[M] (2) TPW Loki II - Page 2
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FoxyMayhem
624 Posts
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XenoX101
Australia729 Posts
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Exigaet
Canada355 Posts
On December 03 2011 13:37 FoxyMayhem wrote: Has the third proven too difficult to take and hold? I like a lot about this map, but that third looks impossibly far away. I think you're mistaking the 3rd for the 4th. | ||
CortoMontez
Australia608 Posts
Also, how much of a difference does it middle choke make upon the time it takes a large army to move through it? I remember in BW due to the pathing that the difference was massive, but I'm not sure how that will pan out in sc2... | ||
Sea_Food
Finland1612 Posts
Basically nothing more than a 2 player version of Calm Before the Storm. I hope that its not possible to get highground vision to main by placing a unit in the nearby highground base. That would make blink stalkers in pvp really stupid. | ||
Ragoo
Germany2773 Posts
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Rostam
United States2552 Posts
On December 03 2011 13:49 XenoX101 wrote: The layout looks really solid, I can definitely see this being used for tournament play. Also I like the choice of blue sand and red man-made cliffs, a bit different from what we normally see. It has been used for tournament play http://www.teamliquid.net/tlpd/korean/maps/158_Loki_II Good remake, it would be cool to see how it plays out in SC2. It was a really fun map in BW. | ||
Ragoo
Germany2773 Posts
I can see what you mean Sea_Food, the three first bases are the same and thus the fourth is a bit farther away. Other than that i don't think it's just like Calm Before the Storm... Thanks everyone else for compliments. The BW mapmakers are true geniuses and I'd love to see maps like this being played in SC2 ![]() | ||
ArcticRaven
France1406 Posts
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chocopaw
2072 Posts
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Glioburd
France1911 Posts
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digmouse
China6327 Posts
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WniO
United States2706 Posts
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Ragoo
Germany2773 Posts
On January 18 2012 00:57 WniO wrote: nice clean look. i like that. Good that you didn't see the unlcean version I submitted... ... aesthetics will be improved a lot by someone more capable than me very soon ; ) | ||
Ragoo
Germany2773 Posts
![]() Also be sure to tune in when the MotM replays with this map are casted on ESL TV soon! | ||
eTcetRa
Australia822 Posts
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erazerr
Australia86 Posts
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Gfire
United States1699 Posts
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Qegixar
United States46 Posts
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Ragoo
Germany2773 Posts
On January 30 2012 02:58 Qegixar wrote: I love the layout... but there's water on the map! Why must every other map have water spilling over the edges? It was an interesting creative touch at first, but now it is just overused to an extreme. Plus, whenever you place buildings on the sloped terrain, it warps and looks unsightly. It can work for some maps, but here the water seems out of place with this tileset. It's a reef, basically water is a key part of the whole thing. Also, correct me if I'm wrong, but since Bel'Shir Beach was remade with snow theme , ESV Ohana used by NASL is the only competitive map with water going over the edges. So I don't see how we have too many of these maps^^ In wc3 many more maps had water on the map, and it was awesomeee! | ||
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