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On February 10 2016 00:59 The_Templar wrote:Show nested quote +On February 10 2016 00:51 Salteador Neo wrote: Do you guys (The_Templar and SidianTheBard) want to hear feedback/oppinions about your maps? Or is the deadline so close that you might as well not want to hear them, because there is no way they are gonna change now? Actually, I'm probably going to switch out one of my maps, and I'm pretty interested in feedback.
Ok I'm most likely nowhere near good enough, but I'll try to give my honest opinions about your maps then:
Spaceship Station: Not a big fan of the gold nat + gold third. I think the gold nat is interesting and should stay, but adding also such an open gold third might create some imbalance favoring zerg, because zerg often gets a "free third" while the other races have a much harder time defending open bases against zerg. I'd consider moving the gold minerals to one of the further away bases and keep the third a normal base. Other than that it looks mighty fine.
Illusions: The general layout looks great, although the tileset is a bit boring/bland. I like how the gold base is open to the center while reinforcements can be blocked with a singe FF if the rocks are not broken *evil protoss laugh*
Stairway to Oblivion: Is it possible to place a creep tumor without the creep? It would be cool if Terran could clean it without wasting a scan (building a turret near it). I love the creep tumor idea anyway. Is the center choke completely blocked? Any fifth base should be so hard to defend! Probably my favorite one of the bunch.
Black Ice: The idea of big islands with 2 bases on each corner is scary, but that's what makes this map cool. The third mineral base being vulnerable to sieged tank attacks from the island might be an issue if terran doesn't even need to break the rocks. Other than that, I like this one a lot.
Vaunted Lab: While I like it because I love standard maps, I don't see Blizz picking such a macro/standard map when they are looking for innovative stuff. I like the idea of third bases being vulnerable to ridges in general, but I think it's nothing new. If you want to switch one out, I'd go for this.
GL, you sure have a great talent at making maps :D
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your Country52796 Posts
On February 10 2016 01:44 Salteador Neo wrote:Show nested quote +On February 10 2016 00:59 The_Templar wrote:On February 10 2016 00:51 Salteador Neo wrote: Do you guys (The_Templar and SidianTheBard) want to hear feedback/oppinions about your maps? Or is the deadline so close that you might as well not want to hear them, because there is no way they are gonna change now? Actually, I'm probably going to switch out one of my maps, and I'm pretty interested in feedback. Ok I'm most likely nowhere near good enough, but I'll try to give my honest opinions about your maps then: Spaceship Station: Not a big fan of the gold nat + gold third. I think the gold nat is interesting and should stay, but adding also such an open gold third might create some imbalance favoring zerg, because zerg often gets a "free third" while the other races have a much harder time defending open bases against zerg. I'd consider moving the gold minerals to one of the further away bases and keep the third a normal base. Other than that it looks mighty fine. Illusions: The general layout looks great, although the tileset is a bit boring/bland. I like how the gold base is open to the center while reinforcements can be blocked with a singe FF if the rocks are not broken *evil protoss laugh* Stairway to Oblivion: Is it possible to place a creep tumor without the creep? It would be cool if Terran could clean it without wasting a scan (building a turret near it). I love the creep tumor idea anyway. Is the center choke completely blocked? Any fifth base should be so hard to defend! Probably my favorite one of the bunch. Black Ice: The idea of big islands with 2 bases on each corner is scary, but that's what makes this map cool. The third mineral base being vulnerable to sieged tank attacks from the island might be an issue if terran doesn't even need to break the rocks. Other than that, I like this one a lot. Vaunted Lab: While I like it because I love standard maps, I don't see Blizz picking such a macro/standard map when they are looking for innovative stuff. I like the idea of third bases being vulnerable to ridges in general, but I think it's nothing new. If you want to switch one out, I'd go for this. GL, you sure have a great talent at making maps :D Spaceship station: The gold natural was sort of forced on my end because the map wasn't really creative enough otherwise. It's also very... odd without a gold third also existing. I don't think the central gold really needs to be changed because a perfectly viable and much easier blue third for T/P also exists (the base vertical to the gold natural).
Illusions: I am really, really bad at aesthetics unless I copy another map's or use a really easy texture/doodad set.
Stairway to Oblivion: The center choke is completely blocked but the watchtower can be accessed from either side without breaking any rocks. Not sure about the creep tumor, but I could just place a neutral DT or something instead if the creep was an issue. Can't turrets see the tumor if they're build on the edge of creep anyway? Also I am again really bad at aesthetics.
Black Ice: No comment on this one.
Vaunted Lab: This is actually the one I'm considering switching out at the moment because of how standard it is, but I don't think I have any other decent layouts lying around, so we'll see.
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Hey, Templar, watch out - it looks like the spawn points on Vaunted Lab are mis-positioned.
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your Country52796 Posts
On February 10 2016 02:52 Namrufus wrote: Hey, Templar, watch out - it looks like the spawn points on Vaunted Lab are mis-positioned. Already fixed, along with the mineral field at 6oclock.
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I submitted my map Char Platform today:
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On February 10 2016 08:17 BronzeKnee wrote:I submitted my map Char Platform today: + Show Spoiler + Great map :D
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Is it weird that I don't know what the "link to the online version of the map" is yet? Apparently that's needed.
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On February 10 2016 10:24 NewSunshine wrote: Is it weird that I don't know what the "link to the online version of the map" is yet? Apparently that's needed. I don't either, although I sorta know what it looks like. Can someone help a few mapmakers out?
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On February 10 2016 10:27 The_Templar wrote:Show nested quote +On February 10 2016 10:24 NewSunshine wrote: Is it weird that I don't know what the "link to the online version of the map" is yet? Apparently that's needed. I don't either, although I sorta know what it looks like. Can someone help a few mapmakers out?
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your Country52796 Posts
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The UX guys really need to get their shit together with the custom maps area. It is not horrible bad, but it could be so much simpler, I mean we don't even have stats of our own maps, *yet we need to do things like above to get some pretty important info to get our maps shared.*
//edit completed the idea*, after of hours and hours of setting maps tidy my brain is shutting down
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Submission complete, thanks Uvantak for the assist ^^
Archangel's Keep
Galactic Process
Inheritance
Lightning Eater
Pristine
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On February 10 2016 11:39 NewSunshine wrote:Submission complete, thanks Uvantak for the assist ^^ Archangel's Keep Galactic Process Inheritance Lightning Eater Pristine
all these look very unique wouldn't be surprise if one made the cut. very nice maps!
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It's eating me alive that Blizzard wrote explicitly they are not considering standard maps. Galactic Process is still #1, every day that map isn't on ladder I cry a single, icy tear
so cold
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My submissions:
SMA - KTV Tamerlane's Den
SMA - KTV Dulcimer v2
(Omg, two entrances to the main!)
SMA - KTV Antheia
SMA - KTV Bastion
SMA - KTV Eris
I would really like to thank Theo for taking the time to give feedback on some of the maps, now if something goes awfully wrong I can blame you too!
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On February 10 2016 11:46 starslayer wrote:Show nested quote +On February 10 2016 11:39 NewSunshine wrote:Submission complete, thanks Uvantak for the assist ^^ Archangel's Keep Galactic Process Inheritance Lightning Eater Pristine All of these are amazing! Great job! I specially love Galactic Process for the possibilities of using the small miniroutes. All these remind me of BW maps somehow. Great work! all these look very unique wouldn't be surprise if one made the cut. very nice maps!
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need more maps with the Ohana or Bel'Shir Beach look. I need that beach feeling while laddering :D
Some cool submissions here. I feel that these community-made maps have less wide-open spaces in general than Blizz maps which is good. Blizz maps often have way too much open space without any ramps, cliffs or other features. Engagments have to be done way more intelligently and strategically if the map isn't just one terrain level open space in the middle
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On February 10 2016 11:39 NewSunshine wrote:Submission complete, thanks Uvantak for the assist ^^ Lightning Eater This one is fucking legit.
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