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On July 01 2015 19:12 GGzerG wrote: The maps were made this way for LOTV most likely, so I wouldn't get so upset. LOTV Ladder will be announced soon then everything / everyone will be moving to LOTV Beta. So don't be mad, be happy! Makes zero sense. There are still people playing HotS at the highest level for a lot of money (additionally, if Blizzard does like last year that's the map pool BlizzCon will be played on as well), and there are still way more people on HotS' ladder than there will be on LotV's until LotV's real release.
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On July 01 2015 19:51 -NegativeZero- wrote:Show nested quote +On July 01 2015 18:17 Salteador Neo wrote:While naturals usually have one wide ramp, D&T has two wide entrances and a third, small one, in the back. It just screams ling runby to me. How many walls and FFs do you need to stop it? As many as there are lings?  one of the nat entrances is blocked by rocks, and the back entrance requires a grand total of 1 extra pylon/depot to wall. it's really not that big of a deal.
Oh thanks I could not see the rocks on the pic, I stand corrected.
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On July 01 2015 20:27 Salteador Neo wrote:Show nested quote +On July 01 2015 19:51 -NegativeZero- wrote:On July 01 2015 18:17 Salteador Neo wrote:While naturals usually have one wide ramp, D&T has two wide entrances and a third, small one, in the back. It just screams ling runby to me. How many walls and FFs do you need to stop it? As many as there are lings?  one of the nat entrances is blocked by rocks, and the back entrance requires a grand total of 1 extra pylon/depot to wall. it's really not that big of a deal. Oh thanks I could not see the rocks on the pic, I stand corrected.
on the other hand reapers can jump through the gold minerals. fun stuff.
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This map pool is very disapointing, I don't know who to blame but by the time this game exists , I still don't understand why there's is back doors, gold base and 4 players maps that are not cross only, this make no sense to me. The game provides already enough cheese and shenanigans with the choice of build and I'm not sure if it's necessary that the maps add some more since it's very difficult for standards players to scoot what's coming.
Maybe Blizzard should extand the time between two seasons and use this time to propose a shit ton of new maps and see what feedback they get before deciding what maps they choose for the next season.
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feel free to collect balance data based on map/race/build order or whatever you feel is relevant to support your claim
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the majority of maps are awful for meching players.
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removed some good and bad maps, but added ALL BAD MAPS. seriously, who the hell voted for this trash? scrap station 2.0 and not one but TWO maps with rock back doors...ugh. bridgehead you don't even have room to build anything...it's stupid.
fast forward to next season already; i'll be skipping this one.
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On July 11 2015 11:30 ImFromPortugal wrote: the majority of maps are awful for meching players. I wonder if this was done on purpose...
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If you used your vetoes to only play on Terraform, this map pool ain't so bad.
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Dash and Terminal is such a shit map, no creativity at all, IT'S BASCIALLY SCRAP STATION 2.0 with a change in let's say colour????????? (and I think Gold base) Who the fk made this map?
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I feel bad for the map makers of these maps. Work really hard to make a good make, entered it into TLMC and either won or got top 5 and felt like the did something nice for the community and accomplished something good. On top of that blizzard puts there map in the ladder and probably felt even better. That being said, i feel just about everyone agrees they contributed to one of the worst map pools just about ever.
Its fucked up to say but its true, and i hope they arent reading any of these comments even mine.
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On July 11 2015 17:45 GGzerG wrote:Show nested quote +On July 11 2015 11:30 ImFromPortugal wrote: the majority of maps are awful for meching players. I wonder if this was done on purpose...
maybe...
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This is a whole new level of #dreampool for zergs
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People saying Dash and Terminal is exactly like Scrap Station wtf are you smoking. It's space station, 2p mirrored and the gold/islands on either end are the same. That stuff is mostly irrelevant compared to some huge difference. Most obvious if you take a look at Crap Station you will see that the third is absolutely impossible. It's literally right in the middle of the map, 3 tank ranges away from your opponent's third. You could only take that base if you had a strong enough army ball to control the map middle. Otherwise you'd be forced to take that semi island or island base and go for a very different style of play (aka air). This is very different on Dash and Terminal where you have a very natural and defendable expanion pattern of 4 bases at least. Stuff like the island or an earlier gold base is just optional. Also movement options in the middle are much wider and nowhere near as restricted as Scrap Station, and the close path when rocks are down is more defendable and not as short. That's just among a lot of other things like the naturals being very different, how much closer Scrap Station is by air, the double width ramp on Scrap Station etc.
Anyway, the one thing on Dash and Terminal they might need to fix right now is the Terran float to gold. We have seen this thing succeed multiple times. I'm giving it a bit more time personally for Protoss/Zerg to figure out how exactly to punish it but obviously if they can't punish it then it will have to be rocked up.
Same goes for Moonlight Madness drop pod on the main/third btw. I don't think Zergs have enough practice how to beat it yet but if it proves unpunishable the thing will obviously have to be made smaller in some way.
They are already talking about fixing the thing with vision on backdoor on Bridgehead... surprisingly quickly.. altho unsurprisingly Blizzard themselves changed it to cos this issue.
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