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WCS Season 3 Map Pool - Page 9

Forum Index > SC2 General
233 CommentsPost a Reply
Prev 1 7 8 9 10 11 12 Next All
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
June 29 2015 16:46 GMT
#161
Dash and Terminal reminds me of Scrap Station
rotta
Profile Joined December 2011
5616 Posts
June 29 2015 18:31 GMT
#162
On June 29 2015 08:50 Obamarauder wrote:
season started on europe but still old maps wtf

The new maps are live now!
don't wall off against random
Waxangel
Profile Blog Joined September 2002
United States33599 Posts
June 29 2015 18:39 GMT
#163
progamers: "terraform looks different, let's all veto it"
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 29 2015 18:40 GMT
#164
On June 30 2015 03:39 Waxangel wrote:
progamers: "terraform looks different, let's all veto it"

That would be funny if that wasn't very likely to happen
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Elentos
Profile Blog Joined February 2015
55571 Posts
June 29 2015 18:42 GMT
#165
On June 30 2015 03:39 Waxangel wrote:
progamers: "terraform looks different, let's all veto it"

And then they realise the other maps don't look much better and that they can't veto them all.
Every 60 seconds in Africa, a minute passes.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
June 29 2015 20:25 GMT
#166
Dash with double wall at natural. Wtf is wrong with the person who made it and the people who picked it. It's unplayable in PvZ!
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
billynasty
Profile Joined October 2014
United States260 Posts
June 29 2015 20:43 GMT
#167
these maps were voted on during the TLMC, not for their ability to be solid well rounded ladder maps, but because they had features that the voters felt stood out more so than other maps... such as destructible rocks & backdoors & what not.

I'm glad Blizzard chose to go with community maps, however these maps imo don't really fulfill the criteria to be considered tournament or ladder-worthy maps. TLDR, should be a fun ladder season Kappa lol

User was warned for this post
i dont miss God but i sure miss Santa Claus
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 29 2015 20:46 GMT
#168
On June 30 2015 05:43 billynasty wrote:
these maps were voted on during the TLMC, not for their ability to be solid well rounded ladder maps, but because they had features that the voters felt stood out more so than other maps... such as destructible rocks & backdoors & what not.

I'm glad Blizzard chose to go with community maps, however these maps imo don't really fulfill the criteria to be considered tournament or ladder-worthy maps. TLDR, should be a fun ladder season Kappa lol

Two things to be noted : the maps that were finalists of the TLMC were not finalists because of votes but because of choice by TL Strat, and the maps that we have on ladder are not necessarily the maps that got the most votes in TLMC
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Grizvok
Profile Joined August 2014
United States711 Posts
June 29 2015 20:52 GMT
#169
These maps are so freaking annoying.
billynasty
Profile Joined October 2014
United States260 Posts
Last Edited: 2015-06-29 20:55:06
June 29 2015 20:54 GMT
#170
idk how it would be possible but it seems every ladder season alot of people complain. What do you think if the community were given a group of say 10 to 15 maps to choose from & then over the course of a few weeks, we were allowed to all vote on which maps to play on & then those winners would be selected? Something like the Dreampool but for current maps.

It just seems to me that it would be nice if we had some input into the maps that we play, since we're the ones that have to play on them... yanno?
i dont miss God but i sure miss Santa Claus
Elentos
Profile Blog Joined February 2015
55571 Posts
Last Edited: 2015-06-29 20:59:06
June 29 2015 20:58 GMT
#171
On June 30 2015 05:54 billynasty wrote:
idk how it would be possible but it seems every ladder season alot of people complain. What do you think if the community were given a group of say 10 to 15 maps to choose from & then over the course of a few weeks, we were allowed to all vote on which maps to play on & then those winners would be selected? Something like the Dreampool but for current maps.

It just seems to me that it would be nice if we had some input into the maps that we play, since we're the ones that have to play on them... yanno?

I feel like they should get some dedicated pros to test the maps they intend to use and give them feedback. Because we play for fun, the pros play for a living. Some of these maps just seem unfit for tournament competition.
Every 60 seconds in Africa, a minute passes.
imre
Profile Blog Joined November 2011
France9263 Posts
June 29 2015 21:01 GMT
#172
On June 30 2015 03:42 Elentos wrote:
Show nested quote +
On June 30 2015 03:39 Waxangel wrote:
progamers: "terraform looks different, let's all veto it"

And then they realise the other maps don't look much better and that they can't veto them all.


every bo3 will be coda/cactus + 1
Zest fanboy.
Elentos
Profile Blog Joined February 2015
55571 Posts
June 29 2015 21:09 GMT
#173
On June 30 2015 06:01 sAsImre wrote:
Show nested quote +
On June 30 2015 03:42 Elentos wrote:
On June 30 2015 03:39 Waxangel wrote:
progamers: "terraform looks different, let's all veto it"

And then they realise the other maps don't look much better and that they can't veto them all.


every bo3 will be coda/cactus + 1

Pretty much. Might even see Iron Fortress more than all the new maps.
Every 60 seconds in Africa, a minute passes.
Grizvok
Profile Joined August 2014
United States711 Posts
June 29 2015 21:21 GMT
#174
On June 30 2015 05:58 Elentos wrote:
Show nested quote +
On June 30 2015 05:54 billynasty wrote:
idk how it would be possible but it seems every ladder season alot of people complain. What do you think if the community were given a group of say 10 to 15 maps to choose from & then over the course of a few weeks, we were allowed to all vote on which maps to play on & then those winners would be selected? Something like the Dreampool but for current maps.

It just seems to me that it would be nice if we had some input into the maps that we play, since we're the ones that have to play on them... yanno?

I feel like they should get some dedicated pros to test the maps they intend to use and give them feedback. Because we play for fun, the pros play for a living. Some of these maps just seem unfit for tournament competition.


Agreed. That would be great. And even though we play for fun it is still nice to have BALANCE.
Magnifico
Profile Joined March 2013
1958 Posts
June 29 2015 21:27 GMT
#175
Whats the point of introducing maps with three entrances to the natural?
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 29 2015 21:43 GMT
#176
On June 30 2015 05:58 Elentos wrote:
Show nested quote +
On June 30 2015 05:54 billynasty wrote:
idk how it would be possible but it seems every ladder season alot of people complain. What do you think if the community were given a group of say 10 to 15 maps to choose from & then over the course of a few weeks, we were allowed to all vote on which maps to play on & then those winners would be selected? Something like the Dreampool but for current maps.

It just seems to me that it would be nice if we had some input into the maps that we play, since we're the ones that have to play on them... yanno?

I feel like they should get some dedicated pros to test the maps they intend to use and give them feedback. Because we play for fun, the pros play for a living. Some of these maps just seem unfit for tournament competition.

I dunno about that. Yes, maps should be thoroughly playtested by pros (ideally in non-WCS tournaments settings) to insure that there's no blatant imbalance/überabusable feature/bugs. But given how a vast majority of pros basically don't want to play on anything that's not 100% standard Pantanal clones, giving them too much influence on the map pool would basically mean having a constantly stale map pool.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
NasusAndDraven
Profile Joined April 2015
359 Posts
June 29 2015 21:44 GMT
#177
On June 30 2015 05:58 Elentos wrote:
Show nested quote +
On June 30 2015 05:54 billynasty wrote:
idk how it would be possible but it seems every ladder season alot of people complain. What do you think if the community were given a group of say 10 to 15 maps to choose from & then over the course of a few weeks, we were allowed to all vote on which maps to play on & then those winners would be selected? Something like the Dreampool but for current maps.

It just seems to me that it would be nice if we had some input into the maps that we play, since we're the ones that have to play on them... yanno?

I feel like they should get some dedicated pros to test the maps they intend to use and give them feedback. Because we play for fun, the pros play for a living. Some of these maps just seem unfit for tournament competition.


http://www.teamliquid.net/forum/starcraft-2/485798-tl-map-contest-6-results
Pros did express their opinions on the 7 finalist maps, its just blizzard did not give a fuck about those opinions as the pros favorite is not even on the pool.
Blizzard also for first time was part in choosing the 7finalist from all the entries, I dont know if that had anything to do with the results been less pleasing since ever.
Elentos
Profile Blog Joined February 2015
55571 Posts
June 29 2015 22:18 GMT
#178
On June 30 2015 06:43 OtherWorld wrote:
Show nested quote +
On June 30 2015 05:58 Elentos wrote:
On June 30 2015 05:54 billynasty wrote:
idk how it would be possible but it seems every ladder season alot of people complain. What do you think if the community were given a group of say 10 to 15 maps to choose from & then over the course of a few weeks, we were allowed to all vote on which maps to play on & then those winners would be selected? Something like the Dreampool but for current maps.

It just seems to me that it would be nice if we had some input into the maps that we play, since we're the ones that have to play on them... yanno?

I feel like they should get some dedicated pros to test the maps they intend to use and give them feedback. Because we play for fun, the pros play for a living. Some of these maps just seem unfit for tournament competition.

I dunno about that. Yes, maps should be thoroughly playtested by pros (ideally in non-WCS tournaments settings) to insure that there's no blatant imbalance/überabusable feature/bugs. But given how a vast majority of pros basically don't want to play on anything that's not 100% standard Pantanal clones, giving them too much influence on the map pool would basically mean having a constantly stale map pool.

I agree that pros shouldn't have too much influence on the map design etc. as to have some variety, but tournaments like WCS or IEM are worth the effort of looking into balance aspects of the maps closely before deciding on the maps. By which I mean the balance on the highest level, not averaged ladder statistics or their Blizzard in-house stats.
Every 60 seconds in Africa, a minute passes.
SharkStarcraft
Profile Joined April 2011
Austria2259 Posts
Last Edited: 2015-06-29 22:41:34
June 29 2015 22:37 GMT
#179
from what i've seen so far on ladder these new maps are really awful for pvt since you get shit on by drops all over the place
i think it will get better when protoss pros show us how they defend here but man i really liked echo for example, was a really well rounded map
also fuck backdoor rocks
Cogito, ergo Toss
Grizvok
Profile Joined August 2014
United States711 Posts
June 30 2015 00:03 GMT
#180
On June 30 2015 07:37 SharkStarcraft wrote:
from what i've seen so far on ladder these new maps are really awful for pvt since you get shit on by drops all over the place
i think it will get better when protoss pros show us how they defend here but man i really liked echo for example, was a really well rounded map
also fuck backdoor rocks


Try getting Protoss all-inned on these maps. There are so many avenues for all ins that are so ridiculously hard to defend. These maps are just good for super aggressive play/all ins. You need static defense sometimes and having to set it up in multiple locations is a pretty big commitment.
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