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Active: 654 users

[M] (2) TPW Loki II

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2012-02-12 11:19:10
December 02 2011 20:00 GMT
#1
Hey,

I'm here with another BW remake, this time it's Loki II, MotM finalist for January 2012!

All the beautiful aesthetics you can see are done by my TPW companion Samro225am (with some fine tuning by Nullcurrent). Thanks! : )

Uploaded on EU and NA!
[image loading]
Overview of the original

+ Show Spoiler [Overview] +
[image loading]


Size: 144x126 (which is about Daybreak size)

Notable features:
- full backdoor base
- very easy third
- very small middle choke (at the moment every unit can pass, may change)
- long rushdistances
- you can always get flanked and outmaneuvered
- middle unbuildable (for creep tumors as well)

Analyzer images:
+ Show Spoiler [analyzer images] +
+ Show Spoiler [Summary] +
[image loading]

+ Show Spoiler [nat2nat distances] +
[image loading]


And now some close-ups:

+ Show Spoiler +
[image loading]
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Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
KoBlades
Profile Joined April 2011
Austria248 Posts
December 02 2011 20:10 GMT
#2
wow this map looks really nice ^.^ did you upload it to any servers yet? would really like to test it out
"What do you know about fear?" -"Everything."
KoBlades
Profile Joined April 2011
Austria248 Posts
December 02 2011 20:12 GMT
#3
On December 03 2011 05:10 KoBlades wrote:
wow this map looks really nice ^.^ did you upload it to any servers yet? would really like to test it out


sorry i seem to have overlooked that notice right on the beginning^^
"What do you know about fear?" -"Everything."
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
December 02 2011 20:50 GMT
#4
Really happy that more people are making 2 player maps again.

Interesting design, and looks quite tidy nonetheless. The choke in the centre means there's a slightly shorter rush distance for small groups, such as early pushes and ling counterattacks, but but a proper army will want to take the side routes, no?

I'm worried that people are going to complain about all the ramps.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
December 02 2011 21:04 GMT
#5
The middle of your map is probably one of the most creative middles I've seen in a map.

Good work!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
December 02 2011 21:24 GMT
#6
This looks so good.
I will never ever play Mech against Protoss. - MVP
SiaBBo
Profile Joined February 2011
Finland132 Posts
December 02 2011 21:25 GMT
#7
Nice to see some old school BW remake! Nice work.
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
December 02 2011 21:27 GMT
#8
no xel-naga towers?


and the very center is really really tight, thats horrible for zerg.
kedarking
Profile Joined August 2011
Netherlands98 Posts
December 02 2011 22:03 GMT
#9
Did they use this is the IPL Map-Makers Tournament? It looks familiar, with the inbase expo and all...
"There's nothing more awesome, than being proud of the things you love." The most inspirational man I've ever known, also knon as Day[J]
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
December 02 2011 22:11 GMT
#10
Taking notes!! Awesome work
https://johnemerson.artstation.com/
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
December 02 2011 22:58 GMT
#11
Mother FFFFFFFFFFFFFFFffffffffffffff!!!!
10%
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
December 02 2011 23:06 GMT
#12
Love this map. Even looks kinda brood-war-ish. My only concerns are that taking a fourth base vs zerg could be quite difficult, and that the in-base expo may be able to be sieged across the game.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
monitor
Profile Blog Joined June 2010
United States2404 Posts
December 02 2011 23:09 GMT
#13
On December 03 2011 08:06 Yonnua wrote:
Love this map. Even looks kinda brood-war-ish. My only concerns are that taking a fourth base vs zerg could be quite difficult, and that the in-base expo may be able to be sieged across the game.


It is a remake of a Brood war map.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
OminouS
Profile Joined February 2010
Sweden1343 Posts
December 02 2011 23:48 GMT
#14
This map is one of the reasons I watch Starcraft. Bisu vs Stork, 5th game on MSL finals. Best. Game. Ever. Gj!
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-12-03 02:23:57
December 03 2011 00:07 GMT
#15
--- Nuked ---
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
Last Edited: 2011-12-03 00:56:19
December 03 2011 00:55 GMT
#16
Hard third. No? (Just asking.)

Edit: missed the outside base natural. Check.
I love.
Exigaet
Profile Joined May 2010
Canada355 Posts
December 03 2011 01:28 GMT
#17
On December 03 2011 06:27 EcstatiC wrote:
no xel-naga towers?


and the very center is really really tight, thats horrible for zerg.


You obviously don't get the point of the tight choke in the center do you? It is perfect for Zerg. While Protoss and Terran are taking their 200/200 armies through either the left or the right, taking the long way around, Zerg has a great Zergling counterattack path.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-12-03 02:22:39
December 03 2011 02:19 GMT
#18
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 03 2011 02:21 GMT
#19
--- Nuked ---
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
December 03 2011 02:35 GMT
#20
This is a good remake. I am cannot wait to try it.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
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