• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:41
CEST 10:41
KST 17:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
Who will win EWC 2025? Weekly Cups (July 14-20): Final Check-up Team TLMC #5 - Submission re-extension Geoff 'iNcontroL' Robinson has passed away Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
Corsair Pursuit Micro? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
The Casual Games of the Week Thread BWCL Season 63 Announcement CSL Xiamen International Invitational [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
[MMORPG] Tree of Savior (Successor of Ragnarok) Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 610 users

[M] (2) TPW Loki II - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
December 03 2011 04:37 GMT
#21
Has the third proven too difficult to take and hold? I like a lot about this map, but that third looks impossibly far away.
XenoX101
Profile Joined February 2011
Australia729 Posts
December 03 2011 04:49 GMT
#22
The layout looks really solid, I can definitely see this being used for tournament play. Also I like the choice of blue sand and red man-made cliffs, a bit different from what we normally see.
Exigaet
Profile Joined May 2010
Canada355 Posts
December 03 2011 04:51 GMT
#23
On December 03 2011 13:37 FoxyMayhem wrote:
Has the third proven too difficult to take and hold? I like a lot about this map, but that third looks impossibly far away.


I think you're mistaking the 3rd for the 4th.
CortoMontez
Profile Joined October 2010
Australia608 Posts
December 03 2011 06:35 GMT
#24
I can see burrowed banelings being amazing on this map, especially in the middle choke :O

Also, how much of a difference does it middle choke make upon the time it takes a large army to move through it? I remember in BW due to the pathing that the difference was massive, but I'm not sure how that will pan out in sc2...
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
December 03 2011 17:54 GMT
#25
Full backdoor base. 3rd choke about 15 grids wide. Mid passage choky. 4th base very far. No air space behind main or natural, but a little behind 3rd.
Basically nothing more than a 2 player version of Calm Before the Storm.

I hope that its not possible to get highground vision to main by placing a unit in the nearby highground base. That would make blink stalkers in pvp really stupid.
Ragoo
Profile Joined March 2010
Germany2773 Posts
December 03 2011 18:00 GMT
#26
Thx good point about the blink stalkers Sea_Food. You can't blink into main/backdoor nat directly but you can give vision, I will fix this by adding LoS blockers.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Rostam
Profile Blog Joined December 2008
United States2552 Posts
December 03 2011 18:02 GMT
#27
On December 03 2011 13:49 XenoX101 wrote:
The layout looks really solid, I can definitely see this being used for tournament play. Also I like the choice of blue sand and red man-made cliffs, a bit different from what we normally see.


It has been used for tournament play

http://www.teamliquid.net/tlpd/korean/maps/158_Loki_II

Good remake, it would be cool to see how it plays out in SC2. It was a really fun map in BW.
BW forever || Thall
Ragoo
Profile Joined March 2010
Germany2773 Posts
December 03 2011 21:06 GMT
#28
Updated the map. Improved the aesthetics overall, added critters and made a wall between main and middle base highground to prevent units from giving vision to the main (for blink stalkers and warpins).

I can see what you mean Sea_Food, the three first bases are the same and thus the fourth is a bit farther away.
Other than that i don't think it's just like Calm Before the Storm...

Thanks everyone else for compliments. The BW mapmakers are true geniuses and I'd love to see maps like this being played in SC2
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
ArcticRaven
Profile Joined August 2011
France1406 Posts
December 03 2011 21:54 GMT
#29
I love the layout of the middle area, the flank possibilities and everything, but.... full inbase expo ? AND natural easy to defend ? That's gonna be hard in ZvP and TvP - Giving Toss a free third base is gonna be very very hard on every other race.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
chocopaw
Profile Blog Joined May 2011
2072 Posts
January 17 2012 12:28 GMT
#30
Just saw this map in the MotM January thread and am already a fan of it. :D Just looks great!
http://twitter.com/lechocopaw
Glioburd
Profile Joined April 2008
France1911 Posts
January 17 2012 15:03 GMT
#31
Nice work ! I liked to play this map on BW.
"You should hate loosing, but you should never fear defeat." NaDa.
digmouse
Profile Blog Joined November 2010
China6329 Posts
January 17 2012 15:31 GMT
#32
a bit concern here, is the in-base natural siege-able from the upper platform?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 17 2012 15:57 GMT
#33
nice clean look. i like that.
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 17 2012 17:06 GMT
#34
On January 18 2012 00:57 WniO wrote:
nice clean look. i like that.


Good that you didn't see the unlcean version I submitted...

... aesthetics will be improved a lot by someone more capable than me very soon ; )
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 29 2012 14:05 GMT
#35
Updated with pictures of newest version. No layout changes but an aesthetic overhaul by Samro225am!

Also be sure to tune in when the MotM replays with this map are casted on ESL TV soon!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 29 2012 14:49 GMT
#36
New aesthetics look nice but I was a fan of the contrasting sand & man-mades.
Retired Mapmaker™
erazerr
Profile Joined March 2011
Australia86 Posts
Last Edited: 2012-01-29 16:15:02
January 29 2012 16:14 GMT
#37
this is one of the best (aesthetically-wise) maps ive ever seen that are playable. Awesome stuff.
Gfire
Profile Joined March 2011
United States1699 Posts
January 29 2012 17:04 GMT
#38
Not a fan of water marking the boundaries, since water is typically pathable and doesn't really represent unpathable space very well, and it's all rounded while pathing boundaries and geometric. Otherwise, it looks really great.
all's fair in love and melodies
Qegixar
Profile Joined May 2011
United States46 Posts
January 29 2012 17:58 GMT
#39
I love the layout... but there's water on the map! Why must every other map have water spilling over the edges? It was an interesting creative touch at first, but now it is just overused to an extreme. Plus, whenever you place buildings on the sloped terrain, it warps and looks unsightly. It can work for some maps, but here the water seems out of place with this tileset.
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 29 2012 19:00 GMT
#40
On January 30 2012 02:58 Qegixar wrote:
I love the layout... but there's water on the map! Why must every other map have water spilling over the edges? It was an interesting creative touch at first, but now it is just overused to an extreme. Plus, whenever you place buildings on the sloped terrain, it warps and looks unsightly. It can work for some maps, but here the water seems out of place with this tileset.


It's a reef, basically water is a key part of the whole thing.
Also, correct me if I'm wrong, but since Bel'Shir Beach was remade with snow theme , ESV Ohana used by NASL is the only competitive map with water going over the edges. So I don't see how we have too many of these maps^^
In wc3 many more maps had water on the map, and it was awesomeee!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 1h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 254
ProTech68
StarCraft: Brood War
Shuttle 2072
GuemChi 423
Zeus 243
ToSsGirL 171
Leta 97
soO 97
Backho 62
Mind 53
Shinee 48
Soma 46
[ Show more ]
Sharp 25
ajuk12(nOOB) 18
Free 13
Bale 5
Dota 2
XcaliburYe307
Fuzer 203
League of Legends
JimRising 665
Counter-Strike
Stewie2K1360
Super Smash Bros
Westballz37
Other Games
ceh9538
Happy258
NeuroSwarm93
SortOf86
Organizations
Other Games
gamesdonequick1962
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH313
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2124
League of Legends
• Stunt1175
• HappyZerGling79
Other Games
• WagamamaTV191
Upcoming Events
Esports World Cup
1d 1h
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
2 days
Esports World Cup
3 days
Esports World Cup
4 days
CranKy Ducklings
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
6 days
BSL20 Non-Korean Champi…
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.