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TL Map Contest 6 - Results!

Forum Index > SC2 General
63 CommentsPost a Reply
1 2 3 4 Next All

TL Map Contest 6 - Results!

Text byPlexa
Graphics byshiroiusagi
May 19th, 2015 00:08 GMT


At long last, we're ready to announce the winners of TLMC6. This was a contest which sought innovative maps that would challenge players to reevaluate how they play the game. We feel that all the finalists delivered on this, but which ideas did the community find the best? Now that the public and progamers have had their say we can reveal the final ranking of the finalists.


Prizes


Blizzard have one-upped themselves from last season and for the first time ever we're able to offer a cash prize for the top three entries. In addition to this, all finalists will receive Beta access (if they do not already have access) in addition to a Community Commander portrait. The prize breakdown is as follows:


$1,000.00

FIRST PLACE

$500.00

SECOND PLACE

$250.00

THIRD PLACE

Provided by Blizzard.


Honorable Mentions



While not placing in the top three, the other finalists are all worthy of mentioning for how they try to push the metagame. From Dash and Terminal's wild natural/third design, to Moonlight Madness's insane back door, to the metagame breaking Noah's Ark or the sheer insanity of Mutiny. These maps would make for interesting games, and we hope that we get to see one or two of them used in the future.



Dash and Terminal | SeinGalton
Moonlight Madness | SidianTheBard

Mutiny | Timetwister22
Noah's Ark | Superouman




Winners


THIRD PLACE
Ecosphere | Enekh [Team Yeoul]

Ecosphere was narrowly the most preferred map by the progamers who voted, while the public didn't see the map so favorably. Nevertheless, after taking both into consideration Ecosphere was the clear third place for this contest. Ecosphere is a cross-only four player map which utilizes exposed back doors to add variety to the early game and create an accessibly fourth base come late game. During the midgame players can collapse the rocks in the center to create terrain for their advantage - for instance closing off the rocks near the gold base to better defend the position. Players have a lot of new options on this map, and we're interested to see how those will play out. Enekh will walk away with $250 as third prize.



SECOND PLACE
Bridgehead | Semmo

With it's striking BW aesthetic and unique layout, Bridgehead found appeal with both the public and progamers alike. The map was second on the public vote and third on progamer vote giving it a clear preference over third place. Bridgehead is going to force players to think carefully about how they plan to play this map. The wide main ramp and large backdoor into the natural means defending both main and natural is more difficult than your typical map. As players continue to expand on the map they make themselves increasing vulnerable to attack. We think that this will mean the map will feature constant action from the early game through to the late game. Semmo earns $500 for second place.



FIRST PLACE
Terraform | -NegativeZero-

The clear winner of this contest was Terraform. It placed first in the public vote and second in the progamer vote. I could go on to talk about this map in detail, but we were able to get an interview with -NegativeZero- after we tallied up the votes. -NegativeZero- secures first place and $1000.



+ Show Spoiler [Full Results] +
RankPublicPro
1.TerraformEcosphere
2.BridgeheadTerraform
3.Noah's ArkBridgehead
4.EcosphereDash and Terminal
5.Dash and TerminalMoonlight Madness
5=Mutiny
5=Noah's Ark
6.Moonlight Madness
7.Mutiny


Interview


Hi -Negative-Zero-! Congratulations on Terraform winning TLMC6. For those who are not familiar with you, could you tell us a bit about yourself?

I started making maps for Brood War around 4 years ago - BW was popular at my high school, and a group of friends played LAN games in the library almost every day. I started off making really stupid maps for us to play as a joke, stuff like a map where there was 1 cluster of mineral nodes in the middle and 8 players all spawned in a circle around it (you might actually recognize the SC2 version I made).

Eventually I found broodwarmaps.net and started making 1v1 maps, while at the same time I started playing SC2. This led to a lot of my BW maps being ports of SC2 maps, but eventually I focused on refining one particular 1v1 map called Overwatch which was used in a couple amateur BW tournaments and is actually still in the ICCup map pool right now.




Overwatch

However by then I played almost exclusively SC2 and was (and had always been) a complete and utter scrub at BW so naturally my mapmaking interest also slowly shifted to SC2 - at first I held out because of some BW-master-race idiocy and the fact that using the SC2 editor looked insanely hard, but I gradually adjusted. My first SC2 map was made in 2012, it was reasonably bad but I think I had at least some sort of idea of what I was doing.

I made maps pretty infrequently for the next couple years, most notably that joke map Chaotic Arena, and Synapse which somehow managed to make the TLMC 3 finalists and annoyed a few people in the process.




Synapse

It was almost a year until my next map, Coriolis, which was a pretty idiotic idea of a low econ 4p map for TLMC 4 but people actually seemed to like this one. At this point I started mapping a little more frequently, you can see all the maps linked in my TL profile. My favorite map of mine is probably Apotheosis, it's actually a heavy revision of my BW map Overwatch. And 2 TLMCs later, here I am, I guess.




Apotheosis

Can you give us some insight as to how Terraform came about?




Amazon (left) and Apollo's Corridor (right)

Admittedly a lot of my map ideas aren't 100% original - Terraform in particular was inspired directly by 2 maps: Amazon by EastWindy and the BW map Apollo's Corridor by sTY_leZerG-eX. I vaguely remembered the spiral design from Amazon and wanted to make a map with a similar design just because it looked good, but at the same time I figured I could use the idea of one long winding path to make the layout interesting by adding only narrow, easy to exploit chokes between concentric elements of the spiral, making players be very careful about army movement. This was the original version:




Original version of Terraform

I liked the overall idea but not the specific base layout because it seemed to force players to expand toward each other so I decided to revise the base layout. At the same time I came across Apollo's Corridor on broodwarmaps.net and liked the idea of the mineral wall bases and the high ground ridges so I incorporated both at the same time. Also, the very narrow and spread out chokes were toned down a little for the sake of balance. Several revisions later, and I got what you see in the final version.



Speaking of mineral walls, four of the bases on the map double as a mineral wall. How do you think this feature will play out?

Intuitively the answer is "probably pretty badly for Zergs" but I'm a scrub so I'm not going to try to judge balance, especially since map balance has a history of sometimes being notoriously hard to predict (see: Crossfire). In terms of concept, though, both of them serve as alternative 3rd bases that you'd only see in specific situations due to their vulnerability to harassment. Only Terrans doing some sort of 3 base push would really take the forward 3rd, even though it's the closest, and the gold base is gold so who knows what crazy stuff will happen there, although it also serves as a somewhat standard option for the 4th base if the normal 3rd gets taken. Also, on the off chance that those bases get mined out, then suddenly the map is a lot more open and army maneuvering becomes a lot easier.

The other notable feature of the map is the spiral layout of the map. How do you expect players to utilize this layout?

It will give players something nice to stare at on the minimap, making them forget to split their marines or inject their next round of larvae, giving the win to the less easily distracted player.

Honestly it's not as big of a deal as it seems, it splits the map into 3 main pathways but the same effect could probably have been achieved with some ugly blobs of terrain in the right places. The more important parts are the chokes and bases that are positioned along the spiral.

What about those chokes?

Basically what I mentioned in the question about mineral walls, they just make players think a little more about where they move their army - also since they kind of restrict pathing you have to commit more firmly to an attack.

Internally, Terraform was referred to "The Spiral Map" or "TSM". Can we just call it that from now on?

Yes, if only because I want people googling League of Legends stuff to stumble across my map instead.

Anything else you'd like to say?

Let's see:
- Noah's Ark should have won
- Future LotV mapmakers, please use narrow chokes more often, now that Zerg has units that can take advantage of them - they make for interesting positional play. Superouman had the right idea back in 2011.
- IeZaeL's Emerald Plaza has been robbed of a deserving 1st place finish about 5 times by now
- Timetwister and NewSunshine have been robbed of pretty much any finishes ever
- Freakling, you are awesome
- Double harvesting econ mod is a good idea, blizz pls.
- Tanks need a buff, blizz pls.
- Thanks for the votes!

Congratulations once again!

Thanks!


See you next season!


Congratulations to all the finalists for their stellar work and to -NegativeZero-, Semmo and Enekh for walking away with the cash prizes. I'd like to take a moment to say thank you to The_Templar and Teoita who spent countless hours mulling over every little detail of this contest. Without their hard work this contest would not have happened. It's easy to take your contributions for granted, so I'm hugely appreciative of your time and effort. Additional thanks go to Psione and TL Strategy for helping make this contest happen. And of course, Blizzard for the incredible $1750 prize pool. We hope to see you all again next season!



+ Show Spoiler [Full Results] +
RankPublicPro
1.TerraformEcosphere
2.BridgeheadTerraform
3.Noah's ArkBridgehead
4.EcosphereDash and Terminal
5.Dash and TerminalMoonlight Madness
5=Mutiny
5=Noah's Ark
6.Moonlight Madness
7.Mutiny

Format & Graphics:
shiroiusagi
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Administrator~ Spirit will set you free ~
MoosyDoosy
Profile Joined November 2014
United States4519 Posts
May 19 2015 00:09 GMT
#2
Voted for Ecosphere. Glad that pros agree with me. ^.^
"Just a second too late rsoultin :D" - My 4k Guardian post
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 19 2015 00:09 GMT
#3
I came for the moneyz, i stay for the map cave. I'm glad i came back
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-05-19 00:14:43
May 19 2015 00:12 GMT
#4
--- Nuked ---
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
May 19 2015 00:12 GMT
#5
"I think whoever made this map was high when they did it" - Huk, on Terraform

Congrats though, though I kind of wanted Bridgehead to win
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 19 2015 00:13 GMT
#6
ALL DA MONEYZ! Congrats folks!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2015-05-19 00:16:26
May 19 2015 00:16 GMT
#7
Exactly as expected. People seemed to love Terraform, though personally I voted Bridgehead.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 19 2015 00:20 GMT
#8
Well done to all the mapmakers. I wish Mutiny had done better though
Moderatorshe/her
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
May 19 2015 00:48 GMT
#9
So is there anywhere we can see what pros voted?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
GGuMake
Profile Joined January 2015
United States74 Posts
May 19 2015 00:48 GMT
#10
I agree NeO Emerald is a stellar stellar map.. blizzard please.
Fan of: Hydra - Dark - Life - Snute - Bunny - Polt
[PkF] Wire
Profile Joined March 2013
France24193 Posts
May 19 2015 01:02 GMT
#11
I'm glad Terraform won. At least the map has no backdoors.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2015-05-19 01:07:31
May 19 2015 01:06 GMT
#12
Fairly expected results. I'm surprised that Ecosphere placed third; I'd expected to see it lower though I'm not sure what map I expected in third come to think of it. And does the triple fifth place on the pro vote mean no one voted for those maps?
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
May 19 2015 01:45 GMT
#13
It's gonna be very interesting to see which maps Blizzard chooses to put on ladder. My money's on Terraform, Ecosphere and Mutiny
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2015-05-19 01:48:53
May 19 2015 01:47 GMT
#14
What the fuck, why did Pros hate Noah's Ark. That doesn't make sense.

Congrats to negative zero!!!

Also, you can't just outright say, "back doors = bad map", we don't even have enough data on backdoors. Just because some maps did it badly doesn't mean the feature is bad. See: Bifrost, King Sejong
Mapmaker of Frost, Fruitland and Bridgehead
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
May 19 2015 01:51 GMT
#15
On May 19 2015 10:47 Semmo wrote:
What the fuck, why did Pros hate Noah's Ark. That doesn't make sense.

Congrats to negative zero!!!

Also, you can't just outright say, "back doors = bad map", we don't even have enough data on backdoors. Just because some maps did it badly doesn't mean the feature is bad. See: Bifrost, King Sejong


i don't get it either, imo Noah's Ark and Terraform were the only playable maps in this contest, and as Terraform was more innovative, it's good that it won.
thats what i said in the original thread a week ago as well.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Adept
Profile Joined December 2009
United States472 Posts
May 19 2015 02:06 GMT
#16
Congrats to NegativeZero and everyone else! I'm surprised Noah's Ark ended up in the honorable mentions though.
"HSC casting is essentially an LR thread read aloud." -ThomasjServo
TL+ Member
NasusAndDraven
Profile Joined April 2015
359 Posts
Last Edited: 2015-05-19 02:23:56
May 19 2015 02:12 GMT
#17
I think everyone expected places #1 and #2 to be how they are, but ecosphere being #3 is just too funny. The map of 50 destructiple rocks. Guess pros like them rocks. Nah its just that if you ignore all the specific map features, then ecosphere is actully the most standard map.

Also lol at "TSM"
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
May 19 2015 02:21 GMT
#18
good work
Moderator
SidianTheBard
Profile Joined October 2010
United States2474 Posts
May 19 2015 02:38 GMT
#19
Congrats Negative, I've told you multiple times I think you are my favorite (aka the best) mapper. (Uvantak jelly)

I did hope Terraform won, but it is probably the most standard of the finalists, so it's no doubt the public & pros preferred it. I gotta say I'm a bit surprised with Ecosphere being in the top 3 but a cross only, 18 base, easy expansion pattern, 4p map, of course pros will love the shit out of it. =P

Again, congrats top 3! woot woot!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
lestye
Profile Blog Joined August 2010
United States4163 Posts
May 19 2015 02:40 GMT
#20
Thanks TL and Blizzard for these competition.s They're really awesome. Noah's Ark was robbed though. :-P
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
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