost a Reply
Prev 1 2 3 4 5 9 10 11 Next All
KtJ
Profile Joined October 2014
United States3514 Posts
January 28 2016 21:33 GMT
#21
We will not be considering maps from the community that are standard

This will be fun.
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
cactus555
Profile Joined October 2015
47 Posts
Last Edited: 2016-01-28 21:34:47
January 28 2016 21:33 GMT
#22
fuck blizzard and their "creativity"
if we get more maps like ulrena, prion, lerilak then its time to quit this game
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2016-01-28 21:34:33
January 28 2016 21:33 GMT
#23
We will not be considering maps from the community that are standard


Map pool is a bit of a joke right now, that's exactly what they DO need
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
feanaro
Profile Joined March 2014
United States123 Posts
January 28 2016 21:33 GMT
#24
On January 29 2016 06:11 SetGuitarsToKill wrote:
Show nested quote +
Creative maps that push for new and interesting strategies

We will not be considering maps from the community that are standard. Consider maps such as Ulrena or Prion Terraces when deciding if your map has at least one distinguishingly creative factor.


Oh god my sides. This should be interesting to see what Blizzard picks


No. This will not be interesting. Painful, yes, depressing, yes, but interesting? No.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
January 28 2016 21:34 GMT
#25
On January 29 2016 06:33 feanaro wrote:
Show nested quote +
On January 29 2016 06:11 SetGuitarsToKill wrote:
Creative maps that push for new and interesting strategies

We will not be considering maps from the community that are standard. Consider maps such as Ulrena or Prion Terraces when deciding if your map has at least one distinguishingly creative factor.


Oh god my sides. This should be interesting to see what Blizzard picks


No. This will not be interesting. Painful, yes, depressing, yes, but interesting? No.



That was already so painful to read after 5 and a half years
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cluster__
Profile Joined September 2013
United States328 Posts
January 28 2016 21:35 GMT
#26
Looking forward to seeing the submissions!!
Liquid`Snute, AcerScarlett, ROOTCatZ, MC, Maru, Soulkey, Losira
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 28 2016 21:36 GMT
#27
I think the fact that Blizzard has set the submission date as less than two weeks away shows they don't understand how long it can take to make an actual good map, and might explain why the majority of their maps aren't very good.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Weavel
Profile Joined January 2010
Finland9224 Posts
January 28 2016 21:38 GMT
#28
Saw this thread and was thrilled.

After reading the post can't help but shake my head.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
purakushi
Profile Joined August 2012
United States3303 Posts
January 28 2016 21:42 GMT
#29
Those design restrictions
T P Z sagi
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 28 2016 21:43 GMT
#30
On January 29 2016 06:36 SetGuitarsToKill wrote:
I think the fact that Blizzard has set the submission date as less than two weeks away shows they don't understand how long it can take to make an actual good map, and might explain why the majority of their maps aren't very good.

Absolutely. I can make a map in 2-3 days, but I'm probably only about as good as Blizzard on their better days. The mapmakers who will (hopefully) win pay attention to every detail and make complex design decisions, and that takes a lot of time.
ModeratorI am still alive, somehow
TL+ Member
Topin
Profile Blog Joined December 2010
Peru10128 Posts
January 28 2016 21:47 GMT
#31
On January 29 2016 06:33 blade55555 wrote:
I love the "We are looking for creative maps" "please maintain same mineral/gas count on every base". Dunno why they are so stubborn with that.

this! come one its being years!!!!!!!
i would define my style between a mix of ByuN, Maru and MKP
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
January 28 2016 21:49 GMT
#32
Everyone is so negative around Here. TIME FOR OPTIMISM - I Believe this is a good thing!

On map variety: BW had tons of maps that were non-standard that allowed you to make specific builds for each map and prepare a match with the map in mind. I can think of maps like ParanOid Android, Katrina, Destination, etc. Standard maps are indeed important so that people get the grasp of things, but I think maps with a concept are much better for the scene since it could allow for so much build order variety and games looking really different from each other.

On mapmaking community: It is GREAT to see Blizzard opening their doors to the mapmaking community to change the maps. I hope this is done more frequently as time goes by. I know a lot of really talented map makers out there ready for a challenge
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
PtyBisKuit
Profile Joined July 2012
France13 Posts
January 28 2016 21:53 GMT
#33
I really like the idea but isn't 10 days too short ?

I mean, they could have let the same map pool for Season 2 and start on february 1st a contest for Season 3 map pool. With more than two months people would have had enough time to create good maps. With some videos/articles to give ideas or advice plus a reward for participants, it could have a great impact on the community.

So good idea but not best execution to my mind.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 28 2016 21:57 GMT
#34
ZeroCartin, what you are seeing right now is not a challenge for mapmakers, this is taking the rug out from under us. Over the years we have built a community and made contacts so to get our work used, time and time again, Blizzard has closed the doors to any initiative done by our part, now by removing the community aspect from the only mapmaking tournament there's left they are basically using us as a resource to feed their wills instead of us being a creative workforce and be recognized as that.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
January 28 2016 21:59 GMT
#35
On January 29 2016 06:49 ZeroCartin wrote:
Everyone is so negative around Here. TIME FOR OPTIMISM - I Believe this is a good thing!

On map variety: BW had tons of maps that were non-standard that allowed you to make specific builds for each map and prepare a match with the map in mind. I can think of maps like ParanOid Android, Katrina, Destination, etc. Standard maps are indeed important so that people get the grasp of things, but I think maps with a concept are much better for the scene since it could allow for so much build order variety and games looking really different from each other.

On mapmaking community: It is GREAT to see Blizzard opening their doors to the mapmaking community to change the maps. I hope this is done more frequently as time goes by. I know a lot of really talented map makers out there ready for a challenge

I agree 100%. Although interesting maps might prove unbalanced in the long run, having all the maps being very similar between each other also handicaps mapmaker creativity.
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Darkness2k11
Profile Blog Joined December 2010
Chile313 Posts
January 28 2016 22:12 GMT
#36
I really don't like the fact that the map makers won't receive any rewards for their hard work.
When Behind, Dark Shrine
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-01-28 22:15:03
January 28 2016 22:13 GMT
#37
Guys, some feedback from someone who is not a map designer for 2v2, 3v3, and 4v4 maps.


Please consider these things:

1) You cannot always scout ALL your opponents in a 4v4 player map. And every player cannot prepare for every strategy at the same time. I can't have a turret for Oracles, a Wall for Lings, Vikings, and also whatever the hell stops Ravagers all off one base. Please... make it easy for allies to help each other. Put them close together at the start...

2) Everyone should have access to at least one easy to secure expansion. Maps where someone doesn't get to expand often turn into a cheese fest. Cheese should be an option, not a requirement. Scouting and preparation should be rewarded when defending cheese.

3) Maps where lings and Muta are less effective, please. We don't need back rocks everywhere and giant empty spaces with tons of angles. There's always the one guy spammig lings and then transitioning into 50 muta with gas he took from his allies. This really fucking sucks, but it' because of the way maps are designed for team games. Mass lig is way too strong in the early game on these huge open maps with huge ramps..


I usually roll random or Terran in team games. Not really biased in any way, I think. I do like cheesing from time to time for fun. But also, I hate scouting cheese and being literally unable to react because of the maps.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
tokinho
Profile Blog Joined December 2010
United States792 Posts
January 28 2016 22:17 GMT
#38
@mapmakers, Remember, Terrans need room to drop. Right now its really hard to drop and terrans struggle. They do not have pickup range either. Also, giving other races free golds makes it hard to play terran.
Smile
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
January 28 2016 22:22 GMT
#39
What I don't understand is what the stigma with standard maps at Blizzard is. Look at the lists for all the greatest games of the past few years we've had. Only a few of them are great because of the "circumstances of map creativity" but the vast majority of them are great because of the types of games that we saw play out on standard maps, both "standard and non-standard" games (macro, cheese, whatever).

Having a unique feature isn't necessarily terrible - Habitation Station was a little quirky but made for amazing 'standard' macro games - but having a gimmick for the sake of having a gimmick doesn't create consistent, quality entertainment as a viewer or as a player. Standard maps are great.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Charoisaur
Profile Joined August 2014
Germany16089 Posts
January 28 2016 22:25 GMT
#40
If blizzard takes ulrena as role example for a good interesting map I ... I don't know what to say.
I wonder where they get the feedback from that their maps are so great and interesting, almost all players hate them (pro or not)
Are that the viewers?
Then why are the viewer numbers getting lower and lower when the game has so awesome maps. DKs plan of attracting more viewers by adding gimmicky and stupid maps doesn't seem to work.
It seems like the only guy in the world who enjoys those maps is david kim and because david kim only listens to david kim the entire player base has to deal with this crap.
I guess Iloveoov was right and blizzard doesn't care at all about making sc2 more popular "go play other games, right"
Many of the coolest moments in sc2 happen due to worker harassment
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