• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:13
CEST 06:13
KST 13:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy13
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris48Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw? Heaven's Balance Suggestions (roast me) Geoff 'iNcontroL' Robinson has passed away Speculation of future Wardii series
Tourneys
RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
Pros React To: herO's Baffling Game ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Polish World Championship 2025 20-21 September
Tourneys
Is there English video for group selection for ASL Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Ro24 Group F
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 990 users

[M] (2) TPW Loki II - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
December 03 2011 04:37 GMT
#21
Has the third proven too difficult to take and hold? I like a lot about this map, but that third looks impossibly far away.
XenoX101
Profile Joined February 2011
Australia729 Posts
December 03 2011 04:49 GMT
#22
The layout looks really solid, I can definitely see this being used for tournament play. Also I like the choice of blue sand and red man-made cliffs, a bit different from what we normally see.
Exigaet
Profile Joined May 2010
Canada355 Posts
December 03 2011 04:51 GMT
#23
On December 03 2011 13:37 FoxyMayhem wrote:
Has the third proven too difficult to take and hold? I like a lot about this map, but that third looks impossibly far away.


I think you're mistaking the 3rd for the 4th.
CortoMontez
Profile Joined October 2010
Australia608 Posts
December 03 2011 06:35 GMT
#24
I can see burrowed banelings being amazing on this map, especially in the middle choke :O

Also, how much of a difference does it middle choke make upon the time it takes a large army to move through it? I remember in BW due to the pathing that the difference was massive, but I'm not sure how that will pan out in sc2...
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
December 03 2011 17:54 GMT
#25
Full backdoor base. 3rd choke about 15 grids wide. Mid passage choky. 4th base very far. No air space behind main or natural, but a little behind 3rd.
Basically nothing more than a 2 player version of Calm Before the Storm.

I hope that its not possible to get highground vision to main by placing a unit in the nearby highground base. That would make blink stalkers in pvp really stupid.
Ragoo
Profile Joined March 2010
Germany2773 Posts
December 03 2011 18:00 GMT
#26
Thx good point about the blink stalkers Sea_Food. You can't blink into main/backdoor nat directly but you can give vision, I will fix this by adding LoS blockers.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Rostam
Profile Blog Joined December 2008
United States2552 Posts
December 03 2011 18:02 GMT
#27
On December 03 2011 13:49 XenoX101 wrote:
The layout looks really solid, I can definitely see this being used for tournament play. Also I like the choice of blue sand and red man-made cliffs, a bit different from what we normally see.


It has been used for tournament play

http://www.teamliquid.net/tlpd/korean/maps/158_Loki_II

Good remake, it would be cool to see how it plays out in SC2. It was a really fun map in BW.
BW forever || Thall
Ragoo
Profile Joined March 2010
Germany2773 Posts
December 03 2011 21:06 GMT
#28
Updated the map. Improved the aesthetics overall, added critters and made a wall between main and middle base highground to prevent units from giving vision to the main (for blink stalkers and warpins).

I can see what you mean Sea_Food, the three first bases are the same and thus the fourth is a bit farther away.
Other than that i don't think it's just like Calm Before the Storm...

Thanks everyone else for compliments. The BW mapmakers are true geniuses and I'd love to see maps like this being played in SC2
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
ArcticRaven
Profile Joined August 2011
France1406 Posts
December 03 2011 21:54 GMT
#29
I love the layout of the middle area, the flank possibilities and everything, but.... full inbase expo ? AND natural easy to defend ? That's gonna be hard in ZvP and TvP - Giving Toss a free third base is gonna be very very hard on every other race.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
chocopaw
Profile Blog Joined May 2011
2072 Posts
January 17 2012 12:28 GMT
#30
Just saw this map in the MotM January thread and am already a fan of it. :D Just looks great!
http://twitter.com/lechocopaw
Glioburd
Profile Joined April 2008
France1911 Posts
January 17 2012 15:03 GMT
#31
Nice work ! I liked to play this map on BW.
"You should hate loosing, but you should never fear defeat." NaDa.
digmouse
Profile Blog Joined November 2010
China6329 Posts
January 17 2012 15:31 GMT
#32
a bit concern here, is the in-base natural siege-able from the upper platform?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 17 2012 15:57 GMT
#33
nice clean look. i like that.
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 17 2012 17:06 GMT
#34
On January 18 2012 00:57 WniO wrote:
nice clean look. i like that.


Good that you didn't see the unlcean version I submitted...

... aesthetics will be improved a lot by someone more capable than me very soon ; )
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 29 2012 14:05 GMT
#35
Updated with pictures of newest version. No layout changes but an aesthetic overhaul by Samro225am!

Also be sure to tune in when the MotM replays with this map are casted on ESL TV soon!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 29 2012 14:49 GMT
#36
New aesthetics look nice but I was a fan of the contrasting sand & man-mades.
Retired Mapmaker™
erazerr
Profile Joined March 2011
Australia86 Posts
Last Edited: 2012-01-29 16:15:02
January 29 2012 16:14 GMT
#37
this is one of the best (aesthetically-wise) maps ive ever seen that are playable. Awesome stuff.
Gfire
Profile Joined March 2011
United States1699 Posts
January 29 2012 17:04 GMT
#38
Not a fan of water marking the boundaries, since water is typically pathable and doesn't really represent unpathable space very well, and it's all rounded while pathing boundaries and geometric. Otherwise, it looks really great.
all's fair in love and melodies
Qegixar
Profile Joined May 2011
United States46 Posts
January 29 2012 17:58 GMT
#39
I love the layout... but there's water on the map! Why must every other map have water spilling over the edges? It was an interesting creative touch at first, but now it is just overused to an extreme. Plus, whenever you place buildings on the sloped terrain, it warps and looks unsightly. It can work for some maps, but here the water seems out of place with this tileset.
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 29 2012 19:00 GMT
#40
On January 30 2012 02:58 Qegixar wrote:
I love the layout... but there's water on the map! Why must every other map have water spilling over the edges? It was an interesting creative touch at first, but now it is just overused to an extreme. Plus, whenever you place buildings on the sloped terrain, it warps and looks unsightly. It can work for some maps, but here the water seems out of place with this tileset.


It's a reef, basically water is a key part of the whole thing.
Also, correct me if I'm wrong, but since Bel'Shir Beach was remade with snow theme , ESV Ohana used by NASL is the only competitive map with water going over the edges. So I don't see how we have too many of these maps^^
In wc3 many more maps had water on the map, and it was awesomeee!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
OSC
03:00
Mid Season Playoffs
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
CranKy Ducklings116
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 86
StarCraft: Brood War
Britney 4184
sSak 359
Leta 223
Noble 112
Aegong 63
NaDa 29
Icarus 11
Dota 2
monkeys_forever949
Counter-Strike
Stewie2K864
Super Smash Bros
C9.Mang0429
Other Games
summit1g9120
shahzam728
JimRising 539
WinterStarcraft470
Maynarde143
ViBE129
RuFF_SC285
Mew2King80
NeuroSwarm57
semphis_15
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH317
• practicex 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra883
• Shiphtur203
Upcoming Events
RSL Revival
5h 47m
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
12h 47m
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
14h 47m
Team Bonyth vs Team Dewalt
CranKy Ducklings
1d 5h
RSL Revival
1d 5h
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
1d 9h
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
1d 12h
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
1d 13h
RSL Revival
2 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
2 days
Maru vs Lambo
herO vs ShoWTimE
[ Show More ]
BSL Team Wars
2 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
3 days
Monday Night Weeklies
3 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025: Warsaw LAN
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.