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Neo Emerald Plaza RE126x150 Published on NA , EUMapximum2 2nd place & Team Liquid Map Contest5 6th place & MotM January 2015 1st placeAesthetics+ Show Spoiler +Twitter : @IeZaeLSC2Maps
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Very nice map, I like it a lot, especially the ambiguity between the central, low ground part and the two high grounds as attack paths
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I read Emerald pizza, please help me.
On a serious note, could we have an analyzer?
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Seems like a map that would make terran players cry. On the other hand the map has some ridiculous proxy pylon/oracle placements so it would probably make zergs cry too :D
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Map from the map art section? Nice! i like it
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Is it possible to warp/blink into the main from the third? They're on the same level, right?
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On October 12 2014 06:53 Yonnua wrote: Is it possible to warp/blink into the main from the third? They're on the same level, right? No you cant warp in from the third to the main. Would be too imba. Doodads are there for a reason.
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Is it even possible to do a nexus wall? Not being able to wall normally is already bad, lack of nexus wall basically kills it.
Great layout otherwise.
edit: didn't notice that literally the entire side is blocked off by rocks, pls disregard the previous complaint.
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The Xel Naga tower is so cool ♥_♥
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On October 12 2014 19:59 -NegativeZero- wrote: Is it even possible to do a nexus wall? Not being able to wall normally is already bad, lack of nexus wall basically kills it.
Great layout otherwise.
edit: didn't notice that literally the entire side is blocked off by rocks, pls disregard the previous complaint.
Yeah, the rocks should buy a Protoss enough time to kill the collapsible rocks and hold his natural. It's quite a clever and interesting map.
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Not only that , this map rewards intelligent positioning and costant scouting & harass. You also have to be very careful for example in pvz killing the collapsible rocks , you may end up with some zerg imba contain in your third
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Well I don't see how to properly defend the natural if you don't kill the rocks. If I had to play the map I would probably wall off the natural ramp, kill the collapsible rocks and kill the rocks again to expand, which is not ideal but is the only way I see with my style. By the way I wanted to playtest it for PvZ but couldn't find the map, isn't the map uploaded on NA ?
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Now it is. Uploaded on na and eu.
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Aotearoa39261 Posts
Very cool map. Great job.
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I suggest removing the colapsible rocks between the natural and third, since third base is already exposed. Unless you want squashed bugs and protoss 2 base all ins.
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Sweet design. I desperately need to see some games on this map. The idea of taking the gold as your third to put pressure on the opponent's non-gold third is making me very, very excited.
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I can't wait to see it in the motm vote nice job
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