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WCS Season 3 Map Pool

Forum Index > SC2 General
233 CommentsPost a Reply
Normal
Aeromi
Profile Blog Joined August 2012
France14458 Posts
Last Edited: 2015-06-17 19:30:03
June 17 2015 17:41 GMT
#1
We’d like to provide an update on the upcoming Season 3 map pool. While we aren’t quite ready to publish the maps yet, we wanted to announce the 1v1 map pool as early as possible. Here are the details for next season’s map pool.


New Maps
Terraform LE
[image loading]

Bridgehead LE
[image loading]

Dash and Terminal LE
[image loading]

Moonlight Madness LE
[image loading]

Returning Maps
Coda LE
Iron Fortress LE
Cactus Valley LE

While the official versions of the new maps won’t be available in Custom Games until closer to the season roll, all of the new maps this season are from community map makers and versions of the maps currently exist online. With WCS Qualifiers on the horizon, we wanted to provide this information early so players looking to participate can practice on these community versions. We expect the official LE map versions that we’ll publish to differ slightly from the community versions, but we aren’t expecting significant differences and the community versions should be useful for early practice.


Source : http://us.battle.net/sc2/en/forum/topic/18132726530

Poll: Addition of Terraform?

Approve (192)
 
72%

Disapprove (62)
 
23%

Neutral/Don't Care (13)
 
5%

267 total votes

Your vote: Addition of Terraform?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't Care


Poll: Addition of Bridgehead?

Disapprove (149)
 
53%

Approve (115)
 
41%

Neutral/Don't Care (19)
 
7%

283 total votes

Your vote: Addition of Bridgehead?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't Care


Poll: Addition of Dash and Terminal?

Disapprove (135)
 
56%

Approve (85)
 
35%

Neutral/Don't Care (23)
 
9%

243 total votes

Your vote: Addition of Dash and Terminal?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't Care


Poll: Addition of Moonlight Madness?

Disapprove (144)
 
63%

Approve (68)
 
30%

Neutral/Don't Care (18)
 
8%

230 total votes

Your vote: Addition of Moonlight Madness?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't Care


Poll: Return of Coda?

Approve (204)
 
82%

Disapprove (35)
 
14%

Neutral/Don't Care (10)
 
4%

249 total votes

Your vote: Return of Coda?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't Care


Poll: Return of Iron Fortress?

Disapprove (185)
 
67%

Approve (77)
 
28%

Neutral/Don't Care (16)
 
6%

278 total votes

Your vote: Return of Iron Fortress?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't Care


Poll: Return of Cactus Valley?

Disapprove (125)
 
46%

Approve (111)
 
41%

Neutral/Don't Care (34)
 
13%

270 total votes

Your vote: Return of Cactus Valley?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't Care


Poll: Removal of Echo?

Disapprove (221)
 
74%

Approve (54)
 
18%

Neutral/Don't Care (22)
 
7%

297 total votes

Your vote: Removal of Echo?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't Care


Poll: Removal of Vaani Research Station?

Disapprove (132)
 
49%

Approve (109)
 
41%

Neutral/Don't Care (27)
 
10%

268 total votes

Your vote: Removal of Vaani Research Station?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't Care


Poll: Removal of Expedition Lost?

Approve (179)
 
70%

Disapprove (52)
 
20%

Neutral/Don't Care (23)
 
9%

254 total votes

Your vote: Removal of Expedition Lost?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't Care


Poll: Removal of Inferno Pools?

Approve (292)
 
91%

Disapprove (21)
 
7%

Neutral/Don't Care (7)
 
2%

320 total votes

Your vote: Removal of Inferno Pools?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't Care

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https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
FusionSC2
Profile Joined June 2013
Ireland29 Posts
June 17 2015 17:47 GMT
#2
Echo gone? I thought it and coda would become overgrowth/kss.

Also, I like Iron Fortress. Can someone provide images of the new maps please?

I came, I saw, I conquered
starslayer
Profile Joined August 2011
United States696 Posts
June 17 2015 17:48 GMT
#3
wow no vanii surprise, thought it was the next daybreak, overgrowth. wish they took iron fortress but ok whatever. also can all these maps be found on TL?
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Charoisaur
Profile Joined August 2014
Germany15929 Posts
June 17 2015 17:48 GMT
#4
why did echo go?
Many of the coolest moments in sc2 happen due to worker harassment
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
June 17 2015 17:49 GMT
#5
Dash and Terminal hype
AdministratorBreak the chains
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
June 17 2015 17:50 GMT
#6
more and more maps with backdoors and gold patches.. annoying
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 17 2015 17:50 GMT
#7
Bridgehead and Terraform :DDD Echo though, stupid decision imo D:
Also whines about rocks and backdoors in 3... 2... 1...
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
juleharen
Profile Joined November 2014
Norway298 Posts
June 17 2015 17:51 GMT
#8
Why is Dash and Terminal in the map pool?
munch
Profile Joined July 2014
Mute City2363 Posts
June 17 2015 17:51 GMT
#9
So the gold base maps are gone then
WriterForm is temporary, MMA is permanent || http://www.teamliquid.net/blogs/508630-article-archive
Twine
Profile Joined June 2012
France246 Posts
June 17 2015 17:51 GMT
#10
Removing echo and keeping IF/cactus valley ... facepalm
#1 Bomber fan | Jin Air best KT
Charoisaur
Profile Joined August 2014
Germany15929 Posts
June 17 2015 17:53 GMT
#11
On June 18 2015 02:51 thecrazymunchkin wrote:
So the gold base maps are gone then

i have bad news for you
Many of the coolest moments in sc2 happen due to worker harassment
Olli
Profile Blog Joined February 2012
Austria24417 Posts
June 17 2015 17:53 GMT
#12
Bridgehead made it, that's awesome
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Musicus
Profile Joined August 2011
Germany23576 Posts
June 17 2015 17:53 GMT
#13
On June 18 2015 02:48 starslayer wrote:
wow no vanii surprise, thought it was the next daybreak, overgrowth. wish they took iron fortress but ok whatever. also can all these maps be found on TL?


They were all in the TL open.

http://www.teamliquid.net/forum/starcraft-2/484904-tl-map-contest-6-tl-open
Maru and Serral are probably top 5.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
June 17 2015 17:53 GMT
#14
Echo, nooo

Bridgehead is pretty badass though.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 17 2015 18:00 GMT
#15
congratz guys !
Author of Coda and Eastwatch.
Musicus
Profile Joined August 2011
Germany23576 Posts
June 17 2015 18:01 GMT
#16
I hope they only leave the far away gold base on Dash and Terminal.
Maru and Serral are probably top 5.
starslayer
Profile Joined August 2011
United States696 Posts
June 17 2015 18:04 GMT
#17
On June 18 2015 02:53 Musicus wrote:
Show nested quote +
On June 18 2015 02:48 starslayer wrote:
wow no vanii surprise, thought it was the next daybreak, overgrowth. wish they took iron fortress but ok whatever. also can all these maps be found on TL?


They were all in the TL open.

http://www.teamliquid.net/forum/starcraft-2/484904-tl-map-contest-6-tl-open


Oh yea forgot about that Thanks. Now that I've seen them again, Not a fan of dash and terminal and moonlight madness, but that being said played on them like once the others were fun really like bridgehead but was a while ago (lol a month). So will have to see how they are on ladder.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37023 Posts
June 17 2015 18:08 GMT
#18
wtf? I liked Echo though... IF I don't like. Bring back Echo and get rid of IF!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Jowj
Profile Joined June 2012
United States248 Posts
June 17 2015 18:15 GMT
#19
FUCKING yes bridgehead is in baby.

Rip echo though we loved you (compared to certain.........other maps)
Strategy
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
June 17 2015 18:17 GMT
#20
Keepin Iron fortress but removing Echo. T______________________T
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Charoisaur
Profile Joined August 2014
Germany15929 Posts
June 17 2015 18:18 GMT
#21
looking forward to tournament finals being decided by backdoor rock immortal allins.
On ladder I can veto them but if I'd be a pro player i would feel really pissed.
Many of the coolest moments in sc2 happen due to worker harassment
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
June 17 2015 18:26 GMT
#22
Dash and Terminal awwww yiss. Not sure why Echo is being removed, Echo was great. Not overly happy with Iron Fortress staying either but at least Inferno Pools has finally been shown the door.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
June 17 2015 18:28 GMT
#23
What the fuck? Wasn't Echo universally popular? Why the fuck would you remove that and keep fucking Iron Fortress which exactly 0 people thing is interesting.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
June 17 2015 18:32 GMT
#24
Cactus hype! Why no Echo?
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Orr
Profile Joined February 2014
United States168 Posts
June 17 2015 18:36 GMT
#25
No idea how Iron Fortress made the cut.
Flash I Jaedong I herO I Best I Maru I Rogue
Phaenoman
Profile Joined February 2013
568 Posts
June 17 2015 18:36 GMT
#26
@Aeromi: Can u add a poll regarding the removal of Echo. I am really curious. Thx in advance!
Random is hard work dude...
Charoisaur
Profile Joined August 2014
Germany15929 Posts
June 17 2015 18:37 GMT
#27
why the Iron fortress hate? I really like that map, imo it's one of the best 4 player maps ever made.
Many of the coolest moments in sc2 happen due to worker harassment
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 17 2015 18:44 GMT
#28
On June 18 2015 03:37 Charoisaur wrote:
why the Iron fortress hate? I really like that map, imo it's one of the best 4 player maps ever made.

I think if the map got a bit of retexture ( any good mapmaker would gladly make it i think ) , removed the graphic bugs due to a wrong copypaste , and implemented the gsl changes , it would be a top5 4players map ever.
Author of Coda and Eastwatch.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37023 Posts
June 17 2015 18:47 GMT
#29
On June 18 2015 03:36 Phaenoman wrote:
@Aeromi: Can u add a poll regarding the removal of Echo. I am really curious. Thx in advance!

Done.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
June 17 2015 18:56 GMT
#30
WHAT THE FUCK WHY WOULD YOU REMOVE ECHO

I guess Moonlight Madness will be my new no-brainer veto
"Technically the dictionary has zero authority on the meaning or words" - Rodya
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-06-17 18:58:23
June 17 2015 18:58 GMT
#31
On June 18 2015 03:44 IeZaeL wrote:
Show nested quote +
On June 18 2015 03:37 Charoisaur wrote:
why the Iron fortress hate? I really like that map, imo it's one of the best 4 player maps ever made.

I think if the map got a bit of retexture ( any good mapmaker would gladly make it i think ) , removed the graphic bugs due to a wrong copypaste , and implemented the gsl changes , it would be a top5 4players map ever.

Wait, I think I know a good mapmaker who did a retexturing (;
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
[PkF] Wire
Profile Joined March 2013
France24193 Posts
Last Edited: 2015-06-17 19:15:39
June 17 2015 19:05 GMT
#32
Worst map pool of all time. Seriously. Backdoors everywhere and Echo removal drive me mad.

We had extremely solid map pools for all the beginning of HotS. Recent map pools have been shittier and shittier, with that one being the absolute worst. Please bring back #dreampool, I'd rather play on Metalopolis.

Is this their only way to force us to play LotV ?
Cluster__
Profile Joined September 2013
United States328 Posts
June 17 2015 19:10 GMT
#33
Rad, looking forward to the new maps. I appreciate them switching it up.... keeps things exciting.
Liquid`Snute, AcerScarlett, ROOTCatZ, MC, Maru, Soulkey, Losira
Elentos
Profile Blog Joined February 2015
55511 Posts
Last Edited: 2015-06-17 19:15:46
June 17 2015 19:15 GMT
#34
WCS Season 3 Map Pool, featuring more backdoors than the last porn movie you watched.

Maps I like get removed, maps I don't wanna play on get added, they might aswell have dropped Cactus and Coda and kept Expedition Lost and Inferno Pools. Really not a fan of this pool.
Every 60 seconds in Africa, a minute passes.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 17 2015 19:24 GMT
#35
I'm willing to give them a shot. could be worse
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24193 Posts
Last Edited: 2015-06-17 19:30:46
June 17 2015 19:25 GMT
#36
OK. Just launched some games vs AI on the maps.

Please tell me how Dash & Terminal and Moonlight Madness (that one especially) can even be considered suitable maps for competitive play.

Coda, Terraform and Bridgehead will definitely be in for me, though Bridgehead's backdoor is really retarded. The sight blockers are very bad for P since Z and T won't care about it with medivacs/overlords while P cannons behind the sight blockers won't do shit. I have no idea how I can play a fourth map. Probably do a gamble and keep Moonlight Madness, hoping everyone with a brain vetoes it and all-inning the others.

EDIT : I take back that Dash & Terminal is unplayable, the debris appear to make it OKish I guess. It's really, really ugly on low settings though. Feels like playing on white nougat.

On June 18 2015 04:27 Superouman wrote:
What should be noted is that the entire map pool is entirely made of community maps.

We can't bash blizz maps anymore

Seeing that map pool makes me which the additions were Derelict Watcher, Neokirk Precinct and Akilon Wastes. OK, I admit I look forward to playing Terraform, but the other ones are pretty terrible.
Superouman
Profile Blog Joined August 2007
France2195 Posts
June 17 2015 19:27 GMT
#37
What should be noted is that the entire map pool is entirely made of community maps.

We can't bash blizz maps anymore
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 17 2015 19:36 GMT
#38
On June 18 2015 04:25 [PkF] Wire wrote:
OK. Just launched some games vs AI on the maps.

Please tell me how Dash & Terminal and Moonlight Madness (that one especially) can even be considered suitable maps for competitive play.

Coda, Terraform and Bridgehead will definitely be in for me, though Bridgehead's backdoor is really retarded. The sight blockers are very bad for P since Z and T won't care about it with medivacs/overlords while P cannons behind the sight blockers won't do shit. I have no idea how I can play a fourth map. Probably do a gamble and keep Moonlight Madness, hoping everyone with a brain vetoes it and all-inning the others.

EDIT : I take back that Dash & Terminal is unplayable, the debris appear to make it OKish I guess. It's really, really ugly on low settings though. Feels like playing on white nougat.

Show nested quote +
On June 18 2015 04:27 Superouman wrote:
What should be noted is that the entire map pool is entirely made of community maps.

We can't bash blizz maps anymore

Seeing that map pool makes me which the additions were Derelict Watcher, Neokirk Precinct and Akilon Wastes. OK, I admit I look forward to playing Terraform, but the other ones are pretty terrible.

Akilon Waste? Really? And more importantly, Derelict Watcher? Are you... are you Zerg deep inside? d:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
[PkF] Wire
Profile Joined March 2013
France24193 Posts
June 17 2015 19:39 GMT
#39
On June 18 2015 04:36 OtherWorld wrote:
Show nested quote +
On June 18 2015 04:25 [PkF] Wire wrote:
OK. Just launched some games vs AI on the maps.

Please tell me how Dash & Terminal and Moonlight Madness (that one especially) can even be considered suitable maps for competitive play.

Coda, Terraform and Bridgehead will definitely be in for me, though Bridgehead's backdoor is really retarded. The sight blockers are very bad for P since Z and T won't care about it with medivacs/overlords while P cannons behind the sight blockers won't do shit. I have no idea how I can play a fourth map. Probably do a gamble and keep Moonlight Madness, hoping everyone with a brain vetoes it and all-inning the others.

EDIT : I take back that Dash & Terminal is unplayable, the debris appear to make it OKish I guess. It's really, really ugly on low settings though. Feels like playing on white nougat.

On June 18 2015 04:27 Superouman wrote:
What should be noted is that the entire map pool is entirely made of community maps.

We can't bash blizz maps anymore

Seeing that map pool makes me which the additions were Derelict Watcher, Neokirk Precinct and Akilon Wastes. OK, I admit I look forward to playing Terraform, but the other ones are pretty terrible.

Akilon Waste? Really? And more importantly, Derelict Watcher? Are you... are you Zerg deep inside? d:

Tell me you wouldn't prefer any HotS Blizzard map (Daedalus Point 1.0 not considered a map) to Moonlight Madness.
Elentos
Profile Blog Joined February 2015
55511 Posts
Last Edited: 2015-06-17 19:41:04
June 17 2015 19:39 GMT
#40
Terraform I can live with. Bridgehead maybe possibly, although the backdoor is just annoying. Same with Moonlight Madness although that one has other problems. But holy hell Dash and Terminal looks like a complete mess.
Every 60 seconds in Africa, a minute passes.
Charoisaur
Profile Joined August 2014
Germany15929 Posts
June 17 2015 19:41 GMT
#41
On June 18 2015 04:27 Superouman wrote:
What should be noted is that the entire map pool is entirely made of community maps.

We can't bash blizz maps anymore

But we can bash blizzard for choosing the terrible community maps.
Many of the coolest moments in sc2 happen due to worker harassment
Thax
Profile Joined July 2014
Belgium1060 Posts
June 17 2015 19:41 GMT
#42
Blizzard only uses Blizzard designed maps -> People complain about the maps and demand community maps.
Blizzard uses mostly community designed maps -> People complain about the maps.
Charoisaur
Profile Joined August 2014
Germany15929 Posts
June 17 2015 19:42 GMT
#43
On June 18 2015 04:41 Thax wrote:
Blizzard only uses Blizzard designed maps -> People complain about the maps and demand community maps.
Blizzard uses mostly community designed maps -> People complain about the maps.

maybe that's their strategy. choose the worst community maps possible so people want blizzard maps again instead of community maps.
Many of the coolest moments in sc2 happen due to worker harassment
[PkF] Wire
Profile Joined March 2013
France24193 Posts
Last Edited: 2015-06-17 19:44:14
June 17 2015 19:43 GMT
#44
On June 18 2015 04:41 Thax wrote:
Blizzard only uses Blizzard designed maps -> People complain about the maps and demand community maps.
Blizzard uses mostly community designed maps -> People complain about the maps.

TLMC yielded horrible maps this season, with backdoors and gimmicks everywhere. We're bashing the fact that Blizzard isn't able to choose the good community maps, and even worse removes an outstanding community one after one season. WTF ???? It's Foxtrot Labs all over again. Why do they hate you so much oh poor Uvantak ?

On June 18 2015 04:42 Charoisaur wrote:
Show nested quote +
On June 18 2015 04:41 Thax wrote:
Blizzard only uses Blizzard designed maps -> People complain about the maps and demand community maps.
Blizzard uses mostly community designed maps -> People complain about the maps.

maybe that's their strategy. choose the worst community maps possible so people want blizzard maps again instead of community maps.

You know what ? Not that unlikely.
Charoisaur
Profile Joined August 2014
Germany15929 Posts
Last Edited: 2015-06-17 19:45:14
June 17 2015 19:44 GMT
#45
On June 18 2015 04:39 [PkF] Wire wrote:
Show nested quote +
On June 18 2015 04:36 OtherWorld wrote:
On June 18 2015 04:25 [PkF] Wire wrote:
OK. Just launched some games vs AI on the maps.

Please tell me how Dash & Terminal and Moonlight Madness (that one especially) can even be considered suitable maps for competitive play.

Coda, Terraform and Bridgehead will definitely be in for me, though Bridgehead's backdoor is really retarded. The sight blockers are very bad for P since Z and T won't care about it with medivacs/overlords while P cannons behind the sight blockers won't do shit. I have no idea how I can play a fourth map. Probably do a gamble and keep Moonlight Madness, hoping everyone with a brain vetoes it and all-inning the others.

EDIT : I take back that Dash & Terminal is unplayable, the debris appear to make it OKish I guess. It's really, really ugly on low settings though. Feels like playing on white nougat.

On June 18 2015 04:27 Superouman wrote:
What should be noted is that the entire map pool is entirely made of community maps.

We can't bash blizz maps anymore

Seeing that map pool makes me which the additions were Derelict Watcher, Neokirk Precinct and Akilon Wastes. OK, I admit I look forward to playing Terraform, but the other ones are pretty terrible.

Akilon Waste? Really? And more importantly, Derelict Watcher? Are you... are you Zerg deep inside? d:

Tell me you wouldn't prefer any HotS Blizzard map (Daedalus Point 1.0 not considered a map) to Moonlight Madness.


secret spring, inferno pools, alterzim, klontas mire
Many of the coolest moments in sc2 happen due to worker harassment
Gwavajuice
Profile Joined June 2014
France1810 Posts
June 17 2015 19:46 GMT
#46
I'll drink champagne to celebrate the removal of Echo, the most boring and ugliest map ever made.

Vaani and Expedition lost were wacky and wierd but had plenty of excellent unusual pro games played on it, but the new map pool also has wierd and wacky maps

Overall not the map pool we need but definetly the map pool we deserve, we're the ones who made it after all
Dear INno and all the former STX boys.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
Last Edited: 2015-06-17 19:48:57
June 17 2015 19:46 GMT
#47
On June 18 2015 04:44 Charoisaur wrote:
Show nested quote +
On June 18 2015 04:39 [PkF] Wire wrote:
On June 18 2015 04:36 OtherWorld wrote:
On June 18 2015 04:25 [PkF] Wire wrote:
OK. Just launched some games vs AI on the maps.

Please tell me how Dash & Terminal and Moonlight Madness (that one especially) can even be considered suitable maps for competitive play.

Coda, Terraform and Bridgehead will definitely be in for me, though Bridgehead's backdoor is really retarded. The sight blockers are very bad for P since Z and T won't care about it with medivacs/overlords while P cannons behind the sight blockers won't do shit. I have no idea how I can play a fourth map. Probably do a gamble and keep Moonlight Madness, hoping everyone with a brain vetoes it and all-inning the others.

EDIT : I take back that Dash & Terminal is unplayable, the debris appear to make it OKish I guess. It's really, really ugly on low settings though. Feels like playing on white nougat.

On June 18 2015 04:27 Superouman wrote:
What should be noted is that the entire map pool is entirely made of community maps.

We can't bash blizz maps anymore

Seeing that map pool makes me which the additions were Derelict Watcher, Neokirk Precinct and Akilon Wastes. OK, I admit I look forward to playing Terraform, but the other ones are pretty terrible.

Akilon Waste? Really? And more importantly, Derelict Watcher? Are you... are you Zerg deep inside? d:

Tell me you wouldn't prefer any HotS Blizzard map (Daedalus Point 1.0 not considered a map) to Moonlight Madness.


secret spring, inferno pools, alterzim

OK I take back what I said, Blizzard made dreadful maps too. Moonlight Madness is still unplayable though , trying to compare Moonlight Madness and Secret Spring is a bit like trying to tell what tastes better between shit and vomit.

What saddens me beyond words is how many good maps there are and how accurate Blizzard are to always pick the worst. Well, in that case, I don't know who chose the finalists in TLMC6, but that guy really messed up and will bear the burden of that map pool forever.

On June 18 2015 04:46 Gwavajuice wrote:
I'll drink champagne to celebrate the removal of Echo, the most boring and ugliest map ever made.

You cannot be serious ? I can understand the boring part, it's definitely very standard... But ugly ? Have you played Dash and Terminal ?
Elentos
Profile Blog Joined February 2015
55511 Posts
June 17 2015 19:48 GMT
#48
On June 18 2015 04:46 [PkF] Wire wrote:
Show nested quote +
On June 18 2015 04:44 Charoisaur wrote:
On June 18 2015 04:39 [PkF] Wire wrote:
On June 18 2015 04:36 OtherWorld wrote:
On June 18 2015 04:25 [PkF] Wire wrote:
OK. Just launched some games vs AI on the maps.

Please tell me how Dash & Terminal and Moonlight Madness (that one especially) can even be considered suitable maps for competitive play.

Coda, Terraform and Bridgehead will definitely be in for me, though Bridgehead's backdoor is really retarded. The sight blockers are very bad for P since Z and T won't care about it with medivacs/overlords while P cannons behind the sight blockers won't do shit. I have no idea how I can play a fourth map. Probably do a gamble and keep Moonlight Madness, hoping everyone with a brain vetoes it and all-inning the others.

EDIT : I take back that Dash & Terminal is unplayable, the debris appear to make it OKish I guess. It's really, really ugly on low settings though. Feels like playing on white nougat.

On June 18 2015 04:27 Superouman wrote:
What should be noted is that the entire map pool is entirely made of community maps.

We can't bash blizz maps anymore

Seeing that map pool makes me which the additions were Derelict Watcher, Neokirk Precinct and Akilon Wastes. OK, I admit I look forward to playing Terraform, but the other ones are pretty terrible.

Akilon Waste? Really? And more importantly, Derelict Watcher? Are you... are you Zerg deep inside? d:

Tell me you wouldn't prefer any HotS Blizzard map (Daedalus Point 1.0 not considered a map) to Moonlight Madness.


secret spring, inferno pools, alterzim

OK I take back what I said, Blizzard made dreadful maps too. Moonlight Madness is still unplayable though , trying to compare Moonlight Madness and Secret Spring is a bit like trying to tell what tastes better between shit and vomit.

What saddens me beyond words is how many good maps there are and how accurate Blizzard are to always pick the worst. Well, in that case, I don't know who chose the finalists in TLMC6, but that guy really messed up and will bear the burden of that map pool forever.

You don't understand, they've recreated the dream pool without using any of the maps from the original.
Every 60 seconds in Africa, a minute passes.
Magnifico
Profile Joined March 2013
1958 Posts
June 17 2015 19:54 GMT
#49
I'm crazy or there are three different entrances to my natural in Dash and Terminal LE?
Elentos
Profile Blog Joined February 2015
55511 Posts
June 17 2015 19:55 GMT
#50
On June 18 2015 04:54 Tiaraju9 wrote:
I'm crazy or there are three different entrances to my natural in Dash and Terminal LE?

That map is certainly something special.
Every 60 seconds in Africa, a minute passes.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 17 2015 19:58 GMT
#51
On June 18 2015 04:46 [PkF] Wire wrote:
OK I take back what I said, Blizzard made dreadful maps too. Moonlight Madness is still unplayable though , trying to compare Moonlight Madness and Secret Spring is a bit like trying to tell what tastes better between shit and vomit.


Why do you hate Moonlight so much? I'd generally like to know as I am the creator of it. You keep saying how awful and unplayable it is but give no context what so ever. I got enough hate feedback from Habitation Station so feel free to speak your mind, I can take it, I'd love to hear the thoughts!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
Last Edited: 2015-06-17 20:09:09
June 17 2015 20:03 GMT
#52
On June 18 2015 04:58 SidianTheBard wrote:
Show nested quote +
On June 18 2015 04:46 [PkF] Wire wrote:
OK I take back what I said, Blizzard made dreadful maps too. Moonlight Madness is still unplayable though , trying to compare Moonlight Madness and Secret Spring is a bit like trying to tell what tastes better between shit and vomit.


Why do you hate Moonlight so much? I'd generally like to know as I am the creator of it. You keep saying how awful and unplayable it is but give no context what so ever. I got enough hate feedback from Habitation Station so feel free to speak your mind, I can take it, I'd love to hear the thoughts!

I'm no mapmaking specialist and while I can see you tried to achieve something interesting and different here, I see absolutely zero way for Protoss to deal with the entrances to the third in early game and with the layout (open access to third and natural via ways that are really far apart). A competent T or Z player will always tear a P that tries to play a normal game apart ; even worse with a T since you can't wall a T on the natural. Maybe I'm wrong, but that's how I see it, a 10 times more difficult version of Expedition Lost that was already tricky. I'll know quick since I'll probably keep Coda/Terraform/Bridgehead and your map since Dash & Terminal is so awful my eyes can't bear it.

If you've seen the map played in PvT/PvZ and think P can do well on the map while not playing only 2 base, I'm interested.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2015-06-17 20:12:39
June 17 2015 20:10 GMT
#53
Fair enough! Actually all the changes to the map for TLMC were to help protoss as before those changes it was pretty heavily anti-protoss. Either way, hoping since every entrance to a possible third has ramps that between storms, ff & aoe that protoss stand a better chance. It does try to promote multi aggression & splitting your army up which yeah...usually doesn't help protoss out much at all.

It has changed quite a bit, between initial release into blizzard community spotlight into tlmc, so I'm hoping the constant changes help protoss out, but who really knows, only time can tell!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 17 2015 20:11 GMT
#54
Can't be any worse than the era of Slag Pits.

I'm excited to see BW terrain textures in action.
ㅇㅅㅌㅅ
Finnz
Profile Joined September 2011
United Kingdom260 Posts
June 17 2015 20:13 GMT
#55
Yet another terrible map pooling decision from Blizzard. Getting sick and tired of them not making the effort to communicate to our pro players and the pro player players not getting any advice listened to. To have the arrogance to remove a map like Echo but keep a map like Iron Fortress is completely beyond me. And as for the new maps well...only map there that i see potential in in terraform and thats only because its different from the standardized maps that we see today, i have no idea if it will be good play on. But i think everyone in the starcraft community has now had enough of this. Consistently bad decision making and frustrating the community is just going way too far now. This nature of blizzard's approach of decision making and changes to maps/balance is just getting way too frustrating now and im sure i am not the only person in the community that feels this way.
TronJovolta
Profile Joined April 2013
United States323 Posts
June 17 2015 20:17 GMT
#56
All 2 player makes me SOOOOO happy. Veto's gonna be easy next season.
Charoisaur
Profile Joined August 2014
Germany15929 Posts
June 17 2015 20:19 GMT
#57
imo backdoor rocks just don't belong in competitive maps. If a player harasses the main while trying to attack the third you need to stretch your army so far out to defend it, it just becomes hugely imbalanced in certain scenarios.
We also saw the backdoor rocks abused in allins vs terran which is massively imbalanced because terran relies on bunkers to defend them and with backdoor rocks you have to make twice the amount of bunkers with scvs pulled on both entrances.
I remember the game flash vs trap on expo lost from IEM katowice where trap just faked an immortal allin and flash had to make multiple bunkers on both entrances with scvs pulled. He realized relatively quickly that trap had only faked the allin but he already had so much invested in bunkers and lost so much mining time that he was massively behind.
How blizzard can't see such obvious imbalance that promotes abusive and gimmicky strategies is beyond me, we already saw it sometimes that series get decided by map imbalance and this season it will probably be even worse.
Many of the coolest moments in sc2 happen due to worker harassment
ejozl
Profile Joined October 2010
Denmark3373 Posts
June 17 2015 20:25 GMT
#58
Bridgehead looks like the perfect map for any other game than Starcraft 2, stuff like Medivacs and Oracles will just ruin the map. I'm really glad they're trying it out though, shows courage and they put in a LOT of the map competition maps.

The ones they kept of the old map are boring though, Expeditions Lost and Echo LE were really good maps.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
June 17 2015 20:52 GMT
#59
Ganymede or riot!
MMA | Life | Classic | Happy | Team Empire | Team Spirit
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-06-17 21:18:23
June 17 2015 20:54 GMT
#60
congrats to all the mapmakers, i hope people actually try to first adapt to these experimental maps and attempt to develop map specific strategies before just immediately writing them off as "unplayable".

i'm especially interested to see how the small 2nd nat entrance on dash and terminal works, if it's balanced it could allow for some very interesting 3rd base placements.
vibeo gane,
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 17 2015 20:59 GMT
#61
Losing echo is a crime
Administrator~ Spirit will set you free ~
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
June 17 2015 21:01 GMT
#62
Why are people being even remotely negative blizzard have taken bold steps this time, gone for all maps made by the community with the sole purpose of them pushing boundaries to see how far maps can be made for different balance/game design purposes.
I hope the maps all pull through and lead to interesting games, thanks to all the mapmakers and I hope they keep up the community map trend!
I will make Yogg Saron priest work...
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
June 17 2015 21:14 GMT
#63
this map pool is better than the last

minus echo
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Ketch
Profile Joined October 2010
Netherlands7285 Posts
June 17 2015 21:19 GMT
#64
Cool map pool!
Charoisaur
Profile Joined August 2014
Germany15929 Posts
June 17 2015 21:24 GMT
#65
On June 18 2015 06:01 Ovid wrote:
Why are people being even remotely negative blizzard have taken bold steps this time, gone for all maps made by the community with the sole purpose of them pushing boundaries to see how far maps can be made for different balance/game design purposes.
I hope the maps all pull through and lead to interesting games, thanks to all the mapmakers and I hope they keep up the community map trend!


The problem is that these maps are played in TOURNAMENTS with progamers making money from it.
Testing how far you can go with mapdesign is good at all but not when careers are on the line.
Maybe you thinks it's fun when tournaments get decided by map imbalance such as gold base strategys or backdoor rock allins but for anyone who cares about the pro scene it's just unfair and frustrating.
Many of the coolest moments in sc2 happen due to worker harassment
[PkF] Wire
Profile Joined March 2013
France24193 Posts
June 17 2015 22:02 GMT
#66
Blizzard looks like a bad pupil that tries his best to please his teacher but always gets the advice wrong.

We say "refresh the map pool more often, have more rotation" -> they remove Echo, keep Iron Fortress.
We say "use community maps" and "keep the meta fresh with bold maps" -> they introduce a lot of gimmicky maps from TLMC6... 1 would have be OK, but Moonlight + Bridgehead + Dash is just too much (and BACKDOOOOOOORS).

I'm pretty sure everyone would have been very pleased with something more conservative, typically keeping Echo and removing IF or Cactus, adding only 2 of 3 of Moonlight / Bridgehead / Dash and adding a map not necessarily from TLMC6 aka backdoor contest (Emerald Plaza anyone ? Ganymede ? it's not like TLMC5 was years ago).

I'm happy Blizzard is willing to experiment, I'm happy 4 maps got changed, but I'm very disappointed by the lack of intelligence in the choices. And once again, getting rid of Echo so fast is a crime of lese-majesty, Uvantak should be used to it with how Foxtrot Labs got treated but man is that unfair.
GreenMash
Profile Joined August 2012
Norway1746 Posts
June 17 2015 22:19 GMT
#67
Worst mappool in hots i think by far lol <.<
I love hellbats
JulDraGoN
Profile Blog Joined September 2004
Sweden370 Posts
June 17 2015 22:22 GMT
#68
I like them, looks cool.
At first glance I thought Bridgehead was that old Broodwar map Katarina but with backdoor rocks.
I mean nobody wants to admit they eat 9 cans of ravioli, but I did and I'm ashamed of myself. The first can doesn't count and then you get to the second, and the third. The fourth and fifth I think I burnt with the blow torch and I just kept eating.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
June 17 2015 22:25 GMT
#69
On June 18 2015 07:22 JulDraGoN wrote:
I like them, looks cool.
At first glance I thought Bridgehead was that old Broodwar map Katarina but with backdoor rocks.

If the "small change" to Bridgehead could be a backdoor removal I guess most people wouldn't mind. I think we've had backdoors for a lifetime, not that we needed them anyway since I don't know, we should have learnt from Blistering Sands.
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
June 17 2015 22:33 GMT
#70
On June 18 2015 07:19 GreenMash wrote:
Worst mappool in hots i think by far lol <.<


You know we had a season with Daedalus point (14 S1). Another season with Both Klontas Mire and Zerus Prime (13 S3). Not to mention the Blink era where most Terran complains but the map is somewhat reasonable.
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
Charoisaur
Profile Joined August 2014
Germany15929 Posts
June 17 2015 22:39 GMT
#71
On June 18 2015 07:25 [PkF] Wire wrote:
Show nested quote +
On June 18 2015 07:22 JulDraGoN wrote:
I like them, looks cool.
At first glance I thought Bridgehead was that old Broodwar map Katarina but with backdoor rocks.

If the "small change" to Bridgehead could be a backdoor removal I guess most people wouldn't mind. I think we've had backdoors for a lifetime, not that we needed them anyway since I don't know, we should have learnt from Blistering Sands.

removing the backdoor rocks would be a very good change...


...so it won't happen
Many of the coolest moments in sc2 happen due to worker harassment
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
June 18 2015 01:32 GMT
#72
Come on guys removing the like of Echo is a good practice as everyone was so sure about it being another Overgrowth. While it's understandable to grieve over such good, solid map, theres nothing more about it than "good, solid" (I will miss the high saturated aesthetics too).

Now I only hope that tournament organizer will adopt the new pool punctually. Why MGR was still in SSl yesterday is way beyond me
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-06-18 02:17:10
June 18 2015 02:17 GMT
#73
On June 18 2015 05:59 Plexa wrote:
Losing echo is a crime

This, although I can take some very good guesses as to why they chose everything this way. -.-
Moderatorshe/her
TL+ Member
Jintoss
Profile Joined November 2011
Hong Kong117 Posts
Last Edited: 2015-06-18 04:48:48
June 18 2015 04:48 GMT
#74
Pretty clear by now that Blizzard are incompetent at making or even selecting maps.
We are the blades of Aiur
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
June 18 2015 05:37 GMT
#75
I like it, they're all pretty maps and except or IF I see no issues whatsoever :D
Mura Ma Man, Dark Da Dude, Super Shot Sos!
insitelol
Profile Joined August 2012
845 Posts
June 18 2015 05:39 GMT
#76
I can't stress enouth how mad i'm at blizzard and everything they do with sc2. A freaking parade of incompetence and ignorance.
Less is more.
Novea_Star
Profile Joined June 2014
United States15 Posts
June 18 2015 06:25 GMT
#77
Bridgehead and Moonlight Madness look pretty cool
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
Last Edited: 2015-06-18 06:45:16
June 18 2015 06:36 GMT
#78
On June 18 2015 03:18 Charoisaur wrote:
looking forward to tournament finals being decided by backdoor rock immortal allins.
On ladder I can veto them but if I'd be a pro player i would feel really pissed.

Distance too large in this case defenders path is much shorter.
On the other hand how do you secure a nat vs zerg on terminal :D
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
June 18 2015 07:28 GMT
#79
On June 18 2015 15:36 HellHound wrote:
Show nested quote +
On June 18 2015 03:18 Charoisaur wrote:
looking forward to tournament finals being decided by backdoor rock immortal allins.
On ladder I can veto them but if I'd be a pro player i would feel really pissed.

Distance too large in this case defenders path is much shorter.
On the other hand how do you secure a nat vs zerg on terminal :D

Proxy robo + Warp in mechanic = Problem solved. It works on Expedition lost, even against Maru IIRC, so why it shouldn't work here?

From pictures I cannot tell much, so I will start properly bashing the maps once they are in.

Just from the first view - I am really curious how am I supposed to take natural in PvZ against a speedling opening on Terminal... looks a little bit like a veto to me. Moonlight madness looks like drops, drops everywhere in PvT - second veto(to the mapmaker - I much more like the maps where you cannot hide in the air around the main, see Bridgehead). And it's a little bit sad I have to ban a map because of 1 MU :/

Not sure how I feel about Terraform 3rd, it looks like with tanks behind minerals(on 3rd, the high ground base next to the natural base) you can shoot at natural mineral line and both gases, looks kinda bad, on the other hand this could be done on Overgrowth and I never lost to it in my wooden league, so why should I care(maybe I should care because on Overhrowth I wasn't attacking into high ground tanks :D).

I don't know what my 3rd veto will be, so far it looks like I won't use it, maybe Terraform because of the aforementioned tanks. Meta will decide.

So far I cannot decide if this looks good or bad, 4 new maps and I am thinking about vetoing 2 maps of them and considering even 3rd map.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
GreenMash
Profile Joined August 2012
Norway1746 Posts
June 18 2015 07:40 GMT
#80
On June 18 2015 07:33 Odowan Paleolithic wrote:
Show nested quote +
On June 18 2015 07:19 GreenMash wrote:
Worst mappool in hots i think by far lol <.<


You know we had a season with Daedalus point (14 S1). Another season with Both Klontas Mire and Zerus Prime (13 S3). Not to mention the Blink era where most Terran complains but the map is somewhat reasonable.

Eh. 2 bad maps are not that big of a deal. This pool has way more terrible maps then those you mentioned. Gonna be sad to play these vs zerg lol z.z
I love hellbats
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
June 18 2015 07:46 GMT
#81
In my opinion the TLMC favourites/winners were not very good this time around. They push too hard to be interesting & different. So many backdoor rocks, chokes, weird layouts. For competition, keeping it basic and avoiding clear imbalances has been a proven concept =)

Favourite maps?

Overgrowth, King Sejong, Coda, Daybreak, Belshir vestige, etc.

Team Liquid
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
June 18 2015 07:52 GMT
#82
OHBOYOHBOYOHBOY Dash and Terminal, this is going to be so awesome!

I wish one of Moonlight Madness or Bridgehead could be held off a season in order to keep Echo for one more, but oh well.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 18 2015 08:34 GMT
#83
On June 18 2015 07:25 [PkF] Wire wrote:
Show nested quote +
On June 18 2015 07:22 JulDraGoN wrote:
I like them, looks cool.
At first glance I thought Bridgehead was that old Broodwar map Katarina but with backdoor rocks.

If the "small change" to Bridgehead could be a backdoor removal I guess most people wouldn't mind. I think we've had backdoors for a lifetime, not that we needed them anyway since I don't know, we should have learnt from Blistering Sands.

But removing the backdoor on Bridgehead would give us a map with an inbase nat...
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
helius788
Profile Joined July 2012
New Zealand74 Posts
June 18 2015 08:36 GMT
#84
erm, what?
Echo gone and Iron stays? That's surprising.

So funny that we all were so desperate for new community maps and more changes in general (kind of). And now good maps are gone after 1 season. xd
For casual ladder players that's good. I won't complain :-)
Superouman
Profile Blog Joined August 2007
France2195 Posts
June 18 2015 08:36 GMT
#85
On June 18 2015 16:46 Liquid`Ret wrote:
In my opinion the TLMC favourites/winners were not very good this time around. They push too hard to be interesting & different. So many backdoor rocks, chokes, weird layouts. For competition, keeping it basic and avoiding clear imbalances has been a proven concept =)

Favourite maps?

Overgrowth, King Sejong, Coda, Daybreak, Belshir vestige, etc.


That TLMC was intentionally done for experimental maps to give some diversity to the map pool. I know you would play Python 24/7/365 but making map-specific strategies is better and more interesting.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
Last Edited: 2015-06-18 08:48:58
June 18 2015 08:43 GMT
#86
On June 18 2015 17:36 Superouman wrote:
Show nested quote +
On June 18 2015 16:46 Liquid`Ret wrote:
In my opinion the TLMC favourites/winners were not very good this time around. They push too hard to be interesting & different. So many backdoor rocks, chokes, weird layouts. For competition, keeping it basic and avoiding clear imbalances has been a proven concept =)

Favourite maps?

Overgrowth, King Sejong, Coda, Daybreak, Belshir vestige, etc.


That TLMC was intentionally done for experimental maps to give some diversity to the map pool. I know you would play Python 24/7/365 but making map-specific strategies is better and more interesting.


Yeah, everyone has different opinions.

I don't feel like Sc2 lends itself that well to map specific strategies. warpin pylons and forcefields kinda bypass any layout for example. And forcefields also make any maps with a ton of chokes really hard to play on. Most maps that are 'different' just end up being super annoying to play on and not well liked. Look at the past couple of map pools and which maps people enjoyed the most. And I'm also willing to bet they produced the better games too.

Theres a reason we're still watching GSL and SSL on super old maps, which even I'm getting tired of nowadays ^^ would love it if there were solid replacements and not gimmick maps.
Team Liquid
Enekh
Profile Joined December 2012
Korea (South)73 Posts
June 18 2015 09:42 GMT
#87
WTF... my map;Ecosphere is ranked top3 but except season3 map pool. why?
Twitter : @Enekh / Creator of Acolyte, Dasan Station / Former Intothemap Admin
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
June 18 2015 09:49 GMT
#88
Dash and Terminal baby!!!
AKA: TelecoM[WHITE] Protoss fighting
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 18 2015 10:04 GMT
#89
On June 18 2015 18:42 Enekh wrote:
WTF... my map;Ecosphere is ranked top3 but except season3 map pool. why?

thats not how it works dude. it just wasnt chosen by blizzard
Author of Coda and Eastwatch.
ilovegroov
Profile Joined January 2015
357 Posts
June 18 2015 10:24 GMT
#90
I guess what you take away from this is that people are too lazy to guard their back door.
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
June 18 2015 10:37 GMT
#91
On June 18 2015 18:42 Enekh wrote:
WTF... my map;Ecosphere is ranked top3 but except season3 map pool. why?


Blizzard decides which makes to take despite their place in contests. I was pretty sure Ecosphere would make it as new 4p map but Blizzard thought different.

I'm still salty that Ganymede that was 2nd in previous TLMC didn't make it that season or the previous one.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
June 18 2015 10:46 GMT
#92
On June 18 2015 17:43 Liquid`Ret wrote:
Theres a reason we're still watching GSL and SSL on super old maps, which even I'm getting tired of nowadays ^^ would love it if there were solid replacements and not gimmick maps.


Because GSL is too conservative to switch Overgrowth/KSS/Deadwing for Coda/Echo/Cactus Valley after Code A for example? Proleague was pretty good with newer maps.

They also use Iron Fortress that many people in this thread call awful.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
Dingodile
Profile Joined December 2011
4133 Posts
Last Edited: 2015-06-18 11:27:15
June 18 2015 11:25 GMT
#93
I dont know where is the problem but I think the main problem is rather at blizzard than in maps.

The colors aren't "eye friendly". Take sc:bw or wc3 pictures you will notice they have better/wonderful/simple colors. In sc2 the colors feel like they have fog over the colors everywhere.

google pic wc3
+ Show Spoiler +
[image loading]

Lets not talk about the game or graphics, just the colors. wc3 has more (eye) friendly and clear colors than sc2.

edit: not sure why pic isnt total.
edit2 : suddenly total...
Grubby | ToD | Moon | Lyn | Sky
[PkF] Wire
Profile Joined March 2013
France24193 Posts
June 18 2015 15:45 GMT
#94
Wholeheartedly agree with Ret that the TLMC was (probably because it came so quick after TLMC5) too much about gimmicks and being that unique snowflake map rather than creating solid and suited for competitive play maps. I'm not looking forward to seeing that map pool in WCS, especially in bo5 and more.
Ej_
Profile Blog Joined January 2013
47656 Posts
June 18 2015 15:56 GMT
#95
On June 18 2015 19:46 Ingvar wrote:
Show nested quote +
On June 18 2015 17:43 Liquid`Ret wrote:
Theres a reason we're still watching GSL and SSL on super old maps, which even I'm getting tired of nowadays ^^ would love it if there were solid replacements and not gimmick maps.


Because GSL is too conservative to switch Overgrowth/KSS/Deadwing for Coda/Echo/Cactus Valley after Code A for example? Proleague was pretty good with newer maps.

They also use Iron Fortress that many people in this thread call awful.

I think GSL uses an updated version of Iron Fortress, which has addressed the hard to take 3rd base and hard engagements over there.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
[PkF] Wire
Profile Joined March 2013
France24193 Posts
June 18 2015 15:57 GMT
#96
On June 19 2015 00:56 Ej_ wrote:
Show nested quote +
On June 18 2015 19:46 Ingvar wrote:
On June 18 2015 17:43 Liquid`Ret wrote:
Theres a reason we're still watching GSL and SSL on super old maps, which even I'm getting tired of nowadays ^^ would love it if there were solid replacements and not gimmick maps.


Because GSL is too conservative to switch Overgrowth/KSS/Deadwing for Coda/Echo/Cactus Valley after Code A for example? Proleague was pretty good with newer maps.

They also use Iron Fortress that many people in this thread call awful.

I think GSL uses an updated version of Iron Fortress, which has addressed the hard to take 3rd base and hard engagements over there.

Yeah if they could use that version too that would be a great step in the direction of improving the map pool.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
June 18 2015 17:32 GMT
#97
i bet if these were proleague maps everyone would love them and be praising their originality.

i also bet that if blizz rotated the map pool on a more regular basis then people wouldn't have nearly as much of a problem with trying out more experimental ideas in maps...
vibeo gane,
Mozdk
Profile Joined October 2010
Denmark6989 Posts
June 18 2015 17:47 GMT
#98
Can't really say anything until I get to play them. Looks like it's another 3-vote season for the casual P-player.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Paljas
Profile Joined October 2011
Germany6926 Posts
June 18 2015 17:49 GMT
#99
sweet
TL+ Member
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 18 2015 18:01 GMT
#100
On June 19 2015 00:45 [PkF] Wire wrote:
Wholeheartedly agree with Ret that the TLMC was (probably because it came so quick after TLMC5) too much about gimmicks and being that unique snowflake map rather than creating solid and suited for competitive play maps. I'm not looking forward to seeing that map pool in WCS, especially in bo5 and more.

I'm not sure time was the factor, there were plenty of solid maps entered in TLMC6 (enough to make 1 or 2 good 7-maps map pool(s) imo). It's just that apparently originality was what the judges (and Blizzard) wanted this time.

On June 19 2015 00:56 Ej_ wrote:
Show nested quote +
On June 18 2015 19:46 Ingvar wrote:
On June 18 2015 17:43 Liquid`Ret wrote:
Theres a reason we're still watching GSL and SSL on super old maps, which even I'm getting tired of nowadays ^^ would love it if there were solid replacements and not gimmick maps.


Because GSL is too conservative to switch Overgrowth/KSS/Deadwing for Coda/Echo/Cactus Valley after Code A for example? Proleague was pretty good with newer maps.

They also use Iron Fortress that many people in this thread call awful.

I think GSL uses an updated version of Iron Fortress, which has addressed the hard to take 3rd base and hard engagements over there.

Blizzard updating maps already in the map pool for a small update? That'd be a first.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
June 18 2015 18:04 GMT
#101
Does that one map have a backdoor expo AND backdoor destructible rocks?
kiss kiss fall in love
zerge
Profile Joined December 2012
Germany162 Posts
Last Edited: 2015-06-18 18:24:22
June 18 2015 18:23 GMT
#102
On June 18 2015 19:37 Ingvar wrote:
Show nested quote +
On June 18 2015 18:42 Enekh wrote:
WTF... my map;Ecosphere is ranked top3 but except season3 map pool. why?


Blizzard decides which makes to take despite their place in contests. I was pretty sure Ecosphere would make it as new 4p map but Blizzard thought different.

I'm still salty that Ganymede that was 2nd in previous TLMC didn't make it that season or the previous one.


You are right, Ganymede could easily replace on of the most likely imbalanced maps. Maybe if blizzard gets enaugh feedback from (pro-)players they change it. They changed mappools before based on community feedback.
Ganymede for reference: http://www.teamliquid.net/forum/sc2-maps/478863-2-ktv-ganymede
Charoisaur
Profile Joined August 2014
Germany15929 Posts
June 18 2015 18:31 GMT
#103
On June 19 2015 03:23 zerge wrote:
Show nested quote +
On June 18 2015 19:37 Ingvar wrote:
On June 18 2015 18:42 Enekh wrote:
WTF... my map;Ecosphere is ranked top3 but except season3 map pool. why?


Blizzard decides which makes to take despite their place in contests. I was pretty sure Ecosphere would make it as new 4p map but Blizzard thought different.

I'm still salty that Ganymede that was 2nd in previous TLMC didn't make it that season or the previous one.


You are right, Ganymede could easily replace on of the most likely imbalanced maps. Maybe if blizzard gets enaugh feedback from (pro-)players they change it. They changed mappools before based on community feedback.
Ganymede for reference: http://www.teamliquid.net/forum/sc2-maps/478863-2-ktv-ganymede

you mean when everybody hated on secret spring and inferno pools and then they replaced foxtrot labs with overgrowth?
Many of the coolest moments in sc2 happen due to worker harassment
Rustug
Profile Joined October 2010
1488 Posts
June 18 2015 18:33 GMT
#104
Wow, some interesting choices, looking forward to see how the Pro's will play on these maps.
Curious that we spend more time congratulating people who have succeeded than encouraging people who have not. 파이팅! ᕦ(ò_óˇ)ᕤ"
[PkF] Wire
Profile Joined March 2013
France24193 Posts
June 18 2015 18:45 GMT
#105
On June 19 2015 03:31 Charoisaur wrote:
Show nested quote +
On June 19 2015 03:23 zerge wrote:
On June 18 2015 19:37 Ingvar wrote:
On June 18 2015 18:42 Enekh wrote:
WTF... my map;Ecosphere is ranked top3 but except season3 map pool. why?


Blizzard decides which makes to take despite their place in contests. I was pretty sure Ecosphere would make it as new 4p map but Blizzard thought different.

I'm still salty that Ganymede that was 2nd in previous TLMC didn't make it that season or the previous one.


You are right, Ganymede could easily replace on of the most likely imbalanced maps. Maybe if blizzard gets enaugh feedback from (pro-)players they change it. They changed mappools before based on community feedback.
Ganymede for reference: http://www.teamliquid.net/forum/sc2-maps/478863-2-ktv-ganymede

you mean when everybody hated on secret spring and inferno pools and then they replaced foxtrot labs with overgrowth?

Yeah I wouldn't count too much on Blizzard coming to their senses.
jinjin5000
Profile Joined May 2010
United States1422 Posts
June 23 2015 09:14 GMT
#106
all maps have backdoor in them...

guess i will abstain for this season.
starslayer
Profile Joined August 2011
United States696 Posts
June 23 2015 09:24 GMT
#107
oh shit i just realize gangnam terran is back heheheh and didnt like moonlight at first because of back door but with all the rock i think you be fine, might even take 12 o'clock base as nat then 2 o'clock as third and so on might be the best map pool in a while but will need to see some ladder games. might start playing more again but wont get my hopes up.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
starslayer
Profile Joined August 2011
United States696 Posts
June 23 2015 09:27 GMT
#108
On June 23 2015 18:14 jinjin5000 wrote:
all maps have backdoor in them...

guess i will abstain for this season.

?????????? only one has backdoor and its got a bunch of rocks to delay attacks unless im missing something lol.Expedition Lost is gone and unless im seeing it wrong i dont think bridge head has a backdoor.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
jinjin5000
Profile Joined May 2010
United States1422 Posts
June 23 2015 09:37 GMT
#109
On June 23 2015 18:27 starslayer wrote:
Show nested quote +
On June 23 2015 18:14 jinjin5000 wrote:
all maps have backdoor in them...

guess i will abstain for this season.

?????????? only one has backdoor and its got a bunch of rocks to delay attacks unless im missing something lol.Expedition Lost is gone and unless im seeing it wrong i dont think bridge head has a backdoor.


look carefully on bridge head on the upper/lower part of respective bases
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
June 23 2015 11:40 GMT
#110
Bridgehead is gonna be the new inferno pools/secret spring joke of the map pool.
The mains are so narrow and stupid.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
June 23 2015 12:36 GMT
#111
I can find all the maps in the Custom section but i cant find Moonlight Madness. Is it not there yet or is it under a different name?
http://www.twitch.tv/pinokotsbeer
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
June 25 2015 02:24 GMT
#112
Moonlight Madness = mass speedling all ins.....
MoosyDoosy
Profile Joined November 2014
United States4519 Posts
June 25 2015 05:06 GMT
#113
Don't know why people hate Bridgehead. Luckily I have enough vetoes this season for the rest.
"Just a second too late rsoultin :D" - My 4k Guardian post
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
June 25 2015 08:26 GMT
#114
On June 18 2015 03:17 GumBa wrote:
Keepin Iron fortress but removing Echo. T______________________T

And keep cactus, but removing vani.

Excited for the new season to start.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
[PkF] Wire
Profile Joined March 2013
France24193 Posts
June 25 2015 16:16 GMT
#115
The more I think about it the more this map pool doesn't make any sense. Will probably focus on LotV this season.
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
June 25 2015 16:18 GMT
#116
How often have we ever said the best maps are the returning ones...
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
June 25 2015 16:21 GMT
#117
why on gods forsaken earth would they ever contemplate adding Ganymede, which looks standard, reliable and good, when they can add awkward looking maps with backdoor rocks and/or backdoor expansions and/or gold bases and/or multiple collapsable rocks
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
[PkF] Wire
Profile Joined March 2013
France24193 Posts
June 25 2015 16:24 GMT
#118
On June 26 2015 01:21 Aocowns wrote:
why on gods forsaken earth would they ever contemplate adding Ganymede, which looks standard, reliable and good, when they can add awkward looking maps with backdoor rocks and/or backdoor expansions and/or gold bases and/or multiple collapsable rocks

I'm a bit torn about the responsibilities for this dreadful map pool (for me the worst we had since HotS began by a large margin). I'd say they are shared by Blizzard for choosing those maps and by the TLMC voters for bringing so many awkward/strange/"unique snowflake wannabes" maps in the spotlight.

Anyway, we (players) are fucked as usual.
Ej_
Profile Blog Joined January 2013
47656 Posts
June 25 2015 16:27 GMT
#119
On June 26 2015 01:24 [PkF] Wire wrote:
Show nested quote +
On June 26 2015 01:21 Aocowns wrote:
why on gods forsaken earth would they ever contemplate adding Ganymede, which looks standard, reliable and good, when they can add awkward looking maps with backdoor rocks and/or backdoor expansions and/or gold bases and/or multiple collapsable rocks

I'm a bit torn about the responsibilities for this dreadful map pool (for me the worst we had since HotS began by a large margin). I'd say they are shared by Blizzard for choosing those maps and by the TLMC voters for bringing so many awkward/strange/"unique snowflake wannabes" maps in the spotlight.

Anyway, we (players) are fucked as usual.

TL community had nothing to do with the maps, the vote decided who was the TLMC winner. Blizzard picked the finalists themselves and also picked the ladder maps themselves too.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
[PkF] Wire
Profile Joined March 2013
France24193 Posts
Last Edited: 2015-06-25 16:34:58
June 25 2015 16:32 GMT
#120
On June 26 2015 01:27 Ej_ wrote:
Show nested quote +
On June 26 2015 01:24 [PkF] Wire wrote:
On June 26 2015 01:21 Aocowns wrote:
why on gods forsaken earth would they ever contemplate adding Ganymede, which looks standard, reliable and good, when they can add awkward looking maps with backdoor rocks and/or backdoor expansions and/or gold bases and/or multiple collapsable rocks

I'm a bit torn about the responsibilities for this dreadful map pool (for me the worst we had since HotS began by a large margin). I'd say they are shared by Blizzard for choosing those maps and by the TLMC voters for bringing so many awkward/strange/"unique snowflake wannabes" maps in the spotlight.

Anyway, we (players) are fucked as usual.

TL community had nothing to do with the maps, the vote decided who was the TLMC winner. Blizzard picked the finalists themselves and also picked the ladder maps themselves too.

You're right, seems Blizzard picked the finalists "in conjuction" with the TLMC judges... So yeah, mostly Blizzard's fault .

And I'm really surprised the harsh poll results don't at least make Blizzard react with some statement ("we want to promote atypical play", "good time to shake the meta", at least some bullshit trying to explain)...
chipmonklord17
Profile Joined February 2011
United States11944 Posts
June 25 2015 16:37 GMT
#121
On June 25 2015 11:24 HelpMeGetBetter wrote:
Moonlight Madness = mass speedling all ins.....


I was looking forward to it until I remembered ZvZ is a match up
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 25 2015 17:07 GMT
#122
dash and terminal seems horrible for zerg , i dont think there's any space wider than 4 forcefields in the map
Author of Coda and Eastwatch.
Bojas
Profile Joined December 2010
Netherlands2397 Posts
June 25 2015 17:12 GMT
#123
Is there anyone that plays the game and actually likes backdoors? I don't like any of the new maps to be honest.Terraform would be interesting to try, though.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
June 25 2015 17:14 GMT
#124
On June 26 2015 02:12 Bojas wrote:
Is there anyone that plays the game and actually likes backdoors? I don't like any of the new maps to be honest.Terraform would be interesting to try, though.

To be honest, I wouldn't mind backdoors on one map in seven. If you enjoy it, no problem, otherwise you can veto. But this got ludicrous.
JCoto
Profile Joined October 2014
Spain574 Posts
June 25 2015 17:43 GMT
#125
Iron Fortress is the fun maps for Zealots and Stargate :3
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
June 25 2015 17:52 GMT
#126
On June 26 2015 02:07 IeZaeL wrote:
dash and terminal seems horrible for zerg , i dont think there's any space wider than 4 forcefields in the map


Overview in here's way outdated, midmap is a little more lenient than that:
+ Show Spoiler +

[image loading]
They're coming to get you, Barbara.
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 25 2015 18:16 GMT
#127
You dont know which version blizzard received, you should ask the dude who sent the map files to psione.
Author of Coda and Eastwatch.
DSK
Profile Blog Joined February 2015
England1110 Posts
June 25 2015 18:26 GMT
#128
Looking forward to Bridgehead. Reminds me of those old vanilla SC1 multiplayer maps.
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
Pain411
Profile Joined June 2015
Germany9 Posts
June 25 2015 18:39 GMT
#129
Iron Fortress q.q
Let's bring back Habitation Station, Overgrowth or King Sejong Station
"Try not to become a man of success, but rather try to become a man of value." - Albert Einstein
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 25 2015 23:51 GMT
#130
On June 26 2015 01:37 chipmonklord17 wrote:
Show nested quote +
On June 25 2015 11:24 HelpMeGetBetter wrote:
Moonlight Madness = mass speedling all ins.....


I was looking forward to it until I remembered ZvZ is a match up


What would be so wrong with completely walling off your forward natural, then taking the backdoor third and expanding that way? Then if they do any early type of speedling build they either have to kill the wall at your front nat or kill one of the backdoor rocks (or two if you knock down your tower)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 25 2015 23:55 GMT
#131
You mean... tailor your builds for the map? Preposterous!
Administrator~ Spirit will set you free ~
brickrd
Profile Blog Joined March 2014
United States4894 Posts
June 26 2015 00:13 GMT
#132
On June 26 2015 08:51 SidianTheBard wrote:
Show nested quote +
On June 26 2015 01:37 chipmonklord17 wrote:
On June 25 2015 11:24 HelpMeGetBetter wrote:
Moonlight Madness = mass speedling all ins.....


I was looking forward to it until I remembered ZvZ is a match up


What would be so wrong with completely walling off your forward natural, then taking the backdoor third and expanding that way? Then if they do any early type of speedling build they either have to kill the wall at your front nat or kill one of the backdoor rocks (or two if you knock down your tower)

you're not going to be able to wall the natural before a speedling allin hits
TL+ Member
Mozdk
Profile Joined October 2010
Denmark6989 Posts
June 26 2015 00:47 GMT
#133
Oh the headline says WCS Season 3 Map Pool. Is it not ladder map pool too?
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
June 26 2015 01:12 GMT
#134
On June 26 2015 09:47 Mozdk wrote:
Oh the headline says WCS Season 3 Map Pool. Is it not ladder map pool too?

Ladder map pool is the same as WCS map pool since 2013, I think.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 26 2015 01:38 GMT
#135
On June 26 2015 09:13 brickrd wrote:
Show nested quote +
On June 26 2015 08:51 SidianTheBard wrote:
On June 26 2015 01:37 chipmonklord17 wrote:
On June 25 2015 11:24 HelpMeGetBetter wrote:
Moonlight Madness = mass speedling all ins.....


I was looking forward to it until I remembered ZvZ is a match up


What would be so wrong with completely walling off your forward natural, then taking the backdoor third and expanding that way? Then if they do any early type of speedling build they either have to kill the wall at your front nat or kill one of the backdoor rocks (or two if you knock down your tower)

you're not going to be able to wall the natural before a speedling allin hits


Insert any other map ever? To be fair the forward natural on this is smaller then most other naturals in the game, only 8x wide compared to most 9 or 10x. I guess they could run through your natural all the way into your main then through the backdoor, but now they are stuck in the backdoor because they can't get out without breaking down rocks, but now you can break down your rock tower for safety if needed.

Just would prefer people to play games on it first before calling certain strats imba. :\
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
NKexquisite
Profile Joined January 2009
United States911 Posts
June 26 2015 02:39 GMT
#136
LOL - its the season of destructible rocks into your main or natural base!!
Whattttt Upppppppp Im Nesteaaaaaa!!
ZackAttack
Profile Joined June 2011
United States884 Posts
June 26 2015 03:25 GMT
#137
Can we please stop with the backdoor expansions? I hate them so so much.
It's better aerodynamics for space. - Artosis
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2015-06-26 08:31:17
June 26 2015 03:49 GMT
#138
omg wow just played a game on bridgehead, and that map went first to worst for me. At first I love the aesthetic of the map looks great but holy shit the rocks at the ramp to the main wtf really smh, and the rocks the to back why? Just wtf, would be fine if no rock to the nat but come on.

will post more about the rest of the map later.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
June 26 2015 04:23 GMT
#139
why do so many people hate backdoors in general? just wondering.
vibeo gane,
starslayer
Profile Joined August 2011
United States696 Posts
June 26 2015 08:29 GMT
#140
On June 26 2015 13:23 -NegativeZero- wrote:
why do so many people hate backdoors in general? just wondering.


At least for me I'm not a fan of 2 entrances to your main or nat, it makes defending way more difficult and unnecessary then it should be. Take Expedition Lost you have to watch out for allin in 2 places in your main and are to an extent forced to take the base below your main for fear of back stabs. This is just me but I find it makes for silly unnecessary game play.

That being said I can kinda understand why its added because the same old maps (daybreak, overgrowth) can become very boring and lead to turtle game, and maps with backdoors make this very difficult. again this is just my opinion or how I feel about back doors. Others might have better reason but this is just me.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Bojas
Profile Joined December 2010
Netherlands2397 Posts
June 26 2015 08:54 GMT
#141
On June 26 2015 13:23 -NegativeZero- wrote:
why do so many people hate backdoors in general? just wondering.

Obnoxious allins. For example versus an immortal or roach allin, you'd need to bunker up 2 locations instead of 1 as Terran.
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 26 2015 11:49 GMT
#142
Oh boy this is the first ever WCS/ladder map pool I can get 100% behind. No obvious shit map that I hate. Really good mix between standard and interesting maps. Good mix between 2p and 4p, even have a 2p mirrored that is great~ Can't say much about balance mix and how aggressive vs passive maps work out. But overall it just looks super cool.

Also fuck this whiny community, I always hated you.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
[PkF] Wire
Profile Joined March 2013
France24193 Posts
June 26 2015 12:23 GMT
#143
On June 26 2015 20:49 Ragoo wrote:
Oh boy this is the first ever WCS/ladder map pool I can get 100% behind. No obvious shit map that I hate. Really good mix between standard and interesting maps. Good mix between 2p and 4p, even have a 2p mirrored that is great~ Can't say much about balance mix and how aggressive vs passive maps work out. But overall it just looks super cool.

Also fuck this whiny community, I always hated you.

... I'm speechless. I guess there's no accounting for taste.
On June 26 2015 20:49 Ragoo wrote:
Can't say much about balance mix

Doesn't it look like a Protoss' nightmare ?
Elentos
Profile Blog Joined February 2015
55511 Posts
June 26 2015 12:33 GMT
#144
On June 26 2015 20:49 Ragoo wrote:
Can't say much about balance mix and how aggressive vs passive maps work out

Those are literally the most important things for maps used in the WCS tournaments.
Every 60 seconds in Africa, a minute passes.
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 26 2015 15:47 GMT
#145
On June 26 2015 21:33 Elentos wrote:
Show nested quote +
On June 26 2015 20:49 Ragoo wrote:
Can't say much about balance mix and how aggressive vs passive maps work out

Those are literally the most important things for maps used in the WCS tournaments.


What is your point? I still can't say anything about the balance until I see them played.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 26 2015 15:54 GMT
#146
On June 27 2015 00:47 Ragoo wrote:
Show nested quote +
On June 26 2015 21:33 Elentos wrote:
On June 26 2015 20:49 Ragoo wrote:
Can't say much about balance mix and how aggressive vs passive maps work out

Those are literally the most important things for maps used in the WCS tournaments.


What is your point? I still can't say anything about the balance until I see them played.

Which is why we need some way to see maps extensively played by pros before they're put in the WCS/ladder map pool.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 26 2015 17:12 GMT
#147
On June 27 2015 00:54 OtherWorld wrote:
Show nested quote +
On June 27 2015 00:47 Ragoo wrote:
On June 26 2015 21:33 Elentos wrote:
On June 26 2015 20:49 Ragoo wrote:
Can't say much about balance mix and how aggressive vs passive maps work out

Those are literally the most important things for maps used in the WCS tournaments.


What is your point? I still can't say anything about the balance until I see them played.

Which is why we need some way to see maps extensively played by pros before they're put in the WCS/ladder map pool.


Just one little problem. This has never happened and will never happen. How do you give pros incentive to "extensively play" maps that are not in wcs/ladder so basically irrelevant for them.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-06-26 18:41:04
June 26 2015 18:39 GMT
#148
On June 27 2015 02:12 Ragoo wrote:
Show nested quote +
On June 27 2015 00:54 OtherWorld wrote:
On June 27 2015 00:47 Ragoo wrote:
On June 26 2015 21:33 Elentos wrote:
On June 26 2015 20:49 Ragoo wrote:
Can't say much about balance mix and how aggressive vs passive maps work out

Those are literally the most important things for maps used in the WCS tournaments.


What is your point? I still can't say anything about the balance until I see them played.

Which is why we need some way to see maps extensively played by pros before they're put in the WCS/ladder map pool.


Just one little problem. This has never happened and will never happen. How do you give pros incentive to "extensively play" maps that are not in wcs/ladder so basically irrelevant for them.

I know, and thus it will always be an issue to put map with uncertain balance at the highest level of play, putting careers in danger. One of the ways would be to have a regular (monthly/bimonthly/weekly) tournament with decent prizepool and with a mappool made only of non-ladder maps. Another way, which would be way easier, would be to have non-WCS tournaments use one/two/three non-ladder map in their map pool. But a lot of tournament organizers are reluctant to do this, usually because it would upset the players. Guess what? O'Gaming already does that (they did in NationWars and still do in Underdogs - and I sure hope they'll do it should a new edition of NW or Iron Squid happen) and the world didn't explode, players didn't go on strike, everything went superfine and we got to see cool maps like Kamala Park in action.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
zerge
Profile Joined December 2012
Germany162 Posts
Last Edited: 2015-06-26 19:44:33
June 26 2015 19:28 GMT
#149
Played some games on Terraform and the map seems terrible for zerg versus terran. The 3rd baseis hard to connect with creep, chokes everywhere, the 'special' bases are of course bad if you are on mostly melee units against ranged units leaving you with no good option for a 5th base. And last but not least the obligatory reaper staircase to make sure the zerg can not do more than one opener.
But hey there are overlord spots around the map, so the mapmaker knows that zergs exists in sc2 or maybe it was just an accident.
I really don't get how anyone could objectivly look at this map and think it's balanced.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
June 26 2015 19:38 GMT
#150
On June 26 2015 21:33 Elentos wrote:
Show nested quote +
On June 26 2015 20:49 Ragoo wrote:
Can't say much about balance mix and how aggressive vs passive maps work out

Those are literally the most important things for maps used in the WCS tournaments.


Ragoo's standpoint is understandable from his perspective, they're interesting maps from a mapmaking point of view, but to play on and them being used in tournament is a whole different world, which is why I generaly disagree with Ragoo, and I really hope Blizzard splits the ladder from proffesional maps.

On June 27 2015 00:47 Ragoo wrote:
+ Show Spoiler +
On June 26 2015 21:33 Elentos wrote:
Show nested quote +
On June 26 2015 20:49 Ragoo wrote:
Can't say much about balance mix and how aggressive vs passive maps work out

Those are literally the most important things for maps used in the WCS tournaments.


What is your point? I still can't say anything about the balance until I see them played.


it's very VERY possible to estimate the balance of a map when all its features have been used before, we know exactly how each of this individual features plays out in what scenarios, and with some effort it's realistic to make an educated gues on the balance of a map.

On June 27 2015 00:54 OtherWorld wrote:
+ Show Spoiler +
On June 27 2015 00:47 Ragoo wrote:
Show nested quote +
On June 26 2015 21:33 Elentos wrote:
On June 26 2015 20:49 Ragoo wrote:
Can't say much about balance mix and how aggressive vs passive maps work out

Those are literally the most important things for maps used in the WCS tournaments.


What is your point? I still can't say anything about the balance until I see them played.

Which is why we need some way to see maps extensively played by pros before they're put in the WCS/ladder map pool.

as Ragoo said, never happend and never will happen as long as ladder existants and it is the one and only form of practice/melee games in general.

On June 27 2015 04:28 zerge wrote:
Played some games on Terraform and the map seems terrible for zerg versus terran. The 3rd baseis hard to connect with creep, chokes everywhere, the 'special' bases are of course bad if you are on mostly melee units against ranged units leaving you with no good option for a 5th base. And last but not least the obligatory reaper staircase to make sure the zerg can not do more than one opener.
But hey there are overlord spots around the map, so the mapmacker knows that zergs exists in sc2 or maybe it was just an accident.
I really don't get how anyone could objectivly look at this map and think it's balanced.


these are exactly the things I was expecting, and to me another reinforcing point on my previous statement of estimating map balance.
"Not you."
duckk
Profile Joined March 2013
United States622 Posts
June 28 2015 20:39 GMT
#151
Korea ladder reset, but has the same mappool. This is not intended I assume?
[PkF] Wire
Profile Joined March 2013
France24193 Posts
June 28 2015 21:13 GMT
#152
On June 29 2015 05:39 duckk wrote:
Korea ladder reset, but has the same mappool. This is not intended I assume?

Relaunch. I had the same thing on EU earlier, and when I logged in again the ladder wasn't reset anymore.
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
June 28 2015 21:18 GMT
#153
what times do the new season for each ladder region begin?
deth
Profile Blog Joined August 2009
Australia1757 Posts
June 28 2015 23:45 GMT
#154
On June 29 2015 06:13 [PkF] Wire wrote:
Show nested quote +
On June 29 2015 05:39 duckk wrote:
Korea ladder reset, but has the same mappool. This is not intended I assume?

Relaunch. I had the same thing on EU earlier, and when I logged in again the ladder wasn't reset anymore.


I relaunched Korea several times but the new season most certainly has been launched and the maps are not yet published to ladder.
Obamarauder
Profile Joined June 2015
697 Posts
June 28 2015 23:50 GMT
#155
season started on europe but still old maps wtf
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
June 28 2015 23:56 GMT
#156
FOUND IT:
http://us.battle.net/sc2/en/forum/topic/18193985319
deth
Profile Blog Joined August 2009
Australia1757 Posts
June 29 2015 00:02 GMT
#157
lame...
[PkF] Wire
Profile Joined March 2013
France24193 Posts
June 29 2015 12:15 GMT
#158
Really really lame indeed.
jinjin5000
Profile Joined May 2010
United States1422 Posts
June 29 2015 12:45 GMT
#159
Oh man thsee maps are going to be pain..
I guess I will veto as much as possible or not play as much
EJK
Profile Blog Joined September 2013
United States1302 Posts
June 29 2015 14:12 GMT
#160
nice i like having no friends to play on the new maps with,
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
June 29 2015 16:46 GMT
#161
Dash and Terminal reminds me of Scrap Station
rotta
Profile Joined December 2011
5586 Posts
June 29 2015 18:31 GMT
#162
On June 29 2015 08:50 Obamarauder wrote:
season started on europe but still old maps wtf

The new maps are live now!
don't wall off against random
Waxangel
Profile Blog Joined September 2002
United States33365 Posts
June 29 2015 18:39 GMT
#163
progamers: "terraform looks different, let's all veto it"
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 29 2015 18:40 GMT
#164
On June 30 2015 03:39 Waxangel wrote:
progamers: "terraform looks different, let's all veto it"

That would be funny if that wasn't very likely to happen
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Elentos
Profile Blog Joined February 2015
55511 Posts
June 29 2015 18:42 GMT
#165
On June 30 2015 03:39 Waxangel wrote:
progamers: "terraform looks different, let's all veto it"

And then they realise the other maps don't look much better and that they can't veto them all.
Every 60 seconds in Africa, a minute passes.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
June 29 2015 20:25 GMT
#166
Dash with double wall at natural. Wtf is wrong with the person who made it and the people who picked it. It's unplayable in PvZ!
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
billynasty
Profile Joined October 2014
United States260 Posts
June 29 2015 20:43 GMT
#167
these maps were voted on during the TLMC, not for their ability to be solid well rounded ladder maps, but because they had features that the voters felt stood out more so than other maps... such as destructible rocks & backdoors & what not.

I'm glad Blizzard chose to go with community maps, however these maps imo don't really fulfill the criteria to be considered tournament or ladder-worthy maps. TLDR, should be a fun ladder season Kappa lol

User was warned for this post
i dont miss God but i sure miss Santa Claus
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 29 2015 20:46 GMT
#168
On June 30 2015 05:43 billynasty wrote:
these maps were voted on during the TLMC, not for their ability to be solid well rounded ladder maps, but because they had features that the voters felt stood out more so than other maps... such as destructible rocks & backdoors & what not.

I'm glad Blizzard chose to go with community maps, however these maps imo don't really fulfill the criteria to be considered tournament or ladder-worthy maps. TLDR, should be a fun ladder season Kappa lol

Two things to be noted : the maps that were finalists of the TLMC were not finalists because of votes but because of choice by TL Strat, and the maps that we have on ladder are not necessarily the maps that got the most votes in TLMC
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Grizvok
Profile Joined August 2014
United States711 Posts
June 29 2015 20:52 GMT
#169
These maps are so freaking annoying.
billynasty
Profile Joined October 2014
United States260 Posts
Last Edited: 2015-06-29 20:55:06
June 29 2015 20:54 GMT
#170
idk how it would be possible but it seems every ladder season alot of people complain. What do you think if the community were given a group of say 10 to 15 maps to choose from & then over the course of a few weeks, we were allowed to all vote on which maps to play on & then those winners would be selected? Something like the Dreampool but for current maps.

It just seems to me that it would be nice if we had some input into the maps that we play, since we're the ones that have to play on them... yanno?
i dont miss God but i sure miss Santa Claus
Elentos
Profile Blog Joined February 2015
55511 Posts
Last Edited: 2015-06-29 20:59:06
June 29 2015 20:58 GMT
#171
On June 30 2015 05:54 billynasty wrote:
idk how it would be possible but it seems every ladder season alot of people complain. What do you think if the community were given a group of say 10 to 15 maps to choose from & then over the course of a few weeks, we were allowed to all vote on which maps to play on & then those winners would be selected? Something like the Dreampool but for current maps.

It just seems to me that it would be nice if we had some input into the maps that we play, since we're the ones that have to play on them... yanno?

I feel like they should get some dedicated pros to test the maps they intend to use and give them feedback. Because we play for fun, the pros play for a living. Some of these maps just seem unfit for tournament competition.
Every 60 seconds in Africa, a minute passes.
imre
Profile Blog Joined November 2011
France9263 Posts
June 29 2015 21:01 GMT
#172
On June 30 2015 03:42 Elentos wrote:
Show nested quote +
On June 30 2015 03:39 Waxangel wrote:
progamers: "terraform looks different, let's all veto it"

And then they realise the other maps don't look much better and that they can't veto them all.


every bo3 will be coda/cactus + 1
Zest fanboy.
Elentos
Profile Blog Joined February 2015
55511 Posts
June 29 2015 21:09 GMT
#173
On June 30 2015 06:01 sAsImre wrote:
Show nested quote +
On June 30 2015 03:42 Elentos wrote:
On June 30 2015 03:39 Waxangel wrote:
progamers: "terraform looks different, let's all veto it"

And then they realise the other maps don't look much better and that they can't veto them all.


every bo3 will be coda/cactus + 1

Pretty much. Might even see Iron Fortress more than all the new maps.
Every 60 seconds in Africa, a minute passes.
Grizvok
Profile Joined August 2014
United States711 Posts
June 29 2015 21:21 GMT
#174
On June 30 2015 05:58 Elentos wrote:
Show nested quote +
On June 30 2015 05:54 billynasty wrote:
idk how it would be possible but it seems every ladder season alot of people complain. What do you think if the community were given a group of say 10 to 15 maps to choose from & then over the course of a few weeks, we were allowed to all vote on which maps to play on & then those winners would be selected? Something like the Dreampool but for current maps.

It just seems to me that it would be nice if we had some input into the maps that we play, since we're the ones that have to play on them... yanno?

I feel like they should get some dedicated pros to test the maps they intend to use and give them feedback. Because we play for fun, the pros play for a living. Some of these maps just seem unfit for tournament competition.


Agreed. That would be great. And even though we play for fun it is still nice to have BALANCE.
Magnifico
Profile Joined March 2013
1958 Posts
June 29 2015 21:27 GMT
#175
Whats the point of introducing maps with three entrances to the natural?
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 29 2015 21:43 GMT
#176
On June 30 2015 05:58 Elentos wrote:
Show nested quote +
On June 30 2015 05:54 billynasty wrote:
idk how it would be possible but it seems every ladder season alot of people complain. What do you think if the community were given a group of say 10 to 15 maps to choose from & then over the course of a few weeks, we were allowed to all vote on which maps to play on & then those winners would be selected? Something like the Dreampool but for current maps.

It just seems to me that it would be nice if we had some input into the maps that we play, since we're the ones that have to play on them... yanno?

I feel like they should get some dedicated pros to test the maps they intend to use and give them feedback. Because we play for fun, the pros play for a living. Some of these maps just seem unfit for tournament competition.

I dunno about that. Yes, maps should be thoroughly playtested by pros (ideally in non-WCS tournaments settings) to insure that there's no blatant imbalance/überabusable feature/bugs. But given how a vast majority of pros basically don't want to play on anything that's not 100% standard Pantanal clones, giving them too much influence on the map pool would basically mean having a constantly stale map pool.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
NasusAndDraven
Profile Joined April 2015
359 Posts
June 29 2015 21:44 GMT
#177
On June 30 2015 05:58 Elentos wrote:
Show nested quote +
On June 30 2015 05:54 billynasty wrote:
idk how it would be possible but it seems every ladder season alot of people complain. What do you think if the community were given a group of say 10 to 15 maps to choose from & then over the course of a few weeks, we were allowed to all vote on which maps to play on & then those winners would be selected? Something like the Dreampool but for current maps.

It just seems to me that it would be nice if we had some input into the maps that we play, since we're the ones that have to play on them... yanno?

I feel like they should get some dedicated pros to test the maps they intend to use and give them feedback. Because we play for fun, the pros play for a living. Some of these maps just seem unfit for tournament competition.


http://www.teamliquid.net/forum/starcraft-2/485798-tl-map-contest-6-results
Pros did express their opinions on the 7 finalist maps, its just blizzard did not give a fuck about those opinions as the pros favorite is not even on the pool.
Blizzard also for first time was part in choosing the 7finalist from all the entries, I dont know if that had anything to do with the results been less pleasing since ever.
Elentos
Profile Blog Joined February 2015
55511 Posts
June 29 2015 22:18 GMT
#178
On June 30 2015 06:43 OtherWorld wrote:
Show nested quote +
On June 30 2015 05:58 Elentos wrote:
On June 30 2015 05:54 billynasty wrote:
idk how it would be possible but it seems every ladder season alot of people complain. What do you think if the community were given a group of say 10 to 15 maps to choose from & then over the course of a few weeks, we were allowed to all vote on which maps to play on & then those winners would be selected? Something like the Dreampool but for current maps.

It just seems to me that it would be nice if we had some input into the maps that we play, since we're the ones that have to play on them... yanno?

I feel like they should get some dedicated pros to test the maps they intend to use and give them feedback. Because we play for fun, the pros play for a living. Some of these maps just seem unfit for tournament competition.

I dunno about that. Yes, maps should be thoroughly playtested by pros (ideally in non-WCS tournaments settings) to insure that there's no blatant imbalance/überabusable feature/bugs. But given how a vast majority of pros basically don't want to play on anything that's not 100% standard Pantanal clones, giving them too much influence on the map pool would basically mean having a constantly stale map pool.

I agree that pros shouldn't have too much influence on the map design etc. as to have some variety, but tournaments like WCS or IEM are worth the effort of looking into balance aspects of the maps closely before deciding on the maps. By which I mean the balance on the highest level, not averaged ladder statistics or their Blizzard in-house stats.
Every 60 seconds in Africa, a minute passes.
SharkStarcraft
Profile Joined April 2011
Austria2225 Posts
Last Edited: 2015-06-29 22:41:34
June 29 2015 22:37 GMT
#179
from what i've seen so far on ladder these new maps are really awful for pvt since you get shit on by drops all over the place
i think it will get better when protoss pros show us how they defend here but man i really liked echo for example, was a really well rounded map
also fuck backdoor rocks
Cogito, ergo Toss
Grizvok
Profile Joined August 2014
United States711 Posts
June 30 2015 00:03 GMT
#180
On June 30 2015 07:37 SharkStarcraft wrote:
from what i've seen so far on ladder these new maps are really awful for pvt since you get shit on by drops all over the place
i think it will get better when protoss pros show us how they defend here but man i really liked echo for example, was a really well rounded map
also fuck backdoor rocks


Try getting Protoss all-inned on these maps. There are so many avenues for all ins that are so ridiculously hard to defend. These maps are just good for super aggressive play/all ins. You need static defense sometimes and having to set it up in multiple locations is a pretty big commitment.
Finnz
Profile Joined September 2011
United Kingdom260 Posts
June 30 2015 00:25 GMT
#181
Unfortunately i just cannot think of any other reason than Blizzard want everyone to stop playing HOTS and focus on LOTV after releasing this map pool. Worst map pool in a long time by far.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2015-06-30 01:44:37
June 30 2015 01:39 GMT
#182
2 maps I just cannot play on... Moonlight and Terraform.

These maps are just a series of VERY narrow hallways. There is nowhere for zerg to catch an opponent and surround them. I remember a map much like these, RedCity. Try playing as Zerg against Terran or Protoss on these 3 maps. You just try it. You're going to be funneling all of your garbage down narrow hallways against colossus, storms, bio-balls, widow mines and other various Zerg blenders- just getting obliterated. Or maybe try your hand at controlling 3 groups of units up and down the hallways of death to get a surround off at one of the places where 3 hallways meet. Good fucking luck with that. FF will just reign supreme on these maps. I imagine Terran is going to have real trouble getting good engagements off on protoss as well (even though I do not know how to play that matchup at all, i am guessing)

I'm sorry but this looks like a big mistake. Fortunately I can veto those 2, and probably "Trash and Terminal" as well because it's just bad, looks like another split map hell. I actually like Bridgehead but probably only because it reminds me of Destination with the double bridges.

That is all.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
ffadicted
Profile Joined January 2011
United States3545 Posts
June 30 2015 02:41 GMT
#183
My word, these new maps are really terrible :\ I'm not sure what happened here, but after playing about 10 games this season, I can safely say I wish I could veto all of the new ones minus Terraform (and that's only cuz it feels a bit nice for protoss to get the small hallways). Moonlight with the backdoor rocks again? And the little ledge drop?

Why are we back to having "quirky" maps again -_- Why can't we just have standard, good maps. Was surprised to find out a lot of these were finalists in the TL map contest, not sure who's voting there Gotta check it out next time.
SooYoung-Noona!
CursOr
Profile Blog Joined January 2009
United States6335 Posts
June 30 2015 02:44 GMT
#184
Even though I hate protoss like any freedom-loving american, I can sympathize for having to defend multiple enterances to your bases. It's next to impossible while expanding. I get that.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
duckk
Profile Joined March 2013
United States622 Posts
June 30 2015 03:57 GMT
#185
I have to say bridgehead is the most hilarious map ever introduced. Terran went cc first and had 0 way to prevent the backrocks from going down(brush protects meele units attacking the rocks unless highground vision)
Vanadiel
Profile Joined April 2012
France961 Posts
June 30 2015 09:08 GMT
#186
On June 30 2015 12:57 duckk wrote:
I have to say bridgehead is the most hilarious map ever introduced. Terran went cc first and had 0 way to prevent the backrocks from going down(brush protects meele units attacking the rocks unless highground vision)


Wait. What?
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
June 30 2015 09:52 GMT
#187
Bridgehead is really small for (mech) terran, everything gets so easily stuck in the main base. i wish they made the base a bit wider.
http://www.twitch.tv/pinokotsbeer
[PkF] Wire
Profile Joined March 2013
France24193 Posts
June 30 2015 09:57 GMT
#188
Those maps definitely make zero sense. You wanted to make the game less stale ? Welcome to a world where every bo3 is going to be Coda + Cactus + Terraform.
testi759
Profile Joined April 2015
7 Posts
June 30 2015 10:01 GMT
#189
Its like they got a bunch of bronze leaguers to make the maps. Maps with rocks at your natural so terrans can siege ur natural behind rocks. Maps with multiple entrances. Maps with wide ramps that cant be blocked. I mean I'd understand if this was early WoL but hasnt blizzard learned from their mistakes?
MorDka
Profile Joined October 2012
Poland543 Posts
June 30 2015 10:45 GMT
#190
I played some ladder on these maps aaaaaaaaaaaaaand i dont want to play this season anymore.... T.T
[PkF] Wire
Profile Joined March 2013
France24193 Posts
June 30 2015 10:56 GMT
#191
Blizzard : remove one of the "original" maps and bring back Echo. Please.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 30 2015 11:03 GMT
#192
On June 30 2015 19:56 [PkF] Wire wrote:
Blizzard : remove one of the "original" maps and bring back Echo. Please.

Don't make too much noise, they'll replace Cactus Valley by Overgrowth D:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Promised_pain
Profile Joined October 2011
Finland57 Posts
Last Edited: 2015-06-30 11:18:22
June 30 2015 11:17 GMT
#193
Let's just say I don't like the new maps, makes me want to quit the game again.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
June 30 2015 11:24 GMT
#194
On June 30 2015 20:03 OtherWorld wrote:
Show nested quote +
On June 30 2015 19:56 [PkF] Wire wrote:
Blizzard : remove one of the "original" maps and bring back Echo. Please.

Don't make too much noise, they'll replace Cactus Valley by Overgrowth D:

Even worse, they replace Coda by Overgrowth because "for sake of diversity, we need a good mix of 2 players maps and 4 players maps"... While 3 spawns 4 players maps are just bad.
Charoisaur
Profile Joined August 2014
Germany15929 Posts
Last Edited: 2015-06-30 14:00:04
June 30 2015 13:57 GMT
#195
It's really boring to play on the same 4 maps again and again because the other maps are fucking unplayable.
I just don't understand blizzard. Do they really think backdoor rocks are fun? Don't they talk to pro players when choosing maps? I already see the blizzcon finals being decided by a (or 2) backdoor rock immortal allin.
edit: and what blows my mind the most is that one of the most liked maps gets removed after only 1 season in favor of those garbage maps.
Many of the coolest moments in sc2 happen due to worker harassment
SharkStarcraft
Profile Joined April 2011
Austria2225 Posts
June 30 2015 14:26 GMT
#196
well looks like i'm gonna be vetoing the new maps and play on fucking iron fortress again... seriously on some of these maps you cannot take a 3rd as protoss
Cogito, ergo Toss
Klipulver
Profile Joined April 2011
Sweden5 Posts
June 30 2015 14:32 GMT
#197
This is a mappool way worse than "dreampool" lets just hope that it gets changed much faster that it took to get rid of the dreampool. I really feel sorry for all tournaments that is going with ladder maps as mappool, coda will be map #1 in 99% av all BO3 and higher.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
June 30 2015 16:55 GMT
#198
I like all except Moonlight Madness, too long and narrow >

Bridgehead conceptually looks really fun too, almost like an inverted HBR.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Beelzebub1
Profile Joined May 2015
1004 Posts
June 30 2015 19:10 GMT
#199
Ok, so in the new season I always hate all of the maps due to losing by not knowing their architecture but usually every map has some type of redeeming features, not this season so far, 20 games in and I'm hating life as a Zerg right now.

These new maps are almost everything that is bad for Zerg thrown into one map pool except mercifully no island expansions.

Dash and Terminal is banshee/drop play/prism heaven, no way to reliably move out without getting massacred by easy and guaranteed drop play, the back area of the main is way too big to waste money fortifying with static defense, 2 base Mutalisk or die trying vs Terran and whatever 2 base all in you need to execute vs. Protoss as they can expand pretty much at will while forcing you to split your army and take terrible engagements.

Verdict = Absolute trash/play this map if you want to lose alot

Bridgehead could be good if right next to every expansion there wasn't a choke that screams widow mine play or FF, also the expansion placements are wonky, I need to play a few more games on this for a final opinion though because it could be good, maybe aggressively taking map control will be the way to go on this one because allowing a Protoss push to get anywhere close to in position is suicide and once Terrans set up shop with mines you might as well forfeit the expansion otherwise your going to forfeit your army trying.

Verdict = Could be good, expansions feel punishing still but I'm going to give this one more of a chance.

Moonlight Madness is more like force field madness, taking solid fights vs. Protoss feels impossible and Terran hellion play and widow mine centric play seems absurdly strong considering this map is literally 100% ramps and chokes, there is not one singular area where flanking is viable and the backdoor into the main is just flat out bad.

Verdict = Bad

Terraform is probably just as bad or slightly less bad as both Moonlight and Dash, another 2 base Mutalisk or die trying kind of map, the expansion placements are just absurd on every level, too far away, small force field friendly maps on one 3rd base and a tight funnel on the other, the pocket third (fourth?) being able to be so easily pressured is just awful, it makes the expansion unusable even though it's really the only one that makes sense. Immortal pushes and bio mine parades are going to be nearly impossible to hold, this map is terrible.

Verdict = Absolute trash

And these were the map contest winners? This makes me seriously question the skill level of the team that picks the maps, it seems like they are either only interested in quirky maps that are going to give way to tons of all ins or cheeses or maps that blatantly favor T and P.

Zerg got shafted big time in the map pool, no other way to put it.
Musicus
Profile Joined August 2011
Germany23576 Posts
June 30 2015 20:20 GMT
#200
Hm I just played zerg on Terraform and kinda like it :/.
Maru and Serral are probably top 5.
imre
Profile Blog Joined November 2011
France9263 Posts
June 30 2015 20:20 GMT
#201
On July 01 2015 04:10 Beelzebub1 wrote:
Ok, so in the new season I always hate all of the maps due to losing by not knowing their architecture but usually every map has some type of redeeming features, not this season so far, 20 games in and I'm hating life as a Zerg right now.

These new maps are almost everything that is bad for Zerg thrown into one map pool except mercifully no island expansions.

Dash and Terminal is banshee/drop play/prism heaven, no way to reliably move out without getting massacred by easy and guaranteed drop play, the back area of the main is way too big to waste money fortifying with static defense, 2 base Mutalisk or die trying vs Terran and whatever 2 base all in you need to execute vs. Protoss as they can expand pretty much at will while forcing you to split your army and take terrible engagements.

Verdict = Absolute trash/play this map if you want to lose alot

Bridgehead could be good if right next to every expansion there wasn't a choke that screams widow mine play or FF, also the expansion placements are wonky, I need to play a few more games on this for a final opinion though because it could be good, maybe aggressively taking map control will be the way to go on this one because allowing a Protoss push to get anywhere close to in position is suicide and once Terrans set up shop with mines you might as well forfeit the expansion otherwise your going to forfeit your army trying.

Verdict = Could be good, expansions feel punishing still but I'm going to give this one more of a chance.

Moonlight Madness is more like force field madness, taking solid fights vs. Protoss feels impossible and Terran hellion play and widow mine centric play seems absurdly strong considering this map is literally 100% ramps and chokes, there is not one singular area where flanking is viable and the backdoor into the main is just flat out bad.

Verdict = Bad

Terraform is probably just as bad or slightly less bad as both Moonlight and Dash, another 2 base Mutalisk or die trying kind of map, the expansion placements are just absurd on every level, too far away, small force field friendly maps on one 3rd base and a tight funnel on the other, the pocket third (fourth?) being able to be so easily pressured is just awful, it makes the expansion unusable even though it's really the only one that makes sense. Immortal pushes and bio mine parades are going to be nearly impossible to hold, this map is terrible.

Verdict = Absolute trash

And these were the map contest winners? This makes me seriously question the skill level of the team that picks the maps, it seems like they are either only interested in quirky maps that are going to give way to tons of all ins or cheeses or maps that blatantly favor T and P.

Zerg got shafted big time in the map pool, no other way to put it.



funny how you consider all ins only from the P/T pov. This map pool just forces you to all in and it's the same for every race, backdoors and abusable spots everywhere. Marines can't even kill lings attacking the rocks on bridgehead lol.
Zest fanboy.
Ej_
Profile Blog Joined January 2013
47656 Posts
June 30 2015 20:35 GMT
#202
On July 01 2015 05:20 Musicus wrote:
Hm I just played zerg on Terraform and kinda like it :/.

you're not allowed to have opinions that differ from the public's
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Musicus
Profile Joined August 2011
Germany23576 Posts
June 30 2015 20:43 GMT
#203
On July 01 2015 05:35 Ej_ wrote:
Show nested quote +
On July 01 2015 05:20 Musicus wrote:
Hm I just played zerg on Terraform and kinda like it :/.

you're not allowed to have opinions that differ from the public's


I'm sorry, I hate it and all the other maps too and Blizzard and the TLMC!
Maru and Serral are probably top 5.
Rantech
Profile Joined April 2010
Chile527 Posts
June 30 2015 20:53 GMT
#204
Theese maps are terribly hard for the protoss meta we had.
Jesus god, please let blizzard realize what they have done and fix it.
NasusAndDraven
Profile Joined April 2015
359 Posts
June 30 2015 20:58 GMT
#205
So if every race is complaining that all of the 4 maps are very imbalanced against their race, does it mean they are balanced? Or just bad?
Elentos
Profile Blog Joined February 2015
55511 Posts
June 30 2015 21:43 GMT
#206
Keep getting TvT on Bridgehead and well, at least that's fun. Literally the only thing I've gotten so far except someone on Dash & Terminal insta leaving.
Every 60 seconds in Africa, a minute passes.
Beelzebub1
Profile Joined May 2015
1004 Posts
June 30 2015 21:56 GMT
#207
On July 01 2015 05:20 sAsImre wrote:
Show nested quote +
On July 01 2015 04:10 Beelzebub1 wrote:
Ok, so in the new season I always hate all of the maps due to losing by not knowing their architecture but usually every map has some type of redeeming features, not this season so far, 20 games in and I'm hating life as a Zerg right now.

These new maps are almost everything that is bad for Zerg thrown into one map pool except mercifully no island expansions.

Dash and Terminal is banshee/drop play/prism heaven, no way to reliably move out without getting massacred by easy and guaranteed drop play, the back area of the main is way too big to waste money fortifying with static defense, 2 base Mutalisk or die trying vs Terran and whatever 2 base all in you need to execute vs. Protoss as they can expand pretty much at will while forcing you to split your army and take terrible engagements.

Verdict = Absolute trash/play this map if you want to lose alot

Bridgehead could be good if right next to every expansion there wasn't a choke that screams widow mine play or FF, also the expansion placements are wonky, I need to play a few more games on this for a final opinion though because it could be good, maybe aggressively taking map control will be the way to go on this one because allowing a Protoss push to get anywhere close to in position is suicide and once Terrans set up shop with mines you might as well forfeit the expansion otherwise your going to forfeit your army trying.

Verdict = Could be good, expansions feel punishing still but I'm going to give this one more of a chance.

Moonlight Madness is more like force field madness, taking solid fights vs. Protoss feels impossible and Terran hellion play and widow mine centric play seems absurdly strong considering this map is literally 100% ramps and chokes, there is not one singular area where flanking is viable and the backdoor into the main is just flat out bad.

Verdict = Bad

Terraform is probably just as bad or slightly less bad as both Moonlight and Dash, another 2 base Mutalisk or die trying kind of map, the expansion placements are just absurd on every level, too far away, small force field friendly maps on one 3rd base and a tight funnel on the other, the pocket third (fourth?) being able to be so easily pressured is just awful, it makes the expansion unusable even though it's really the only one that makes sense. Immortal pushes and bio mine parades are going to be nearly impossible to hold, this map is terrible.

Verdict = Absolute trash

And these were the map contest winners? This makes me seriously question the skill level of the team that picks the maps, it seems like they are either only interested in quirky maps that are going to give way to tons of all ins or cheeses or maps that blatantly favor T and P.

Zerg got shafted big time in the map pool, no other way to put it.



funny how you consider all ins only from the P/T pov. This map pool just forces you to all in and it's the same for every race, backdoors and abusable spots everywhere. Marines can't even kill lings attacking the rocks on bridgehead lol.


I'm writing this merely from a Zerg POV, I'm sure that these maps are going to also make Protoss all ins alot more common, the maps look almost designed for them to me.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
June 30 2015 22:02 GMT
#208
I think people need to adjust their game play a bit to fit the maps. Do not give up so easily. Its been a day.
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
June 30 2015 22:14 GMT
#209
On July 01 2015 07:02 PhiliBiRD wrote:
I think people need to adjust their game play a bit to fit the maps. Do not give up so easily. Its been a day.

I think people just need to go play starbow.
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
GreenMash
Profile Joined August 2012
Norway1746 Posts
Last Edited: 2015-06-30 22:22:37
June 30 2015 22:22 GMT
#210
I think this mappool's balance goes like this : Z > T, P > Z, T > P
I love hellbats
Rantech
Profile Joined April 2010
Chile527 Posts
Last Edited: 2015-06-30 22:39:17
June 30 2015 22:34 GMT
#211
Ridiculous maps, you can't even wall PvZ on some of them.. so zergs can go 14gas 14 pool and deny your 3rd just like in Wings of Liberty (they can even go hatch gas pool and do the same)... 3 gateway sentry expand all over again? ...

edit: i gues u can ffe on terraform
jinjin5000
Profile Joined May 2010
United States1422 Posts
June 30 2015 22:57 GMT
#212
god awful for competitive matches and for pros, great for viewers.

Guess I will be just vetoing all new maps and hoping i don't roll any by off-chance.
Gwavajuice
Profile Joined June 2014
France1810 Posts
July 01 2015 06:35 GMT
#213
On July 01 2015 04:10 Beelzebub1 wrote:
Ok, so in the new season I always hate all of the maps due to losing by not knowing their architecture but usually every map has some type of redeeming features, not this season so far, 20 games in and I'm hating life as a Zerg right now.

These new maps are almost everything that is bad for Zerg thrown into one map pool except mercifully no island expansions.

Dash and Terminal is banshee/drop play/prism heaven, no way to reliably move out without getting massacred by easy and guaranteed drop play, the back area of the main is way too big to waste money fortifying with static defense, 2 base Mutalisk or die trying vs Terran and whatever 2 base all in you need to execute vs. Protoss as they can expand pretty much at will while forcing you to split your army and take terrible engagements.

Verdict = Absolute trash/play this map if you want to lose alot

Bridgehead could be good if right next to every expansion there wasn't a choke that screams widow mine play or FF, also the expansion placements are wonky, I need to play a few more games on this for a final opinion though because it could be good, maybe aggressively taking map control will be the way to go on this one because allowing a Protoss push to get anywhere close to in position is suicide and once Terrans set up shop with mines you might as well forfeit the expansion otherwise your going to forfeit your army trying.

Verdict = Could be good, expansions feel punishing still but I'm going to give this one more of a chance.

Moonlight Madness is more like force field madness, taking solid fights vs. Protoss feels impossible and Terran hellion play and widow mine centric play seems absurdly strong considering this map is literally 100% ramps and chokes, there is not one singular area where flanking is viable and the backdoor into the main is just flat out bad.

Verdict = Bad

Terraform is probably just as bad or slightly less bad as both Moonlight and Dash, another 2 base Mutalisk or die trying kind of map, the expansion placements are just absurd on every level, too far away, small force field friendly maps on one 3rd base and a tight funnel on the other, the pocket third (fourth?) being able to be so easily pressured is just awful, it makes the expansion unusable even though it's really the only one that makes sense. Immortal pushes and bio mine parades are going to be nearly impossible to hold, this map is terrible.

Verdict = Absolute trash

And these were the map contest winners? This makes me seriously question the skill level of the team that picks the maps, it seems like they are either only interested in quirky maps that are going to give way to tons of all ins or cheeses or maps that blatantly favor T and P.

Zerg got shafted big time in the map pool, no other way to put it.


Funny cause I have for the moment a totally different feeling :

-Dash and terminal : still looking for a reason to not go mass speedling every game, for the natural is impossible to wall off in time. I'm actually very curious to see how will skilled protosses (I suck at P) will play this. The drop distance is roughly the same than on habitation station and it was totally manageable.

Last, Gangnam terran is doable but not as potent as on habitation, because the gold is impossible to wall off.

Good zerg should easily find a way to play this map imho. Protoss and terrans though...

- Bridgehead : very nice for zergs, P may prefer to 2 base all in for the moment, for Terrans, I'm trying to figure a way to kill the rocks fast enough to get the third that is next to the pocket natural, because really if you take the third on the low ground, ling runbyes combined with muta harass is a pita to deal with (the time it takes to move from the lowground third to the pocket natural, omg!)

-Terraform : it's totally standard really, My personnal opinion is the center misses some good place to engage, but that's just me, nobody seems to like maps where battles happen in the center anymore. Creep is easy to spread, you have runby paths, muta harass is strong, and you can always find a way to flank, overall nothing is reallly bad for zerg.

-Moonlight madness : I think it's a hard map for every race, and I have hard time finind the best way to play on it. The "pocket 3rd" gives a false feeling of security and it's easy for zerg to go and snipe it. As T, I'm almost thinking of killing the rock on the back door to close the main and then take the other third, even if it's far away, it may end up being easier to defend. Anyway, I think it's the map that'll require the most thinking from players, but it shouldn't be unplayable, and Zergs shouldn't have the hardest time to figure it out.


Voila, opinions, tastes, as usual we'll only know what to think when we see Korean plays the maps and show us the way :D
Dear INno and all the former STX boys.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
July 01 2015 09:00 GMT
#214
On July 01 2015 04:10 Beelzebub1 wrote:
Ok, so in the new season I always hate all of the maps due to losing by not knowing their architecture but usually every map has some type of redeeming features, not this season so far, 20 games in and I'm hating life as a Zerg right now.

These new maps are almost everything that is bad for Zerg thrown into one map pool except mercifully no island expansions.

Dash and Terminal is banshee/drop play/prism heaven, no way to reliably move out without getting massacred by easy and guaranteed drop play, the back area of the main is way too big to waste money fortifying with static defense, 2 base Mutalisk or die trying vs Terran and whatever 2 base all in you need to execute vs. Protoss as they can expand pretty much at will while forcing you to split your army and take terrible engagements.

Verdict = Absolute trash/play this map if you want to lose alot

Bridgehead could be good if right next to every expansion there wasn't a choke that screams widow mine play or FF, also the expansion placements are wonky, I need to play a few more games on this for a final opinion though because it could be good, maybe aggressively taking map control will be the way to go on this one because allowing a Protoss push to get anywhere close to in position is suicide and once Terrans set up shop with mines you might as well forfeit the expansion otherwise your going to forfeit your army trying.

Verdict = Could be good, expansions feel punishing still but I'm going to give this one more of a chance.

Moonlight Madness is more like force field madness, taking solid fights vs. Protoss feels impossible and Terran hellion play and widow mine centric play seems absurdly strong considering this map is literally 100% ramps and chokes, there is not one singular area where flanking is viable and the backdoor into the main is just flat out bad.

Verdict = Bad

Terraform is probably just as bad or slightly less bad as both Moonlight and Dash, another 2 base Mutalisk or die trying kind of map, the expansion placements are just absurd on every level, too far away, small force field friendly maps on one 3rd base and a tight funnel on the other, the pocket third (fourth?) being able to be so easily pressured is just awful, it makes the expansion unusable even though it's really the only one that makes sense. Immortal pushes and bio mine parades are going to be nearly impossible to hold, this map is terrible.

Verdict = Absolute trash

And these were the map contest winners? This makes me seriously question the skill level of the team that picks the maps, it seems like they are either only interested in quirky maps that are going to give way to tons of all ins or cheeses or maps that blatantly favor T and P.

Zerg got shafted big time in the map pool, no other way to put it.


Community: BLIZZARD NEVER LISTENS TO US!!!
Community: WE WANT MORE HARASS LESS DEATHBALLS!!
* Blizzard takes community maps that promotes harass *
Community: THE MAPS ARE CRAP!!

If I were blizzard, I'd just lol, close shop and move into agriculture or something that doesn't have to deal with online communities.
usopsama
Profile Joined April 2008
6502 Posts
July 01 2015 09:17 GMT
#215
Lots of disapproval.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
July 01 2015 09:17 GMT
#216
While naturals usually have one wide ramp, D&T has two wide entrances and a third, small one, in the back.

It just screams ling runby to me. How many walls and FFs do you need to stop it? As many as there are lings?
Revolutionist fan
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
July 01 2015 10:12 GMT
#217
The maps were made this way for LOTV most likely, so I wouldn't get so upset. LOTV Ladder will be announced soon then everything / everyone will be moving to LOTV Beta. So don't be mad, be happy!
AKA: TelecoM[WHITE] Protoss fighting
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
July 01 2015 10:31 GMT
#218
On July 01 2015 18:00 Cascade wrote:
Show nested quote +
On July 01 2015 04:10 Beelzebub1 wrote:
Ok, so in the new season I always hate all of the maps due to losing by not knowing their architecture but usually every map has some type of redeeming features, not this season so far, 20 games in and I'm hating life as a Zerg right now.

These new maps are almost everything that is bad for Zerg thrown into one map pool except mercifully no island expansions.

Dash and Terminal is banshee/drop play/prism heaven, no way to reliably move out without getting massacred by easy and guaranteed drop play, the back area of the main is way too big to waste money fortifying with static defense, 2 base Mutalisk or die trying vs Terran and whatever 2 base all in you need to execute vs. Protoss as they can expand pretty much at will while forcing you to split your army and take terrible engagements.

Verdict = Absolute trash/play this map if you want to lose alot

Bridgehead could be good if right next to every expansion there wasn't a choke that screams widow mine play or FF, also the expansion placements are wonky, I need to play a few more games on this for a final opinion though because it could be good, maybe aggressively taking map control will be the way to go on this one because allowing a Protoss push to get anywhere close to in position is suicide and once Terrans set up shop with mines you might as well forfeit the expansion otherwise your going to forfeit your army trying.

Verdict = Could be good, expansions feel punishing still but I'm going to give this one more of a chance.

Moonlight Madness is more like force field madness, taking solid fights vs. Protoss feels impossible and Terran hellion play and widow mine centric play seems absurdly strong considering this map is literally 100% ramps and chokes, there is not one singular area where flanking is viable and the backdoor into the main is just flat out bad.

Verdict = Bad

Terraform is probably just as bad or slightly less bad as both Moonlight and Dash, another 2 base Mutalisk or die trying kind of map, the expansion placements are just absurd on every level, too far away, small force field friendly maps on one 3rd base and a tight funnel on the other, the pocket third (fourth?) being able to be so easily pressured is just awful, it makes the expansion unusable even though it's really the only one that makes sense. Immortal pushes and bio mine parades are going to be nearly impossible to hold, this map is terrible.

Verdict = Absolute trash

And these were the map contest winners? This makes me seriously question the skill level of the team that picks the maps, it seems like they are either only interested in quirky maps that are going to give way to tons of all ins or cheeses or maps that blatantly favor T and P.

Zerg got shafted big time in the map pool, no other way to put it.


Community: BLIZZARD NEVER LISTENS TO US!!!
Community: WE WANT MORE HARASS LESS DEATHBALLS!!
* Blizzard takes community maps that promotes harass *
Community: THE MAPS ARE CRAP!!

If I were blizzard, I'd just lol, close shop and move into agriculture or something that doesn't have to deal with online communities.


this would be a valid point IF people said the maps were causing the deathballs, which they arent. its the economy and the movement as well as the race design (protoss).


ontopic: what the crap is up with the destructible rocks + sightblockers, the unreachable highgrounds made for tankdrops and last but not least, freaking dash and terminal? while these maps might be fun for viewers they sure as hell arent fun for people who arent trying to cheese/isnt terran on ladder.
imre
Profile Blog Joined November 2011
France9263 Posts
July 01 2015 10:44 GMT
#219
On July 01 2015 19:12 GGzerG wrote:
The maps were made this way for LOTV most likely, so I wouldn't get so upset. LOTV Ladder will be announced soon then everything / everyone will be moving to LOTV Beta. So don't be mad, be happy!


Most pro have 1 season of WCS and a lot of week end tournaments to attend, there won't be a massive switch anytime soon. And the maps were clearly made for HotS since the TL map contest was for HotS so I'd like a source for your baseless assertions.
Zest fanboy.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
July 01 2015 10:51 GMT
#220
On July 01 2015 18:17 Salteador Neo wrote:
While naturals usually have one wide ramp, D&T has two wide entrances and a third, small one, in the back.

It just screams ling runby to me. How many walls and FFs do you need to stop it? As many as there are lings?

one of the nat entrances is blocked by rocks, and the back entrance requires a grand total of 1 extra pylon/depot to wall. it's really not that big of a deal.
vibeo gane,
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
July 01 2015 11:19 GMT
#221
On July 01 2015 19:12 GGzerG wrote:
The maps were made this way for LOTV most likely, so I wouldn't get so upset. LOTV Ladder will be announced soon then everything / everyone will be moving to LOTV Beta. So don't be mad, be happy!

Makes zero sense. There are still people playing HotS at the highest level for a lot of money (additionally, if Blizzard does like last year that's the map pool BlizzCon will be played on as well), and there are still way more people on HotS' ladder than there will be on LotV's until LotV's real release.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
July 01 2015 11:27 GMT
#222
On July 01 2015 19:51 -NegativeZero- wrote:
Show nested quote +
On July 01 2015 18:17 Salteador Neo wrote:
While naturals usually have one wide ramp, D&T has two wide entrances and a third, small one, in the back.

It just screams ling runby to me. How many walls and FFs do you need to stop it? As many as there are lings?

one of the nat entrances is blocked by rocks, and the back entrance requires a grand total of 1 extra pylon/depot to wall. it's really not that big of a deal.


Oh thanks I could not see the rocks on the pic, I stand corrected.
Revolutionist fan
imre
Profile Blog Joined November 2011
France9263 Posts
July 01 2015 11:28 GMT
#223
On July 01 2015 20:27 Salteador Neo wrote:
Show nested quote +
On July 01 2015 19:51 -NegativeZero- wrote:
On July 01 2015 18:17 Salteador Neo wrote:
While naturals usually have one wide ramp, D&T has two wide entrances and a third, small one, in the back.

It just screams ling runby to me. How many walls and FFs do you need to stop it? As many as there are lings?

one of the nat entrances is blocked by rocks, and the back entrance requires a grand total of 1 extra pylon/depot to wall. it's really not that big of a deal.


Oh thanks I could not see the rocks on the pic, I stand corrected.


on the other hand reapers can jump through the gold minerals. fun stuff.
Zest fanboy.
Asindee
Profile Joined August 2012
France26 Posts
July 03 2015 10:38 GMT
#224
This map pool is very disapointing, I don't know who to blame but by the time this game exists , I still don't understand why there's is back doors, gold base and 4 players maps that are not cross only, this make no sense to me. The game provides already enough cheese and shenanigans with the choice of build and I'm not sure if it's necessary that the maps add some more since it's very difficult for standards players to scoot what's coming.

Maybe Blizzard should extand the time between two seasons and use this time to propose a shit ton of new maps and see what feedback they get before deciding what maps they choose for the next season.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 03 2015 11:02 GMT
#225
feel free to collect balance data based on map/race/build order or whatever you feel is relevant to support your claim
"Not you."
ImFromPortugal
Profile Joined April 2010
Portugal1368 Posts
July 11 2015 02:30 GMT
#226
the majority of maps are awful for meching players.
Yes im
CycoDude
Profile Joined November 2010
United States326 Posts
July 11 2015 02:59 GMT
#227
removed some good and bad maps, but added ALL BAD MAPS. seriously, who the hell voted for this trash? scrap station 2.0 and not one but TWO maps with rock back doors...ugh. bridgehead you don't even have room to build anything...it's stupid.

fast forward to next season already; i'll be skipping this one.
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
July 11 2015 08:45 GMT
#228
On July 11 2015 11:30 ImFromPortugal wrote:
the majority of maps are awful for meching players.

I wonder if this was done on purpose...
AKA: TelecoM[WHITE] Protoss fighting
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
July 13 2015 03:22 GMT
#229
If you used your vetoes to only play on Terraform, this map pool ain't so bad.
MiniFotToss
Profile Joined December 2013
China2430 Posts
July 13 2015 04:35 GMT
#230
Dash and Terminal is such a shit map, no creativity at all, IT'S BASCIALLY SCRAP STATION 2.0 with a change in let's say colour????????? (and I think Gold base)
Who the fk made this map?
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2015-07-13 04:52:07
July 13 2015 04:50 GMT
#231
I feel bad for the map makers of these maps. Work really hard to make a good make, entered it into TLMC and either won or got top 5 and felt like the did something nice for the community and accomplished something good. On top of that blizzard puts there map in the ladder and probably felt even better. That being said, i feel just about everyone agrees they contributed to one of the worst map pools just about ever.

Its fucked up to say but its true, and i hope they arent reading any of these comments even mine.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Yoshi Kirishima
Profile Blog Joined July 2009
United States10332 Posts
July 13 2015 05:50 GMT
#232
On July 11 2015 17:45 GGzerG wrote:
Show nested quote +
On July 11 2015 11:30 ImFromPortugal wrote:
the majority of maps are awful for meching players.

I wonder if this was done on purpose...


maybe...
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Redbloods.Movida
Profile Joined July 2015
France1 Post
July 13 2015 06:13 GMT
#233
This is a whole new level of #dreampool for zergs
Top diamond Zerg playing for http://redbloods.net 's academy
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2015-07-13 08:37:32
July 13 2015 08:34 GMT
#234
People saying Dash and Terminal is exactly like Scrap Station wtf are you smoking. It's space station, 2p mirrored and the gold/islands on either end are the same.
That stuff is mostly irrelevant compared to some huge difference.
Most obvious if you take a look at Crap Station you will see that the third is absolutely impossible. It's literally right in the middle of the map, 3 tank ranges away from your opponent's third. You could only take that base if you had a strong enough army ball to control the map middle. Otherwise you'd be forced to take that semi island or island base and go for a very different style of play (aka air). This is very different on Dash and Terminal where you have a very natural and defendable expanion pattern of 4 bases at least. Stuff like the island or an earlier gold base is just optional.
Also movement options in the middle are much wider and nowhere near as restricted as Scrap Station, and the close path when rocks are down is more defendable and not as short.
That's just among a lot of other things like the naturals being very different, how much closer Scrap Station is by air, the double width ramp on Scrap Station etc.

Anyway, the one thing on Dash and Terminal they might need to fix right now is the Terran float to gold. We have seen this thing succeed multiple times. I'm giving it a bit more time personally for Protoss/Zerg to figure out how exactly to punish it but obviously if they can't punish it then it will have to be rocked up.

Same goes for Moonlight Madness drop pod on the main/third btw. I don't think Zergs have enough practice how to beat it yet but if it proves unpunishable the thing will obviously have to be made smaller in some way.

They are already talking about fixing the thing with vision on backdoor on Bridgehead... surprisingly quickly.. altho unsurprisingly Blizzard themselves changed it to cos this issue.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
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