We will not be considering maps from the community that are standard
This will be fun.
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KtJ
United States3514 Posts
We will not be considering maps from the community that are standard This will be fun. | ||
cactus555
47 Posts
if we get more maps like ulrena, prion, lerilak then its time to quit this game | ||
Cyro
United Kingdom20272 Posts
We will not be considering maps from the community that are standard Map pool is a bit of a joke right now, that's exactly what they DO need | ||
feanaro
United States123 Posts
On January 29 2016 06:11 SetGuitarsToKill wrote: Show nested quote + Creative maps that push for new and interesting strategies We will not be considering maps from the community that are standard. Consider maps such as Ulrena or Prion Terraces when deciding if your map has at least one distinguishingly creative factor. Oh god my sides. This should be interesting to see what Blizzard picks No. This will not be interesting. Painful, yes, depressing, yes, but interesting? No. | ||
Cyro
United Kingdom20272 Posts
On January 29 2016 06:33 feanaro wrote: Show nested quote + On January 29 2016 06:11 SetGuitarsToKill wrote: Creative maps that push for new and interesting strategies We will not be considering maps from the community that are standard. Consider maps such as Ulrena or Prion Terraces when deciding if your map has at least one distinguishingly creative factor. Oh god my sides. This should be interesting to see what Blizzard picks No. This will not be interesting. Painful, yes, depressing, yes, but interesting? No. That was already so painful to read after 5 and a half years | ||
Cluster__
United States328 Posts
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SetGuitarsToKill
Canada28396 Posts
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Weavel
Finland9221 Posts
After reading the post can't help but shake my head. | ||
purakushi
United States3300 Posts
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The_Templar
your Country52797 Posts
On January 29 2016 06:36 SetGuitarsToKill wrote: I think the fact that Blizzard has set the submission date as less than two weeks away shows they don't understand how long it can take to make an actual good map, and might explain why the majority of their maps aren't very good. Absolutely. I can make a map in 2-3 days, but I'm probably only about as good as Blizzard on their better days. The mapmakers who will (hopefully) win pay attention to every detail and make complex design decisions, and that takes a lot of time. | ||
Topin
Peru10037 Posts
On January 29 2016 06:33 blade55555 wrote: I love the "We are looking for creative maps" "please maintain same mineral/gas count on every base". Dunno why they are so stubborn with that. this! come one its being years!!!!!!! | ||
ZeroCartin
Costa Rica2390 Posts
On map variety: BW had tons of maps that were non-standard that allowed you to make specific builds for each map and prepare a match with the map in mind. I can think of maps like ParanOid Android, Katrina, Destination, etc. Standard maps are indeed important so that people get the grasp of things, but I think maps with a concept are much better for the scene since it could allow for so much build order variety and games looking really different from each other. On mapmaking community: It is GREAT to see Blizzard opening their doors to the mapmaking community to change the maps. I hope this is done more frequently as time goes by. I know a lot of really talented map makers out there ready for a challenge | ||
PtyBisKuit
France13 Posts
I mean, they could have let the same map pool for Season 2 and start on february 1st a contest for Season 3 map pool. With more than two months people would have had enough time to create good maps. With some videos/articles to give ideas or advice plus a reward for participants, it could have a great impact on the community. So good idea but not best execution to my mind. | ||
Uvantak
Uruguay1381 Posts
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andiCR
Costa Rica2273 Posts
On January 29 2016 06:49 ZeroCartin wrote: Everyone is so negative around Here. TIME FOR OPTIMISM - I Believe this is a good thing! On map variety: BW had tons of maps that were non-standard that allowed you to make specific builds for each map and prepare a match with the map in mind. I can think of maps like ParanOid Android, Katrina, Destination, etc. Standard maps are indeed important so that people get the grasp of things, but I think maps with a concept are much better for the scene since it could allow for so much build order variety and games looking really different from each other. On mapmaking community: It is GREAT to see Blizzard opening their doors to the mapmaking community to change the maps. I hope this is done more frequently as time goes by. I know a lot of really talented map makers out there ready for a challenge I agree 100%. Although interesting maps might prove unbalanced in the long run, having all the maps being very similar between each other also handicaps mapmaker creativity. | ||
Darkness2k11
Chile313 Posts
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DinoMight
United States3725 Posts
Please consider these things: 1) You cannot always scout ALL your opponents in a 4v4 player map. And every player cannot prepare for every strategy at the same time. I can't have a turret for Oracles, a Wall for Lings, Vikings, and also whatever the hell stops Ravagers all off one base. Please... make it easy for allies to help each other. Put them close together at the start... 2) Everyone should have access to at least one easy to secure expansion. Maps where someone doesn't get to expand often turn into a cheese fest. Cheese should be an option, not a requirement. Scouting and preparation should be rewarded when defending cheese. 3) Maps where lings and Muta are less effective, please. We don't need back rocks everywhere and giant empty spaces with tons of angles. There's always the one guy spammig lings and then transitioning into 50 muta with gas he took from his allies. This really fucking sucks, but it' because of the way maps are designed for team games. Mass lig is way too strong in the early game on these huge open maps with huge ramps.. I usually roll random or Terran in team games. Not really biased in any way, I think. I do like cheesing from time to time for fun. But also, I hate scouting cheese and being literally unable to react because of the maps. | ||
tokinho
United States785 Posts
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KingofdaHipHop
United States25602 Posts
Having a unique feature isn't necessarily terrible - Habitation Station was a little quirky but made for amazing 'standard' macro games - but having a gimmick for the sake of having a gimmick doesn't create consistent, quality entertainment as a viewer or as a player. Standard maps are great. | ||
Charoisaur
Germany15835 Posts
I wonder where they get the feedback from that their maps are so great and interesting, almost all players hate them (pro or not) Are that the viewers? Then why are the viewer numbers getting lower and lower when the game has so awesome maps. DKs plan of attracting more viewers by adding gimmicky and stupid maps doesn't seem to work. It seems like the only guy in the world who enjoys those maps is david kim and because david kim only listens to david kim the entire player base has to deal with this crap. I guess Iloveoov was right and blizzard doesn't care at all about making sc2 more popular "go play other games, right" | ||
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