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WCS Season 3 Map Pool - Page 9
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HelpMeGetBetter
United States763 Posts
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rotta
5562 Posts
On June 29 2015 08:50 Obamarauder wrote: season started on europe but still old maps wtf The new maps are live now! | ||
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Waxangel
United States33075 Posts
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OtherWorld
France17333 Posts
On June 30 2015 03:39 Waxangel wrote: progamers: "terraform looks different, let's all veto it" That would be funny if that wasn't very likely to happen | ||
Elentos
55456 Posts
On June 30 2015 03:39 Waxangel wrote: progamers: "terraform looks different, let's all veto it" And then they realise the other maps don't look much better and that they can't veto them all. | ||
Mozdk
Denmark6989 Posts
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billynasty
United States260 Posts
I'm glad Blizzard chose to go with community maps, however these maps imo don't really fulfill the criteria to be considered tournament or ladder-worthy maps. TLDR, should be a fun ladder season Kappa lol User was warned for this post | ||
OtherWorld
France17333 Posts
On June 30 2015 05:43 billynasty wrote: these maps were voted on during the TLMC, not for their ability to be solid well rounded ladder maps, but because they had features that the voters felt stood out more so than other maps... such as destructible rocks & backdoors & what not. I'm glad Blizzard chose to go with community maps, however these maps imo don't really fulfill the criteria to be considered tournament or ladder-worthy maps. TLDR, should be a fun ladder season Kappa lol Two things to be noted : the maps that were finalists of the TLMC were not finalists because of votes but because of choice by TL Strat, and the maps that we have on ladder are not necessarily the maps that got the most votes in TLMC | ||
Grizvok
United States711 Posts
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billynasty
United States260 Posts
It just seems to me that it would be nice if we had some input into the maps that we play, since we're the ones that have to play on them... yanno? | ||
Elentos
55456 Posts
On June 30 2015 05:54 billynasty wrote: idk how it would be possible but it seems every ladder season alot of people complain. What do you think if the community were given a group of say 10 to 15 maps to choose from & then over the course of a few weeks, we were allowed to all vote on which maps to play on & then those winners would be selected? Something like the Dreampool but for current maps. It just seems to me that it would be nice if we had some input into the maps that we play, since we're the ones that have to play on them... yanno? I feel like they should get some dedicated pros to test the maps they intend to use and give them feedback. Because we play for fun, the pros play for a living. Some of these maps just seem unfit for tournament competition. | ||
imre
France9263 Posts
On June 30 2015 03:42 Elentos wrote: And then they realise the other maps don't look much better and that they can't veto them all. every bo3 will be coda/cactus + 1 | ||
Elentos
55456 Posts
Pretty much. Might even see Iron Fortress more than all the new maps. | ||
Grizvok
United States711 Posts
On June 30 2015 05:58 Elentos wrote: I feel like they should get some dedicated pros to test the maps they intend to use and give them feedback. Because we play for fun, the pros play for a living. Some of these maps just seem unfit for tournament competition. Agreed. That would be great. And even though we play for fun it is still nice to have BALANCE. | ||
Magnifico
1958 Posts
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OtherWorld
France17333 Posts
On June 30 2015 05:58 Elentos wrote: I feel like they should get some dedicated pros to test the maps they intend to use and give them feedback. Because we play for fun, the pros play for a living. Some of these maps just seem unfit for tournament competition. I dunno about that. Yes, maps should be thoroughly playtested by pros (ideally in non-WCS tournaments settings) to insure that there's no blatant imbalance/überabusable feature/bugs. But given how a vast majority of pros basically don't want to play on anything that's not 100% standard Pantanal clones, giving them too much influence on the map pool would basically mean having a constantly stale map pool. | ||
NasusAndDraven
359 Posts
On June 30 2015 05:58 Elentos wrote: I feel like they should get some dedicated pros to test the maps they intend to use and give them feedback. Because we play for fun, the pros play for a living. Some of these maps just seem unfit for tournament competition. http://www.teamliquid.net/forum/starcraft-2/485798-tl-map-contest-6-results Pros did express their opinions on the 7 finalist maps, its just blizzard did not give a fuck about those opinions as the pros favorite is not even on the pool. Blizzard also for first time was part in choosing the 7finalist from all the entries, I dont know if that had anything to do with the results been less pleasing since ever. | ||
Elentos
55456 Posts
On June 30 2015 06:43 OtherWorld wrote: I dunno about that. Yes, maps should be thoroughly playtested by pros (ideally in non-WCS tournaments settings) to insure that there's no blatant imbalance/überabusable feature/bugs. But given how a vast majority of pros basically don't want to play on anything that's not 100% standard Pantanal clones, giving them too much influence on the map pool would basically mean having a constantly stale map pool. I agree that pros shouldn't have too much influence on the map design etc. as to have some variety, but tournaments like WCS or IEM are worth the effort of looking into balance aspects of the maps closely before deciding on the maps. By which I mean the balance on the highest level, not averaged ladder statistics or their Blizzard in-house stats. | ||
SharkStarcraft
Austria2166 Posts
i think it will get better when protoss pros show us how they defend here but man i really liked echo for example, was a really well rounded map also fuck backdoor rocks | ||
Grizvok
United States711 Posts
On June 30 2015 07:37 SharkStarcraft wrote: from what i've seen so far on ladder these new maps are really awful for pvt since you get shit on by drops all over the place i think it will get better when protoss pros show us how they defend here but man i really liked echo for example, was a really well rounded map also fuck backdoor rocks Try getting Protoss all-inned on these maps. There are so many avenues for all ins that are so ridiculously hard to defend. These maps are just good for super aggressive play/all ins. You need static defense sometimes and having to set it up in multiple locations is a pretty big commitment. | ||
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